#We often crave for more planets (wocfmp)

1 messages · Page 2 of 1

unkempt oriole
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Wocfme

quasi warren
unkempt oriole
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well I did make a "Intersellar" class Engine already but Fuel for that is gonna suck.

quasi warren
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oh yeah is it possible at all to make different fuel types

unkempt oriole
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YEAH

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else i wouldnt be making RPE ngl

quasi warren
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banana fuel klueless

unkempt oriole
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and Fuel switch is also real and is going to be invluded in Redux SDK from what I know

quasi warren
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hope so tbf

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well i know what i'm doing during school klueless

quasi warren
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KSP2 AS ONE OF MY CODING CLASSES

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LMAOOOOOOOOOO

native gate
quasi warren
quasi warren
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i got the weird skybox bug again, but an opportunity to see what planets look like without a skybox

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so anyway, i decided i want to release the corsi system relatively early
i just watched the celestial bodies dev blog video for ksp2 and decided I may want to work on the textures more to make them more ksp2ish less than too realistic
so that being said I'm planning on releasing wocfmp 0.2.0a

quasi warren
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now to wait for spacedock to have it uploaded

quasi warren
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spacedock doesn't like 1.2Gb files so it's gonna be put up on github instead

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note this is 0.2.0 [alpha] and I'm releasing it for proper feedback on future systems and the proper release of 0.2

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it'll be up sometime today when I work out how to upload stuff to github

cloud imp
cloud imp
quasi warren
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haven't made it public quite yet

cloud imp
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oh :(

cloud imp
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is it 2.0a time yet?

quasi warren
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lowkey just got home, so soonish

cloud imp
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I NEED ITTTTTTTTTTTTTTTTTTTTTTTTTnooooooooo nooooooooo __

quasi warren
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Im setting git up now

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i dont know if you can access it

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unfinished page i will note

cloud imp
quasi warren
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ok yeah ik why now

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its public now

cloud imp
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um

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Where did it go? Did it go the way of Dres

quasi warren
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i did say

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unfinished

cloud imp
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(I might be WAY TO EXICTED)

quasi warren
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#1348167683643936838 message

quasi warren
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I would like to have some feedback if possible for this release just to know what the community wants

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it will help tons with the beta release of 0.2 and then the actual release

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also the beta release is intended to be testing some cooler things I'm planning

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ahem engines

cloud imp
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uh Utal got a line on it

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oh panns got 4Gs of gravity IM STILL GONNA LAND ON IT

quasi warren
cloud imp
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I DID IT

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i did use cheats tho for infintie fuel

dense crest
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@quasi warren what bodies are in it so far?

cloud imp
unkempt oriole
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0.2 is out rn isn't it ?

dense crest
cloud imp
dense crest
# cloud imp Sab :(

as in the SAAB Draken, Swedish fighter-interceptor capable of flying nearly 1,200 knots per hour, and the first aircraft to complete the famous cobra maneuver?

cloud imp
cloud imp
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Could we have a gas giant with oxygen?

quasi warren
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  • i will note that a breathable gas giant has been planned for a bit
cloud imp
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Is there a gas giant with genoxyklueless

quasi warren
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what on earth is genoxy

cloud imp
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off brand oxygenmunley

quasi warren
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no klueless

cloud imp
dense crest
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now if i stole that idea i would look unoriginal munley

quasi warren
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the license on wocfmp doesnt say anything about oxygenated gas giants

quasi warren
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horray

dense crest
native gate
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shaw

cloud imp
dense crest
cloud imp
quasi warren
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engine tomfoolery

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this is planned to release with 0.2 i will note

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just to make it easier to get to other star systems from kerbol

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@unkempt oriole, does thou have time to texture engine

unkempt oriole
quasi warren
viscid wave
quasi warren
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this isnt a wocfmp teaser but im doing some testing for planetary creation through unity

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i understand stellated's pain of atmospheres

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they're not easy

dense crest
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not unity

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i've had bad experiences with them

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0/10 would not reccomend

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but do what you have to do

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i like to stay out of unity as long as possible

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i dread the day i have to re-download it

quasi warren
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alot

quasi warren
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I have a job interview tomorrow (employment arc begins), no clue how this will affect progress of wocfmp if i manage to succeed

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worst bit is its a group interview 😭

quasi warren
dense crest
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that sounds hype

