#Remove Chaser dmg to Seeker

34 messages · Page 1 of 1 (latest)

dusty ocean
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As a Keeper main, is there any way for the CHASERS damage to be removed? I observe the game from my Keeper POV and the meta is now that if the chasers are unable to score, they go for the seeker and although this is fun for the first times (only played 6v6 for two days) there’s barely any “chaser action” and keeper gets boring tbh. And also, Seekers are not actually seeking but avoiding because they still get meter even from far away?

But that is my observation on seeker mains. I feel like, it should only be the Beater and Keeper that can damage Seekers.

Chasers can damage each other and even Beater and Keeper but not Seeker. Or else it would be boring field side? And if there is still definite Chaser damage (just for the fun of it, ig) maybe increase the chances of them dodging the onslaught? Make their brooms have faster dodging so they can immediately dodge the first bludger then the second hit?

TLDR: Chasers doing the Beaters job and killing seeker just because they can’t score on a good keeper is boring.

Just a suggestion.

ionic cliff
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I concur to this. Almost every game I play on seeker my main goal is to just stay alive. Which is annoying. Plays like that are what diminish the player base numbers.

cosmic kiln
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So real and true and real
#addDoubleDodge
#bringBrittBack
#fixKeeperKick
#removeChaserDmg

ionic cliff
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Gods, I love it when keepers actually advocate for other players (seekers in this case) suffering from a bad meta

amber marlin
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In turn, I know many seekers are advocating to increase the range at which keepers can come out from goal again.

cosmic kiln
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Yea I don't think that's supposed to be there in 6v6, including the aim assist.

ionic cliff
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Keepers can come far enough out as is

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To the point that I have PTSD from keepers /hj

copper cypress
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As a fill main, chaser damage isn't going to change the focus on the seeker.
I'm going to play defensive, and focus the seeker when ever I get, because if I can slow their seeker down, it makes it easier on my seeker. Damage or no damage.

Maybe if we want chasers to focus on the quaffle game, have the seekers not on such a predictable path?
Or make the keepers not such a "reaction" meta, so there's more counter play from chasers against keeper?

Meta play is going to be that because it's the commonly known/regarded "optimal" play. So if it's really common for chasers to harass seekers, there might be a good reason for that (I don't know, preventing 30 points to the enemy team, and helping get 30 points for your own team (a swing of 60 points) might be a cause for that)

stark meteor
copper cypress
stark meteor
copper cypress
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That goes for both teams though. Sure there's less of a "punching bag" falling from the sky, but the tackles still will help the bludgers land, or the beater to catch up and smack the seeker. (I'd say and take away snitch meter, but honestly who runs that (besides me when I was trying it... the lack of bludger damage is so not worth it) )

uncut herald
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A wise man once said...get good scrub.

candid vapor
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why you hate the damage its so fun ... this is the point of the game if not for chasers some seekers are like uncatchable good seeker will always dodge chasers ... its like quidditch should be a game full of fun and adventure expecially ranked

stark meteor
sullen quail
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How about this, chasers can’t do anything to seekers, they’re literally not supposed to be able to hit or damage anyone but other chasers, why do I have to worry about a chaser as if they’re a beater? Close games with the snitch should be between seekers and beaters (maybe keepers but idk) that’s enough having 3 chasers literally abandon their main objective to stop the seeker is insane work.

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On top of that seekers can only bump other seekers, we literally can’t hit anyone else, make it the same for chasers.

sullen quail
copper cypress
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Tama, sorry as a chaser that beat up on you a few times tonight, I understand your frustration, but it is a team game.
Damage or no, I would have done the same thing, because preventing 30 points and getting your team 30 points is by far the highest priority for both teams when those meters are nearly filled.
On the bright side, as a seeker, you outfly us as you get rings, and we only really have 1 time to hit you on each straight away, but it can be twice on a corner because that's both straight away's right there.
Throw some random dips and dives instead of chasing the snitch when you know you have more people on you than you should.
Ggs tonight btw.
And I 100% agree, let seekers bump every position.

sullen quail
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Yea I’ll be happy with being able to bump everyone tbh lol

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We had some good games tho bro, I think if seeker bump wasn’t so annoying, we could focus more on dodging everyone else

candid vapor
candid vapor
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do you realise how hard to make a really good seeker down ... when you like follow seeker with your beater after he is like after 75-80 snitch meter fast bludger ❎ slow bludger ❎ any bludger from any position (like below infront back from everywhere❎) oh and plot twist you cant tackle them cause they gonna micro move your tackle (funfact you can do that if you watch indicators in the game 🙂 )

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so in your world basically only the keeper can hurt them... keepers who are so slow and weak that i think I should just feel sad about it... oh yeah what if every time you are on weak side (red side or the field keeper zone) and lets just say you are lucky....
Every time you go to that site your team will be the attacker
team... lets just say keeper will have to be a real good player to preasure you preasure chaser with quaffle and preasure / survive enemy bludgers... so @sullen quail I love the way when you said you want seekers to bump everyone...its like they nerf seekers for real... if they have all bumps I think this will be a goated game cause finally I will not have ptsd as a seeker fanatic (even tho I think 1 beater is not enough)

buff seekers bumps and leave it in the game seekers are the goat the goat 🤘 😎

candid vapor
# dusty ocean As a Keeper main, is there any way for the CHASERS damage to be removed? I obser...

you want my beater juniors to have no damage 🥹 (chaser players) they are so helpful in many ways why you hate exciting games please explain it more

as a seeker main I want to get more punish if i make a mistake as a seeker main I want to fly for my life seeker is like a role which high risk high reward... pro quidditch isnt quidditch with friends(3v3) its quidditch with pro players (sometimes tho you see some pro beginners but its fine since its season 1 noone play ranked that seriously)

based on your points let take away all the damage from seekers(no keeper no beater
and no chaser damage and no pshychological damage) so they can fly by side by side and viwers can cheer to them
if a seekers blood preasure is like over 100 he became untargetable and noone can punch out (my point was sarcasm please dont do that to my favorite role💀)

amber marlin
candid vapor
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I made some ideas in there as well hope you like it tried to find solution which gives me some fun and for you as well

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based on my ideas it would be happy for me and you as well

amber marlin
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I can't quite agree, some of your ideas I like, but others detract from what I personally feel was some of the best elements within the playtests.

candid vapor
copper cypress
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Casual can play vs bots or 3v3 or if population is high enough, in their own tiers of ranked.
And there's never going to be a great answer for everyone. Some love chaser damage, others (like me) don't care, while others (like beaters and seekers) really don't like it.
I think every role being able to interact with every other role would be better than what we have, and make logical sense.
When you take to much damage, you fall off the broom. A keeper kicking you (as the do punting the ball 100 to 200 meters) should make it hard to stay on the broom, same with a gaint iron ball hitting you. Bumps and tackles should make it hard to stay on but not to the same effect, and usually you need to be hit multiple times to fall. It's just like when you are about to trip its easier to be pushed over, but if you are expecting the push and aren't flat footed(or caught unaware) it's really hard to trip you.