#Proselyter (role: crewmate) (basis: impostor)

18 messages · Page 1 of 1 (latest)

void portal
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Infectious, but a crewmate. When they press kill on someone, if that player is an impostor or neutral killing, they're notified that they've been proselyted, that players' kill button will no longer work, and they then have 'Proselyted' next to their name. That player is then a crewmate and wins with crew. They still have the ability of their original role. So that this role isn't to powerful, if they attempt to proselytise a crewmate, the Proselyter kills themself with the cause of death 'Misfire'. If the Proselyter proselytises an impostor, that impostor will be able to reveal their teammate, I guess.

Options:

Proselytise Cooldown.

Max Proselytises.

Proselyted Count Mode.

Can Convert Evil Neutrals.

unreal phoenix
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Ooooo.

void portal
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Maybe it could be optional if they die when they attempt to proselytise a crewmate.

unreal phoenix
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nah I'll keep the misfire part so you cant confirm a misfire = sheriff

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Disabling the kill ability though, not sure if I know how to do that.

void portal
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Eraser can disable the kill ability.

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You may be able to use that code.

unreal phoenix
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thats because CustomRoles.Crewmate can't kill.

pale stump
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Technically their cd could just become really high to prevent them from killing

unreal phoenix
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I'll see what I can do when I wake up from a nap.

pale stump
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Like how Vigilante works

void portal
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This role should also, optionaly, be able to see proselyted players and their original roles.

worn halo
sour flower
pale stump
void portal
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Added.

cunning magnet
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kind of same as my #1097929766365048882

void portal
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Oh yeah, I never saw that post.