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of course

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it wouldn't be the same for you

quasi warren
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nope

dense crest
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but i would love to work there

quasi warren
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its just a store but everything is cheaper

dense crest
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so whats the rates? ten vegemite bottles per hour?

quasi warren
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but im doing it as a seasonal position so from hallowen-christmas

quasi warren
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dont know what that is in USD

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but i differs as i only turned 16 not too long ago

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so idk the pay rate

dense crest
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woah thats actually really good

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even at 18

quasi warren
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this is if i get the job klueless

dense crest
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dollar stores here are probably more like 8-10 an hour

dense crest
quasi warren
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id probably save for something more to benefit my future lmao

quasi warren
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this is very australian klueless

dense crest
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life supply of shrimp for your barbie?

quasi warren
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no more uni fees

dense crest
quasi warren
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university you gob lifesupport

dense crest
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wow

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never been called a gob before

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new experience

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btw

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you wouldn't happen to live in sydney, would you?

quasi warren
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no

quasi warren
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  • its too humid
dense crest
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oh so you dont have lung cancer

dense crest
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its so humid you could swim

quasi warren
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how hot did it get

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not in freedom units pls

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i dont know how to read that munley

dense crest
dense crest
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gimme a sec

quasi warren
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107 degrees Celsius is wild klueless

dense crest
quasi warren
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lmao

dense crest
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with up to 100% humidity

quasi warren
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bro hasnt experienced australian weather

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trust me, its worse down here in summer

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nearly 50 degree weather and also high humidity levels

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depending on the time of day

dense crest
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least you guys have better animals (albeit they all want to watch the world burn)

quasi warren
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drop bears exist

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koalas but they drop on your head from gum trees

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you dont wanna mess with those

dense crest
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oooohhh

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i know

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when i was little my dad used to tell me about them

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scared the shit outta me

quasi warren
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this hasnt been fun to do

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I tell you this, the things you need to do for making the planets have collision and whatnot

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its just not fun

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so KSP2's proper biome maps

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god damn

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i've discovered how you can make discoverables klueless

quasi warren
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the monolith

unkempt oriole
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Yoooo let's go

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Good sir if you want I can try my sculpting skills for some detail ?

quasi warren
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the kluetholith

quasi warren
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casually looking for LUT's with atmospheres

quasi warren
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so i now know why Eeloo has that shiny effect from scaled space

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its because theres a seperate texture called a Packed Texture which utilises Height, Biome and Specular mixed together as an RGBA image

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A is used for Ocean masks

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@atomic birch, could this at all be implemented as a planety thing??

dense crest
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HHHHHHHHHEEEEEEEEEEEEEeeeeeeeeeeeeeeeeelllllllllllllllll yeahhh

quasi warren
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Pqs things within the planet has an option for discoverables

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I haven't fully got the planet working quite yet though, only making small progress

dense crest
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cool

quasi warren
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i got something, though tons of errors

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so not as much properly working quite yet

quasi warren
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my employment arc begins

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i have a job

dense crest
quasi warren
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yees

dense crest
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good job man

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do you have plans for a real carrer or are you just gonna work your way up to manager at the dollar store? klueless

quasi warren
quasi warren
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back to school soonish, though i've started implementing a bit of wocfmp development into one of my school assignments (primarily the atmospheres)

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progress will be posted soonish

quasi warren
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small update - progress on atmosphere LUT's are still going strong, doing a shit ton of research into everything i can find about Precomputed Atmospheric Scattering
few unity projects ive pulled of github were looked into but im still working out wtf im exactly trying to find to extract the LUT's

dense crest
quasi warren
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if I can create wocfmp through unity yes

quasi warren
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i'm yet to properly look at it but it uses the LutManager for DontDestroyOnLoad and whatnot as well attaches it to camera properties or smthing like that, not sure how i can extract the LUT assets so far though

My main goal is to find something I can use or create to create LUT's from certain atmospheric properties whether a planets colour is red or green or blue or purple (really depends).

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If anyone is willing to help contribute that would be splendid, that is if they have knowledge on c# or c++

quasi warren
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note that 0.2.0 is still aimed to release this year, if not then January 2026

quasi warren
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ah splendid, 5 votes on it being a mod

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noting i may need to work out how the hell i turn this into a mod
on top of working out orbital characteristics and whatnot

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this would probably be developed better on a redux sdk klueless

quasi warren
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perhaps something??

