#Coco Wall Nerf
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Hey if you just trying to pick on someone, this is not the place for you.
I try to stay on on topic of the thread
Am I to assume you're goal here is to try to pick on me?
you did not try to stay on topic you nutjob, one of your first things said in here was randomly picking on KuroJet
I'd suggest we all do better to keep on topic versus direct user attacks. This conversation honestly doesn't need anyone to get that heated over it.
And yet there are some people that don't want to do that and cause more drama.
But you are right. literally everyone needs to do better.
I've been guilty of getting agitated as well.
Trust me when I say we've all been there.
I hope that the devs can understand both points of view and that they do take note of these conversations.
People from all sides have strong feelings on it.
Has anyone made the suggestion where Coco's cooldown doesn't start until her wall disappears?
Since the wall stays out a fixed amount of time, having it start after it goes away, or just adding more time to the current cooldown, is basically the same point.
As it is right now it can almost have 100% uptime.
Yeah, people said it has 0.3 seconds cooldown, really not much. Either way they handle the cooldown, I'd want at least one second between the wall going down and the next wall going up.
I agree with thatš
This is all that we really need. The time between walls is barely enough to get to one side and do something or to wait out the wall, especially if there are multiple people.
MAKE THE WALL SOLID!
wdym?
Only thing I want removed is the damage of the dash she does as it doesn't make all that much sense, though I say that the wall is pretty good for coco as she's not as powerful as other characters. She needs to have a way to block the bombs, dingodiles, and hulk n. brios
While Cortex keeps his dash + transform + piano? No thanks
The fact coco is seen in 90% of high level play with a high win rate is a problem
She needs something to knock her down a peg
Itās not a case good players chose her
Especially with all the cocos that run bounce crate now
Do you want to know why Cocoās wall doesnāt need a cooldown?
I usually find myself alone on a gem repeatedly clicking R2 to use a wall while itās mapped at the same button i just pressed to air dashing moving around, so i canāt use it, even if i need it as my only defense/knock-off ability standing, and canāt do much against a Cortex transform+piano+dash combo... now that iāve ben knocked off guess what button iām gonna use after jumping to get back on the gem??? Right!!!
Do you now understand why it doesnāt need a nerf or an additive cooldown?
This is already a cooldown, and not even a sure one.
Who main Coco knows the rage you encounter when you canāt use your only ability to stop the enemy team to secure the gems because you used the same button TO GET ON THE GEM.
A smart choice would be to just remap the actions to two different buttons, then it can even have 4 seconds of activity (like it is) + 2 of cooldown (from 0.5 to 2) even if again, the game gets more and more clunky.
But fff, if you have to give me a cooldown i want to use the ability it when i need it, not while Iām traversing the map not knowing when it will be disponibile again.
Or just nerf that down keeping the same button, iāll just hope theyāll fix Ripper Roo at this point.
If Coco hasnāt got any changes is because is good at it is. fullstop. People at TFB have studied to work in that position and they know what theyāre doing. Stop pretending to be a developer.
No way u read that fully ffs
Having cocos wall be tied with a r2 hold instead of just pressing it once would alleviate that issue
But that doesn't change the fact the wall is an issue
But I've also stated before the reason it's an issue is because no other char has that highly of a defensive move
She just excels at TOO MUCH
N.Gin boombox doesnāt even despawn at some points, coco walls lasts 3 seconds each
And you know that u need more than 3 seconds to secure a gem
The wall is an issue like Ripper bombs were
And something else will be
The boom box can be destroyed tho .w.
People at TFB have studied to work in that position and they know what theyāre doing.
