#Advanced Seeker guide

76 messages · Page 1 of 1 (latest)

frozen siren
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(This guide isn't that advanced, but requires you to atleast somewhat know what you are doing, have a good build and know how to decently handle a broom)

  1. USE THE CLEANSWEEP
    here are the stats for the 3 most popular seeker brooms:
    CLEANSWEEP
    Max Spd: 5 Max Hp: 3 Maneuver Spd: 5
    Boost Eff: 3 Hp Regen: 2 Drift Dist: 5
    Accel: 7 Stun: 1 Dodge CD: 5
    FIREBOLT
    Max Spd: 7 Max Hp: 6 Maneuver Spd: 1
    Boost Eff: 4 Hp Regen: 2 Drift Dist: 4
    Accel: 7 Stun: 4 Dodge CD: 1
    NIMBUS
    Max Spd: 6 Max Hp: 3 Maneuver Spd: 5
    Boost Eff: 6 Hp Regen: 2 Drift Dist: 4
    Accel: 6 Stun: 1 Dodge CD: 3

contrary to what seems like common sense, You do not need the highest max speed in the game. Being a seeker is not about being the fastest, because as soon as the beater locks on to you, the bludger is coming to you, no matter your speed. Being a seeker is less about being fast, as it is about being agile, the high dodge and maneuver speed is what you really need. Using the firebolt for the MAX Hp, means you plan on getting hit, DONT GET HIT. being hit slows you down way more than a dodge, and does damage to you. you need the Dodge CD to stay alive as long as possible
USE THE CLEANSWEEP

  1. Don't be glued to the golden circles
    The only time you should be going in to the golden circles on purpose, is to refresh your boost, that's it.
    I like to tell people to imagine a line from one teams central goal, to the others. You always want to be closer to that line than the snitch. The goal is to do the least amount of turning and adjusting possible, as that loses speed. Might get tricky to get used to, and also quite tricky on knowing where to be, but this will allow you to get closer to the snitch SO much quicker than being glued to the golden circles.

continuing at top of thread as at character limit

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  1. Try and avoid going behind the goals
    if the snitch is going into "end zone", it is going to come out again very quickly. not only is the end zone the smallest part of the field, it's also the place with most things in your way (the massive goals). What I like to do and suggest you to do aswell, is when you notice the snitch is going into the end zone, follow it as much as you can, and then do a drift 180 turn slightly downwards. The goal is to end up below and in front of the snitch, this will allow it to go over your head and you can then follow from there, already at near max speed. This sounds counter intuitive. Why not just do this movement from the end zone? it's very unlikely to hit the goals? well, every fraction of a second counts as seeker. You should be close enough to the stitch to gain points (if not when it's behind you, when it's above and then quickly zooms in front of you), so you will barely lose out on any points, and you end up net positive. As when it goes out of the end zone, you are already at near max speed following it, which means you can stay closer for more of the straight, rather than stay on it for more of the turn and less of the straight, as you get a LOT more points iff you are glued to it on the straight than on the turn.

TLDR for tip 3 as I wrote probably a bit too much 3) you are garunteed to fall behind the stitch on the turn, so you might aswell turn early, as it is forced to come straight back to you, meaning you miss out on a lot less time than if you turned when it did, meaning you were behind it when you turned, rather than being in front when you turn

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3.5) play predictively not reactively
always be thinking where the snitch has to go next, if it's on the left wall in the middle of the field, it's not going to randomly do a 180. In this situation you would stay inside of it, so you don't need to turn sharply and lose speed if it moves inwards, you also don't lose anything if it stays straight until the end zone either. This is just one little scenario, but this phrase makes a lot of sense so I don't need to give too much explanation. Just try and think what the snitch Is able to do. in the situation you are currently in, this tip is probably the easiest to apply

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  1. bump whenever you can
    pretty self explanatory but I feel like this should be said anyway. Make sure you are using the skill that steals the other seeker's points when you bump them, it is pretty much mandatory
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that is it for the guide so far, I will probably be adding on to it as time comes and I play the game more

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I would ask that if you find new players asking for help, to point them in the direction of this. Put a lot of effort in to writing it, and it would mean a lot if I can help a lot of people with it

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If anyone would like to ask a specific question, just ping me in this channel, I will be happy to help

sullen sorrel
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@frozen siren any tips for finding the snitch in the first place? seems like when i get into a sweaty match that ends up being the deciding factor

unborn aspen
proud swallow
frozen siren
# sullen sorrel <@442984339530055690> any tips for finding the snitch in the first place? seems ...