  • yet to test
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ok ok i might've found it

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im not 100% sure yet

quasi warren
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I have a main idea of working out how to create Gas Giants first - then rocky worlds and then stars

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so far gas giants are probably the easist bc of the lack of collision

quasi warren
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mmm back to the drawing board

quasi warren
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Created corsi through unity, now to just work out how to add it ingame

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probably gonna be an absolute hell hole to do

quasi warren
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General update what i did today -
now know how the hell you can add addressables to ksp2 from unity
textures on scala have been put into proper formatting

though running the planet into worldvis through PqsVisSetup - still shits itself and the game in general doesnt like it either

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clearly something pqs related ive done wrong

quasi warren
# quasi warren
poll_question_text

Should wocfmp 0.2.0 release through?

victor_answer_votes

5

total_votes

6

victor_answer_id

1

victor_answer_text

as a mod and made through unity

viscid wave
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I am back from the void

quasi warren
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To help with planetary development through unity (once i've worked out how to make everything)
I will be creating a full fletched guide + templates to use with both worldvis and reduxsdk

quasi warren
crimson egret
quasi warren
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Currently what I need to work out is pqs issues with rocky worlds
at the moment I'm doing gas giant experimentation so that does mean atmospheres may have an appearance soon

viscid wave
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Finally, atmospheres. LFG

quasi warren
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blessed image

quasi warren
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no way an actual image of what a 3d texture of scattering looks like

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Kerbin one

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eve one

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Duna one

quasi warren
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AHA IM NEARLY THERE

cloud imp
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Keep cooking

quasi warren
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so i can say we are closer than ever hopefully to a proper atmosphere

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well fuck

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nearly had it

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Windows subsystem linux didnt handle it

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i may need to do an impractical method to atmosphere creation by creating a shit ton of multiple atmosphere LUT presets for people to use

  • drop me a list of atmospheres to make
    example;
    Dark blue atmosphere, relatively thick and foggy
quasi warren
crimson egret
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greenish blue? thicc i think something like ovin

quasi warren
crimson egret
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dark blu

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and blu thats a bit purpur too

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debdeb is just all shades of blueklueless

quasi warren
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can do

quasi warren
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just trying to show me the look of it through a gui which completely broke

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im ashamed of using chatgpt to turn this into .exr's but i had no other choice otherwise

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i ended up using tifs instead
the .dat's have wayy to high of a resolution

quasi warren
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both 2d images do NOT look correct

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lmaoo

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i'll see if i get the atmosphere visible or smthing

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i mean heres both transmittance and irradiance with default settings

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so earth set measurements

quasi warren
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I keep forgetting to document this on my google docs since i turned this into an assignment, but my teacher wants it to be put on a website people can play through python

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which isnt possible to do with both c++ and c# programs klueless

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I'd need to work out wtf to do for turning a silly precomputed atmosphere and all that into a small program for a silly assignment

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this is going to be hell

undone spear
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finding ways to fit ksp2 modding into school is true dedication

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i may or may not submit my drafts for wocfmp music in my music theory class klueless

quasi warren
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genius klueless

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i ended up breaking worldvis on accident klueless

quasi warren
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found this public static readonly string OUTER_ATMOSPHERE_PATH = "Assets/Packages/Space Graphics Toolkit/Features/Shared/Media/Geosphere40.dae";

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they did use SGT for atmospheres

quasi warren
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gonna keep tweaking with the atmosphere LUT's for now but I'm hoping I can get something not absolutely broken

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might try converting to png instead of tiff with the exact dimensions I need for each

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after I fix worldvis lmao

quasi warren
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more info to take in

quasi warren
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apparently the textures for atmospheres generate themselves...
im speculative on this but this is intriguing information

quasi warren
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made a discord server - server icon

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server isnt ready yet though, maybe more near future?
dunno yet

crimson egret
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nice

crimson egret
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peak pfp

unkempt oriole
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Isn't it the same thing just a different angle ?

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Or am I tweaking

dense crest
unkempt oriole
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peak omg

quasi warren
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exactly what it did

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Sooo noting atmospheres, they may take much longer to finish than I anticipated.

I am gonna go through the painful route of turning the files I have into something unity can read and then suffer to turn a bunch of 2d textures into a 3d texture

quasi warren
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adding onto this I believe some kind of faster method to get out atmospheres can be a bit of contributions open, who would be willing to help out with atmospheres; I'll help out with any unity problems or stuff like that.

