#Power Drain Rework concept

1 messages · Page 1 of 1 (latest)

arctic dirge
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It is no surprise to everyone that this power is litterally the worst because it does nothing at all.

Some buffs and QoL reworks might make it more usable to counter general powers rather than only power charge

What I have in mind is; keep power drain ability to reduce power charge and apply a health debuff to active powers in range (let’s call it 25% as an example).

This way, it could be used to be a reactive power to strong enemy powers, giving the scorers a bigger window of passing through blockers power charge and general defense

This hp debuff won’t be stacked if more than 1 power drain is activey affecting a power in field (call it greg, spitter flytrap, fridge, another power drain)

Interactions with effect and state powers might differ under power drain effect:
Stash: max amount of extra stash reduced by 25%;
Bounce crates: dmg and knockback reduced by 25%
TNT: dmg reduction by 25%
Garbage dump dmg reduction by 25%

Again, this is just a concept of how this power might be taken into consideration in order to improve it towards how the matches require powers to interact in-game; and in this particular case, to have an actual effect on field

hollow gorge
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Finally, someone brings up the power drain lol

I like this idea a lot. I think me and another user were talking about a potential health vampirism to go alongside it (nothing major, just a sliver of health that grows as time passes. Especially useful for bank protection)

hushed plover
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I completely forgot this power existed.

hollow scarab
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I literally avoid it like it drains my health it's that useless

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😂

stable lily
buoyant anchor
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why not make the power drain do what the name suggests? make it drain the strength of everyone within its radius.

I imagine it to cause your attacks to deal less damage (maybe even make the enemy team deal more damage?) while you are in its range, I know that this would be conceptually similar to the fridge which restores your health but there is quite a difference in gameplay dynamics between restoring health and decreasing your damage output

stable lily
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The issue is that it’s far too bulky for that, and would become a blocker’s best tool