#Allow Section navigation (section up / section down) input mapping for eKits

4 messages · Page 1 of 1 (latest)

glossy vigil
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BLUF: Allow a trigger event that modifies navigation of entire sections similar to how depressing the bass pedal works with a Rock Band controller.
Background discussion: It's a bit long but it picks up as it goes. #general message

yarg_drums A (non-exhaustive) list of possible solutions. yarg_drums

  1. high hat state based (open strike up / closed strike down) might not be able to be done
  2. crash up ride down (maintains left right/up down navigation. Loses blue cymbal search. Could be remapped to any spare input. Kick, rim shot, open/closed high hat)
  3. rim down kick up
  4. High hat up crash down (maintains left right/up down navigation. Loses blue cymbal search. Could be remapped to any spare input. Kick, rim shot, open/closed high hat).
  5. Trigger based. high hat stomp/chick triggers section navigation for YB tom. Additional stomp/chick resumes individual song navigation.

I would suggest not feeling to bound by "meta" associations because an eKit can be in limitless configurations. It was kind of a sinking feeling to realize that I had spent a lot of money to go from a RB control to an Alesis Nitro mesh and to have a regression.

glossy vigil
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Spoke too another user who expressed concerns with mouse navigation. Being able to single click the left side of the header to close/open a section, would be nice.

craggy swift
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Came here to suggest this, would like them added to the menu control binds. #4 makes the most sense as the default, but I would set mine to yellow rim and blue rim