#Make Pro Bass shows 4 strings instead of 6?
1 messages · Page 1 of 1 (latest)

Maybe this will become more useful if real guitars and basses eventually gets supported using the Rocksmith cable
Yeah, as Jaden said, some charts utilize more than 4 strings
If the controller has 6 then 6 should be shown. You don't hide orange for guitar songs that don't use it.
i don't think it's a terrible idea to have an option to show a 4-string highway for Pro Bass charts that only use EADG
I dont mean to limit them, what I mean is basically simply hiding them when unused
i mean.. i guess? i dont see the point tho
typically bass has 4 strings
it probably already covers at least of 90% or more ||(or less, I have no concrete data)|| pro bass charts.
Or making pro bass charts easier to read, I guess
I'm pretty sure HMX never released a single Pro Bass chart that used more than 4 strings, even for songs like Jerry Was a Racecar Driver that were originally played on 6-string basses. Some customs (and custom upgrades for HMX charts) do it, but there's definitely a MASSIVE majority of charts that stick to EADG, and it seems to be the "official" way to chart
TBH the fact that Pro Bass still used a 6-lane highway despite always being charted with 4 strings always kinda made Pro Bass feel like an afterthought to me. Like damn, they couldn't even be bothered to give it a highway that matches how they chart it?
So I totally think it's a nice idea to let players toggle into a 4-lane view, as long as it automatically switches back to 6-lane view for songs that do actually use more than 4 strings. Let's not worry about a 5-lane view; just keep it to 4 and 6
One thing to consider though is that, if this is just a visual convenience for the player, then they should still be punished for overhitting on the undisplayed strings. Which means they'll technically be missing some visual feedback on things that still matter to gameplay. But as long as 4-lane view is off by default and a player can opt in knowing the caveats, I think it's a really nice idea
Prob make a detection when theres a note on 5/6th string, set the lane to 6.
I would say no cause its technically "not there"
actually wrong word to use
"doesnt exist"
keys is different cause its simply off screen
strumming a non-existent string (despite ur controller having it) shouldnt penalize you
that changes it from a visual convenience to a gameplay modifier
which is fine if that's what we want
i dont see that as a bad thing
if anything
now thinking about it
at least it would give pro bass some uniqueness to protar
okay hang on - we're talking about two slightly, but importantly, different things here
in the message you replied to, let me draw your attention to "if this is just a visual convenience for the player"
in one case, we're preserving RB3's behavior by default and offering an aesthetic choice for players who would rather not see uncharted strings
in that case, the engine shouldn't change at all. it's just aesthetics for players who prefer the look
alternatively, we could treat this as an actual gameplay consideration for Pro Bass that differentiates it from guitar, and then it would be a modifier (either setting can be the default, idc) that has implications for leaderboard integrity and all that
i mean we can obviously just go for the visual choice while still punish players for strumming wrong strings
i'm fine with either to be clear - my statement was just saying "if we're calling this aesthetic-only, then it really does have to be aesthetic-only"
its more rather how feed back would be shown
cause i dont think its as simple as making both sides of the highway flash red when you strum a string that isnt visually there
well i wouldn't do both sides; i would do the right side, because that's the direction that the strings are in
Pro Keys does the same thing with off-highway overhits
well yh but thats telling the player that ur either too far left/right from the play area
5L flashes both sides because the lower octave of CDEFG is also playable, so it's ambiguous whether you're above or below the playable keys
both sides basically telling you "ur not playing in th-" yh ig it could technically work but idk
but only flashing on one side would be more confusing than if both side were
i'd think the opposite, but that just comes down to playtesting
you're making an error that is distinctly off the highway in a direction, relative to how the highway lays itself out
left-to-right on the highway maps to top-to-bottom on the strings (physically, not in terms of pitch)
so strumming strings that are more right/low than the edge of the highway would flash on the right side, just like how playing keys to the right of the highway flashes the right side
it's saying "hey i know we aren't showing it, but the offscreen stuff over here still matters - stop hitting it"
WAIT
oh shit i'm still picturing the RB3 pro highway lmao
i assume you're imagining the RS-style highway
in that case, you're right that flashing only one side would be confusing because now that axis is frets, not strings
mhm