#Create your own Armor piece

1 messages · Page 1 of 1 (latest)

trail elbow
#

Hi,
I created my first armor piece for Bellwright, so I thought I share my experiences.
There might be a better way, but this is how I was able to make it work.

  1. Geting the skeleton:
    You need the skeleton of the Bellwright character. You can export it from the Mist/Characters/Human folder.
    This way you get the skeleton, and you can use it to weight paint the armor manually
    However, I found a better way. Bellwright uses a slightly modified Unreal MetaHuman skeleton, so I installed UE5 and exported a full Metahuman with the skeleton. This way, I didn't have to manually weight paint the armor, I was simply able to transfer the weights from the metahuman.

To export from the ModKit, or from Unreal Engine, just right-click the asset you want to export, go to asset actions, and export. (There are a lot of assets in the modkit, that are protected and cannot be exported. That's why I used the UE Metahuman)

  1. Add the armor to the skeleton:
    Import the skeleton to your favorite 3D software. I used Blender.
    To parent the armor to the skeleton, first you need to select the armor, then the skeleton, and press Ctrl+P
    In the pop-up window, select "With empty groups."
    If you imported a MetaHuman Character, now is the time to transfer the weights.
    Select the character, then the armor. Go to Weight Paint mode, and from the Weights menu select "Transfer Weights"
    In the pop-up window, change the Source Layer from "Active Layer" to "By Name" for a more accurate result (it's not always perfect, might require manual tweaking like in the picture I included).
    If you only used the Modkit skeleton, then it's up to you what painting method you are using
    Now you can export in an FBX format with the settings included in the pictures. (Only the armor and the skeleton are selected)
#
  1. Adding to Bellwright Modkit
    Now you can navigate to the mod folder in the Modkit, and import
    In the Import options, change the skeleton to SK_Metahuman_Body_Reduced_Bones_Skeleton
    and Import.
    Also, import all the necessary texture files, and create the material for your mesh. (Plenty of tutorials on YouTube on this topic)

  2. Create your blueprint
    Create a new blueprint from the MistArmorItemTemplate
    Open it, and fill out the class defaults according to your preferences. Use an existing vanilla armor to copy the parameters you are not sure about.

If you did everything right, your armor should be available in the crafting station you defined in the class defaults.

This is how I did it, there might be other solutions, if you have any suggestions on what should be done better, let me know, so I can improve as well 🙂

calm wind
#

Big thanks for all the effort and guidance.
Do you know how to change the colors of the game's original armor and clothes? I already colored one type of armor and pants, but not all types.

#

Alright, can you tell me how to change the colors of the original clothes, armor, and all that stuff in the game, if you got time, of course?

#

And can you change the color of buildings and weapons too?

odd leaf
#

Thank for tuto guys !
I go try this 😉

trail elbow
trail elbow
odd leaf
wheat sequoia
wispy herald
#

I can't export this skeleton as a .fbx file. Is there a way to do that? @trail elbow

#

I followed the method you described but i think i failed because of the skeleton

#

i tried to do it with this

#

if you want any other info about by failure, i will give everything. Please tell me where am i doing wrong

#

🙂

trail elbow
#

Hi,
Try exporting the SK_Body_Reduced_ Bones.
This way you'll get theBase character and the skeleton too.
After your done with the armor, delete the character model, so you export only the armor and the skeleton back to bellwright

wispy herald
#

Thank you so much, i will try

trail elbow
#

Np

#

If this is not working either, try the metahuman aproach I described earlier.
That worked for me every time

wispy herald
#

im trying right now, i hope it will work for me