#can you please stop ignoring coco
1 messages ¡ Page 2 of 1
No difference with her and Crash đ
Oh yeah true, slam change for both Crash and coco
Basically the âon the ground â effect you got if hit by their slam now is less
coco got nerfed twice, once her double jump while she used her spiral and her power-up speed charge (cuz blocker and booster got mutual nerfs) if my memories are good
They did this patch like in July if im not wrong
Power up is not coco only nerf
yeah but it's still enabled at the end
We re speaking of specific nerfs to coco
Yes , but we te speaking of specific nerfs on the character
I donât remember the spiral nerf tho
Are you sure ?
I should check
It is so much harder to carry alone as Coco than some other characters
this is what happens when there's a SHRED of competence on the other team (Ducky) (And I HAD A PLUS ONE)
Close even.
I find coco the best character to carry alone. Granted that carry alone isnât easy with any character for sure.
Boosters are the best to carry alone because their natural role is doing a little bit of everything and controlling relics. You need that to win
But till season 2 started cortex was the best for me to carry alone, after season 2 coco
i mean i remember for sure coco could use double jump spiral
she was way faster with that
I dunno, it's harder to do that when your character lacks fighting prowess.
I still ring in my head that First to 10 in MM I did for Solo Queue
Kaaeru did one and won 10-2.
I did one and went 10-9
Than we have also tawna very good and on this level like the 2 best boosters. But she s here only to her busted damage. That damage makes her reach the booster role strength xD
Granted, the level of players I could've gotten would be worse than his but that wasn't saving me
i dunno what i'm supposed to do here @minor pewter
LMAOOOO
Nothing , you did the best you could. You had 3 blockers against xD
17 kills. Did that happen while you blocking bank or something?
i don't know, there's 19 minute video if you wanna watch me try to teach my 3 noob players LMAO
bro i tried đ
this was free play weekend
xD
Still too much, many blocks and kills for Coco i mean
Casheer told before the real strengths of coco. Waste time to opponents, great hp speed , possibility to do safer than all characters the objectives etc
Plus donât forget the kb on coco movement ability. Thatâs huge for a booster so fast. Ok you canât really fight with that especially high hp opponents, but is all you need to prevent objectives to be cleared by opponents. You ve basically the same kB control like blockers xD without cooldown and tied to the movement ability
That s huge , and perfectly fine. Iâm not saying is wrong. But combined to wall to safely also do your abjectives.... thatâs a lot
For this if I ve to play solo , now I go with coco if I want an easier time than cortex. Than maybe wonât be enough as well because solo experience depends a lot from who you get in your team , but at least it ll be less stressful with coco and can contribute more beeing alone to the win because her strengths are the most usefull to win
I began watchin. 1.5-2 mins. You have begun blocking. 
bruh coco doesnt even do anything. she is worse then ripto đ
That is certainly a take if I've ever heard one
I see.
But will sir Bob of the toys listen?
That is the real question đ¤
No
We're past the mid-season and Cortex got a second nerf no one asked for. I don't think they've listened to a God damn thing.
Least not in the Discord
I can only imagine that they listen to the idiotic reddit
ok genuinely the funniest thing is people thinking that TfB arenât going to nerf the wall because itâs âtechnicallyâ balanced
like, they gutted catbat for less
Catbat is in a fine spot rn. The only issue is the burger, and It's just one of those things I had to get used to.
The wall is, eh. Something.
Idk what to do with it.
Tho netcode is completely fucked when it comes to Spiral.
nah those recovery frames added to catbat's slam weren't needed
They definitely were needed because every bandwagon mained Catbat as their main scorer due to be able to divebomb slam. Now you have to think before using divebomb.
divebomb cancel negates the recovery frames
Dive canceling is a bit harder than it looks. And even then, sometimes to get max damage on an Olympic dive, you HAVE to hit the floor.
i play catbat too, probably one of the sauciest players out there
dive cancelling isn't difficult, requires a small amount of practice
great combo potential on catbat, ive never seen anybody use them the way i do
can you please stop ignoring "Fix the game" thread?
