#Linux (Fedora) Strum Not Working

20 messages · Page 1 of 1 (latest)

night mulch
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Hello, I tried a lot of troubleshooting myself, but have been running into issues trying to get my new polybar micro working in YARG. I followed the extra steps in the README and am still running into issues with the strum not being detected. The rest of the keys seem to all show up correctly. Any help is greatly appreciated!

GitHub

YARG (a.k.a. Yet Another Rhythm Game) is a free, open-source, plastic guitar game that is still in development. It supports guitar (five fret), drums (plastic or e-kit), vocals, pro-keys, and more!...

wild void
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you should make sure that you have the proper libraries installed - adding udev rules is not everything, you also have to install hidapi and libudev
on fedora that should be: dnf install hidapi systemd-libs

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my friend was having this exact issue, and installing those libraries fixed the issue for him

night mulch
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Thanks for the suggestion! I ran the install command and both were listed as installed. I uninstalled and reinstalled and rebooted my system and the problem persists

night mulch
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I attempted to reinstall everything and ended up getting further. If I connect my polybar via bluetooth, my game crashes similar to https://github.com/YARC-Official/YARG/issues/985, but wired, things work as they did before - no strumming input is detected when setting up keybinds. I will keep digging

GitHub

YARG (a.k.a. Yet Another Rhythm Game) is a free, open-source, plastic guitar game that is still in development. It supports guitar (five fret), drums (plastic or e-kit), vocals, pro-keys, and more!...

random vortex
random vortex
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if you're sure you've done that already, your log file would be helpful for troubleshooting

silk thicketBOT
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Log files contain debug information that can be helpful for developers when diagnosing problems or bugs.
Each log in the folder is listed with a date. Please send the relevant log, which in many cases will be the most recent one.

Accessing Logs From In-Game

  • Go to YARG's settings menu
  • Click on "All Settings" on the top
  • Scroll down to "File Management" and click it
  • Click on "Open Persistent Data Path"
  • Navigate into the logs folder

Accessing Logs Without the Game

If for whatever reason you cannot open the game, here's how you can access the log folder:

  • Windows: C:\Users\<you>\AppData\LocalLow\YARC\YARG\release\logs
    • You can get here quickly by pressing Windows Key + R then typing in exactly: %userprofile%\AppData\LocalLow\YARC\YARG\release\logs
  • Mac: ~/Library/Application Support/YARC/YARG/release/logs
  • Linux: ~/.config/unity3d/YARC/YARG/release/logs
    (if you're playing on a dev build, it may be in the dev folder instead of the release one)
wild void
random vortex
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i did miss that part myself lol, tweaked my response

night mulch
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I had to connect with USB instead of BT because BT is still causing the crashing, but here is the log file

random vortex
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hm, i don't see any errors in the log related to this issue

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seems to be loading hidapi and libudev properly

wild void
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i've got an idea, can you try doing the same thing but run the game executable without the launcher?

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and also send the log again

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the game actually inherits environment variables from the launcher which may cause some issues (and has caused issues in the past)

night mulch