#Archfiend

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eternal raven
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Demon hidden role.

Archfiend is a more powerful demon. It starts like one (maybe even weaker than one), but the further the game goes, you become stronger. Examples of such are :

  • Combos (Basically, there's a small chance (default is 5%) to have no cooldown when you hit someone)
  • If your health goes below half, you get a rage effect, which dramatically increases your damage. This effects goes away if your health goes above half.
  • You heal a bit with each kill. Optionnaly, it gains more damage as well

To balance this, the archfiend takes twice as much damage as demon (If Demon takes 35 damage if hit, Archfiend receives 70).
However, it is possible to tweak this in the settings to be a lesser (or greater) multiplier ( @torn bough made me realize that it can die in 1 hit if Demon takes 50 damage).
This idea would make up for a glass cannon

storm nova
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Like it, would be a good glass cannon variant for demon

eternal raven
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Demon would be an overall good role, but this version would be crazy if played properly

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Also we have Nuker which is just tweaked Bomber so this wouldn't be stupid

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Also, yes, this takes many gimmicks from fighting games, like combos, rage and extra dmg per kill

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To put this into an example. Imagine if demon dealt 10 damage and received 20. Demon would keep all those attributes for the whole game.

Archfiend would carry that, but Archfiend would take 40 damage. Each kill he does makes him deal +5 damage and heals +10hp. Dropping below 50hp doubles his damage (the multiplying is done AFTER the other stuff (so formula would be :
(Base damage + Extra dmg from kills) * 2)

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I think I got too many ideas

torn bough
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If the Demon receive 50 dmg, Archfiend die in 1 hit?

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It is truly a glass cannon

eternal raven
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Changed!

eternal raven
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Yea I think this could be a good hidden role

red pumice
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Love the role