#We often crave for more planets (wocfmp)

1 messages · Page 1 of 1 (latest)

quasi warren
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Ksp2's initial ultra planet pack in development. With the initial progress of Redux I thought i might as well start to show development on this planetpack for the time being.

  • What is this planet pack about?
    WOCFMP is going to be having the kss2 planetpack vibe of multiple star systems created by starcrusher with ksp1 but however this is mainly my own twist of saying I'm making my own systems and there will be many star systems for people to colonise and explore.

  • How many star systems will be added?
    I hope to have added about 5 star systems by the time of Redux's 1.0 release to give the player a full on immersive experience on the many varieties of star systems to explore.

The current progress at the moment is currently working on the first system of WOCFMP called the Gurke and Korka System which will include about 21 celestial bodies to explore (including the stars)
this pack will go under heavy development of me learning c# for once and creating some cool visuals for the community to see.

Currently i'm hoping that other systems will be compatible with this one such as Children yearn for the exoplanets and OPM. I also might try to have compatibility for ooh shiny! and Krispy when atmospheres are manageable and can be added to custom planetary objects.

Momentarily I will post progress every now and then for this pack but I hope that this is a project I'm willing to finish even with a tight schedule of having an education.

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Current progress so far

quasi warren
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this gas giant texture looks so good oh my god

atomic birch
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You mean looks so wood?

quasi warren
quasi warren
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dolske my beloved

quasi warren
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I have now started making textures for the Korka System

left trout
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Are those textures all made using Blender's shader editor?

quasi warren
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yes they are

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i have a lil experience in texture making on blender so i thought i'd put it to good use

left trout
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That's so cool, they look very nice 👍

quasi warren
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thank you !

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Current update:
Working on finishing textures and working out how you can add custom sunflares via unity

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if i do work this out i'll be sure to post this as a seperate mod

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all current textures atm

quasi warren
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started textures for diana and the moons of it

quasi warren
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im cooking

viscid wave
quasi warren
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seperate mod

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im not a redux dev

viscid wave
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K

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I wonder if it will compatible

quasi warren
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should be, this pack will be integrated with a couple redux features

viscid wave
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Nice

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You are making new system?

quasi warren
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#1344620073809350706 message

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have a read through this

viscid wave
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k

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5 is more than ksp2 was offering

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thats good

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i like that

quasi warren
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yeh, initially i just want to give people more of a variety of systems to colonise

viscid wave
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How many will have a surface?

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out of the 21?

quasi warren
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many will

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ah

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currently 3 are gas giants

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Yerile, Barba and Diana do not have a landable surface

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the rest should

viscid wave
quasi warren
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currently we dont have atmospheres supported yet so its more of most of the bodies will be pretty bland

viscid wave
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Wait will it have tech tree expansions? Or do I need a separate mod for that?

quasi warren
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i dont intend to add partpacks to this

viscid wave
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Any good interstellar parts mods?

quasi warren
viscid wave
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Ok

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I might assemble a list of mods i want in my server

quasi warren
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your more than welcome to learn how to make parts if you have any experience at unity, c# and blender

viscid wave
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Anyway thank you, I hope atmosphere can be added soon ish

viscid wave
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thanks tho

quasi warren
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neither have i lmao

viscid wave
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Oh

quasi warren
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im very much not experienced with coding

viscid wave
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So your going to learn, or get someone else to help?

quasi warren
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likely learn

viscid wave
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I see

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I wonder

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If you are good at textures

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And we both are interested in interstellar mods, if one or both of us could learn how to code and make a mod pack for interstellar?

quasi warren
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however

viscid wave
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Just a thought

quasi warren
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@main quail at all are you experienced at coding or anything?

viscid wave
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I would tho

viscid wave
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I might find out how to make parts

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idk

quasi warren
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i'll definitely consider it but its likely that redux might introduce interstellar parts

viscid wave
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One big issue for me is I want quality

viscid wave
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But the more the merrier

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I can ask around

quasi warren
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go ahead my guy

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its definitely a good idea to have more of the community contribute to ksp2

viscid wave
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Wait, small white dwarf with one lonely snow planet with 1-2 moons

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I like that idea

quasi warren
viscid wave
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i will find something to do

viscid wave
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BLACK HOLES

quasi warren
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not yet

viscid wave
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Why?

quasi warren
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we dont have any of the black hole visuals properly worked out

viscid wave
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Oh

quasi warren
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its very much possible

viscid wave
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Oh the bending

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thats hard

quasi warren
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just we lack pqs shaders for it

quasi warren
viscid wave
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pqs?

quasi warren
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eg: atmospheres and whatnot

viscid wave
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Oh

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And you said no atmosphere yet

quasi warren
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yes

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mr planety stellatedcube himself needs to work out how he can integrate atmospheres into custom planets

viscid wave
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Ok i gtg

quasi warren
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alg alg

random flax
quasi warren
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finished the textures

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better view of it

main quail
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I am trying to learn

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but

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I am my ways off making anything impressive at the moment

quasi warren
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thats fair

quasi warren
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i didnt wanna bake every singular texture one at a time
so i got chatgpt to just do it for me

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im so productive klueless

main quail
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“I choose a lazy person to do a hard job. Because a lazy person will find an easy way to do it.” Bill Gates

quasi warren
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finally have all the textures organised

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now the pain staking process of fixing their width and height

quasi warren
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im so silly, the textures arent projected for vertical continuity at all

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and now i have redo all the textures to work for spheres

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fun

viscid wave
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How do I turn on mods?

