#Make Pro Bass shows 4 strings instead of 6?

1 messages · Page 1 of 1 (latest)

pure bloom
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It just came up on my mind, maybe have an option to show 4 or 5 strings for pro bass?

Idk how many charts of bass uses 5 or 6 strings tbh.

white oriole
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i'd prefer to not limit bass to just 4 strings

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despite that being common

sand dew
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Maybe this will become more useful if real guitars and basses eventually gets supported using the Rocksmith cable

wise vault
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Yeah, as Jaden said, some charts utilize more than 4 strings

hollow wharf
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If the controller has 6 then 6 should be shown. You don't hide orange for guitar songs that don't use it.

jaunty latch
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i don't think it's a terrible idea to have an option to show a 4-string highway for Pro Bass charts that only use EADG

pure bloom
white oriole
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i mean.. i guess? i dont see the point tho

pure bloom
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it probably already covers at least of 90% or more ||(or less, I have no concrete data)|| pro bass charts.

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Or making pro bass charts easier to read, I guess

jaunty latch
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I'm pretty sure HMX never released a single Pro Bass chart that used more than 4 strings, even for songs like Jerry Was a Racecar Driver that were originally played on 6-string basses. Some customs (and custom upgrades for HMX charts) do it, but there's definitely a MASSIVE majority of charts that stick to EADG, and it seems to be the "official" way to chart

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TBH the fact that Pro Bass still used a 6-lane highway despite always being charted with 4 strings always kinda made Pro Bass feel like an afterthought to me. Like damn, they couldn't even be bothered to give it a highway that matches how they chart it?

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So I totally think it's a nice idea to let players toggle into a 4-lane view, as long as it automatically switches back to 6-lane view for songs that do actually use more than 4 strings. Let's not worry about a 5-lane view; just keep it to 4 and 6

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One thing to consider though is that, if this is just a visual convenience for the player, then they should still be punished for overhitting on the undisplayed strings. Which means they'll technically be missing some visual feedback on things that still matter to gameplay. But as long as 4-lane view is off by default and a player can opt in knowing the caveats, I think it's a really nice idea

pure bloom
white oriole
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actually wrong word to use

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"doesnt exist"

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keys is different cause its simply off screen

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strumming a non-existent string (despite ur controller having it) shouldnt penalize you

jaunty latch
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that changes it from a visual convenience to a gameplay modifier

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which is fine if that's what we want

white oriole
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i dont see that as a bad thing

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if anything

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now thinking about it

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at least it would give pro bass some uniqueness to protar

jaunty latch
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okay hang on - we're talking about two slightly, but importantly, different things here

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in the message you replied to, let me draw your attention to "if this is just a visual convenience for the player"

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in one case, we're preserving RB3's behavior by default and offering an aesthetic choice for players who would rather not see uncharted strings

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in that case, the engine shouldn't change at all. it's just aesthetics for players who prefer the look

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alternatively, we could treat this as an actual gameplay consideration for Pro Bass that differentiates it from guitar, and then it would be a modifier (either setting can be the default, idc) that has implications for leaderboard integrity and all that

white oriole
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i mean we can obviously just go for the visual choice while still punish players for strumming wrong strings

jaunty latch
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i'm fine with either to be clear - my statement was just saying "if we're calling this aesthetic-only, then it really does have to be aesthetic-only"

white oriole
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its more rather how feed back would be shown

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cause i dont think its as simple as making both sides of the highway flash red when you strum a string that isnt visually there

jaunty latch
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well i wouldn't do both sides; i would do the right side, because that's the direction that the strings are in

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Pro Keys does the same thing with off-highway overhits

white oriole
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well yh but thats telling the player that ur either too far left/right from the play area

jaunty latch
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5L flashes both sides because the lower octave of CDEFG is also playable, so it's ambiguous whether you're above or below the playable keys

white oriole
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both sides basically telling you "ur not playing in th-" yh ig it could technically work but idk

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but only flashing on one side would be more confusing than if both side were

jaunty latch
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i'd think the opposite, but that just comes down to playtesting

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you're making an error that is distinctly off the highway in a direction, relative to how the highway lays itself out

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left-to-right on the highway maps to top-to-bottom on the strings (physically, not in terms of pitch)

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so strumming strings that are more right/low than the edge of the highway would flash on the right side, just like how playing keys to the right of the highway flashes the right side

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it's saying "hey i know we aren't showing it, but the offscreen stuff over here still matters - stop hitting it"

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WAIT

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oh shit i'm still picturing the RB3 pro highway lmao

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i assume you're imagining the RS-style highway

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in that case, you're right that flashing only one side would be confusing because now that axis is frets, not strings

white oriole
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mhm

jaunty latch
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okay yeah, i think we're in agreement then

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flashing one side of the highway probably is the right call for playing off-highway frets though