#webm's are being weird
81 messages · Page 1 of 1 (latest)
here is the webm
https://drive.google.com/file/d/1R8xyrHb5y4OiE6OsoJbMshIxvZzpfQap/view?usp=share_link
i dont want to use mp4 but thanks
sorry...
No worries, just "use mp4" doesn't solve the root issue
I use jloe's webm files for gh2 and they work fine. I am trying to replicate those settings, however it is just weird that this one is working fine in ch but not yarg
I am adjusting my encoding settings, just wanted to bring it up
I was about to say, I'm not finding anything on visual glitches with video files in unity so it must be an underlying encoding issue
i wonder what ch does differently to combat it 🤔
yeah very strange
and I agree, its likely my encoding so im not too pressed about it, it was just very odd that ch took it just fine
if my next encode does the same im going to dm jloe about it to ask their settings, but figured what I was doing was pretty basic
C:\tools\ffmpeg\ffmpeg.exe -i "%%G" -c:v libvpx -crf 10 -b:v 12M -c:a libvorbis "C:\tools\ffmpeg\output%%~nG.webm"
yeah no actual clue
I used this same script before to make video highways for ch 🤷♂️
wtf lol
shoot
yeah, talked to jloe, he uses a non cli workflow to make webm, but that program uses ffmpeg as a backend for encoding
and then comparing a video of his to a video of mine, im not seeing anything jumping out at me as an issue
left is jloe, right is mine
yeah outside of writing application/library and yours being more up to date I can't really pin point any issue
that's really odd

His aren't like this?
nope
at least not his gh2 stuff
under video on his side i don't see "bit rate" listed except for overrall bitrate under general whilst on your side i see overall bitrate under general and "bit rate" under video listed
yeah that is odd
Tomorrow I’ll try to poke at it more. I’m like 99% sure it’s not the webm itself
I have the same graphical issue on some of my background videos that are webm as well
His doesn't list limited RGB like yours, I'd expect that to be the other way around though and be giving you issues if you used full RGB rather than limited
The bug does kinda look like those pixels would be at the 0-16 range, if it was full RGB
Yeah I was kinda thinking in that ballpark. It appears to only really affect the darkest black parts of the scene
Perhaps somehow ch chooses to clamp the range somehow or something and treat anything below as black
It was doing it for all Beatles videos for me
But if yours is limited range there should be nothing in 0-16 (or 235-255 for that matter)
Checked one of my GH3 ones, it was having the same artifacting issues.
Perhaps yarg internally is treating all videos as full range? Resulting in the artifacting noise from data that isnt there?
Very odd. I’ll try and dig into Unity tomorrow, cause yeah if it’s more widespread than just my videos, something is definitely wrong
any reason you have -c:a libvorbis there despite CH videos not needing any audio?
Because jloes has audio, so why not
how dare you cargo cult video encoding :tim:
I don’t understand what you mean tbh

if you can, make a fresh project on the same unity version and just rig up a very quick videoplayer object
yea yea flaunt it, you're only a traitor if you actually give them money yourself for it lmao
😆
Will do

🖕
Ima be so sad when this runs out tho ngl
and imma be there to cackle in delight 😏
looking at the provided webm, it certainly looks properly limited when loaded into avisynth and ran through Histogram()
works fine
so it's def something to do with YARG itself
I don't have YARG open but can you check where the videoplayer is placed in the scene? Does it use a render texture to display onto the screen?
I have a feeling it could be some render texture jank
I’ll do some digging in that soon. About to go grab some caffeine
oh
yeah its to a render texture
bruh it was that easy
lemme commit this
thanks @mighty latch
PR'd
yeah thought it would be some render texture bullshit
Starting to notice more and more that they fucking suck lol
Glad it was an easy fix and not my renders that have been going and are still going from last night lmao
Hell yeah
made the change myself and can verify it works fine, good work
I keep the audio cus some people make their own videos with them, like comparisons or other things. Also, when I checked how much space is saved by removing the audio, it was only a few megabytes, so I couldn't be bothered to do it for everything. In short, I'm lazy.
and i totally agree with that
audio is minimal in comparison to the video stream
it's not worth removing it
if you keep audio, then the video given is complete in isolation for literally any purpose
I get it can save a bit of space if someone's downloading hundreds of them, but I figure if you're downloading that many, you already have a pretty sizeable drive, so it doesn't really matter much.