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@quasi warren

viscid wave
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nvm

viscid wave
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@quasi warren

quasi warren
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yo

viscid wave
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need textures

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idk how to make them

quasi warren
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make them in gimp

viscid wave
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Gimp?

quasi warren
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free photoshop alternative

viscid wave
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It works with Planety?

quasi warren
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well

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its a photo editing program

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planety and gimp are two different things

viscid wave
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So it will or wont?

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Wait you use it?

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And Planety?

quasi warren
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planety is a ksp2 mod for planet making

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gimp is literally just a program

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not even related to ksp2

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but yes i do use it

viscid wave
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And you are making a mod through Planety

quasi warren
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yeah

viscid wave
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So they work

quasi warren
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yeahhh?

viscid wave
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Also, look at this synopsis, do you think this is good?

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Not long

quasi warren
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yeah no thats cool

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i like it

viscid wave
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It is made mostly of dry ice

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it took some fiddling

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But I like it

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One problem

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Notice anything interesting here?

quasi warren
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your planet is orbiting kerbol past eeloo

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if your trying to make seperate star systems

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#1314607939234959390 message

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should have info

viscid wave
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Ik

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But the Lines

quasi warren
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yeh wbt it

viscid wave
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Its not transparent

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like at all

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Look at Jools

quasi warren
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make the colour for the orbit line darker then

viscid wave
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Oh

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I see

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Dark green

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Vs light blue ish

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Now we find out if it does not like this

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It does not

quasi warren
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make sure the colour is in hex code

viscid wave
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Yup

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Converted

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Why is it still so bright?

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Wait darker

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So

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@quasi warren

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What about this?

quasi warren
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👍

viscid wave
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Need shaders now

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Btw my "Dwarf Planet" is smaller then the Mun

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But Irl I think Pluto is smaller than the Moon

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So

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"Accuracy"

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Totally

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So gimp?

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That is what you used to make this?

quasi warren
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thats blender

viscid wave
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Oh

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So what do I use?

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Blender? Or Gimp?

quasi warren
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its your choice

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i would reccomend you use gimp though

viscid wave
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Why?

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Is Blender not better?

quasi warren
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do you know how to use blender at all?

viscid wave
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Nope

quasi warren
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yeah then use gimp

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blender has a bit of a learning curve

viscid wave
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But I dont know how to use any thing

viscid wave
quasi warren
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theres lots of useful tutorials online for gimp

quasi warren
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they're two different platforms

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i dont see how thats related

viscid wave
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They both have a learning curve

quasi warren
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ok then

viscid wave
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I will look into Blender, if it does not work out I will change to Gimp

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What are the sheets of textures called?

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@quasi warren

quasi warren
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wdym

viscid wave
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How

quasi warren
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they're the colour textures i made

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i used planes

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and then went to the shader editor and put a bunch of nodes together

viscid wave
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But they dont work right?

quasi warren
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no they should, im mainly just fixing them to work on spheres

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which wasnt hard to work out

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im mainly just reconfiguring the uv coordinates and whatnot

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example a

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im doing that to avoid the stupid little texture cut in the middle of spheres

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shown here

viscid wave
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Any good way to learn this?

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I mean

quasi warren
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Hi everyone! I know it’s been a while but I’m back with a cool new setup for creating fully procedural gas giants in Blender. This setup uses curl fields which I went over in a previous video in more detail to create “wind currents” and vortexes for much greater realism. The results of using this method are truly incredible and I am so glad that...

▶ Play video
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ive learned most of blender without tutorials though

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but this should help

viscid wave
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Ice world is not exactly the hardest type of planet

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Ok

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So learn through that, then make my own icy texture for my planet Eisig

quasi warren
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yeah it should get you a basic start on working with nodes

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mainly noise textures and color ramps should help

viscid wave
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Noise textures?

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Color Ramps?

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Man I have a while to go

quasi warren
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you'll be fine

viscid wave
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Just Time

quasi warren
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im sure you can get the hang of it after a bit

viscid wave
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Guys

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Progress

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MORE PROGRESS

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@quasi warren Where rendered view?

