Simple idea : My idea for a rework is that it keeps its original perks minus the slowing down debuff. Instead, they can see their name change color (White = no people near, Yellow = people are at a radius of 6x, Red = someone is at 3x radius). It's the best thing I thought of since it is impossible to add sound cues to host mods. However, they must meet a kill quota (Can be changed in settings) every round and if they don't, they lose abilities and die afterwards. First, they can't sabotage or use sabotages anymore, then, they can't vent anymore, then, they can be ejected normally, then they die. Kill cd setting is in multiples of 0.5 now as well.
#Zombie rework
40 messages · Page 1 of 1 (latest)
I like this idea (side note do you think it's possible to put things from hns into tohe)
Like the seeker
On client? Yes but ppl on vanilla cannot see it
There wouldn't be a bar, it's just QoL inside of the client
The bar is just to give you what I was talking about
So yea I wanted to think of a way of making a blind impostor, relying in hearing instead
Note : This does somewhat work better in Guesser Mode
Actually, this WORKS better in guesser mode
Why this works better in guesser mode?
Cuz the zombie can't be voted out, but guessing can be done
This rework tries to be faithful to current zombie
Only replacing speed perk
The circle idea is incase the arrows one isn't working
Circle thing allows you to detect anyone nearby
Also whoever says this is OP, you haven't heard of pestilence lol
Pestilence : Is literally invincible, can see, only thing that can get rid of it is ejection
Zombie with this rework : Can't be ejected, is blind but has good hearing which allows it to hear anyone nearby, can be shot
Waking up at 5am is pain
Adition to the rework to make it viable out of guesser mode
This rework aims at having an impostor role that focus purely on attack, similar to Bowser in Smash Bros Melee. We lack this as an archetype (Killing Machine is close but not quite what I meant)
Dis
My thought behind this role when I wrote this rework is...
An excellent killer, he's blind but has been given an excellent sense of hearing
I wanted to do a Killing Machine rework but Wick is Wick
This zombie rework is the least changing one ever
like, it doesn't recruit, doesn't convert and doesn't do much
it just transforms a role that breaks the mod into a blind killer that has good hearing
I think it would be better to make it instead able to survive x amount of rounds. Cuz it'd be sad if 2-3 crewmates and zombie are left (and zombie hasn't been ejected even once).
That is an actually good idea
Edited the message to feature it
this seems successful enough
Also ngl this change would make KM and Zombie play much more differently
KM would be a very good killer with flaws
Zombie would be an apex predator, with strategy because after a few meetings, it withers away
Cleaned up this one