#/kcount is displaying incorrect results
11 messages · Page 1 of 1 (latest)
the game crashed, and I just forgot about logs
how are we supposed to help without the logs 
It's easily replicable. I'll give you some in a bit
Nevermind. I disabled "show remaining impostors on eject" thinking that it'd be redundant with the /kcount command.
Not realizing it'd also hide the impostor count when using /kcount
Probably the role of Trickster was present in the game, but for some reason Loonie decided to hide this role in the code in /kcount
But you can see that it shows 0 neutrals when pyromaniac was still alive
But what dawson said abt show remaining imps on eject is off would make sense
Then this is the reason why there are 0 imp and 0 neutrals
So this post is probably invalid, because the display of remain imps and neutrals is disabled in the settings