#An indicator of NPC/player interaction points on build preview

9 messages · Page 1 of 1 (latest)

violet needle
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I placed my first T2 barn "backwards" which made it more awkward that necessary for interacting with the storage of (hopefully the npcs are okay with it).

Having an indicator of the "front" and player interaction bits would be nice.
(Also being able to slightly adjust location and rotation after construction would be neat too.)

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Maybe using some of those "paint lines" for making an arrow/double headed arrow that indicates the front?

twilit mauve
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Yes please!!! After having that experience with barns I saved my game and spent 20 minutes going through all the tedious steps of building a warehouse just to avoid making that mistake twice. Even after doing so I still messed up and built one facing the wrong way because all 4 sides of the building look almost identical when placing the blueprint and the camera zooming out five miles doesn't help that aspect of placing.

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Of course even better would be making it so we can rotate buildings after they are built.

twilit mauve
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I've been contributing to the wiki and when I add a new page for a building I include a description of where the access point is. But I really shouldn't need to.

coarse talon
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I like this idea of the paint lines pointing towards the front, I placed a few camp chests backwards o.o

violet needle
coarse talon
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@violet needle yea.... built my first barn facing the wrong way today, live and learn i suppose lol

sharp perch