#Necronomicon! (For Coven)
1 messages · Page 1 of 1 (latest)
Banshee : Halves invincibility time but shares it with all the team
coven leader is like puppeteer
so it's pretty cool
For Coven Leader, I think it should :
- Give ability to regular kill
- Give positive effects to all coven roles in the form of benefitial addons
prob regular kill is better
I think, it's gonna be hell for loonie to code these all in
oh, addons, not effects
nvm
For now I think I am getting some nice ideas right
yup
If you look at the source code, there are hints as to what Necronomicon will do
i aint saying where tho
ctrl f
necronomicon
Actually, now that I think of this
mf
Why can't we have coven addons
make my life easier :(
yes yes
Ex.: One that makes the role play like Mercenary
Merchant.cs
like what
Potion Master can be a support
This
Coven roles will be categorized once I get a Coven tab icon . _ .
I could make one tmr
"Grants one time shield, can kill one time or reveal someone's role one time
dont go suggesting necronomicon abilities lol
cuz i already know what it'll do
it just takes time to implement
Also the Coven Leader being puppeteer is kinda underwhelming
It should be the leader and it's unarguably the worst
It kills two at once . _ .
Can't we have it get a setting to regular kill incase of a 1v1?
When the controlled player kills, they'll also suicide.
okay, so i guess it's closed
I could make it kill normally when they're the only living coven member 
please don't.
Or make it be a 2-click thing
if less than 3 people alive, make coven leader kill normaly
What about that but instead of puppet kill/regkill it's another way to kill?
how about I give CL an extra vote to combat 1v1 . _ .
although i dont want to do that for reasons i cant say
that's pretty cool tho-
Kinda split on that
have you found the hint to Necronomicon?
Yes cuz he's the coven leader, no cuz it can lead to ejections and it would lose to vindicator
cuz I kinda gave one in this convo
Merchant.cs, i remember
in tab?
Can we have something like TOU-R arso as Coven? It could be called the Witherer or sumth concerning withering
in cl settings?
But yea I think that having a coven version of ToU-R Arso could be an unique idea
The death reason would be "withered"
oh yea, technically there are hints in game lol
And you would be withering your victims
wait there is a mention of Necronomicon in the source code, shit
smh
F
Idk if this is doable but could it be possible to make the amount of impostors have min-max instead of always 1, 2 or 3?
Like NKs, coven or Neutrals
Necronomicon is designed to give out abilities of various addons, like Bait.
how funny.
no 
Fuck
wait actually i dunno
pff
Also wouldn't it be possible to make Traitor SS?
4 impostors was possible due to a bug
The Traitor sees his imp partners but not the other way
Idk how the SS thing works
no
O
Bru
Interesting
I tried to make the host also desynced.
Would this be a good idea?
like in PL
I don't get it
Withering would kinda fit.
you know how on vanilla, you spawn as an Impostor for many roles?
Like, a Coven TOU-R arso (AKA can ignite at anytime, but this time it's withering)
Oh so basically you get SS but host has Imp and viceversa
wut
The host always uses a crewmate/engineer/scientist basis if they're not an Impostor role.
fun fact
while telling the game to say, make a serial killer use shapeshifter doesnt work for host
telling, say, engineer to do it, does
but...
Yea Shapeshifter looks like a quirky af role
that also means all impostor basis players will be able to see that player as an impostor
basically...
we'd have to do what PL does if we want neutral ss
Ye that would open up ideas
Also Idk if this is a good idea but...
Maybe make Legacy Nemesis have settings for whether it can kill or not
nah 
Ex.: make it have 15s SS CD/40s SS Dura when it can't kill, make it have 25s SS CD/20s SS Duration