Lmao, yeah, absolutely. That's why they buffed Tawna and the Spitter
Freaking accurate
Main issue with ripper bombs was they were spammable to hell and back
They fixed that but they also screwed it up with the buffer still being there
Ok go do an application then, letās see if they hire you, this air of superiority is so definitely more toxic than my āaggressiveā statements
Not TFB, any game dev studio
Come back with a major dev place tho
Yes, but as i stated the last time, you can not flat them all up
Ripper is now unfun, and the reason they nerfed down is not for the spawn of bomb, is because an activation bug i kept encountering, go see the patch notes
The reason why Coco is so OP is basically bc the other characters are not that great afterall
Ripper was, Cortex kinda is
The huge mistake TFB did is presenting this game as an experiment with very feeble foundations and ask feedbacks to people who arenāt in the works and honestly most of the times arenāt even good players, making them feel free to just point a finger to whoever got different game experiences and degrade their opinions because of the given feel of power and control TFB let slip. Now the common enemy is Coco for not being patched like the other heroes and because there are people who know how to actually play a platformer and Coco is the guy. Basically the reason i said the other day. But itās 100% sure that next time could be anyone, like Catbst burgers as theyāre too powerful bc they attack and cure omg.
Iām a 3d artist, getting a bachelor in product design and soon iāll start a game design course, yeah iām just nobody, but iāve been playing Crash since i was 5
I wouldn't even say coco is op, she just excels at too much
Congrats on almost getting your bachelor's
Again, is because the others are not that grand as characters
This game shouldāve been big, over the top, excessive at some points
Bc that is was Crash always was, weird and over the top
Coco wall buff when
Lmao i think when everyone else is
The truth is almost no players are actually trying anything with the characters they play with.
Multiple character techniques and strategies exist in this game.
And a lot of players are unaware of it.
āļø
Of course the biggest problem with this game so far is netcode which honestly has to be fixed somehow.
Exactly
The Spiral's damage doesn't make sense? Explain.
Because it negates a lot of gameplay and characters.
Thatās there where u can distinct a skilled player to a casual one in a competition, SPEED. Take Fortnite as an example (ik every skin plays the same) but the rest of the characters are slow
How does it make sense is the real question
But if you donāt let player go fast you canāt do much of tricks
If you are the host you have the authority to do everything without problems
Yes
I'm... confused here. It's her spinning in midair?
Catbat high level players are real pain
This is a major issue to a character like Crash who needs slam cancel and other form of techniques to be able to move around effectively.
Imagine being interrupted by stuttering constantly.
You can't do anything then you automatically can't fight or navigate around the map effectively and then would have to be forced to exclusively score and rely on team mates to do extra work.
Today was some of the worst experience i had with a character like Crash.
I'll take netcode fix any day because it actually can effect gameplay to the point it's unplayable.
Itās when he canāt do a full slide or a full jump? Been there day 1
I do think the wall and the dash need to be separate abilities, yeah.
No i mean absolutely nothing works because of the ping.
Or just hold down R2 as previously said
Today i had issues because of 40-240 ping which has never happened to me š
Thatās another major issue yeah, still didnāt understand if Rippers false activation and the half slide was because of the lag or just code in general
40 is very playable and common for me and I use cable.
They reverted the buff of flytraps
Remembering the fist days of S2 god i was always tp to the nearest pit lmao
Yeah, that'd be better. They'd just have to make sure they get the time needed to hold down in the right spot.
Because yeah, it does suck putting a wall out when you don't mean to, and not have it when you need it.
Would you guys be ok with Coco holding the Quantum Wall with a button but in turn Coco is vulnerable and can't move?
Bounce Crates Coco is a myth. That power is being used by bad players, I promise
Yeah but thinking about what was just said everything that needs time to load/refresh on a online game is unsure, iād go for a different button totally
I mean itās minimal but u kno
Wow
Uhm
Idk??
Wow idk
Nah
Lmao
you know, I'd take it.
Let me strafe with it. You'll hate me, I promise. š
Can't call it a myth when I've seen it
That with strafe could be interesting
Slow her movement speed, let her hold wall perm while it's up LMAO
Then she becomes a mime
I mean the point of the wall is basically knock enemies away but if youāre vulnerable i canāt see her have the time to even put it
Lmao then she becomes dingodile
JK
I'm calling it a myth in the terms of 'don't do this, it's bad' Bounce Crates Coco is for people that have HHS
AKA, Slam Spammers
I feel like that would make the Quantum Wall not only strategic but very risky in certain situations.