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Oh not big

quasi warren
viscid wave
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Mb

quasi warren
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reworking this texture

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it looks little off

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much better

quasi warren
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converted all to spheres

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now i gotta rework a bit of the biome maps to avoid the purple tint

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and then bake all textures and i should be good to go

quasi warren
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enough work for me today

viscid wave
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Dude

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I am so cooked

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No way I can make that

quasi warren
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Progress report for today, ive officially begun the baking process for all textures

main quail
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is there a way to bake without it take eternity

quasi warren
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nope

viscid wave
quasi warren
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not made yet

viscid wave
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Ok

quasi warren
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does anyone know how one could project a spherical texture onto a rectangular projection in blender

viscid wave
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Yesnt

quasi warren
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okay initially while i work out the process of fixing the Gurke system, I will end up working on a small system in the meantime to release for now

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Trinus - Small white dwarf in which has finished its cycle of being a K type star
Konem - An icy rock being the subsided remains of an old civilisation that had not been able to escape their home system in time, now being a desolate world of only ice and rock

Belka - A small ice giant with many small moons

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all i could come up with for now

quasi warren
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turns out i really just needed to uv unwrap the spheres for a sphere projection

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and then go to the uv editor and make a 1024x2048 texture to bake the spheres thing on

quasi warren
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might make baking significantly faster

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would reccomend using smaller resolution too

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so nothing like 4096x4096

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usually takes longer to bake

quasi warren
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yeahh

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continuation on the gurke and korka system will happen after this release

quasi warren
quasi warren
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Almost done with the Trinus system
all 6 bodies of the system have been added im now just tweaking the parameters to make it look good

quasi warren
viscid wave
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Oh

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Very Nice

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I want

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To send probe already

quasi warren
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so you'll be able to

viscid wave
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Oo

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Very Nicer

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Although

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My save with my progress will not work

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With it

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Very sad

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Btw how many systems are there?

quasi warren
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only one at the moment

viscid wave
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Ok

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I will probably get it, but I will progress on my unmodded save for the time being.

quasi warren
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#1348167683643936838 message

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released

viscid wave
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Anything I need to do?

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Other than install.

quasi warren
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should be as simple as installing unzipping and putting it in your game directory

viscid wave
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Ok

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What I thought

quasi warren
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should mention this too

viscid wave
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I did that?

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I think

quasi warren
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is it put in C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program 2\Planety ?

random flax
# quasi warren released

Heya, just one thing, would you mind specifying the license in the #1168292144507793488 post? We have it in the rules that all downloads for mods must either have it on the download page or here

viscid wave
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Oh shoot

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How do I get a license?

quasi warren
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no its a thing we need to do when releasing a mod

viscid wave
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Ik

quasi warren
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to specify if its available for creative use and whatnot

viscid wave
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I am making one

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Sorta

random flax
viscid wave
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Not exactly working on it actively.

viscid wave
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It works alright @quasi warren

quasi warren
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cool cool

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lemme know if theres any bugs

viscid wave
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Although I can presume you tested it.

viscid wave
quasi warren
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yeah no i went over it a bunch

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one think to note is the sunflares are a tiny bit buggy sometimes

viscid wave
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What about my unmoded save?

quasi warren
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shouldnt be affected

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you dont have the mod enabled on your save so it shouldnt do anything

viscid wave
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No I mean I cant use the mod on it

viscid wave
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Main save is unmoded

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I want moded

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Hmmm

quasi warren
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yeah i dunno

viscid wave
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Uncapitalized btw

quasi warren
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yeah ik

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i'll fix it at some point

viscid wave
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Ok

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I am on exploration

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Science

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I might be cooked

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200 hours just to get there

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We need colonies so I can launch stuff from Eeloo

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Also this @quasi warren

quasi warren
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i just didnt add a description

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thats all

viscid wave
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Synopsis of Taiko

viscid wave
quasi warren
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i'll add descriptions at some point

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just taking a small break while im at it after texturing on blender and then chucking it onto ksp2

viscid wave
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Ok

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Fair

quasi warren
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(LH2 ENGINE XL)
5000 KN of thrust in vac
1000 KN of thrust in atm

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working on the design still

quasi warren
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Liquid hydrogen

viscid wave
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oh

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So nuclear

quasi warren
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erm

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no

viscid wave
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No?

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Is that not hydrogen?

quasi warren
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i dont know

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im not a huge rocket engine nerd

viscid wave
quasi warren
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k yeah something similar then

viscid wave
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Ok

quasi warren
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considering this i might end up moving the Trinus system significantly closer to the kerbol system that way its easier for one to reach it instead of it taking like a billion years
to help one also get there I am developing 3 engines to be used

  1. an XL LH2 Engine which should fit on the XL LH2 Tanks
  2. a spike kind of engine which also runs on LH2 and its more powerful
  3. more sophisticated xenon engine thats very reliable
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im mainly going to do this later though

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i'll most likely start on it when im on a 2 week break

viscid wave
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I see

main quail
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i am an idiot

quasi warren
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progress soon

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just not in the mood to work on this atm because im sleep deprived lmao

quasi warren
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I have a 2 week break of school soon

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3 weeks from now iirc

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so I will continue development during my break

viscid wave
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dang

quasi warren
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its a tuesday today, currently deciding if i wanna work on WOCFMP or do nothing today

viscid wave
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Umm, no?

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It is monday?

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But go ahead

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It would be very cool if you did more interstellar modding

quasi warren
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timezones

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my guy

viscid wave
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You live in East europe?

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or asia?

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mb

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Most people you will find online live in the US

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I think

quasi warren
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i am Australian

viscid wave
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Woah

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It is way later then I thought

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nvm

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that is everywhere else basically

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So it is 5,6 or 7 am rn for you?

