Propellers are a very important part of exploring on atmospheric bodies, and are very much absent from KSP2. These being added would make many more different types of missions possible (planes, helicopters, Submarines, etc.).
Specific I’d suggest adding ‘prefabricated’ propeller engines, instead of having separate motor and blade parts like in KSP1 because 1) This would be substantial easier to add and not involve adding robotic parts, and 2) It’s easier for players and less janky.
This would be something especially good to be done in Redux because I suspect doing this would require adding a lot of custom code infeasible for a simple part mod, since this isn’t something that could be accurately done with the existing part types. Some KSP1 part mods add something like this, and they require odd workaround like an “Intake Atmosphere” resource and I don’t believe they produce torque as they should.
Ideally these parts should:
- Work on their own without other parts such as intakes.
- Take into account air density, motor speed, airspeed, blade pitch, and amount of blades when calculating thrust with some degree of realism (doesn’t have to be perfect).
- Have variants (or different modes) that can use either Electric charge, LqdMethane (in oxygenated atmosphere), or MethalOx for thrust. (Unsure if a Methalox propeller would be more efficient than a rocket or not)
- Come in different sizes and styles
- Create torque on the vessel
- Maybe have some degree of customizability with amount or size of blades