No actually Dingo is super fun to play
What the hell is Coco getting out of Bounce Crates? Vertical Height? That's cool, then what? She's mobile. You shouldn't need that LMAO
Honestly. If we had guides out for each character then we can atleast rule out "skill issue"
I have, but I am in the very busy process of moving across the country, so....
Y'know, that's fair x3
Most pointless power for her imo, like giving that to N.Gin.. u just press O
If I didn't have to get out of my house super soon? Hell yeah
I can tell you it's quite useful for Crash but Coco? just based on her gameplay style alone i don't see any point using it with Coco.
People use it to Slam and cancel the landing lag when they miss, as a 'lol u thought' moment
it's stupid
Literally committing and doubling down on using a bad move. Tropys do the same thing
GOTTA USE SLAM, HURDUR, BOUNCE CRATES
me: okay.
If you time it right Crash can do some serious damage with combos and Slide Spin in the air.
Whatās hurdur
Why i keep seeing crash players bouncing on crates to break em are they alright
ANYWAY I WAS MAKING A POINT BEFORE ALL THIS
no nerf case closed
Or cooldown but remap the button
I mean ok itās an issue but climate change is too is anybody doing something about it
Bye
Shut up N.Gin youāre the next getting nerfed
Tf you mean, he's already the 2nd worst character in the game
Wonāt be happy till this game is a walking simulator
But like hikes, you smell flowers n sht
Iām so aggressive iām a menace to the society
The real pain when u saw catbat with fridge
š
- the burgerrrr??? Omg nerf them
CANCEL IT
@ashen veldt can you give me a tier list on the characters?
The real question is, are u genuinely interested tho?
yes sir
LMAO THIS WAS NOT LIKE THIS 2 DAYS AGO
I love this
Same
Haha Xdd
bro you say the true thing
10 level
To got level 10. Literally like
Itās easier to write an email
I swear iām gonna bring the picture to you printed by hands
I wanted to make a tier for real
So...we passed the skins topic. This is now the most commented topic on the Feedback channel.
I feel both pride and shame.
Nerf the thread
š¤
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Alright
I'd love to play the same game as you guys š
No please this has to be the last message
Thumbs say otherwise, boyo
ah I forgot to get my 10 alts to all downvote, let me get on that
I think itās genius iām still laughin
Please
"Huhuhuhu...you fool...I have 70 ALTERNATIVE ACCOUNTS!"
Can we make a ādelete catbatā thread for real
With all random chats by the 70 alt accounts
Please
Them are useless
It's impossible to give you a burger
You had one job bro
š
šæ
Yes guys itās been fun, all opinions are vaild and this has been very constructive thanks to anyone who helped figure out Coco is good as it is.
Donāt forget to read the bible
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š¤
Catbat players mm who will give you burgers:
- friends
- Someone wants to get a trophy
- Or he's a nice person.
Otherwise it is impossible for him to give you a burger when you need it :(
Please tfb delete catbat šš
Thatās true actually i only once got cured by a catbat
Same
Ur allies ui is always displayed right?
The health bar
Yes so catbat so stingy and mean
What?
Facts
I mean catbat can see if youāre basically dead
But chose to not give u a burgir
So itās little to no empathy catbat is a antisocial psycopath
You will spell it correctly
Bƶrgƶr
āļøāļø
Useless character in rumble
Borgor
ššØšØšØ š±š¦
Whatās hurdur
Iām surprised u didnāt put Tawna with CatBat.
tawna is bad
No...
Actually...
š§¢
ngl flamboyant sounds like a casual
I am
It'd be nice if my teammates would stop running from my burger to go fight the tawna (again)
At this point I hope that Coco gets a nerf just because of this thread and to see several explosive meltdowns
Totally agree like what the heck.
Sounds like the player has recently been playing crash 4 lol
I hope she does too and I can prove it's the players' faults, not Coco.
Yeah because then you use up the Coco nerf card.
You get it.
What if it ends up being a deck of cards like it was for Tropy?!
Because at that point, it's just moving the goal posts.
People keep saying Cocos are carried, that 'if they had more time to punish wall, they'd do it', etc etc, but it's very punishable now.
The thing is, even if she does get nerfed, you can still be good with the character. I've seen Tropys still be as annoying as S1. It's just that they're more manageable now.