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I dont know

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Hey

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Do you know of the Campaign For North Africa, the game?

quasi warren
viscid wave
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Wrong way

viscid wave
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I did it the wrong way

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maybe idk man

viscid wave
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Funny game

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Takes

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A """Small""" amount of time

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only

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2 months

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straight

quasi warren
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little something

quasi warren
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revival

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got bored so im gonna work on this again

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removing the Trinus System for now
will return in the future

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actually feel like making a roadmap

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uno momento

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i need this pinned here

quasi warren
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WOCFMP Teaser

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you wont get another one for another month klueless

quasi warren
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ah what the hell one more

quasi warren
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4 planets of the Corsile system

quasi warren
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Expanding corsi's planets a bit, considering making it a single star system

quasi warren
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Progress, noticing my kind of style so far
Kerbol system Revamp? 👀

crude rain
native gate
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gurke: cucumber

quasi warren
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Gurke: revamp

umbral condor
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I'm pretty much on board with this (Mainly since I'm a fan of Kerbolar System revamps)

quasi warren
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a Kerbol system revamp will likely happen when planety 0.3.0 releases, I'd need to leave kerbin as the same though because I'm not really aware how the game would react to missing kerbin.

some monuments on planets and moons too may be removed likely

quasi warren
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tis a friday evening
Corsi system in development now + kerbol system revamp testing (yet to make textures)

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that also means this klueless

quasi warren
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WOCFMP 0.2.0 Checklist - Corsi System Release & Trinus System Revamp

  • Textures baked ✅
  • Textures rescaled ✅
  • System added to ksp2 ➖ (partially, diagnosing why entering an SOI crashes the game)
  • Ooh Shiny added ❌
  • Atmospheres and oceans added ❌
  • Cloudy Support ❌
  • Play tested ❌
  • bug fixing ❌

Trinus System

  • Textures baked ❌
  • Textures Rescaled ❌
  • System added to ksp2 ❌
  • Ooh Shiny added ❌
  • Atmospheres and oceans added ❌
  • Cloudy Support ❌
  • Play tested ❌
  • bug fixing ❌

Sunflare Mod - this is a huge maybe in terms of being released with 0.2.0, unsure how to properly do this yet

  • compiling remove sunflare assets into a mod ❌

Kerbol System Revamp testing (not expected for release for awhile)

  • Textures baked ❌
  • Added revamped planets ❌
  • Ooh Shiny added ❌
  • Atmospheres and oceans added ❌
  • Cloudy Support ❌
  • Play tested ❌
  • bug fixing ❌

WOCFMP 0.3.0 Checklist - Gurke: yo (Gurke System release)

  • Revamped textures ❌
  • Baked textures ❌
  • System added to ksp2 ❌
  • Ooh Shiny added ❌
  • Atmospheres and oceans added ❌
  • Cloudy Support ❌
  • Play tested ❌
  • bug fixing ❌
quasi warren
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i wonder how much GB wocfmp would be when it's finished lmao

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@crimson egret how big is CYFTE in terms of storage?

quasi warren
quasi warren
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progress

crimson egret
viscid wave
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Maybe

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Just a little

quasi warren
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I haven't even made the system yet, will let you know when you can

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still got a bit of redux collaboration work as well for a radiator which should be hopefully this week

quasi warren
native gate
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(it already has ooh shiny support)

quasi warren
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we often have dementia the planet pack

hot knot
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Love the mod art chef_kiss

quasi warren
hot knot
quasi warren
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tbf, i might end up redesigning the wocfmp banner lmao
needs a good redesign to fit the vibe of the pack

quasi warren
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new wocfmp banner

quasi warren
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WOCFMP Progress by the way

dense crest
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@quasi warren for future reference how did you make the ring texture (i already know its just a strip with some lines on it, just wanna know your process of making a strip with some lines on it)

quasi warren
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ripped the ring assets from the akitko template and just played around with it in gimp

dense crest
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akitko?

quasi warren
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whatever template planet @atomic birch made for planety

dense crest
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where can i find

quasi warren
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spacedock

dense crest
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ah

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goo

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lagoon

quasi warren
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im learning how i could make some planet textures better and unique instead of looped noise textures and voronoi textures

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  • skybox shenanigans
quasi warren
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considering fusing some actual planet maps into wocfmp textures, and i'm definitely gonna spend more time on a singular body each so they all have some work put into them with effort

dense crest
quasi warren
dense crest
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take ureski for example which is a heavily modified color map of jupiter

quasi warren
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i did this today

dense crest
quasi warren
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fused a makemake and mercury planet texture w a noise texture

dense crest
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dude thats sick

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can you tell me at least a long story short version of the process you use?

quasi warren
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yeah for sure

dense crest
quasi warren
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mainly uses a bunch of colour ramps and colour mixing nodes with image textures or whatever texture you want to use

quasi warren
dense crest
quasi warren
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so this section here

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mainly responsible for fusing both textures together

dense crest
quasi warren
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you see its 50% fused as both

quasi warren
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but

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you need to do uv unwrapping ona sphere to a map projection

