#Remove timewarp altitude limits

1 messages · Page 1 of 1 (latest)

thick matrix
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after playing KSP2 exclusively with Even Better Time Warp for two years, it's a bit inconvenient that time warp is limited while in a completely stable orbit of Kerbin
I think it's alright if they stay when getting really close to the surface of vacuum bodies, but it's a bit much in some areas (Bop and Gilly in particular)

unkempt pollen
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Oh yeah Bop and Gilly are atrocious with their limits, everywhere else is fine (atleast imo) thanks to our changes

dire hollow
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we did already increase the limits a bit and the feature does make sense to e.g. make sure that when you time warp while you're returning from the Mun to Kerbin, you won't just warp right through the atmosphere (which happened all the time in KSP1), but I think that it would be nice to add a way to circumvent it

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for example, if you could ctrl+,/. or ctrl+click the warp buttons

unkempt pollen
dire hollow
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and that would completely bypass the limits

dire hollow
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I guess there isn't really a good way to fix that

unkempt pollen
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Hell you can warp through bodies aswell if you're warping at fast speeds

unkempt pollen
dire hollow
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each tick you'd have to integrate over the trajectory to figure out if it might dip into the atmosphere or the CB on that tick

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which would slow time warp down a lot

thick matrix
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it'd be nice if it was based on the height of your periapsis instead of your current altitude like it is in KSP1
since the game knows you are going to either hit the atmosphere (and therefore should timewarp slower) or won't (where timewarp doesn't matter)

unkempt pollen
elder wigeon
dire hollow
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since the current frame can span 1 cm or 1 Gm

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depending on your speed and time warp level