#Fix camera clipping

1 messages · Page 1 of 1 (latest)

rapid comet
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One of the main things I’d love to see redux fix is the camera going through different bodies, it makes everything feel much less solid and more buggy

meager coyote
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Do you have examples of camera clipping situations you could share? Would make investigating this much much easier

rapid comet
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Yes, for example, when in the tracking station, the camera sometimes tends to go through planets as you are moving around, making you see them from the inside

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The same goes for the map view

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Also, in some instances the camera will tend to go below ground inside the VAB

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And when roaming around with Kerbals the camera tends to clip underneath the ground as well

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(The Kerbal camera in general is a while separate topic, since it’s a bit broken sometimes)

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Same goes for vehicles sometimes

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I can add screenshots if you’d like

meager coyote
rapid comet
lavish nest
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I know it's a very unintended thing and it just feels buggy, but:

  1. in the map view it could be annoying to be stopped by the planet when you want to move the camera through it,
  2. personally, it's interesting to see trees, rocks etc. from the bottom (without terrain) or normal terrain hidden below KSC (btw it would be nice if KSC didn't disappear when you're a few dozens of kilometers from it, showing this normal terrain).
digital lily
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the camera does have a tendency to just zip downwards when you are trying to position it when landed or otherwise really close to the ground

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i'm unsure if it's caused by Zoomer or not though

rapid comet