If they feel they have to nerf Coco like that, then something is wrong, cause there's really nothing wrong with this character.
There will be a time where all complaints and nerf requests will only be skill issues related since thereās nothing left to balance, Coco is one of them.
Yes, players will still be good with the character even after a nerf, but she would feel gutted and clunky, other than underpowered.
I think they have other gameplay/balancing issues to care about, aside the modes
I've seen Tropys still be as annoying as S1. It's just that they're more manageable now.
Sorry for cherry-picking, but - I think that these two sentences should be the takeaway of this entire discussion.
Coco isn't busted as Tropy was, she's far from busted like Cortex was. But making her a bit more manageable (and Cortex falls into that pit as well) wouldn't hurt the character or break the game. A good player will still be a good player and make Coco annoying to play around and there's little that will change that. But, it'll be a bit more manageable.
Coco IS manageable, that's the thing.
multiple cocos, however....
even i say that shit is aids.
I know she is, I'm not saying that she isn't. But she's also a real nuisance if the player isn't mashing buttons. Especially in the heat of battle where she won't stand still, will move, and will have multiple players around her.
A wall on a gem allows her to easily work her way around them. If it staggers the other player, you get to capture the rest. If there's someone else from your team, that wall almost ensures the capture. She's also incredibly good at guarding relics and just running away from everyone until she's ready to deposit, where the wall comes into play even more.
And that's why I'm advocating a cooldown nerf. You'll still have to play around the wall, but you'll have a bit more time to get on her in between the frames - even more so if there are multiple players from a team around her.
Multiple of any character is BS. Which is why some people (including me), would like to see some kind of limit to how many of a role you can have per team.
I don't really care at this point if she gets a nerf or not, since a lot players have very strong feelings about it already, but personally, I think she needs a little tweak.
Like, two scorers, a blocker, and booster would work pretty well, I'd say.
the only thing we do with that is limiting the amount of roles per team to 2 each, and no copies of character.
That wouldn't fare well for the general public. For ranked/comp play it makes sense.
If TFB could make a Labs mode of it, that'd be great. Would be nice to actually test out a Ranked mode.
After doing a 1v1 with Coco, i still kinda hate that the wall is just a big old "fuck you" to the other player.
I'm barely trying while they're doing everything in their power to get at me, and I still win most of the fights.
I switched off of Coco to make things a little less hectic, but the second match was just 2 tawnas bullying a Catbat, so I don't think that was much fairer lmao.
Literally all I have been asking for this entire time is just making Coco slightly more manageable by adding some time to the wall cooldown. You still have to learn to play around it, you just get a somewhat bigger window to punish.
You admit that you would be fine with a cooldown nerf, Kuro, so I don't really understand why you've been defending against one so hard. Yeah, a lot of players are going to struggle against the wall no matter what the cooldown is. That can really apply to anyone with a really good move.
Again, if they have to set a longer cooldown to the quantum wall they have to remap the buttons because itās unfair to āuseā the wall while you traverse and donāt have it disponibile when you really need it as your only defense. If they really have to do it, it would be fair to make the wall a stand alone ability with a proper cooldown like with any other character.
Yeah, think I'll update the topic with that idea, and credit you. Whenever I have a moment.
No no donāt put me in that, for me Coco is as good as it is.
Lmao
I mean, when i play Crash, Ripper, Dingo or Cortex the wall for me is as problematic as Catbatās spammed air attack or Cortex combos but that would open other 2649287 ānerf this nerf thatā threads
I'm fine with the wall nerf but leave her mobility alone.
If that's the case they should have you pick a character first then get put into a lobby where that character wasn't picked.
I don't think anyone wanted to nerf her mobility.
Actually that was the first complaint before people started Utilizing this become the new complaint.
Huh, wack.
Booster aren't meant to be catched instead of having offense they have mobility lol.
But when coco was one hit from hit from dieing they could escape
But if your one hit and try to escape well you know the answer to that š¤£š¤£š¤£
I'm glad most of us can at least agree her speed isn't the main issue here.
Yeah i happy about that
The reason I'm adamant against it, is because instead of honing a skill or getting better to beat something (that is very beatable), you guys rather it just get nerfed.