(you will need WorldVis Dev Branch and Ebruneton-Atmospheric-Scattering both on github)

cloud imp
quasi warren
quasi warren
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pausing atmosphere stuff for a bit, I gotta lock in for a bit on school before I go back to wocfmp development

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so estimated mid november is when I'll pick up where I left off

quasi warren
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this is a small wocfmp update - I'm planning on pushing back 0.2 for now bc I'd like to fully work out how the hell I port everything to unity first
I think the plan is when ReduxSDK releases I can externally port planety towards the project and add the fully furnished things from that

HOWEVER from testing I can see that creating stars in unity aren't actually as painful as you'd think and the main goal will be to add all current stars planned to be added (they will have different sunflares luckily); and then build off from there

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the plan roughly

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8 star systems (excluding Nese because its more of a planned star for a future updatre)

dense crest
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borgel is a great name

quasi warren
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Hey everyone another small update from me in terms of how development this year will go with wocfmp..
During November i'll likely be looking into more unity stuff and creating planetary templates to publish eventually along with a guide for people to follow
during the last half of November I may look into finally porting many wocfmp planets over If I manage to get this far; whilst atmospheres may be subjected to be a final bit towards the release of 0.2 (estimated early 2026)

Adding onto this I will be revamping the look of most planets to a more ksp2 like style to fit in with the feel of the game.

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Any suggestions would be greatly appreciated - but I'm also looking for some people who'd like to help out on the wocfmp project

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right now this years road map has been
#- October (Now)
mostly star development and a bit of tomfooler within unity
#- November
somewhat further planetary stuff and whatnot
#- December-Feb
hopefully ReduxSDK releases by this period but essentially this might end up speeding up the progress of wocfmp

hollow fox
quasi warren
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wocfmp development is a bit slowish recently mainly bc of trying to balance work and school life

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so yes this will likely go at a much slower rate however it doesn't mean I'm considering giving up on it

quasi warren
undone spear
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Is this part of redux now?

unkempt oriole
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Atmospheres yep

undone spear
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I should probably lock in on the soundtrack then

unkempt oriole
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And I on parts

undone spear
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The faster we do that, the quicker redux happens

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I also finally got my drum kit back klueless

quasi warren
quasi warren
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yes this is real by the way lmaoo

cloud imp
quasi warren
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small reminder, still active

quasi warren
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interstellar is still yet very unstable and it isnt easy to create planets very easily

random flax
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We're still hard at work on WOCFMP. We'll talk more when we can.

quasi warren
analog ice
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So, when you teleport to Corsi, teleporting to the lower distance will make ships dies

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however, teleporting just few increment higher, and it's already teleporting us REALLY FAR from Corsi

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(and teleporting even higher put the ships outside of Corsi's SOI and dismantle the ship)

quasi warren
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not a wocfmp issue

analog ice
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like, that's the lowest i was able to teleport without teleporting in heating distance of Corsi

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And also, what happens is that, i lowered my PE, but i can't warp to PE (the option doesn't show), but the PE is at 13 000 years aways XD

quasi warren
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change the second digits

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not the very last ones

analog ice
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good to know^^

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now, i'll try to land on one of the planet

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any planet wanna me to try first (an interesting planet, or whateve^^)

quasi warren
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I would reccomend the moons of Panns

analog ice
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ok^^

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Also, don't know if the color is "normal"? looks like super metallic

quasi warren
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yes nominal texture, everything was made through blender

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so the textures will look a bit unrealistic compared to the proper ksp2 ones

analog ice
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ok^^

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Panns looks cool to be honest

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Gas giant i assume?

quasi warren
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yes

analog ice
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I don't know why, but i can't at all warp to AP/PE?

quasi warren
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make sure its a smaller value

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if that doesnt work then restart your game

analog ice
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And even when i'm on a trajectory leaving or entering an SOI, can't warp to "SOI Change"

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(i'll quickly stabilise my orbit and try to restart game)

quasi warren
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you can turn on infinite fuel y'know

analog ice
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it's turned on

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Even after a restart, can't warp to AP/PE (on a stable orbit)

quasi warren
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yeah no clue why that is

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i would manually timewarp

analog ice
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that's what i do^^

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The same issue is happening in Kerbol system (on low kerbin orbit)

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Landed, looks cool!

