#Chasers should only be able to attack other chasers.
38 messages · Page 1 of 1 (latest)
And here i thought keepers could handle the quaffle as well =/
That's AI generated, so take it with some salt. This is also a game that's balanced around knocking people off their brooms. There's fouls in the book quidditch, but nothing like that in the world cup game we play.
Chasers do limited damage, or can't draft, or don't have one timer. It's one of the few choices for build with chasers.
Chasers shouldn't be able to get away with tackling keepers, as they should always get kicked... they shouldn't beat a beater, beaters do more damage with tackles and have bludgers.
So this really feels like it's going back to the seeker complaint, without actually saying it.
My honest opinion is we have to many chasers on the field, because it's to easy to drop the quaffle game and not get punished for it.
You think 3 chasers is too many on the pitch? Did I catch that opinion correctly?
I will also find a more valid source than AI. But I know that this is the case in real Quidditch.
I get it, it's a game so they will fabricate it to no end.
Which they have. But there comes a point, where that fabrication becomes ridiculous.
Btw nice game we had earlier.
Huh?
I saw you in #⌨general talking about this. I opened this feedback 2 days ago.
Ohh ok
lore accuracy is not a good solution to the majority of things in this game, limiting the abilities of players because you dont like being punched is not good for the health of the other roles. removing damage from punches is all they really need to do to make them significantly less annoying
Removing either damage or stun from Chasers on other roles imo
im totally fine with a slowdown or stun on chaser punches being a thing that exists. it helps marry the two games of quidditch being played
if chasers couldnt impact the seeker game at all it might as well not be a thing. have a chaser v chaser game and then a seeker 1v1
Yeah, for some reason I have a feeling 2 chasers on the field with seekers being the 3rd (they can swap, not needed, no bot in play, just 5 players on the field per team) would be better feeling for seekers and chasers.
With 2 chasers, it's harder to fly after the seeker and not be punished in the quaffle game, as you suddenly are making it 2 chasers after one... and gives more chances for a break away.
So there would be less seekers being tackled, and harder for chaser damage to be meaningful as well.
Also the last minute with no seeker cause two snitches have been caught would be a nice everyone focused on the quaffle game as there wouldn't be a snitch game.
Oh, and yeah, gg earlier, was fun but stressful. I'm getting more used to playing seeker more often and you had a few really good hits 😅
I honestly really like this idea.
This doesn't say that chasers aren't allowed to attack the seeker directly. However it does say that only one chaser is allowed in the goal zone or the shot doesn't count.
The reasoning for only 1 chaser in goal area doesn't make sense in the game we play, as there is no unit collision between player characters.
I know there's things in the books/movies/etc. that are not in the game, as most of the reasons don't really tie to the computer game.
Penalties for risk of harming players are not going to exist because besides some potential mental damage to the player behind controller/ keyboard, there's no harm that will happen to someone being tackled, kicked, beaten with a bat, or hit by bludger.
Trying to use lore reasons in this game are going to fall short on certain things, like balance or player enjoyment.
The main issue I see most people having is the 3rd chaser, and I've explained that already. The other issue I see brought up is skill tree (and potentially broom stats). It feels bad when you are playing on a broom like nimbus where you get one-shot by a stolen bludger.
But I think most people overall feel there's something off about the game as it stands, but it's hard to tell because there are so many differences prior to getting into the match that you never know for certain if it's the players, their skill, the skill tree and/or broomstats, or something like the size of the field or the number of each role on the field.
Reducing the number of chaser to 2 would lead to disgustingly boring meta. You don't have enough players to make interesting pass plays for goal because no good player wants to leave their def line completely open. You'll just have 1 chaser passing forward, and then he's going to seek the seeker or protect the midfield while the receiver will try to outdo the keeper. Which is literally what we saw in 3v3 with bots since the other bots were mostly used to push the ball forward or setup one-timer, which would become almost non-existent with 2 chasers.
Variety is good for the game long-term. Reducing the way chaser impacts seeker race is just going to separate the seeker and the rest of the team. It removes the teamplay. Reducing the dmg they do? Yeah, that might be an idea, but with Thick Skin becoming prevalent, it's already getting harder to get those seeker's down.
