#Zombie rework

40 messages · Page 1 of 1 (latest)

polar adder
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Simple idea : My idea for a rework is that it keeps its original perks minus the slowing down debuff. Instead, they can see their name change color (White = no people near, Yellow = people are at a radius of 6x, Red = someone is at 3x radius). It's the best thing I thought of since it is impossible to add sound cues to host mods. However, they must meet a kill quota (Can be changed in settings) every round and if they don't, they lose abilities and die afterwards. First, they can't sabotage or use sabotages anymore, then, they can't vent anymore, then, they can be ejected normally, then they die. Kill cd setting is in multiples of 0.5 now as well.

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This is the bar I am talking about

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And yes this is based off the Minecraft Warden

hollow salmon
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I like this idea (side note do you think it's possible to put things from hns into tohe)

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Like the seeker

polar adder
hollow salmon
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Oh ok

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So how would the bar work for vanilla?

polar adder
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There wouldn't be a bar, it's just QoL inside of the client

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The bar is just to give you what I was talking about

polar adder
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So yea I wanted to think of a way of making a blind impostor, relying in hearing instead

polar adder
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Note : This does somewhat work better in Guesser Mode

polar adder
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Actually, this WORKS better in guesser mode

open tundra
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Why this works better in guesser mode?

polar adder
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This rework tries to be faithful to current zombie

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Only replacing speed perk

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The circle idea is incase the arrows one isn't working

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Circle thing allows you to detect anyone nearby

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Also whoever says this is OP, you haven't heard of pestilence lol

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Pestilence : Is literally invincible, can see, only thing that can get rid of it is ejection
Zombie with this rework : Can't be ejected, is blind but has good hearing which allows it to hear anyone nearby, can be shot

polar adder
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Waking up at 5am is pain

polar adder
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Adition to the rework to make it viable out of guesser mode

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This rework aims at having an impostor role that focus purely on attack, similar to Bowser in Smash Bros Melee. We lack this as an archetype (Killing Machine is close but not quite what I meant)

polar adder
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Dis

polar adder
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My thought behind this role when I wrote this rework is...

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An excellent killer, he's blind but has been given an excellent sense of hearing

polar adder
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I wanted to do a Killing Machine rework but Wick is Wick

polar adder
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This zombie rework is the least changing one ever

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like, it doesn't recruit, doesn't convert and doesn't do much

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it just transforms a role that breaks the mod into a blind killer that has good hearing

sturdy lance
polar adder
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Edited the message to feature it

polar adder
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this seems successful enough

polar adder
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Also ngl this change would make KM and Zombie play much more differently

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KM would be a very good killer with flaws

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Zombie would be an apex predator, with strategy because after a few meetings, it withers away

polar adder
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Cleaned up this one