But if you nerf it and then people can't beat it still, then what?
At a point, you have to just get better. You may as well skip the middle man and just do it.
Por que no los dos?
I've been working on it, when I can. Been playing Party Mode more than comp lately, but now that I got most of what I want out of it, gonna focus more on comp again.
Went against Subject's Coco in both blocking score scenario, and 1v1 scenario. Was playing Ripper Roo (naturally). Had a hard time blocking, but I did alright on the 1v1. Don't think I got a kill, but I definitely got close. Gonna have to keep working on that. Including with other characters.
We'll see if my stance changes as I get better at dealing with it, but I kinda doubt it. If I have to commit to this much dedicated practice, that makes me think the move is just a bit too strong.
Wall cooldown is not a good idea. I don't use the wall whenever I want. The wall will have no importance or benefit
Sometimes I want to use the wall during combat, but I cannot place a wall due to the constant dash
Man no one talk about nerf tawna
Why
A lot of characters have the advantage over Coco when it comes to combat and many of the characters have combos that can put Coco at critical health.
You don't have to KO Coco to win.
If they run away after failing to stop you at bank or gem pad you effectively won and beaten Coco.
People literally ask for Tawna nerfs in every fifth message lol. I donāt think most people want Tawna to stay as is.
What will you do about it if she has 15 relics and just runs away whenever she wants? Wall also allows her to deposit said relics without an issue most of the time. I donāt think that anyone is saying that Coco thrives in combat. Sheās just amazing at evading it, whenever she decides itās time to dip.
What you think we are not aware of that?
There are multiple strategies to force the Coco to constantly be on the run with low health.
Yeah, sheāll be so stressed once she outruns you to the spawn and gets her health back, or continues outrunning over the map to get the health back. Unless your entire team decides itās time to focus on that Coco to keep her low.
There are multiple strategies to handle every character. The point is that some of them are much easier to handle than others. Literally the thread.
You be surprised what a well coordinated team can do to a Coco.
A well coordinated team will do a lot to anyone. The other team will not just leave their Coco to die either, if theyāre coordinated.
@unique depot loved this, some people would rather reduce this game as a walking simulator rather than admit theyāre bad at it.
Also this, very on point
The current issue, at least when it comes to Gem Pads, is that as long as Coco gets one converted, they will keep doing a hit and run tactic until you give up or they get bored.
It just becomes a huge waste of time unless you just so happen to have your team right there, which half the time, they won't be.
Idk how different it is in 4-stacks. When we queue, usually we just get the easy teams, but at least in Solo Queue, it's just kinda pointless and not even worth trying with a decent Coco player.
26 people say nerf Coco while 15 say no. The outcome of this is becoming kinda clear
I'd like to see what happens if Coco gets nerfed
The reactions would probably range from good to bad
no matter what happens let's just try to remain civil.
Wow, that's insane!
The Booster having the ability to cap gems! What a world we live in!
Could you quit with the snarky attitude
I don't wanna listen to someone who's gonna act like an asshole every time someone says something
Anyways... I meant in general. Even the other boosters can't effectively cap gems with a good enemy Coco around.
Not entirely a bad thing, it's great that one of the boosters can do their job, but maybe it's too effective in the sense other boosters can easily be taken out of a fight compared to her.
I dunno, stop saying things that are obvious? Like really now, we're complaining about a Booster doing their job well? What in hell.
26 players don't know how to play the game, 15 does.
@unique depot If Nina gets added to the game just watch Nina mains wanting to nerf Coco to the ground.
I mean, we're always gonna have people hate a character just to hate them. Are Nina fans and Coco fans really at odds like that? I don't even pay attention to that lmao
Yes š
Like I literally just said, the other boosters can't really do much.
I've been playing her, and while I'm not good, I feel like I'm outperforming everyone compared to when I use any other character, when I really do not deserve it.
But yknow what, it's whatever ig. I don't really want to continue this any further, seeing as we're just getting incredibly toxic towards each other.
I'm still down for a slight rework, for actual balance purposes rather than nerfing just to nerf, but otherwise, I've put my time into this conversation. I'm gonna unfollow it now.