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or some kind

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its complicated and takes an annoyingly long time to work out

crimson egret
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how do u get heightmaps from it tho

dense crest
quasi warren
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yes that is the way i do it

crimson egret
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also are you using equirectangular projection or just the uv sphere

quasi warren
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i think

dense crest
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i throw something together in gimp, usually a modified existing color map, i then think i fixed the seams, export it to blender to project it onto a UV sphere, only to find out i in fact did not fix the seams, take it back to gimp, actually fix the seams double check with blender and then i save it and it gets all dusty because i never end up using it klueless

quasi warren
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thats roughly a same process i do usually

#

i need to fix the seams on most of the textures i exported for the newest wocfmp system

#

anyway heres a baked image of the sample planet

#

rather not a baked image

crimson egret
#

looks nice

quasi warren
#

render

crimson egret
#

wouldnt it be very

#

noisy

#

from afar tho

dense crest
#

how many different maps do you need for a KSP 2 planet, im used to making KSP 1 stuff

quasi warren
crimson egret
#

just color and height for now

#

kinda sucks that theres no normal support

#

yet at least

#

cuz theres a lot more from what i know

dense crest
quasi warren
#

the capabilities with planet modding is most certainly hidden to an extent as far as i know

dense crest
#

how do you make terrain textures?

#

is it just a normal map or is it a height map?

quasi warren
#

ive seen quite a lot when snooping around at the CelestialBody scripts

quasi warren
dense crest
#

ik but what is it

crimson egret
#

ambientcg klueless

dense crest
#

what does one look like is what i'm asking

#

i guess

quasi warren
#

rough idea

#

i just call it a colourmap

dense crest
#

no but like the texture of the rocks and stuff on the ground, like the little lumps and whatnot

#

idk how to explain

quasi warren
#

scatters?

dense crest
crimson egret
#

he means

#

ground textures

quasi warren
#

ohhhhhhh

#

i dont touch those klueless

crimson egret
#

i never actually used them cuz hated how noisy they are

dense crest
#

lmao

quasi warren
#

i found them just a pain in the ass to add

crimson egret
#

i mean

quasi warren
#

its such a waste of time 90% of the time

crimson egret
#

i tried to add them

#

but i couldnt navigate throug my planety file after adding them to just one planet

#

so gave up

#

hopefully someone one day figures out the multi file thingy

dense crest
#

so its one of those "i'll add it as an update if i feel like it but i probably wont lmao" type things?

quasi warren
#

@atomic birch did you end up finding how to get your atmosphere LUT yet?

#

or whatever it was

crimson egret
#

had a test file somewhere

#

with ground textures

#

but seems like i removed them oppsie

#

if thats even what u wanted

dense crest
#

nice

crimson egret
#

and thats how they looked in game

dense crest
#

did you make that?

crimson egret
#

not the textures

#

i think those are actually from the files oopsie

#

but

#

ambientcg has free textures

#

that work

#

i know some people in ksp1 modding use them

dense crest
#

call me stupid

#

but personally i cant use someone elses work even if its free

#

which is weird coming from someone who (in the past) has pirated multiple softwares

quasi warren
crimson egret
#

ovin 4g's

quasi warren
#

that makes sense klueless

quasi warren
#

ive only seen the new blender update today

#

and they added changes to the bump node :D

#
  • node editor changes
#

horray

dense crest
quasi warren
#

made it slightly more improved, and less low quality so it shows more detail while still bringing out a 3d feel

dense crest
#

ooh

native gate
#

blender always cooks on updates

dense crest
#

blender is probably my favorite software on the planet

quasi warren
#

Nitra is planned to be something fun to explore, with some suprisingly unique planets and moons

#

one planet i will tease is Koral, yes exactly how it sounds it will be a habitable world though overrated it may be something unexpected

quasi warren
#

nearly finished documenting characteristics for the Nitra system, its just dwarf planets to finish and then start finishing the Corsi textures

quasi warren
#

just need opinions on this

quasi warren
# quasi warren

I will note the 3 systems being added into one update will extend development time
(not like there was much of a hint towards a release date anyway klueless )

#

||before the end of 2025||

#

There will be the extra 4 systems after this, but i plan on releasing them one at a time, and yes i have the next system names planned out already just havent added any characteristics

pine swan
#

favorite mod maker with a teto pfp

quasi warren
pine swan
quasi warren
# quasi warren
poll_question_text

Should wocfmp v0.2 release with the Corsi System, Trinus Revamp AND Nitra System?

victor_answer_votes

3

total_votes

6

#

a draw klueless

#

i'll let the wheel of names decide

#

so the Nitra system is planned to be released somewhere later this year then in wocfmp 0.3

quasi warren
#

wocfmp will continue development soonish, i have too much things i willingly volunteered to do at school
hopefully will continue septemberish

#

also kinda wanna wait for planety to update

quasi warren
#

Considering this by the way, I might completely revamp the Trinus System bc I don't like the current concept of a white dwarf at the moment

#

might end up being a star similar characteristics to kerbol, but slightly bigger

#

and 8 planets

#

we'll see I'm still planning that out

#

meanwhile beforehand I continue development I'm open to community Planets for the trinus system