Yeah... I guess you have a point... Maybe if seekers wanted to be able to swap back and forth between being a 3rd chaser and being a seeker (to help them with having nothing to do in the last minute of the game). And I feel that would give more skill expression, especially with the bump steal mechanic.
Meaning if they knew they were a better seeker, they could play chaser before seeking, and then jump into being a seeker, bump steal the meter to catch up and then pass them and catch the snitch... I dunno, sounds like that could be a fun gamble.
I think making seeker bump interact with everyone might fix and open up the seeker gameplay more than anything else. You would be able to actually have seeker build focused on bumps to defend against chasers/beater/seeker. In addition, seekers could interfere in Quaffle play with their bump. Go through the middle during a play and you have lead? Divert and go bump that enemy chaser to make him drop the quaffle. Going for the enemy team and the keeper is prepping his kick? Swerve and hit him, preventing him from charging another kick right away. Currently the meta is "Trying to survive" which leads to seeker running 4-6-0 for Thick Skin and far meter catch.
Oh and remove seeker homing bump, cause that's just ridiculous.
Everyone dislikes the homing bump, just have it be like the chaser one, increase range/radius of bump.
I also like the idea of bump hitting every role, since tackles, kicks, and beater bat tackles work that way, it really should be that way from seekers as well.
I also can not express how much I suggest NOT trying to bump keeper (unless both snitches have been caught). Keepers are always going to try to kick you, don't make it easier on them.
If they get rid of my full match seeker I'm going to be so p'ed. Only commit I can make, you guys got the rest
Whole reason i didnt buy the game at first lmao
If we wanna be lore accurate then add the second beater as well.
Mechanically speaking at least from the beater perspective> Im fine with the chasers being able to hit me, it prevents me from holding onto/summoning a bludger. It slows me down. It gives me something to fight against. If it was just the other beater that I had to worry about then it would be no fun.
Lore accuracy, while a good guideline, does not mean a good game.
Chasers not hitting seekers and adding a second beater is interesting though 👀👀👀
Just without summon bludger so they have to chase down bludgers to get them 👀
The tackle beater is basically a chaser. But more threatening because it does more damage (and drains snitch meter).
I don't think that would make the snitch race feel much different than it is now.
You'll only end up with a beater hitting you over the head, while another throws a bludger at your face. I don't think that would fix anything to make it less oppressive on the seeker. Removing chaser hitting seeker just separates the gameplay between seeker/beater and chaser/keeper. If you're playing a team game, you shouldn't feel like your loss or win is tied to the one individual playing his own game in the corner.
I stand by my point that you should promote involvement rather than not, by giving seeker bump hit collision and dmg on chasers, beaters, and keeper, hell even Quaffle! Atm, the seeker is the only role that cannot interact with all the others. Which leads new player to think that the race is going to be a thing between 2 seekers and maybe a beater here and there, while the reality is that everyone can beat them black and blue.
My 2nd beater suggestion was not serious lol which is why I had all the eyes.
Giving the seeker a bump to chasers is not going to fix chasers punching seeker at all… maybe on the fly by if you notice them you could bump but like I’ve said previously chasers come from absolutely insane angles, unless we got free camera to look around (like I’ve suggested) chasers can still come in out of nowhere at ridiculous speeds and punch you on the fly, which can potentially start a dogpile… bumping will not fix that at all, especially with the sorry state bumping is in currently
the ones that wait at the turns are my favorite
I say the double-dodge mechanic is the best way to help seeker, and it's the laziest/easiest way to do it. This of it, every role can dodge, but the seeker (supposedly the most evasive role) isn't given a kit to match this and it becomes entirely reliant on their team. I'd say the double dodge (which NO other role should have) will help at least give a seeker a better chance without breaking the game too much. This, chasers only stunning, and opening the pitch for the stands, trenches, and a higher ceiling, should be the best way to counter the stale game of chasers suddenly confunded into thinking seeker is the quaffle.
I get confused what ball I'm supposed to go after when I play chaser, and I like tackling everyone who gets in the way xD
Seekers have a psudo double dodge mechanic, as you can bump to avoid the bludger as well... but that really doesn't help against tackles or kicks.
They could also give one of the two dodges i frames against punches or kicks