#Butcher rework

19 messages · Page 1 of 1 (latest)

agile atlas
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I have an idea that makes Butcher unique!
When the Butcher kills someone there will be more bodies on the map (in all accessible points of the map or in a certain range where the butcher is) the ghost of the player gets transported and where he is he leaves X bodies to represent pieces of the dismembered players
The quantity of bodies is determined by the host and also where the pieces spawning method
(If you have any suggestions let me know)
{ WARNING OFF TOPIC Blackmailer should be Impostor based instead of SS based and that's a fucking fact}

wild grove
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Don't auto-like, it is kind of frowned upon

agile atlas
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I got inspired by a video of someone testing something

lethal ice
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add an X if you are going to auto like so nobody frowns as much

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amazing

lethal ice
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plus makes it look pretty

wild grove
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Actually this idea is pretty good. Maybe its own thing?

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So the Butcher leaves parts of their victims all around the map?

lethal ice
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hate how my brain reads things quickly

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i saw this before the actual idea

agile atlas
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All accessible points of the map or a certain range where the butcher is

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I guess it could be an option

lethal ice
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butcher should put a body at every pixel on the map

agile atlas
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That would stupidly crazy though

lethal ice
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it would be

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hilarious

wild grove
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Wouldn't last long

agile atlas
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I got my inspiration from this