#

so suggestions are welcome

#

planet is located in the habitable zone of Trinus

pine swan
#

Ok a cool idea I’ve seen is a habitable planet with atmospheres made mostly of fluorides, causing plastic plants, like in this video by Artifexian

quasi warren
quasi warren
quasi warren
#

i keep forgetting that ksp scale is 1/10 of the actual solar system

#

meaning i have to fix about 90% of the scales ive already applied

quasi warren
#

also heres a starmap teaser from version 0.1 to 0.3 of wocfmp
also added CYFTE stars just for the aesthetic purpose

quasi warren
quasi warren
#

Visual Revamp which was a mod i was going to make is now deprecated and being integrated into wocfmp's workflow for now

quasi warren
dense crest
#

lol

quasi warren
#

I will also bring out another poll for the characteristics of this planet

#

If you pick Binary then I technically already have the second planet's name thought out (Epsilon)

quasi warren
# quasi warren
poll_question_text

Trinus Planet 4 should be called

victor_answer_votes

8

total_votes

14

victor_answer_id

4

victor_answer_text

Upsilon

quasi warren
# quasi warren
poll_question_text

What should Upsilon have

victor_answer_votes

4

total_votes

12

victor_answer_id

4

victor_answer_text

Tidally locked world (eyeball planet)

dense crest
#

@quasi warren will the other ones be used in this pack?

quasi warren
#

wdym

dense crest
#

from the last poll

quasi warren
#

yes

dense crest
#

sweet

quasi warren
#

lowkey giving this gaseous-giganticus tool a try

#

i couldve used hyper-v but for some odd reason it disabled itself off my pc after enabling it on a home edition

dense crest
#

i couldn't do it

quasi warren
#

like installing it?

dense crest
#

yeah

quasi warren
#

which linux distro first of all

#

bc i was using mint

#

and i havent even worked out what im doing yet

quasi warren
dense crest
quasi warren
#

this may help

dense crest
#

thx

#

i'll save that

quasi warren
#

im not too sure yet im following it only now

#

the repo isn't as easy to get a handle of bc i dont use linux as much

dense crest
#

i havn't used linux since 2020 for like a month

quasi warren
#

all i know is what sudo does

#

and for installing software

#

sudo apt-get install git if you havent done so already

dense crest
#

i installed a VM on my PC with ubuntu just to run gaseous giganticus

dense crest
quasi warren
#

should be fine then

#

goodluck to you

dense crest
quasi warren
#

some work on the corsi system

#

finally getting back to it

#

now im gonna work out adding planety planets to ooh shiny which i hope doesnt take to long

quasi warren
#

@native gate does ooh shiny have a config or anything

#

and also does it work with planety planets at all, bc i dont even think it is

native gate
#

it works for everything

native gate
quasi warren
#

is there an example or smthing

native gate
#

idk ask the planety dev

quasi warren
#

@atomic birch i remember you mentioning there are some unused parameters that may potentially work earlier this year, was there a reflection parameter?

native gate
#

try gloss

quasi warren
#

yeah but i dont know how on earth i apply glossy as one

#

actually wait

#

i might

native gate
#

it's just a float

#

planet.gloss_strength = 5; or something, I can't remember how the planety stuff works

quasi warren
#

it did not work

quasi warren
#

gloss_strength is defined for the biome map bits

#

not sure if its defined as a proper thing you can do yet though

#

though i will note there are some key code things i noticed with planety involving skybox and flares

#

for like where they are found

#

which is kind of useful

quasi warren
dense crest
#

DEATH TO THE SUNFLARE!

dense crest
#

something i've always wanted to do for KSP 1

crimson egret
#

idk why would a planet pack change ur games ghraphic

#

make another mod that does that

#

but make it separate

dense crest
#

yeah fair

quasi warren
#

actually fair point, I do meant to say that the mod isn't integrated with wocfmp but separate ad an optional install

crimson egret
#

we often crave for better ghraphicsklueless

quasi warren
crimson egret
#

actually

quasi warren
#

planety has it mentioned somewhere so I might look into it at some rate

crimson egret
#

we often crave for visual enhancementsklueless

#

sounds better

quasi warren
#

wocfve

#

I might make it a configurable mod, for sunflares and whatnot

#

the skybox might take me a bit to work out so it might be added when the redux modding thingy is out

#

sooo that could be CYFTE configs klueless

dense crest
#

idk about that

#

EVE sounds a lot better than WOCFVE

#

WOCFVE sounds like something a crackhead would say on his deathbed

crimson egret
#

thats the pointklueless

quasi warren
#

the point is silly abbreviations

dense crest
#

nothing will ever beat OWCA tho (Organization Without a Cool Acronym)

crimson egret
#

OWCA means sheep in my languageklueless

dense crest
quasi warren
#

i hate how ugly my planet texture looks upon a descent

quasi warren
#

heres some notes i was jotting down yesterday

#

these arent 100% final, so take it with a grain of salt

native gate
quasi warren
#

when entering soi

#

so i cant

native gate
#

Was it encoded in RGBA? Same resolution as the planet texture, etc?

quasi warren
#

same resolution as the planet texture?

