Chasers can use vertical back and forth as well as circular loops while carrying the quaffle to disable ANY form of targeting and the keeper is the only counter if the keeper is top tier. Beaters cant target them and a chaser intercepting is less likely than a baseball player catching a baseball by throwing a glove at it. Many players know this is an exploit and there is no current method to overcome this.
#Chaser targeting avoidance exploit
1 messages · Page 1 of 1 (latest)
sounds kind of like a skill issue my friend
sounds like someone who uses an exploit and doesn't want it patched.
Again, it breaks an established feature of the game to benefit the one using this method. By definition, that's an exploit
so you would rather the game turn more into foosball and not allow chasers any movement because you arent able to track them
No, I'd rather have the ability to target chasers so that they aren't invincible as long as they use the same move set over and over
I'm not complaining that someone outmaneuvered me. I'm saying that this particular move disables the ability of others to play the game. It doesn't accomplish anything to be intentionally obtuse and act as though any exploit must have been intentional and so is a pure skill issue. If there was an exploit that allowed a beater to disable every player's ability to dodge, it would equally be a problem. If there was an exploit that allowed them to simultaneously block all three hoops, it would equally be a problem. Your complaints make it seem like you are just angry that you won't get to abuse this exploit for your own gain.
I'd have to see a video of what you're talking about, because I've never had an issue locking on to people as a beater no matter how they're moving. Dodging itself breaks the lock, but not normal flight maneuvering.
I'll have to record someone else doing it, because I refuse to engage in that kind of exploit. The motion I'm talking about doesn't even include using the dodge ability. It's not too common at the moment, but I have seen it used in around 6 to ten games and I've played enough to be career level 43.
I more mean from the perspective of someone trying to tackle/bludger them, to see where/when the lock is breaking
If you are playing beater and can target from around a third of the way down the pitch, you can target with a bludger, but let's be honest and say that such a hit wouldn't be hard to dodge in the least
As a defensive chaser main, I would say you can tackle them still, you don't need to lock on to hit them, though it does make it easier. The reason people move eratically is to break the lock on.
The downside of people moving in not a straight line, is that it gives you more time to catch up to them, and a second chance to tackle them.
If you struggle against this and are not a keeper, keep flying after them, do NOT give them any time to aim a shot. Great chasers can aim and move their shot in less than a second, but with pressure, that's all you're giving them, in other words, you are making it harder for them to score just because you are threatening to tackle them as soon as they start to aim their shot.
just an idea would you prefer a system that gets rid of lock on and kind of takes note from the original quidditch world cup game where a beater can throw the bludger then control it for a short while
Tbh, I might not be against a system like that, but that wouldn’t fix the problem that this maneuver disables tackling as an option. That’s my main issue.
okay i see what you mean now your concern is the tackle itself not the bludger lock on
This is not an exploit, rather a skill of awareness and broom control I’d say. If the chaser manages to get away from your tackles, all you can do is congratulate them. Likewise, if you catch and tackle them, they should congratulate you. I’d suggest just breathe, observe, and tackle them at their next position. Most of the players draw the same cycles
I've been keeping an eye out for this in my games, and haven't really had any issues that would necessitate a fix. A tip for an easier time is hitting Z (keyboard controls, not sure about controller) to zoom out your view. Leaves you far less likely to lose track of an opponent if you're close to them and they're maneuvering a lot. It's certainly harder to nab people when they're swooping and diving, but that makes complete sense- Flying in a straight line is going to get you tackled and smacked far more often.
like i said in my first reply its a skill issue folks
(Most of what I'd have to say was already said but I just want to mention that you can half-lock or even full free-fire both bludgers and tackles, all the evasive movement does is make it much harder, and atm you'll see all the too chasers doing exactly that)
It’s not an issue of losing track of the target, but rather the lack of any lock on functioning. Free fire/tackle exists, but if anyone here is honest they will admit the hit-reg for such a tactic is minuscule and the skill required for such moves is astronomically higher than the skill required to juke the system and disable the ability of 95% of players or more to target the chaser. I made this post because the movement required was so basic as to be easy to replicate.
Honestly the only method I’ve found to counter this, aside from free aiming the tackle, is to perfectlysync up behind the chaser to try and get a better lock.
I’m not trying to argue for restrictions on broom flight movements, but that perhaps there should be a non-delayed acquisition of a target you had already sighted in on. I’m not sure if this would curb this behavior.
Also, it is incredibly unhelpful, rude, and childish to simply refer to any comment on what seems to be unfair behavior as a skill issue without adding anything of note. I’m not addressing everyone with that remark as some have been descriptive in addressing the issue I described, but if you go into forums to simply try to say “git gud”, stay on Reddit and leave topics alone where people try and address issues they encounter.