That's just not good enough for me š¤·āāļø
I donāt think this thread has 41 people playing Coco, some of those 26 probably never mastered her, or even played a match as her; the heroes are 10 so the possibility of those 26 having as main the other 9 characters and have encountered difficulties against a Coco is very high, you do the math.
You got the point, āa good enemy Cocoā.
Like a good Catbat, Cortex, Ripper etc etc player can be a pain for other players, so is Coco. Just... get skilled I guess? I managed to do 10 K.O. with this broken S2 Ripper against the most various characters, you should try to just get good at it.
Or join the dark side and master Coco evil laugh
I just level up Coco to level 15 and do all of Coco's challenges.
I might not play these characters after getting them done but i do get experience and learn their strengths and weaknesses.
Why am I following the topic again? I just unfollowed it-
I don't think you're getting toxic to me. You think you disagreeing with me is getting toxic?
Me being sarcastic could be called toxic, but honestly, if that is a tipping point, then that is a you problem.
Back on topic: If you don't think Cortex does enough as a booster himself, then that's just an insane opinion. Coco isn't carrying you, a bad Coco will get clapped on Gems, regardless of Wall. I should know, I do it A LOT. The reason why I cap so many gems ALONE is because of Flytrap usage. Wall helps me take ONE gem. I can't put up multiple walls on gems and tell my opponent to fuck off. I cap ONE. ONE gem. In the time it takes me to go to the other Gem, it's JUST as likely that an enemy will take the gem I was just on.
It is NOT my fault that like 98% of this playerbase has absolutely ZERO patience and want 100% results right away, so they can't deal with waiting 3 damn seconds to punch a Coco in the face. It's literally absurd to me.
I've spent ENTIRE GAMES on one set of Gems because people don't know when to fold. That isn't my problem. If anything, if you're losing to Coco, you're losing in team efficiency and the ability to correctly judge situations in this game. You have to realize that Cocos don't care that they're wasting time on a single gem set if they're not threatened or dying if their team is scoring.
Ya'll be losing to yourselves, not the Coco.
Make better decisions.
For the record, Cortex AND Gin have the ability to put things past the wall. 1 single Gem is not winning the set. If Coco is sitting there on one gem behind wall, then you cap the other 3 and wait. The ONLY way you lose this is if you're not a Booster, because eventually the Coco gains power back by flipping gems.
YOU LOSE THIS INTERACTION BECAUSE SHE'S A BOOSTER.
#GO DO YOUR JOB!*
*(unless you are with someone COMPETENT you can jump the Coco with)
You know what we should do?
Share clips here with Coco encounters.
So we can see and review it together.
Primarily how each players approach and try to deal with the Quantum Wall.
i'm not saying disagreeing is toxic. i'm saying the overall attitude of this thread is toxic.
Won't help, literally no one does anything in MM LMAO
imma be real here
I think what this entire thread boils down to is that cocos wall is a lot harder to deal with for the average player than other characters special moves, it is not immediately obvious from just playing the game casually what works and doesn't against the wall - the wall requires some game knowledge and also to some degree understanding dynamics of the game so you are even able to make the decision "do I now need to win this interaction or not"
cocos wall is a high floor low ceiling option, it is very effective against players without knowledge but is more tricky to use against more experienced players who know how to pressure coco because as jet said: a wall cannot protect 4 gem clusters at once, even for relic bank in there are things you can do to drive a coco away
the wall in itself does not need to be nerfed because it is not broken but for the average player it requires a signifcantly better understanding of how this move works to counter it, this is not at all true for all other special moves that characters have
making a change to the wall would effectively mean that we prioritize the game balance in favor of lower leveled players as opposed to high level players who know the game better and can deal with the move appropriately
Diplomatically saying āskill issueā
in a way, but I also think cocos wall is a design anomaly among the roster
I don't see a need to change anything about coco right now, but I would still say the wall follows a completely different design principle than the rest of the special moves of the cast
Luckily iād say, I wouldnāt play a game with all Tawnaās bare hands/ melee gamestyle
Iād go play MK or Tekken instead
In Mortal Kombact you actually do worst lmao
Because this is how you present arguments instead of insulting people and dropping the tired "skill issue".
