#Make it so timer is not cancelled by people leaving

1 messages · Page 1 of 1 (latest)

tulip needle
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Make it so timer is not cancelled by people leaving or joining

night zinc
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Or-
You can just ban them yk

tulip needle
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Also, sometimes it doesn't even give the option to ban them since they're not in-game

mental nimbus
tulip needle
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And how tf do I get their friendcode if they leave?

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Don't say to just look at who I've recently played with, it doesn't tell me who the person I'm looking for is.

mental nimbus
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(or if there still there)

tulip needle
mental nimbus
tulip needle
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I do

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But both 'kick' and 'ban' can't be clicked

mental nimbus
tulip needle
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It's shaded out.

mental nimbus
tulip needle
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Make it so timer is not cancelled by people leaving

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Okay, just realized why this is a bad idea. How about just for when people leave?

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Since if it restarts after someone joins, it won't give them time to realize it's a modded lobby

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Or maybe don't restart the timer if someone joins, but only if they leave immediately after.

lean meadow
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A better solution is for the Auto-start timer to have a delay between activations.

So, if there are 14 players and someone joins, they won't get kicked in the first place because the timer didn't start yet, and will only start after they fully load in.

tulip needle
lean meadow
mental nimbus
tulip needle
tulip needle
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it detected his writing as ai lmao

tulip needle
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tbf though copyleaks gives a bunch of false positives