#Renown & Ore Settings

20 messages · Page 1 of 1 (latest)

long vector
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Me and 2 buddies of mine have been playing Bellwright for the past couple days and are having a blast.

But we had to play with 2 Mods that would make sense to us if they would be added as Settings, which are Renown Costs/Multiplier & How much Ore can be mined from em.

The mods we use makes it so that the Renown Multiplier is turned off and the Mining Mod makes it so that the Ore deposits never run out of Ore.

Yes i am aware some call it boring/cheating, but honestly, there is no PvP, no Competition and more Settings mean more customized gameplay for everyone which is a win in my book.

And even tho it is part of the loop, i don't think it is much fun to constantly have to migrate or get dripfed through trade with Iron/Copper/Tin Ore.
You might not agree with us and thats fine, but yea.

Having those 2 Settings available where you can set the Renown Multiplier from 0 to 200% and the same for Ores how much they can yield from very few to infinite would greatly add to the players customization of their game.
If you want it easier like we like it then you are able to do so, but you could also make it harder for yourself if that whats one is into.

Anyways, otherwise an absolutely amazing game and not a lot to complaint about that could be changed. Or haven't been said about the game.

And yes i saw the AMA where they said they have no real plans to change anything about the Renowm system/costs for now due to having worries that the game gets unstable/laggy, but that could be set with a warning Popup when you change the settings below a certain threshold i.e. "The Setting you have selected could cause performance problems with too many villagers, run at your own risk" and call it a day.

hearty quartz
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When devs alter something with the game foliage all ore nodes respawn to their original full form, this happens quite often but is not a solution, I agree with the post and would like to see some options for ore in the settings, possible options:

  • simple ore multiplier
  • ore nodes respawn over time
  • underground mining is permanent
long vector
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I'd be fine with infinite underground mining (we aren't at a stage yet in our game where such a thing exists), to balance it out it could be a lot slower and the Villagers could get injured while working in the mine through a RNG x% per day chance to get knocked out.

hearty quartz
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T3 mine allows for mining underground in the same spot once the surface node is mined completely, underground mining has its own reserves

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great way to balance it would be an occasional requirement of logs, wood, and nails to keep the mine running and expand the mineshaft

long vector
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I haven't been following the game a lot, so idk how much Devs listen and actually implement of the Feedback.

But as of now, the game is a LOT grindier than it has to be.
The Game is very slow paced, which is fine, but at some point it genuinely starts to feel too much like work and thats when players get burned out and drop it, which the game doesn't deserve.

hearty quartz
long vector
hearty quartz
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i also think the ores should be infinite

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also for the pacing it is like this at the start, gets faster and faster the more you progress, like a snowball

long vector
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And while i love this game so far, i am not willing nor interested in making it my 2nd Job

hearty quartz
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how much was it for your 15th npc?

long vector
hearty quartz
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ppl here have hundreds of npcs with each new one costing even 50k, later in the game you get a lot of passive renown income, because your villagers kill bandits by themselves

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pace of the game really speeds up the longer you play

long vector
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Fair enough, but if someone is new to the game and the start picks up being a drag (Especially end of T2 towards T3 where you need Iron which is at the other end of the map) then people would drop it

Hence why i think just having it as a Settings would only improve the game for everyone. And those that just don't want it, don't change the Setting.

hearty quartz