#Coven Rework (neutral & crewmate add-on)

24 messages · Page 1 of 1 (latest)

shrewd jacinth
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haha fuck you wick i came with a backup plan

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so its lovers kinda

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Btw, only one crewmate can be on coven at a time.
also 1 other setting i forgot to add

Coven keeps game going: ON-OFF (they win at majority)
SUGGESTION BY @elder pasture
Coven guarantees at least 1 killer: ON-OFF

Always a neutral killer: ON-OFF

vast sedge
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nice

compact arrow
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I like

compact arrow
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Coven can be cleansed: ON/OFF

Recruiting roles can become coven: ON/OFF

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@shrewd jacinth what do you think about these setting

shrewd jacinth
cursive reef
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just make cultist assign cd 1s and only allowed to assign 1-2 people.

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wait nvm, I jsut read the "Only give to neutrals" part

frigid wolf
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Because then it'd be better for the setting to be
Coven count mode: Original Alignment/Coven

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Anyway, this idea's fine, 'cause it gives me an excuse to make Neutrals into a separate Alignment, which I've already been doing with NWT.

frigid wolf
elder pasture
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If a coven spawns without a killing role, the coven would immediately rely on getting majority to win the game. That isn't bad necessarily, but it's a big disadvantage compared to the crew/impostor team.
A minimum and maximum amount of NK would fix that problem. On that note, some crew roles should be a toggle (Like madmate addon allows). Sherrif or mayor as coven members can be too strong.

shrewd jacinth
vast sedge
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its kinda like madmate but on its own team

compact arrow
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Sheriff should be able to kill freely as coven sheriff

faint wagon
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what if it couldn't

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shower thought and two days later but what if coven sheriff just acted like crew sheriff

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that would fix the problem right?