#

also yes it was encoded in rgba

#

but now that you mention it i might give that a go

native gate
quasi warren
#

colour map is like 4096x2048
biome map is 2048x1024

native gate
quasi warren
#

im pretty sure thats only height

native gate
#

Doesn't hurt to try

quasi warren
#

valid point

#

still crashes

#

:/

quasi warren
#

@native gate should i try making the biomemaps square too?

native gate
#

Yeah

quasi warren
#

im curious, bc i realised the colourmaps are in rgba as well and i wonder if i make them rgb instead that it might solve the problem

quasi warren
#

wait no, you cant add rgba to jpgs klueless

native gate
quasi warren
#

still an eyesore though

#

i like the mountains but this hurts my eyes

native gate
#

well yeah adding biome maps won't make it look better munley2 you need surface textures

quasi warren
# quasi warren
poll_question_text

Should wocfmp 0.2.0 release with a visual enhancement (better sunflare & skybox tweaks)

victor_answer_votes

8

total_votes

11

victor_answer_id

1

victor_answer_text

YESS ksp2's current graphics need to look better

native gate
quasi warren
#

guess I'm learning c# today

quasi warren
#

pole textures 🎉

#

3rd planet of the corsi system i will note, haven't worked on the second yet lmao

#

i did put a bunch of effort into this too, it looks really nice

quasi warren
# quasi warren

So wocve (thank you arekusu for the name suggestion its perfect) will be an additional mod compatible with many planet packs to be released (opm, cyfte, mop, ect).
wocve will be configurable with the option to change sunflare properties to your liking with scaling, colour changes and most importantly sunflare elements which means unused ksp2 sunflare textures can be used.

Skybox's will also be a major addition if i ever manage to work it out, which will also be configurable to give users the option to change the skybox how they please whether they prefer the pure void that is space or very brightening stars and nebulae.

this mod is still currently being planned, i'm very much open to suggestions for what could be added

quasi warren
native gate
#

I have no idea what it's trying to reflect there

quasi warren
#

me either

#

oh okay i worked out why

#

if you put this >1 then it completely breaks the gloss

#

so this properly reflects atleast

#

no clue about planets yet though

#

like lowkey wheres the reflection here munley

cloud imp
quasi warren
cloud imp
#

looks almost like Dres

quasi warren
#

like what?

#

what are you talking about klueless

cloud imp
quasi warren
quasi warren
cloud imp
#

but its there

quasi warren
#

wdym klueless

#

@native gate do you see anything

cloud imp
#

for real tho you should call the planet Panns

quasi warren
cloud imp
#

but it sounds like Pants nooooooooo

quasi warren
cloud imp
#

yippe

#

Im claiming some land tho klueless

quasi warren
#

gas giants dont have land klueless

cloud imp
#

Then why i can I land on Joolackshually

quasi warren
#

because jool has a surface

#

technically it's just a very large rock

cloud imp
#

but it called a gas giant?

quasi warren
#

arent most planets just giants with gas

#

im right though arent i klueless

cloud imp
#

wouldn't the sun just be a tiny iron ball with a massive atmosphere above that

quasi warren
#

yes

cloud imp
#

im gonna go convince the US that theres oil on the sun cause we can technically land on sun then klueless

quasi warren
#

technically you can, but gravity is too dense

cloud imp
#

Reminds me when I tried to land on Ovin (I crashed the atmosphere was too thin :( )

native gate
#

land at night

quasi warren
#

im kind of scared for the final file size after the trinus system revamp and corsi system release

#

note that its 1.29gb with only two planets and 4 moons added

quasi warren
#

i was reusing old visual revamp code, got somewhere relatively but i need more knowledge so i know what im doing

quasi warren
#

Corsi planet 2

#

I'm aiming for like 2 moons with this one that are relatively warm environments

#

or maybe scorched

#

who knows

quasi warren
#

cool as hell btw

cloud imp
#

hot laythe

native gate
quasi warren
#

unironically when atmospheres and oceans come out, wocfmp is going to look 10x better

#

and even with wocve combined

quasi warren
#

someone give me good c# tutorial, lowkey I can't follow one without giving up in less than 5 minutes klueless

quasi warren
# quasi warren

I sort of think I might need time to plan this mod out more effectively and I kind of want to push the release of wocfmp 0.2.0 soonish depending if i want to wait on the planety update or not
so wocve will likely be developed after wocfmp 0.3.0

cloud imp
#

Are we able to give planets/moons ideas cause I got a moon idea for a gas giant

quasi warren
#

for sure

cloud imp
#

So its the first moon of a gas giant and it has an atmosphere thats thick (Like 2.5x Sea level pressure of Kerbin) and extremely stretched to like 200km or higher. The surface gravity is near 4.7 m/s. It has some lava on the surface and a equatorial ridge with a few volcanos in it. The poles however are much cooler and have cryovolcano's and some pools of liquid water

quasi warren
#

yeah I'll definitely look into something like that for a future system

#

likely for 0.3

cloud imp
#

Yipe

pine swan
cloud imp
quasi warren
#

alright see you guys in a few months klueless

cloud imp
quasi warren
quasi warren
cloud imp
#

i think im servearly confused

quasi warren
#

nope definitely panns

dense crest
#

@quasi warren how did you make the banner?

