For exhibition:,
Devs should allow us to stack at least 6. We should also be allowed to have options for exhibition IE: time clock change, number of players on pitch, switch sides option. Also for generic purposes, if team leader leaves a game, the party should follow. Or maybe allow 6 in for practice as well? I think this is a great solution until the devs can give us a all around customized game mode.
UI:
Since full release of game, the UI has been horrible. Friends disappear from friend lists. Friend requests are never seen. Slow and choppy. Over all there are multiple fixes here that are needed.
Beater:
Upon release I've noticed when a seeker bumps the enemy seeker, they have what seems infinite deflect to a thrown bludger. I am talking from experience when I see my team seeker bump and the enemy seeker goes flying. I throw my bludger and the bludger seems to go completely through the enemy seeker and not hit. Note the enemy seeker is in a stunned action sequence. This is not realistic. Also this needs to be fixed. Granted yes, the seeker should have a time gap to still avoid the bludger, but to avoid it everytime? Also, the beater point system needs a fix. Seekers should give more points. A hit should be counted as an assist, I actually think this should occur all around for all hits.
Chasers:
Tackling needs to be adjusted and fixed. IE: when a tackle action sequence occurs, I have seen the quaffle stay in the enemies possession (more than 5 times) ... Or the quaffle is immediately passed to another enemy player.
Also is there a way to know exactly where all 3 chasers spawn? I know the chaser in back can call back allowing the other 2 chasers to know they are spawning forward, but it always feels that one forward chaser is closer to the punt off.