Free fire/tackle exists, but if anyone here is honest they will admit the hit-reg for such a tactic is minuscule and the skill required for such moves is astronomically higher than the skill required to juke the system and disable the ability of 95% of players or more to target the chaser.
I agree here, actually.
perhaps there should be a non-delayed acquisition of a target you had already sighted in on
This would be a 7-minute long back and forth where the quaffle never makes it 2 feet in comp play
it is incredibly unhelpful [...] to simply refer to any comment on what seems to be unfair behavior as a skill issue without adding anything of note
It's the context, really. It's a high-skill requirement to catch those people, and some of us can still do it despite that, so from that perspective, it looks like someone who hasn't played very long and isn't super skilled yet is complaining about something that quite literally is just a matter of improving. However I think it's never made clear enough that manual locks exist (i.e. you don't actually need to wait for the prompt and bar to fill to get a full-lockon tackle) or that you can non-lock tackle too.
What I do support though, would be to give more of the tackle animation a hitbox for steals. The whole second half of the anim is useless and simply exists to waste time. But then they have the audacity to give it a cooldown ON TOP of the crazy long animation. So, either reduce the animation lock duration to like half of what it is currently, OR completely remove the tackle cooldown, OR make the entire animation have value so committing to such a long animation feels a bit better.
I've definitely tackled people with the edge of the animation and basically coinflipped if I was going to get the ball or just fly through someone before. It's not fun.
TLDR: I actually kinda/sorta agree with your point in some aspect but I think the solution is just to fix the janky feeling of the current existing tackle animation, not try to make the game easier by making locks simpler.
After playing the game a bit more currently a decent rank of 49 I have realized that the chaser loops to break tackle lack is not an exploit as I have bots in cup games doing it to me so that kind of proves that the looping is not an exploit however I will agree that the tackle animation can be better improved and more dynamic in order to assist a tackle on a looping target as the current animation only allows you to travel in a straight line
Spiraling like a crazy is not broom control! Is moving your mouse randomly so no one can target you till you arrive to the hoops. Even if I can tackle them some times. For me is a disrespect to the game. The people who do this only want to win and feel better and do whatever it takes to win. I seen this kind of gamers in all the games and I wish them a victory in life because looks like they really need it 😥 there is not more joy for play...only win in games now. So disappointing. I agree that the animation of the tackle is to clumsy compared with the chaser free to be random. And don't make me start with the disadvantage of the keeper here that is more Stiff than a Mummy
I think people are not realizing that the beater is really good in these situations because they either force a dodge, giving you a better chance to tackle, or cause a fumble.
Also being upset for people using something that works to keep control of the ball... I dunno, feels like the person in basketball dribbled the ball between your legs, sure you can stop it, but it's so hard to do that. I know there's the "git good" advice, but really, it's learning how to counter...
- Beaters focusing on the quaffle can help.
- Keeping pressure on them gives your AI or human keeper a better chance to stop the shot, since if they aim, they stop dodging, giving you a free tackle.
This is a team game, you can't do everything by yourself. Even if it feels like you can on chaser with a big enough skill gap.
The ai does exactly what you're describing so it's clearly meant to be a mechanic.
the ai dont make it so crazy is not true.
I have seen highest difficulty ai do exactly what you're saying every game so yeah true otherwise show a video proving me incorrect
dohnt get me wrong i know what you said, is not comparable to what this chasers do. is not a predictible spiral, is moving the mouse randomly with the boost on so is imposible to target. that dont happen to me with any of the IA difficulties, i dont know at what lvl you are, i started to cross this people 2 days ago. and is getting annoying
And that's part of the mechanics and the lore of the game itself. Level doesn't matter in a game like this when your role win percentage dictates the type of lobby you go into (high elo or low) but I'm 50 iirc. While it may be annoying it's still a mechanic just like the beater auto spamming the bludger by tackling their own right after hitting it
boh, is a mechanic...that we are debating here, for you is ok for others no. nothing else to say here
Protip: if you fly in a straight line, I will in fact be scoring on you 6 times before snitch spawns.
Its a required mechanic or else tackling is so easy its trivial atm. The dodging / erratic movement is a tradeoff. You have limited boost to get down field, a dodge cd, a beater who can free throw bludgers, free-aim chaser tackles, and a keeper with an aoe kick to still prevent you from scoring though.
like I said, I think the real solution is just making the tackle hitbox last longer or reducing the animation so its not as committal so that you get a bit more chaser counterplay, but the existing evasion mechanics are themselves fine