Demon hidden role.
Archfiend is a more powerful demon. It starts like one (maybe even weaker than one), but the further the game goes, you become stronger. Examples of such are :
- Combos (Basically, there's a small chance (default is 5%) to have no cooldown when you hit someone)
- If your health goes below half, you get a rage effect, which dramatically increases your damage. This effects goes away if your health goes above half.
- You heal a bit with each kill. Optionnaly, it gains more damage as well
To balance this, the archfiend takes twice as much damage as demon (If Demon takes 35 damage if hit, Archfiend receives 70).
However, it is possible to tweak this in the settings to be a lesser (or greater) multiplier ( @torn bough made me realize that it can die in 1 hit if Demon takes 50 damage).
This idea would make up for a glass cannon