#can you please stop ignoring coco

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severe moss
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so like

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dont count

tulip pasture
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No difference with her and Crash 💀

minor pewter
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Oh yeah true, slam change for both Crash and coco

abstract knot
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Gotcha

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What happened to the slam again?

minor pewter
dusky sinew
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coco got nerfed twice, once her double jump while she used her spiral and her power-up speed charge (cuz blocker and booster got mutual nerfs) if my memories are good

minor pewter
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They did this patch like in July if im not wrong

minor pewter
dusky sinew
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yeah but it's still enabled at the end

minor pewter
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We re speaking of specific nerfs to coco

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Yes , but we te speaking of specific nerfs on the character

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I don’t remember the spiral nerf tho

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Are you sure ?

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I should check

severe moss
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It is so much harder to carry alone as Coco than some other characters

this is what happens when there's a SHRED of competence on the other team (Ducky) (And I HAD A PLUS ONE)

minor pewter
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I find coco the best character to carry alone. Granted that carry alone isn’t easy with any character for sure.
Boosters are the best to carry alone because their natural role is doing a little bit of everything and controlling relics. You need that to win

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But till season 2 started cortex was the best for me to carry alone, after season 2 coco

dusky sinew
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she was way faster with that

severe moss
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I dunno, it's harder to do that when your character lacks fighting prowess.

I still ring in my head that First to 10 in MM I did for Solo Queue

Kaaeru did one and won 10-2.

I did one and went 10-9

minor pewter
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Than we have also tawna very good and on this level like the 2 best boosters. But she s here only to her busted damage. That damage makes her reach the booster role strength xD

severe moss
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Granted, the level of players I could've gotten would be worse than his but that wasn't saving me

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i dunno what i'm supposed to do here @minor pewter

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LMAOOOO

minor pewter
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Nothing , you did the best you could. You had 3 blockers against xD

strange frost
# severe moss

17 kills. Did that happen while you blocking bank or something?

severe moss
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bro i tried 😂

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this was free play weekend

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xD

strange frost
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Still too much, many blocks and kills for Coco i mean

minor pewter
# severe moss I dunno, it's harder to do that when your character lacks fighting prowess. I s...

Casheer told before the real strengths of coco. Waste time to opponents, great hp speed , possibility to do safer than all characters the objectives etc
Plus don’t forget the kb on coco movement ability. That’s huge for a booster so fast. Ok you can’t really fight with that especially high hp opponents, but is all you need to prevent objectives to be cleared by opponents. You ve basically the same kB control like blockers xD without cooldown and tied to the movement ability

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That s huge , and perfectly fine. I’m not saying is wrong. But combined to wall to safely also do your abjectives.... that’s a lot

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For this if I ve to play solo , now I go with coco if I want an easier time than cortex. Than maybe won’t be enough as well because solo experience depends a lot from who you get in your team , but at least it ll be less stressful with coco and can contribute more beeing alone to the win because her strengths are the most usefull to win

strange frost
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I began watchin. 1.5-2 mins. You have begun blocking. coco

half fern
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bruh coco doesnt even do anything. she is worse then ripto 💀

abstract knot
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That is certainly a take if I've ever heard one

tulip pasture
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But will sir Bob of the toys listen?
That is the real question 🤔

cerulean crow
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No

abstract knot
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We're past the mid-season and Cortex got a second nerf no one asked for. I don't think they've listened to a God damn thing.

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Least not in the Discord

tulip pasture
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I can only imagine that they listen to the idiotic reddit

vapid egret
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ok genuinely the funniest thing is people thinking that TfB aren’t going to nerf the wall because it’s ‘technically’ balanced

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like, they gutted catbat for less

abstract knot
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Catbat is in a fine spot rn. The only issue is the burger, and It's just one of those things I had to get used to.

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The wall is, eh. Something.

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Idk what to do with it.

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Tho netcode is completely fucked when it comes to Spiral.

uncut spire
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nah those recovery frames added to catbat's slam weren't needed

exotic zodiac
uncut spire
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divebomb cancel negates the recovery frames

abstract knot
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Dive canceling is a bit harder than it looks. And even then, sometimes to get max damage on an Olympic dive, you HAVE to hit the floor.

uncut spire
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i play catbat too, probably one of the sauciest players out there

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dive cancelling isn't difficult, requires a small amount of practice

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great combo potential on catbat, ive never seen anybody use them the way i do

dusky sinew
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can you please stop ignoring "Fix the game" thread?

abstract knot
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Oh, I'm sorry, we're talking with a pro here, my bad.

vapid egret
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Ok on this topic

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I wish there was a way to separate spiral from wall

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Maybe you hold down R2/RT to spawn wall, but tap to do spiral?

