#An open beta to break the curse.

1 messages · Page 1 of 1 (latest)

stable glen
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From what i've read, it seems that the game is gaining momentum among those few who have tried the beta, but at the same time it's failing to resonate with the more casual Crash audience who may have preferred another experience. It is a symptom of a sort of anathema that has existed since the announcement, in particular due to the modern and non-nostalgic nature of the game, and seems to persist despite word of mouth for many. In other words, there is rejection no matter what for all sorts of reasons, even in the presence of positive reports, which generates a poisonous counter-chatter composed of prejudices. A negative word of mouth.

The solution is to get more people to try the game, and it badly needs that. We (my community and I) were skeptical ourselves, but we've almost all changed our minds playing the beta. And believe me, some were very, very critical before trying it.
Word of mouth, marketing, hands-on, reviews, influencers are certainly all important, but in my opinion a short and publicized open beta could be crucial. Even just a weekend.

exotic flare
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Ain't no way Hilary Clinton is asking for another beta

elder smelt
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The game just needs marketing cuz the surfacelevel trailers make it look bad

stable glen
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I agree about the marketing, but believe me, I'm pretty sure of what I'm saying. The trailers were not good, but the gameplay videos themselves are not convincing enough. They fail to communicate how deep and fun the game is, I can say that from firsthand experience.

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There are many people, often biased, who see this game and wonder why it is not Bash or why it is not F2P, and even make negative predictions about its future. You can check for yourself, just look for comments outside the fanbase; it is quite frustrating. These are fans misled by the lack of the nostalgia effect or by other games that they consider to be similar and are F2P, and they have that opinion stubbornly since the reveal. Add to that that seeing gameplays is not effective, and the problem exists; I think it can be solved with better marketing, new announcements, but most importantly, hands-on experience.

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Normally there would be no need of this, but when there's a bunch of riffraff chattering the same things it's harder to change their minds, especially if they have to pay 30 euros/dollars. It would be useful also for non-Crash fans.

elder smelt
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Because Bash sucks balls

stable glen
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Nostalgia is stronger than quality. You know