quasi warren
#

gimp

dense crest
quasi warren
#

We often crave for more planets (wocfmp)

quasi warren
#

yes wocfmp will continue development soonish, i'm currently having a very very busy week but if i really feel like it then I will continue posting updates every now and then

cloud imp
#

I must land on Panns

dense crest
#

Wait a second

#

Assetto corsi klueless

#

WOCFMP cars confirmed???? munley

quasi warren
dense crest
#

IT WAS A JOKE I SWEAR

quasi warren
#

mmmmmm

quasi warren
#

so how on earth do you make an asteroid

#

because i am struggling

quasi warren
#

corsi system so far by the way

#

considering if i want to add two more planets or 3 more

#

i thought of someting funny
wocfbf

#

we often crave for basic fixes

#

genius

#

i also fixed the name of WOCFVE so its no longer WOCVE otherwise it would've been called We often crave visual enhancements munley

#

back to work

unkempt oriole
#

We often crave more Engines ???

quasi warren
#

i dont intend to copy anytrhing you do its mainly just silly much more future related engines

unkempt oriole
#

Yes ik

quasi warren
#

eg; warp drives and whatnot

unkempt oriole
#

Yeah fuckin sick mate

#

If you ever need help with making Engines (modeling, Textures etc ) I'm here.

quasi warren
#

for sure man i'll hit you up if i need anything

#

with proper credit added for sure

cloud imp
quasi warren
quasi warren
#

Something nice that i'm doing is this moon called Logia which orbits the 5th planet of the corsi system actually incorperates logarithms to create the landscape it has

#

Its called Logia for that reason

quasi warren
quasi warren
#

Meloda and its moons

cloud imp
#

Is this the gas giant with my moon idea? Or is it in another system?

quasi warren
#

your moon idea is still planned for a future system

#

this is currently still the corsi system, i haven't fully started on 0.3 quite yet

cloud imp
#

Have you worked on 0.4 yet klueless

viscid wave
#

Its been less than a month right?

#

also hi

quasi warren
viscid wave
#

Yayyyy

#

How much fuel could you put into like an interstelar mother ship with landers?

#

Like as much as you want?

#

Just less fast, right?

undone spear
#

Are there any current plans for any music that will play on the new planets/moons?

quasi warren
#

yes there is, though i'm not a music artist so i have no clue what im going to do there munley

undone spear
#

I think I know a guy klueless

quasi warren
undone spear
#

mayhaps klueless

#

using klueless after each sentence has become a staple of the ksp2 community

unkempt oriole
cloud imp
#

Did this work

#

I changed my name to klueless :

unkempt oriole
#

Redux clone ngl

undone spear
#

All jokes aside I would totally write some tracks in the ksp2 style for all the new planets klueless

quasi warren
#

Meloda progress

quasi warren
#

Corsi system so far
one more planet to go

#

and then its the trinus system revamp next

#

Kerbol - 16 places to explore
Corsi - 19 places to explore so far - adding 3 more
Trinus - 15-19 places to explore

cloud imp
unkempt oriole
#

thats not the Soi thats a Blender Render

#

He forgot to disable hud

cloud imp
#

Then why does the one on the left look like it has an soi?

unkempt oriole
#

wait nvm it is an Soi

#

idk

#

i thought this was the 3d cursor

quasi warren
#

so the soi is expected to be a bit small

cloud imp
#

I thought it was a double moon system for a second

quasi warren
#

nope, haven't worked binaries out yet

cloud imp
#

Thats how I made whatever the hell this is

quasi warren
#

i haven't experimented them enough to know quite yet

unkempt oriole
#

normally you use one Soi for both planets in a binary right ?

cloud imp
quasi warren
#

including the barycenters soi itself

unkempt oriole
#

oh ok

quasi warren
#
  • having a stable size to fit both planets soi's
cloud imp
cloud imp
quasi warren
#

splendid, i'll look into a binary potentially for trinus

cloud imp
quasi warren
#

confirming this, you can make stars have rings almost like asteroid belts

#

this is actually really niche

crimson egret
#

oh wow

#

cant wait to use it on my debdeb

#

once i stop procreasting

quasi warren
crimson egret
#

tuun

#

tuun

#

sahur

quasi warren
#

im currently debating if i want to
finish an assignment
work on wocfmp
or play silksong

#

adhd is a curse that is also a blessing

quasi warren
#

assignment first, silksong after then wocfmp later

#

and i'm using ksp2 for my assignment for a demonstration klueless

cloud imp
cloud imp
quasi warren
cloud imp
quasi warren
#

maybe next time klueless klueless

quasi warren
#

planet 6 of the corsi system is done

unkempt oriole
#

amazing

quasi warren
#

view from Yog

#

i worked out how to makee somewhat an asteroid

#

horray

unkempt oriole
#

YOG !

quasi warren
#

i'm proud of yog

unkempt oriole
#

Fission Pellets soon

quasi warren
#

hell yeah

unkempt oriole
quasi warren
#

don't worry

#

warp drive soon

#

(i've never made an engine in blender before)