Ok on this topic
I wish there was a way to separate spiral from wall
Maybe you hold down R2/RT to spawn wall, but tap to do spiral?
Itâd be beneficial if Coco could save the wall for when she needs it, whilst maintaining some form of mobility
We already spoke about this earlier in the thread
Itâs a massive thread though
Are we talking charged spiral?
I was talking about weak spiral, like the non-wall kind
Hell, Iâd take a non knockback variant
You want to give Coco another Spiral that doesn't use her Wall?
Yes, but at the cost of it being a weaker variant
I.E. no knockback, lower damage and slightly lower mobility
Also itâs probably in this thread, but what if the wall height was reduced?
(About 20%)
That way characters like Dingodile have an easier time of jumping over it
Wall can already be jumped over, making it lower doesn't do anything but make it so I guess Cortex doesn't get Piano canceled if he's in her face..
A knockback-less Spiral would literally never be used, I can tell you that much
Nah
There is one use case I can think of
Itâs to initiate a overhead slam
Like the Crash Air Dash
Thatâs the reason why I want to separate spiral from wall
Light Spiral + Slam + Triple Spin + Wall
I know itâs already a combo you can do
But since a topic of debate was that Coco doesnât have that much combat outside of Wall + Spiral, I thought it could be useful to have a mobility move to help initiate combos
??
So you want them to do a bad and punishable move instead? Interesting way to nerf her, I guess. I'd likely only use it for movement, though, Coco would likely still play the way she does now.
âŚ
Did you miss the part where I said this was separate from wall?
Itâs not like itâs replacing current Spiral
I said earlier that itâs tap to do this spiral, hold to do wall spiral
I know that. But what does that solve? She still has normal Spiral/Wall and now she has a Spiral that just does damage and no knockback, thats just for movement.
That's not going to do anything.
making spiral into a charge move would actually make it trash, its only an aerial move so that already means you only have so much time to charge it, so it either takes so long that it's useless, or take so little that there's not reason to use it uncharged
also crash's air dash is a high priority aerial knockback move, it doesn't provide mobility like coco's, but it out-hitboxes a ton of moves
Itâs not so much a âchargeâ move
Itâs more like when you hold down X/A to jump higher
This post reached over 1000 messages in two days.
I hereby relinquish my record title to you.
This still going on 
x.com/kurojet/status/1720316297442128275?s=20
Clip doing the rounds on my feed.
Can confirm.Even when you lock yourself into the animation it can beat a lot of moves.
Can even beat Spiral if you use it right.
Coco fast as a godam s.c.u.d missile in speedrun no beating her a lot of the time or competitive
They had to cause a volcano eruption in tar valley in just to kill the cocoroaches thier infestation was that dire
The dash just needs a little cooldown or less distance for it to be fair
I feel like everyone needs to practice and learn more so they can pass the Quantum Wall exam.
The walls aren't a problem for me personally just how mobile she is
Even that isn't a problem for me personally.
As long as there isn't any netcode issues.
if you can easily win a 1v3 while scoring, its not the players fault if you're playing coco
coco shouldn't be able to solo 3 ppl
Wall duration doesnât last enough to hold cap when enemies are on bank
You canât spam 2 walls simultaneously - there is some time inbetween wall falldown and cooldown recharge to punish
They have a Tawna, who can litteraly pass trough wall
And 3 characters that have either oppressive or high priority KB attacks
Is just a matter of not panicking and track their cooldowns
The clip is a litteral skill issue on their side cause patience is a virtue rarely seen apparently
If anything make wall cooldown start after it falls down instead of after usage so people have more time to punish between wall cooldown rotation
And Iâm sure it wonât be enough cause people canât be fucking patient
Tawna can pass through wall???
Among many other things
You mean hook tho, right? Cause I can kinda see that.
Tho actually passing through shouldn't occur bc it's just gonna knock you back.
