#Increase storage

25 messages · Page 1 of 1 (latest)

dark trench
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I feel like I have 8 barns in my village. Consider increasing storage to 150 for Chest, 600-700 for stockpiles and at least 2500 for a barn. Villages didnt need 10 barns, they needed one or two, maybe those fed a warehouse next to shipping lanes....

They also need smaller footprints, easier access points and the ability to change their position once set. I can't tell you the personal defeat when a barn is positioned 90 degrees from where you want it and your villagers have to use that much more time walking around.

dark trench
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Also, I see that some stations, huts and camps have internal storage, but it seems under utilized and unclear to the AI to use it. It would be nice if we could craft at an area and be able to order villagers to pump it full of supplies.

Imagine a loom that one villager is working on and another is bringing the materials in, right now you have one villager doing that but it is awkward and inefficient.

cobalt sparrow
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The storage in the houses are unused why not use it to prepare for war ?
A prepare for war Button the settler run to the houses an grab the stuff (Weapons&Food/bandage etc.)

grim matrix
ornate hull
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The barn qty is too low, the resources that are needed to build are not worth it, better to stock with stockpiles they are cheap and quick to build.

dark trench
# grim matrix the internal storages are more like a temporary storage as I have seen you can s...

I see that like the camps, and how an out post might hold those items for a while. But it just seems under utilized. The AI hurries to get it all into storage and then doesnt know what to do if stockpiles are full.

I'm also talking about crafting stations tho. A villager will take the items that they need to craft an item, craft it and then start the cycle over. It's inefficient. They should be able to target crafting stations that need items to fulfill jobs (like One off, Up Tos) over storage because those items just have to be walked out of storage all over again.

And, crafters will do a cycle, bring things from storage, craft, take item to storage. Once a Single item is crafted, they reevaluate their priorities it seems like and then they walk off sometimes. You can see this really obviously when building tier 2 buildings. They hammer a few pieces of a building in, and then they just walk off. This is no good, I understand that priorities might change, but it is also annoying to have villagers, who walk slow, spend all their time walking around during the day because they cant keep their ADHD under control.

dark trench
# grim matrix the internal storages are more like a temporary storage as I have seen you can s...

Like think of this.. You have to wire a house for a job because you're an electrician. In real life, you wake up, make a plan, eat breakfast, gather your tools, make sure you have supplies for the entire day (because if you have to drive to go get stuff during the day its wasted time), work, break for lunch maybe, work, finish the day, eat and come home in order to prepare for the next day.

Now i obviously know this cant work like that because I may have to adjust priorities in game, but how it works now is a villager wakes up, eats, checks priorities, sees 10 linen needs to be made, brings a handful of items to a work station, completes....1 linen, checks priority, ((( And here is the killer ))) If their priority changes, or they didn't bring enough supplies for more work, they interrupt all of their work to either change priority, in which they walk all the items they had in the first place BACK to storage before they start working on a different priority. OR they didn't bring enough supplies in the first place to their work station, so they walk back to storage, get a handful of items and cycle all over again.

It makes for all this walking around. And distance also has no bearing on priority i've noticed.

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I also noticed I got off on a tangent but to bring it back... I take things from my house or garage to my job, i bring enough to last me until the job is done, and then I leave. Workers should have no issue storing items in their work stations for a job. Also, I don't have 1 house and 10 storage sheds on my property (real-life) with zero items in my house. Whats going on now is storage is over preferred and too small to handle the amount of items you collect.

grim matrix
grim matrix
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@dark trench the biggest problem I have is workers cant be set up properly
e.g. straw/thatch can only be made with farming skill but it falls under crafting
so I have to set up my farmer with crafting priority so he can make products which requires farming skill
though he will not only produce those but also other things like tools or what not even if he had 0 crafting skill

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I want workers who can be dedicated to do specific stuff

dark trench
grim matrix
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e.g. a worker shall do tree cutting, wood cutting and produce planks
currently you would need to set a worker on woodcutting and crafting and he will do everything crafting related even though I just want him to do planks and woods

grim matrix
dark trench
grim matrix
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If I want a dedicated smith I could set his priority only on crafting but he wont only produce weapons/tools but will also start on the weavery/loomery, saw pit, lumber spot etc

dark trench
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Okay, so I guess I don't understand then. You can prioritize what types of actions your workers do, like farming over researching. But wouldn't the problem you have be solved if your farmer was doing farming things and your crafters, who don't farm, crafted from what was produced from farming?

To me it seems like you inadvertently stubled on the main issue, that in order to create something out of a raw material, the game right now expects you to know how that material was made form the earth.

dark trench
grim matrix
dark trench
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Makes sense, Took me a while. I agree

grim matrix
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sry misstyped

grim matrix
# dark trench Makes sense, Took me a while. I agree

and this applies to everything basically
a crafter dedicated to make tools would still make wood or planks as it is crafting
or a miner would collect berries and what not just because its part of harvesting

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I want to set up for example 3 crafters everyone prioritizing somethimg different within crafting instead of everyone doing everything