#Make it so timer is not cancelled by people leaving
1 messages · Page 1 of 1 (latest)
Or-
You can just ban them yk
There's a glitch where, after a bunch of messages, it no longer shows anything
Also, sometimes it doesn't even give the option to ban them since they're not in-game
Banlist exists + Just press shift in start countdown to start
Dude, I'm trying to autohost.
And how tf do I get their friendcode if they leave?
Don't say to just look at who I've recently played with, it doesn't tell me who the person I'm looking for is.
Simply press the ban button on them even if they left
(or if there still there)
As I have said, sometimes it just doesn't give me that option.
You don't have the kick menu???
Just click it doesn't matter if nothing happens
It's shaded out.
Still doesn't matter (make sure you clicked first the player)
Make it so timer is not cancelled by people leaving
Okay, just realized why this is a bad idea. How about just for when people leave?
Since if it restarts after someone joins, it won't give them time to realize it's a modded lobby
Or maybe don't restart the timer if someone joins, but only if they leave immediately after.
A better solution is for the Auto-start timer to have a delay between activations.
So, if there are 14 players and someone joins, they won't get kicked in the first place because the timer didn't start yet, and will only start after they fully load in.
And what if the timer is already ongoing? Does it wait until that player has been in the lobby for a bit?
Yes, then the timer stops, has a delay, and starts again after a few seconds to give them time to load in.
I'm still not sure if your a bot or not
??
it detected his writing as ai lmao
tbf though copyleaks gives a bunch of false positives