Anyway off topic, i just think that these are the abilities that make the game entertaining, doesnāt surprise me the fact everyone is raging over Ripperās nerf, his playstyle is pretty anomal among the roaster too
I mean, I've only been saying it that way the entire thread though....
You had your snarky and sarcastic skill issue moments as well, but I'm not saying that you were the issue. There were a few that were just blatantly and unnecessarily hostile.
Half the reason why I don't bring thesis(es) to the table is cause I know NO ONE is reading them and it's a waste of my time.
yeah I mean I only wrote this because it's midnight and I'm so tired that I don't care anymore
usually these kind of posts don't have an impact because casuals will keep crying
this thread has 1.3k replies and nobody is gonna change their stance
there can be 100 people saying "oh yeah just do this and that" but then someone comes around and is like "I just wanna enjoy my game after work man and not have to deal with the wall"
the idea that you aren't entitled to having something nerfed because you are unable or unwilling to improve is something that's hard to understand and no matter how well you explain it will not reach people
Kinda tired of this "walking sim" characterization. I've literally only ever called for one nerf, and a modest one, imo, on one specific thing. Other than that, just in agreeance with most of the community on undoing the Tawna damage buff. Every other character is either good where they are, or needs some buffs/reworks. I very specifically have been saying I want Coco to still be fun to play, which is why I never touched her mobility with my suggestions.
I truly believe Coco would still be fun to play, and still be pretty strong, with the cooldown nerf I suggested, while giving mid-high levels players a bit more of a window for counterplay. I even walked back on the duration I suggested at first.
The deliberate exaggeration of walking simulator expression is reated to:
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Players not wanting to challenge themselves to learn gimmicks, strength and weak points of their opponents
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The playerbase focus on the nerf down rather then the general mobility increase of the heroes.
As a coco main i don't care if they nerf it,i'm more on the move if i see a downhill battle i leave or ping for assistance and just go and collect more relics and hold on to my fly spitters for emergencies,now the first complaint about her mobility had to be one of the most stupidest complaint post in the server.
No high level player is complaining about wall.
We figured it out long ago.
Dingodile during the beta was considered "Impossible" to beat by many and in few days we already got him figured out.
Meanwhile we were all concerned about Cortex while others thought Cortex was super weak.
I literally never thought Dingo was impossible to beat LMAO.... I don't think I complained about anyone during the beta LOL
It's crazy how trying gets you far.
I think a lot of players exaggerate.
With dingo it's just timing people tend rush at him when he has a charged spin ready.
Some do, but either way, even if they are, I'm not here to tell them anything bad.
I literally just want people to get better. I am literally asking people to hone skills that you can use for ANY character. It's not a bad thing to do.
Beta a lot of Dingodile players just spammed the charged tailspin at bank.
It was such a common complaint in the beta.
Yes, and in the beta of course there were some assets to balance as the event name suggests.
I remember when I noticed that Crash was a bit slower than in Crash 4 but keeping in mind what time trials teach took me very little to master him, and so with every other character, literally just get better.
Theyāre really close to end the character balancing so as i said the other day: there will be a time where all complaints and nerf requests will only be skill issues related since thereās nothing left to balance, and thatās why Coco has been untouched last patch. Trust the process, and TFB
I got used to it really quickly even switch Crash Bandicoot 4: It's About Time to Crash Team Rumble.
Then again in my defence i have 400 hours for that game.
I was always gonna main and learn Crash.
Trust the process, and TFB
I'll trust TFB when they fix the game. So, likely never as far as it looks.
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Project too ambitious for such a small team, thatās the reason of all this happening.
This argument is getting nowhere
1383 messages bruh
Guys... stop pinging me... I don't wanna be here anymore
It's actually pinging you? I don't get a ping unless someone direct replies to one of my messages.
Idk why it's pinging me.
And you hit unfollow?
Yes
I also have my notifs for the server set to "Only @ mentions". You have that one on?
I'm just gonna try and unfollow again.
Bro just ignore the channel
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Definitely ingore