That can be trickt. I do struggle with that a lot in some lighter arenas. Especially when its in the sky. Hard to see. Id suggest don’t commit to moving to either side of the pitch until you can see it. You dont want to go straight to one end thinking you saw it, and its not there. Because then you are in a lot of trouble. Also if its found before you get to eat. Try and get in front of it. Same principle as the turn but for slightly different reasoning. Dont chase it down only to have to kill speed and then turn around before you even started getting points

glossy rock
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@frozen siren What's your favourite skill setup so far?

frozen siren
glossy rock
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Thank you 👍

frozen siren
rapid forge
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Yea. I think im running 4-3-3 rn

frozen siren
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The main skills you want are the 2nd ability on the first and 4th track. They are the best for seeker

frozen siren
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Imm be away from my pc for a while until i get back home. So I cant double check

rapid forge
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Lemme hop on rq and check it out

frozen siren
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No problem. The best abilities are both on the third track. It just depends which one is first and which is second

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The homing bump and rhe point steal bump are key

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Especially if you are running cleansweep

rapid forge
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Ooh im running 4-4-

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4-4-2

wary mesa
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i personally dont take the bump for the bludger and rather just dodge it and save my bumps for the other seeker

rapid forge
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I wanted to test it

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Oh and I been running cleansweep

frozen siren
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(I don’t reccomend this but..) i sometimes purposefully take turns “poorly” to come out of it next to the seeker not in front like I normally do with the turns I take. Just so I can get thay bump and steal their points

tulip herald
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you basically get perma evasion and you can just ignore any threat

tulip herald
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if your beater sucks, you're done

wary mesa
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I’ve done pretty well so far 🙂

tulip herald
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I mean anyways it's up to your personnal preference, but pretty sure meta will shift around it

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If you soloQ ofc

rapid forge
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With 4 in defense tho its one or the other

tulip herald
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it's up to your playstyle. undefeated so far

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having 2 dodges makes you invincible

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and your beater can just focus on their beater instead of protecting you

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which means more impact

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up to your playstyle imo

rapid forge
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Fair. Ive only got 1 loss and ive not focused on def

tulip herald
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i get it dw

unborn aspen
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Green is the most underrated skill tree path for Seeker! The range gives you so much room for error and keeps you in the chase even when you may be behind, also bludger dodge = speed boost!! Now something also interested with Green, since it increases your range to gain snitch meter, I have yet to think otherwise that the snitch will actually distance itself more with the closest users meter range in mind. So if you’re in the lead on the straights, there is little to no chance the Seeker behind can obtain meter. The only objection I’ve found to that, is when you get stunned from tackles and/or bludgers, or if the opposing Seeker paths the curves (goalposts) more affectively. Nonetheless, using Green has given me the best results.

late girder
glossy rock
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I take it as a good sign that there's apparently no definite "take this one meta build, the rest aucks" guide. Although I'm slightly more torn between the options now but I guess I'll go figure out my preferred personal playstyle now xD

frozen siren
tame musk
frozen siren
tame musk
frozen siren
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Most of the info shared was discovered quite early in the beta, (from what I've been told) there just isn't many resources to find optimal strategies, so I figured I might aswell make one. Seeker is probably the simplest role, but that doesn't mean it's the easiest

frozen siren
bronze smelt
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everything is subjective, I encourage you all to test anything you think might be good 🙂

late girder
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The results of my survey thus far

spark juniper
rose folio
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i like 4/0/6

grave nebula
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I like 5 5 0

rose folio
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It depends on your playing style mainly

frozen siren
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I feel like the most changable part about seeker is the skill true. The meta will definitely become more solid at the higher level. but when you are learning, it's a very strong idea to use skills that cover your weaknesses. And I can see in the future that most of the variation will be related to how the team wants to play around the seeker

grave nebula
frozen siren
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at the moment there isn't really much point in putting more than one point in defense.

grave nebula
frozen siren
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but that's about all you need it for

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idk if you are allowed to plug twitches and stuff, but since this is my own guide I feel like I should be able to. But if you are confused about what certain tips look like in game, I'm streaming at the moment, so you should be able to see what I mean by some of my tips

sullen sorrel
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@frozen siren i switched to firebolt

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cleansweep forces me to have to boost

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boost ring

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its annoying

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and makes it so i cant cut off the snitch as much as id like

frozen siren
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you rocking the 100% boost refresh? cus it's never been a problem for me

sullen sorrel
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Yeah but w cleansweep its like one every 3 whereas FBolt is 1 every 5

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so i find myself stacking meter way faster