#Prioritize intercepting enemy bludger over calling your own bludger
8 messages · Page 1 of 1 (latest)
yes please. or make it a diff buton
Intercepting is hitting the enemy bludger and catching it that way right?? Thats a different button that summoning your own bludger. Unless im confusing something here
Enemy throws a bludger, you focus on it like a player or quaffle and a bar fills. Once fill you can press E or the secondary action button, and pull their bludger.
What's probably happening is calling yours right before it's full or it went out of range.
That could be what is happening, I'll have to catch video of it a few times to be sure. It happens so fast.
It would definitelly make it easier if it were bound to a different key, because I've had many a time where I had the bar almost full and ready to intercept, only for the game to yoink the bludger out of my focus for a slight second and me pressing the button, only for my own bludger to come to me, with no way to stop it.
Actually, that could also be a good idea - a way to stop the summon mid-way, I've had so many instances of starting the summon, only for a good opportunity to whack someone on the head to present itself before me and me being stuck in the summoning animation, completely missing the opportunity because of the bludger being miles away.