#Boosters should be more like Supporters

1 messages · Page 1 of 1 (latest)

pseudo adder
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The difference between a Blocker and a Scorer are quite clear. Fast and mobile, Bulky and hitting hard, and Tawna

vapid lotus
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You are not wrong tawna. Lets add a a few * to that claim.

odd trellis
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Booster's a strange case because they've got 2 main tasks instead of 1.
One task is to collect and deposit relics, which is similar to Scorers main task.
The other is to activate/hold Gem Platforms, which has some slight overlaps with blockers, but that's a bit of a stretch.
Point being that Boosters seem to be torn between both these designs some focusing more on Relics, some more on Gems.
This is how I feel what roles each Booster prioritises, Relics on the left and Gems on the right.
Coco - Cortex - N.Gin - Ripto
I think Ripto's design is pretty much entirely focused around holding Gem Platforms, his lightning and Tsunami are both knockback tools and his speed is abysmal, but ironically since his abilities are fairly jank it's hard for him to actually do his job, and his slow speed makes it hard for him to get into position/get away.
Like, even Coco has abilities focusing around holding a point, the Wall and Spiral, but Ripto's movement is pants so he's pretty much stuck doing a task he's 'good' at.
Also, it's funny how adding booster attributes to Blockers has turned out, adding Speed to Roo has made him extremely versatile and giving N.Brio's slimes the ability to hold down Gems has made him shockingly good at Gem capturing, moreso then most if not all of the boosters.

Support roles aren't just tied to Boosters tbh, Catbat has their burger.
As for Cortex I don't think he needs anything else and the animal transformation could be seen as a supportive ability anyway, since taking an enemy out of the picture temporarily would be very important during team fights. I've heard someone say adding a team speed boost to N.Gin would be nice as well as defensive ability for Ripto. Both of which sounds interesting to me and would also technically act as Supportive tools I guess.
That's moreso to fill holes in their kits though, I don't think support tools need to be specific to one class, especially Boosters which already have 2 main tasks.

vagrant burrow
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the class concept is arbitrary, I don't really understand this suggestion

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the individual freedom of a character is decided based on that character's own attributes, most characters already don't really fit into their class archetype anyways and are better off doing other jobs

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n. gin, ripto and brio come to my mind but also n. tropy has lost most of her abilities as a blocker and is not far off from being better suited as a scorer

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the idea of a booster is being a support, relic control and gem captures are literally support - it's just that cortex on his own has such strong combat abilities and moves faster than almost everyone else that he can do whatever he wants but that's cortex' individual design, not an inherent flaw of the booster perk design

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relic control is essential to win a match and a good booster is primarly a fast character - coco and cortex fulfill that role and are therefore the 2 most effective characters at higher levels of play

I don't really understand why there should be ADDITIONAL buffs to boosters, considering that the booster perk (the ability to see double relics) is already the best one in the game and one booster is coincidentially the best character in the game

modest pawn
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Cortex is one of the most powerful and useful chars. He is also the only character in the game with 4 different attacks. How could it be more unique? Have you ever met blocker cortex or pro cortex players? I don't think so.

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Also "Only thing unique is that they can find Double Relics"? Wdym here? I don't understand what are u talking about.

pearl dirge
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It's utterly pointless if the fridge is there for a reason.

pearl dirge
dusk zephyr
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Boosters are more of a "all-rounder" role than a support since they're some of the most vital heroes in the game since they can do every role (except for Ripto since he isn't a good blocker)

Really the only ""support"" utilities the boosters have is Coco's wall, Cortex's transform shot, N. Gin's Boombox, and Ripto's lighting/projectiles that goes through enemies and even then the other heroes have things that can support their team (like CatBat's burger)

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Even then powers can be the main factor of how you play since healing fridge and power drain are powers that help out your team. Technically every character can be a "support" if they run fridge and there's only 2 moves that do healing (N. Brio's transformation and as mentioned CatBat's burger) but one's a self heal and the other is a versatile tool

odd trellis
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Drain is pretty bad though. Greg and Dump are also area denial, which might count?

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Actually not sure if I'm using that phrase right.

dusk zephyr
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Greg and Garbage Dump are area denial powers. Flytrap Spitter can also be considered it too since it's very spammable

lime goblet
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I guess this is support…?

Coco can make allies go a bit faster with her quantum wall.

N. Brio’s slimes can collect relics and capture gems.

N. Gin is a nuisance when he’s on the enemy team, dropping boomboxes to keep enemies away.

Catbat can support their teammates with their heal burger.