#Procedural Generation

1 messages · Page 1 of 1 (latest)

tepid hollow
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This might already be out of the field of possibility, but I really think it would be cool if some parts, if not all, of the levels to be procedurally generated to prevent monotony. Of course, that does come with its problems. Regardless, is the idea conceivable?

slender flax
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I suggested this as well at one point

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The Dev hinted something to me

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So I think he may be playing with the idea

full pawn
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this might be cool

elfin thorn
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i really hope that the dev takes this into consideration