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It’d be beneficial if Coco could save the wall for when she needs it, whilst maintaining some form of mobility

severe moss
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We already spoke about this earlier in the thread

vapid egret
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It’s a massive thread though

severe moss
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Spiral being tied to wall is what keeps Wall from being busted

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@vapid egret

vapid egret
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Are we talking charged spiral?

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I was talking about weak spiral, like the non-wall kind

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Hell, I’d take a non knockback variant

severe moss
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You want to give Coco another Spiral that doesn't use her Wall?

vapid egret
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Yes, but at the cost of it being a weaker variant

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I.E. no knockback, lower damage and slightly lower mobility

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Also it’s probably in this thread, but what if the wall height was reduced?

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(About 20%)

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That way characters like Dingodile have an easier time of jumping over it

severe moss
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Wall can already be jumped over, making it lower doesn't do anything but make it so I guess Cortex doesn't get Piano canceled if he's in her face..

A knockback-less Spiral would literally never be used, I can tell you that much

vapid egret
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Nah

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There is one use case I can think of

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It’s to initiate a overhead slam

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Like the Crash Air Dash

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That’s the reason why I want to separate spiral from wall

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Light Spiral + Slam + Triple Spin + Wall

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I know it’s already a combo you can do

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But since a topic of debate was that Coco doesn’t have that much combat outside of Wall + Spiral, I thought it could be useful to have a mobility move to help initiate combos

abstract knot
severe moss
vapid egret
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I said earlier that it’s tap to do this spiral, hold to do wall spiral

severe moss
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I know that. But what does that solve? She still has normal Spiral/Wall and now she has a Spiral that just does damage and no knockback, thats just for movement.

That's not going to do anything.

lament quarry
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making spiral into a charge move would actually make it trash, its only an aerial move so that already means you only have so much time to charge it, so it either takes so long that it's useless, or take so little that there's not reason to use it uncharged

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also crash's air dash is a high priority aerial knockback move, it doesn't provide mobility like coco's, but it out-hitboxes a ton of moves

vapid egret
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It’s not so much a ‘charge’ move

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It’s more like when you hold down X/A to jump higher

keen anvil
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This post reached over 1000 messages in two days.

I hereby relinquish my record title to you.

dull rivet
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This still going on pepeInspect

hasty chasm
tulip pasture
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Can even beat Spiral if you use it right.

fathom tide
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Coco fast as a godam s.c.u.d missile in speedrun no beating her a lot of the time or competitive

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They had to cause a volcano eruption in tar valley in just to kill the cocoroaches thier infestation was that dire

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The dash just needs a little cooldown or less distance for it to be fair

tulip pasture
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I feel like everyone needs to practice and learn more so they can pass the Quantum Wall exam.

fathom tide
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The walls aren't a problem for me personally just how mobile she is

tulip pasture
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Even that isn't a problem for me personally.

As long as there isn't any netcode issues.

uncut spire
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coco shouldn't be able to solo 3 ppl

untold cape
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Wall duration doesn’t last enough to hold cap when enemies are on bank

You can’t spam 2 walls simultaneously - there is some time inbetween wall falldown and cooldown recharge to punish

They have a Tawna, who can litteraly pass trough wall

And 3 characters that have either oppressive or high priority KB attacks

Is just a matter of not panicking and track their cooldowns

The clip is a litteral skill issue on their side cause patience is a virtue rarely seen apparently

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If anything make wall cooldown start after it falls down instead of after usage so people have more time to punish between wall cooldown rotation

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And I’m sure it won’t be enough cause people can’t be fucking patient

abstract knot
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Tawna can pass through wall???

jagged void
abstract knot
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You mean hook tho, right? Cause I can kinda see that.

