#Character Tweaking Suggestions

1 messages · Page 1 of 1 (latest)

frail prawn
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Note that all of the changes are my opinion so not everything is going to please everybody.

General

  • heroes with attacks that track enemies will now have a reticle to help players hit the correct target
  • heroes with skills that have a duration (such as N. Tropy's gravity slam, Super Tailspin, and N. Brio's transformation) will have a meter right next to the character to help players time their attacks)

Dr. N. Gin

  • increased accuracy of homing shots
  • blast off now can move N. Gin towards the direction he's currently moving in instead of only directly up

Dr. N.Tropy

  • damage increased by 10% to help her be more of a threat in combat
  • Gravity Slam's orb slow duration increased by 2.8 seconds
  • increased Gravity Slam's impact area by 7%

Coco

  • Spiral damage increased by 15%
  • increased Quantum Wall's speed boost duration by 1.9 seconds
  • increased the amount of Wumpa she can hold to 100

Ripto

  • Fireball now goes through powers
  • Fireball's damage increased by 10%
  • increased Fireball tracking
  • Strafing while using Call Lightning allows you to aim it, similar to N. Brio with his potion throw
  • Just Pressing the Call Lighting button will automatically make the lighting hit Ripto, not just it's location

Dingodile

  • gained the ability to strafe while using vacuum

Spyro

  • fire breath's burn duration increased by 1.2 seconds

Crash Bandicoot

  • slam damage buff reverted

Ripper Roo

  • no change

CatBat

  • no change

Dr. Neo Cortex

  • dash nerf reverted
  • transformed enemies will now see the as mentioned duration meter

Dr. N.Brio

  • unchanged

Tawna

  • hookshot dash deals 10% less damage
  • health reduced by 17%
  • uppercut cooldown increased by 1.2 seconds
shrewd bluff
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Catbat needs their weird Burger Priority fixed (it was fine in S1, idc what anyone says lmao).

Spyro is fine tbh

Coco gets a wumpa increase? just wanna know your thoughts on that one.

frail prawn
shrewd bluff
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I feel like that would suit Brio more since blockers are already kind of a middle ground for Scoring. All boosters have 90 wumpa, blockers should have 100-110, and scorers have pretty much anything above that.

copper grove
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I’d be down to buff brio allowing him to move right after transforming back
That ending lag is something I’ve found it kinda unrequired considering brio in base form is already quite vulnerable anyway

severe trail
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Um, why would you want Ripto's Fireballs pass through powers? If someone on the enemy team and deploys a Gasmoxian Guard, you can't even damage it if it just passes right through. Seems weird to request that, but I'll let OP cook

lean shell
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i think any character with projectiles should get a buff where there's a toggle button on the controller that selects what exactly your projectile prioritizes, for example you could press toggle on cortex and he would prioritize an enemy, or a crate, or a power, same with catbat, toggle on team mate, or on enemy, or on crate etc

copper grove
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Simple; don’t prioritize crates lmao. If its on effective range for attacking, prioritize offensive. If not, let it just be an straight directional projectile

#

Crate priority is lowkey dumb

lean shell
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what about catbat then, what if they don't want to use the burger on an enemy and want to heal a team mate, but the burger can't decide, thats when i'd recommend a toggle feature, so that it always goes for what you want it to

rapid musk
shrewd bluff
unreal bridge
round kettle
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spyro could use a smasll speed nerf to his charge

dapper venture
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Pls #BuffNGin&Ripto TFB

frail prawn
errant glacier
shrewd bluff
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I'd agree, but yeah, usually they'll just run away if their health gets low enough.

What I do hate tho is TNT Spyro.

#

But that's a TNT Problem and not necessarily Spyro himself

deep coral
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Increase Ripper Roo's bomb hit priority against Crash's non-stop low iq slide spams.

deep coral