#Aztec Pyramid In Orbit
1 messages · Page 1 of 1 (latest)
oh boy
i dont even know anymore
it's all the Kerbin discoverables squished into one
LOL
I think we need a Weirdest Bugs Hall of Fame
lmao
btw it's not that you're falling from the discoverables, this means that something got fucked up with their positioning and they are just placed at (0, 0, 0) in the world
so weird
the way the game works is that it basically keeps shifting the world origin point around your rocket
i can see a fuckton of exceptions related to rendering
yes i know
i watched several videos about it
its to avoid floating point right
yep
so basically theres an absurd amount of
errors
like
a RIDICULOUS amount
my game is SO fucked
Perfect for QA testing
i think its a mix of my
dogshit rig
and it might be an unstable install
i'm really not sure
because i dont know how i keep getting these weird bugs
Ahh that explains a lot
yeah, that's the cause of all of these "something is following your rocket everywhere" bugs
it happens when something goes wrong with parenting or positioning the objects properly and they just default to 0,0,0
then you see them periodically "teleporting to you", because the 0,0,0 point periodically shifts to where the active vessel is
Like the KSC-
Fun
But usually they don't move, so why the debris fpassing by during descents?
oh that's exactly the same thing as in this bug report
the only reason why there's more movement is because you're decelerating, while in the video in the OP, the rocket is at rest
oh
I didn't think the rocket's position would move if the world revolves around it-
So it's just in a sphere around 0 0?
basically, yes, there's like a speed and distance treshold after which it shifts, it's not continuous
Mmm, that's pretty smart
Definitely the solution to avoiding impossible coordinates and glitchy renders
Especially when your units are 1:1 meters... And you're messing with interstellar travel...
oh my god it's like my redux editor but 10x worse
summary is my branch in our build is entirely fucked up that I get very random errors every now and then
@slim pivot has heard me crash out over it too many times 
KSP2 is a very stable game with no problems what so ever
This is. Shockingly... A GREAT Idea for planet entry concept...
kinda like trying to enter a planet's ring or smt
but probably make the balls bigger or more noticable for dodging
or make a part designed to push em out fo the way or smt
Are you using integrated graphics?
does the issue persist through saving and reloading? and if so, do you have the save still?
if you read my original post i say it doesn't persist
if you really want the save i can dig up the save file probably
if i didn't overwrite it
that makes it very hard to debug 
nah, it probably won't help
hopefully the log can provide some info
shrug