#Food priority

16 messages · Page 1 of 1 (latest)

weary dove
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I would like to see some kind of an option to set what food villagers should eat. In form of priority like jobs and books.

For example I would like to be able to set workers to eat berry jam and soldiers combat food. The way food cellar works is not good, villagers eating the best combat food for them to work and deliver afterwards.

For now I have different stockpile set to lone outpost right outside my city and I have to manually deliver combat food to it so soldiers can get their good food.

empty halo
empty halo
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Figured out a workaround at least (NOT IDEAL):

Create a camp chest near their sleeping quarters (make sure it is the closest storage to where they sleep), set the priorities of the storage to only include the desired food items you want them to consume. Refer to the picture for an example.

Make sure to set both the cap and the minimum, setting the minimum will force your villagers to redistribute food to the chest until it matches the minimum

daring pine
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Humm. I like the idea of having food priority for Villagers.
At first I considered one list for the whole village.
But now, I am starting to think individual priorities would make more sense.
The hunters should eat food that increases their health, while the ones inside the settlement do not need that.
We could set different priorities depending on profession.
More stamina to deliveries for example.

empty halo
hexed basalt
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I've been thinking about this for quite a while after many play through's. Instead of individually, why not have foods under gear presets. So melee, archers, villagers, etc... and you would select each food based on what you want them to eat by the squads.

empty halo
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Gear presets are not available until you hit tier 2, and I personally don't think its right to lock that away until you get access to the staging ground

hexed basalt
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Okay, that's true for gear presets being tier2, how about under squads, when you hit O.

empty halo
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I'd have to launch the game to see what you mean, so that would be awhile from now before I can answer (unless you are willing to provide a screenshot)

hexed basalt
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I'm not on at the moment either, but whenever you hit O, you can create squads. So I have a melee, archer, villager and whatever else I want to create, to raise or dismiss by each squad. More detailed than call to arms whenever you hit K.

daring pine
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@hexed basalt We would need to create worker gear presets. but if we could set food preference there the same way as we can set preference for weapons and shields that could work.
Honestly I am starting to get tired of the micromanaging.
I like the realism, but when you get to a population over 100 you get overwhelmed.
In real life you would have managers and submanagers.
Since we cannot delegate we should at least have Excel.
Adding more features without first giving us the ability to sort all lists would just add too much complexity.

signal ledge
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I would be content if they made tavern/inn into a building allowing You to set what is eaten. With food being served there rather then taken from storage.

hexed basalt
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@daring pine Exactly what I was saying, create worker gear presets. But for pre Tier 2, you could set a worker squad and set food preferences there. Not sure what you're meaning by adding more features, since squads already exist. I too am getting tired of the micromanaging, I just want to enjoy the game, whether exploring, doing quests, etc..@signal ledge That would be cool, but not for pre Innkeeper, just trying to think of other solutions.

signal ledge
daring pine
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The game adds a new level of complexity to food that we don't have in other games.
Neither you as the player, nor your villagers actually need food to survive.
Soldiers will stop following commands and abandon you if they have no food.
But the point, is that instead of having a potions system, the game integrates potions and food into one thing.
That is cool and all, but it makes it a lot more complicated to manage food production and consumption.
Right now, I can choose what I eat (As long as I have it ), but there is no direct way for me to choose what my villagers will eat.
I have seen this stats:
Nutrition Duration - How long till hunger comes back.
Health - the food adds points to the health bar.
Health regeneration - How fast health will regenerate.
Stamina - Adds point to the stamina bar.
Stamina Regen - How fast stamina regenerates.
Productivity - How much more will be produced
Skill XP gain - How fast will I or the NPC level up.
Combat Attributes - Increases the combat attributes.
Hunger speed - A negative value to decrease the hunger.

Now try to manage all that and consider what profession should eat what.
The woodcutters go outside the village and need health and stamina.
Even if I had granular control over what they eat the decisions are not easy.