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Also, i like a lot Meloda's look (and same for Korka)

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Does Korka has a super high gravity?

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i'm at 2512 m/s orbiting it at lower than 10 km altitude XD

quasi warren
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it doesnt have an atmosphere

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planety never had implemented atmospheres so your gonna find that at lower altitudes your velcoity is alot faster

analog ice
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ok^^ didn't noticed it on Mun/minmus, but it's true that those are little moons and not planet

cloud imp
quasi warren
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wocfmp will never use Artificial Intelligence or any form of clankers
^ fuck you kss2

crimson egret
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did they really use ai for loading screens?

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i heard so but no one elaborated

quasi warren
crimson egret
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bruh

quasi warren
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i was a moderator in the server, made a channel called anti-ai

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and then left

crimson egret
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LMAO

quasi warren
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SC dm'd me and said im banned until they decide what to do next

quasi warren
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little do they know im not even joining back anytime soon klueless

crimson egret
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thats a bummer

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for such a big mod

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and with some talented people too

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from what i seen at leaast

quasi warren
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a real bummer i couldnt do anything more damaging

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but yeah kinda sad

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pretty sure promised worlds is already doing that klueless

crimson egret
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were at 40k downloads so ig not exactly yet

quasi warren
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better than wocfmp

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maybe because i havent fully released it yet klueless

crimson egret
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then lock inklueless

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when atmospheresklueless

quasi warren
crimson egret
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im craving ksp2 modding

quasi warren
crimson egret
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what

quasi warren
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lmao

crimson egret
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WHAT

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any sneaks

quasi warren
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no

crimson egret
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:(

quasi warren
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not yet

crimson egret
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oke oke

quasi warren
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but it somewhat works

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not properly yet

crimson egret
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what about generating luts

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still hard or

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any ways to go around

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or whatever that was

quasi warren
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just its the license that affects it

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for what we've used for generating them on the spot with small modified code

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i will thank @stiff flower for that

crimson egret
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PEAK

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cant wait

quasi warren
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when i actually end up being productive with what ive been trying to do for the past 2 months klueless

unkempt oriole
unkempt oriole
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(clearly made with AI)

cloud imp
native gate
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using CLANKERS

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oh this guy🤦‍♂️
I'm pretty sure this is a reference to him stealing textures and clankerizing them ||what I mean is AI "enhancing" the textures klueless ||

quasi warren
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i will note this is what this man said to me

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fym its an issue i need to work on for hating ai lifesupport

crimson egret
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maybe a good time to point out that Promised Worlds never used and never will use AI, generative AI in any formklueless

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such a shame
and theres some people on reddit protecting them bruhlifesupport

quasi warren
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well its reddit

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of course they are

undone spear
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“Agreement not required”, I don’t think they expected the backlash that they got

random flax
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The fuck are they trying to even say with that phrase lol

analog ice
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Maybe that it's AI, so no licence or agreement to use it?

undone spear
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I read it as a subtle pro-ai statement

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We’re using ai even though people will disagree with us type of thing

undone spear
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Such a waste of talent

narrow mango
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kss2 was like

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THE interstellar mod

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I guess promised worlds wins by ethicalness

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Unless THAT team did something that leaves such a bad taste

crimson egret
mild night
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Is there a way or place to download this?

mild night
quasi warren
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yes

random flax
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yeah, you can just use CKAN to install Planety and all the dependencies

mild night
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Planety?

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Is that what was used to make this

random flax
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the library for adding planets

quasi warren
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the mod that adds planets

mild night
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like kopernicus

quasi warren
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yes

mild night
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nice

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Do I install through planety or do I need to download this from somewhere else? or is this called planety itself?

quasi warren
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wocfmp Is found here

viscid wave
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My trip to the void has concluded

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This is your bi-monthly message from me (I was lying)

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Ok bye

mild night
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hi

viscid wave
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Cant wait for full release of the main mod and WOCFMP

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Ok by fr this time

dense crest
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@quasi warren sorry to bother you, but your probably the best person to ask, what all do i need to start putting MOP into the game, i've been out of the loop for quite a while, is planety still usable?

quasi warren
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yes but no

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you'll need to use unity for proper planet mods

dense crest
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so what all do i need

quasi warren
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wocfmp is so back

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after interstellar ofc

quasi warren
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No but wocfmp will return - right after colonies
I have big plans

cloud imp
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wocfmp in redux?pixelless

dense crest