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Tho actually passing through shouldn't occur bc it's just gonna knock you back.

untold cape
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You don’t even need insane spacing to figure put how close you have to be - let alone the fact that the range is already huge and the whiff hotfix secures the overhead

abstract knot
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That damn hook, but hey, it's good to know. I can't really play tawna bc I just can't seem to aim for shit, but I'll keep an eye out when playing as Coco

severe moss
abstract knot
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I've watched at least one of em. It was pretty lengthy tho, so I never actually finished it.

untold cape
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(and tawna setup is easily the hardest one to pull off since you have distance; for the rest of the characters you just need to stand close enough

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Some people even already do this by accident with roo kicks for example

untold cape
abstract knot
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I had to watch it a few times cause it looked like the game lagged as you went through the wall, but nah, it lagged after.

But yeah, I def see what you mean.

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Roo kicks are fun tho :)

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I really wanna learn how to be as good as your tawna tho. I still struggle with overshooting the hook

untold cape
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I’m fairly convinced that hookshock has some level of soft-lock aimbot

bright yacht
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This thread is still going

untold cape
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I know when I land a hook purposely.
But I’ve been testing lately spamming random hooks with LOS and it kinda feels like it tracks down people in short range hooks

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Ofc it helps a lot to cancel after soft-lock cause it secures fast dmg but stills oddly consistent

abstract knot
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Do you just press the trigger again to cancel a hook? Cause I've been trying to cancel by timing my uppercut, which has also led to overshooting

untold cape
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Spam jump for cancelling the hook
Spam jump + uppercut to get uppercut strafe

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Effectiveness depends if you have the uppercut active or not, and if the hookshock was sent while standing in the ground or mid-air cause ir changes your momentum drastically

abstract knot
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I'll watch it as soon as I can figure out how to get the link to work.

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Oh, that's way too precise to pull off for me. I def got a skill issue there.

lilac flume
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I've said this multiple times before, the wall is fine but the spiral is my problem from how it's stupidly spammable

tulip pasture
lilac flume
fathom tide
abstract knot
sour mesa
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FUCK YEAH

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COCO NERFED

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WE WIN

uncut spire
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WE WON

sour mesa
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I used to pray for times like these

fading spire
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Holy shit... Wtf is that nerf

harsh spindle
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I'm glad TFB came to their senses and did the right thing for once

fading spire
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It seems a lil heavy handed but we'll see how it pays out tomorrow

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That crash buff tho 👀

fluid scaffold
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Nice.

dull rivet
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Well this thread's about to get heated again lol

uncut spire
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fuck the ppl saying it was a bad idea

exotic zodiac
vapid egret
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saw the patch notes and immediately went back to this thread lol

bright yacht
vapid egret
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oh I can’t send links

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twitter

abstract knot
sour mesa
bright yacht
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So they were listening to us. 🥲

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The booster era is FINALLY over.

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I can finally adjust my username

vapid egret
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it’s funny to think that coco mains had any actual input against these nerfs

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it’s the chalkboard gif

bright yacht
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I want to give TFB a big ol hug

abstract knot
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No you don't. Not until they fix the other glaring issues in the game

exotic zodiac
bright yacht
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Hence why I adjusted my username to #NetcodeFixingNext

exotic zodiac
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Then we can have a more balance game.

bright yacht
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But yes Tawna definitely deserves a nerf too.

exotic zodiac
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Idk I have a feeling this scorer buff may backfire the same way the initial flytrap buffs did.

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Poor Crash if that happens.

bright yacht
clever jungle
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Spiral nerf was a long time coming, though I think one of it's issue is that it always knocks enemies back, the wall nerf might've been a bit much though, a full second?

exotic zodiac
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Tbh even tho Tawna’s busted, Crash has become my best scorer. I always felt more comfortable with him compared to Tawna and Catbat.

bright yacht
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Will the patch notes arrive tomorrow?

bright yacht
rocky lantern
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Finally. We did it gamers. Coco is now nerfed for the most part

bright yacht
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This feels like a headache finally going away

celest shell
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Welp, it was fun to read this feedback thread

fathom tide
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Thread can finally get deleted now

abstract knot
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Oh, you'd think so

sour mesa
urban quartz
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With this patch, this feedback is now fulfilled

vale sorrel
# sour mesa Do it

You can always close the thread yourself. Just right click on the thread in the channel list and click “Close Thread”

sour mesa
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Oh cool

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Well say your peace everyone

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We did it SpongeyDance blobhuglove blobhugcmere

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And it's all thanks

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To viewers like you

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Thank you