Since we only have 6 towns in the initial map, we end up with this negative trait on all the villagers.
I understand incentivizing the player to recruit from all the towns instead of only the closest one.
But with the trait depending only on the quantity ( 3 villagers from the same town), it makes it impossible for the player and after a while we stop trying to balance.
If instead it was a percentage, players would still be trying to balance it even in late game.
A suggestion. make it 51%, or simple majority, 50% +1.
If the player has that percentage, their villagers get the debuff.
I do not really care about what percentage is chosen to balance the game.
My point is to change from quantity to percentage.
#Carpetbagger trait must be changed from quantity to percentage.
14 messages · Page 1 of 1 (latest)
I kind of agree with this on some level, but I feel like it has kind of hurt itself, because if I remember correctly, the initial map we're playing on is only like fifty or sixty percent even complete?
There's still land to the north and to the west.That hasn't even been updated yet.And it's not just speculation.They've even mentioned that there's going to be more areas and potentially more towns in those areas.
I think we might have to wait until the map is actually fully completed. We know that there's content in the game that will require us to go deeper into the map that hasn't even been added yet. My guest is it has something to do with the siege stuff that's being added later. Among other features.
is that -10 to moral really that much of an issue? I actually thought they removed it because its so small.
it's small, but annoying.. and completely unavoiable unless you keep your settlement and outposts all small. once you go over 21 villagers, you are going to ahve more than 3 from at least one location, dropping morale on 4 folks
Yep and unfortunately that's true. Which is why I found a workaround for it.
If you break your settlement up into districts and then use the caravan system to move resources between those districts. Basically, your main base is broken up into like four small outposts.You can have about a hundred people with very small negative return. 😀
I just think we should not need such artifices.
The idea of the trait is that villagers feel like they all came from the same town.
But if they are balanced between the towns there should not be such trait and debuff.
When we have a setting that uses quantity we are very limited.
Percentages work much better.
If in the future we have more towns that we can recruit from, they would just add to the player possibilities.
But the way the game is right now. All my villagers have that debuff with the exception of some in outposts.
Your idea is not bad, but it does not solve the problem and creates more logistic and moving of materials.
Deliveries inside the town are already a hassle. Caravans are slow and keep workers from doing other jobs.
i had 2 caravans works that keep everything moving just fine for 90+ villagers, when you have less ppl running around to the same place you don't need as many ppl doing deliveries. So things move much faster. Villagers stay on task because there are fewer jobs for them to have to deal with since the village is broken up into districts. Which in turn gives them a smaller work area and traveling space to have to deal with as well, so they're able to get things done much more efficiently and deliveries happen in a smaller scale.
I see. But do you disagree with the idea of fixing the issue by making it a ratio of the towns?
Let me put like this.
If the population is more or less distributed in their origin, they should not have a debuff.
Just remove carpetbagger entirely. The premise of the debuff is pretty middling in the first place.
no i have 3-4 from each village i think a few are at 5, but only 2 districts, We do know that there are going to be more towns coming since they've already pretty much confirmed it. But as for how many more towns are coming, it's hard to tell if we base it off the current map and how far apart those ones are. My guess is we could see as many as 4 more towns.
I personally kind of like the challenge of balancing it. It adds more strategy.
Agree with balancing the number of villagers. I just think percentages will work better from the start of the game to the end.
I have 155 villagers in my main settlement. How could I ever avoid the carpetbagger? Even if they add 10 more towns, I would still have more than 3 from each town.
I think that's kind of the point to limit.The amount of villagers players have in order to balance game performance. We know there's going to be more villages, i would say a minimum of four more considering if we look at the size of the map. They've already stated that the entire north and west side still isn't finished.
Because even on hard mode, but the highest settings all you need is twenty.Really?Good, strong and game geared warriors and you can pretty much fight off most raids. Unless you have multiple threats and outpost.Rates turned on.Then, there's always a chance you could get attacked by three different raids at the same time.All heading towards similar areas.
I think in reality the game is only as hard as people make it on themselves. I'm currently doing a playthrough where I challenge myself to avoid the debuff. While having the hardest settings, multiple raids and outpost raids turned on, it has made the game very interesting. 😆
Heck as I said before, I forgot carpetbagger existed tbh.