Nope
There is footage of her uppercut combo passing right trough wall without major effort
You donât even need insane spacing to figure put how close you have to be - let alone the fact that the range is already huge and the whiff hotfix secures the overhead
That damn hook, but hey, it's good to know. I can't really play tawna bc I just can't seem to aim for shit, but I'll keep an eye out when playing as Coco
this is how i know the videos i be making just go to waste and it's a waste of time
cause .0001% of people are actually gonna watch them to learn.
people just wanna complain
I've watched at least one of em. It was pretty lengthy tho, so I never actually finished it.
This shows how wall doesnât even has priority (or KB as a whole) until fully erect; and any character with forward-aerial movement/dash can pass trough it on its early spawn frames
clips.twitch.tv/PatientDeterminedPhoneCoolCat-Wlyc8khfEBZqSs0Q
(and tawna setup is easily the hardest one to pull off since you have distance; for the rest of the characters you just need to stand close enough
Some people even already do this by accident with roo kicks for example
Watching videos is hard man đ
I had to watch it a few times cause it looked like the game lagged as you went through the wall, but nah, it lagged after.
But yeah, I def see what you mean.
Roo kicks are fun tho :)
I really wanna learn how to be as good as your tawna tho. I still struggle with overshooting the hook
Iâm fairly convinced that hookshock has some level of soft-lock aimbot
This thread is still going
I know when I land a hook purposely.
But Iâve been testing lately spamming random hooks with LOS and it kinda feels like it tracks down people in short range hooks
Ofc it helps a lot to cancel after soft-lock cause it secures fast dmg but stills oddly consistent
Do you just press the trigger again to cancel a hook? Cause I've been trying to cancel by timing my uppercut, which has also led to overshooting
Spam jump for cancelling the hook
Spam jump + uppercut to get uppercut strafe
Effectiveness depends if you have the uppercut active or not, and if the hookshock was sent while standing in the ground or mid-air cause ir changes your momentum drastically
I'll watch it as soon as I can figure out how to get the link to work.
Oh, that's way too precise to pull off for me. I def got a skill issue there.
I've said this multiple times before, the wall is fine but the spiral is my problem from how it's stupidly spammable
I get headaches whenever I look at her
Image that kills you if you look at it $53,000
Holy shit... Wtf is that nerf
I'm glad TFB came to their senses and did the right thing for once
It seems a lil heavy handed but we'll see how it pays out tomorrow
That crash buff tho đ
Nice.
Well this thread's about to get heated again lol
Exactly, LOL. But hey our boy Crash got buffed so I ainât complaining.
saw the patch notes and immediately went back to this thread lol
Where did you see the patch notes
Here. Use these
So nice to be remembered
So they were listening to us. đĽ˛
The booster era is FINALLY over.
I can finally adjust my username
itâs funny to think that coco mains had any actual input against these nerfs
itâs the chalkboard gif
I want to give TFB a big ol hug
No you don't. Not until they fix the other glaring issues in the game
Now you guys have to do us and favor and be vocal against Tawna and get her nerfed next.
Hence why I adjusted my username to #NetcodeFixingNext
Then we can have a more balance game.
The netcode is a bigger issue
But yes Tawna definitely deserves a nerf too.
Idk I have a feeling this scorer buff may backfire the same way the initial flytrap buffs did.
Poor Crash if that happens.
Crash got buffed at least
Spiral nerf was a long time coming, though I think one of it's issue is that it always knocks enemies back, the wall nerf might've been a bit much though, a full second?
Tbh even tho Tawnaâs busted, Crash has become my best scorer. I always felt more comfortable with him compared to Tawna and Catbat.
Will the patch notes arrive tomorrow?
I always view Crash as the best scorer. That young slide spin is one of the best moves in the game.
Finally. We did it gamers. Coco is now nerfed for the most part
This feels like a headache finally going away
Welp, it was fun to read this feedback thread
Oh, I will. I will indeed...

Thread can finally get deleted now
Oh, you'd think so
Do it
With this patch, this feedback is now fulfilled
You can always close the thread yourself. Just right click on the thread in the channel list and click âClose Threadâ



