#KSRe

1 messages · Page 4 of 1

limber light
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i thought i changed that mission

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gimme a sec to test

terse crest
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wait... i just crashed

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im not on hardest difficulty

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is bob dead?

limber light
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MIA

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the veterans respawn tho, i think

terse crest
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rough

limber light
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yea if u got the "launch a vessel with 4 wheels" mission its not supposed to be there

terse crest
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whats the keybind for hot swapping vehicles?

limber light
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[ and ]

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but u got the boat at the docks?

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thats weird

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id say check if the mod is installed but it must be if u got the boat

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anyway somehow the description must have bugged out, u need to find the beach for that mission

terse crest
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why does it say tier 1 unlocked every research D:

limber light
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oh

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okay that helps, somehow u missing the localizations

terse crest
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also whats PAL 5000? it gives nothing

limber light
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its a software upgrade

terse crest
limber light
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helps u figure out when parts are being damaged

terse crest
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ah

limber light
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can u check that the mod got installed to the right directory

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idk how else this might occur, unless u got the old version of redux

terse crest
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how do i check

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either of those

limber light
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did u get that 1

terse crest
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redux is 0.2.3.0

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ayup

limber light
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beta 4 hotfix 1

terse crest
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.101444-internal?

limber light
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nop u on the old 1

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its 101642 or something

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so ya the mod will work but some text fields will be wrong

terse crest
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rough

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so if i update redux will all be fine?

limber light
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ya

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maybe u just downloaded the old one accidentally

limber light
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hmm can see why i made parachutes so simple

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the math is pretty complex

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still the damage formula is noob

terse crest
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they should implement KSRe as a difficulty and jsut call it "Pain"

limber light
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lol it shouldnt be that bad

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it just needs more user friendliness atm

terse crest
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one is "Realism" the other is "Realistic Rocket Science"

limber light
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im still surprised the realism puritans havent made their own version

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bc ksre isnt realistic enough :p

terse crest
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realism overhaul

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your fuel if you dont weld this 1 specific part correctly explodes

limber light
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randomized welding

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i like this idea

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never thought of simulating weak joints

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return of the wobbly rockets

terse crest
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nonononono

limber light
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ye working on it rn

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ill improve the parachute formula at least

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cant make it perfect rn

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need another bugfix update

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i mean the mitigation is to just use two chutes for redundancy

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and only deploy the second one if the first one fails

terse crest
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30 chutes

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if the first fails deploy 2

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if the second fails deploy 3

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repeat until landed or out of chutes

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if out of chutes before landed, choose funeral flowers

limber light
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ya

terse crest
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sunny why do i spawn 20000 feet above the ground (hyperbole) on the launch pad?

limber light
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thats the crane

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for airborne launches it just drops u

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i just havent moved the crane into position yet

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better fix that for the next update actually

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but yea its just until the ksc upgrades to the full launch pad

terse crest
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what could possibly be at science level 8 when stuff from 3 base is in level 2

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whats this button do btw

limber light
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where is that

jovial pulsar
terse crest
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oh its a redux thing god it

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got*

terse crest
limber light
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ohh

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i can barely see that side of my screen lol

terse crest
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the normal launchpad is randomly here now?

limber light
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ksc upgrades are passive at the moment yeh

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as u progress in the game

terse crest
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oh ok

limber light
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once i add funds u can probably spend money to make them happen

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or something, idk yet

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just dont have any way to make it interactive rn

terse crest
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struggles to do mission without rocket engine
s e p r a t r o n en masse

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lag is getting bad though likely from that issue

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might have to restart

terse crest
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i just restarted my save, the normal Kerbal Space Center is here and my mouse scroll zoom is inverted?

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wait zoom fixed itself

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alright i gotta uninstall it because for some reason its duplicating everything in the VAB

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and i dont think its a redux issue?

limber light
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ok

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idk what duplicating everything means tho

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happy to attempt to fix the bug but i'd need a bit more detail

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at least u got to play for a while

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dunno why the icons arent loading

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but its a start

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GameManager.Instance.Assets.Load<Sprite> $"{part.PartData.partName}_icon.png", s => { sprite = s; });

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paige down

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every time i get to delete that kerbal is a victory

hybrid tartan
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so in vab parts will start getting duplicates of themselves to select from

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forgot to mention that since I mostly ignored it

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meaning when you select a part on left side

hybrid tartan
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first legit orbit while dealing with ullage

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will take a while to get used to itt

terse crest
# limber light idk what duplicating everything means tho

sorry i shouldve elaborated, for some reason when i made a new save it would give me the entire KSC along with also whenever i was in the vab and tried to interact with something i had spawned in just make a new copy of that item

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including everything attached to it

hybrid tartan
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oh okay that sounds like seperate issue from what I thought then

limber light
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thats wild

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can u send log?

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definitely getting the idea that there's some kind of critical bug with the vab, but the effect is so varied and i don't have enough data to reproduce it yet

limber light
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it looks like it should be overheating lol

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so what im thinking is adding a notice in the log when a part hits a threshold, like if it gets too hot add a single overheat warning

hybrid tartan
limber light
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also there are no surface samples in space :p

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basically the goal is to simulate the kind of "post-crash investigation" experience where u have the black box and figure out what happened from that

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the flight report fits that well i think

hybrid tartan
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how am I supposed to deal with overheating though

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the only thing I could think of was protecting the core with the payload but idk how I would solve the rest

limber light
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fairing

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it would depend on the shape and speed tho

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like if u fly slowly through the lower atmosphere it would be fine

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but high speed and high drag would probably overheat stuff

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with that vessel i'd expect some heat damage but not destroyed

hybrid tartan
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ah

limber light
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anyway this amount of test data should keep me going for a while, thanks everyone for the feedback

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need to do some redesign to resolve some of this, and move the diagnostic features into the flight report now

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basically trying to get rid of the custom UI, so the kerbal life app will be the admin building with a full screen window

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i dont think its needed in flight view

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and then diagnostic app will be replaced by flight report

hybrid tartan
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sounds good

limber light
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hopefully the mod wasn't too challenging overall

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i know there are ppl who like punishment type gameplay but thats not the goal here

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its just more realism, a bit more challenge, but should always be approachable for all players

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the main thing was that i didn't have an accurate estimate of how difficult the game was for ppl who unlike me dont already know the mechanics lol

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so im gonna work on that now

jovial pulsar
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for what it's worth, from what I've seen, I wouldn't say it's too complex, just a very different approach

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but as long as you teach the players how to deal with the challenges, it should be fine

limber light
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ok yea

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its definitely meant to be very different

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i just need better like "onboarding" or whatever

limber light
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this is how u launch from a crane

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this made me realise how little of my life has changed from when all i had was lego bricks

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some ppl grow up and become astronauts, some dont

limber light
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so the issue with part faults i think was that theres just no indication at all of them existing until late in the tech tree

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once u get the pal upgrade it predicts them

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compared to stuff like heating where u could at least expect it based on the flight profile

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there should at least be enough data to deduce what went wrong, part of the gameplay is figuring that out

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idk if my solution will be ideal yet but its a start

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the problem with the diagnostic app also was that it can only display one part at a time

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with the flight report it can list all parts at once but will just provide less detail on each

vague mica
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alright today I am sending a probe around Mun orbit

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maybe an impactor too idk

limber light
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okay

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i fixed your r&d screen request

vague mica
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are there any engines that don't have minimum throttle?

limber light
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but it might show up different on your wide screen

vague mica
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I'll test it

limber light
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not released yet

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and yes, the puff

vague mica
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oh

limber light
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the hypergolics or puff are recommended for that

vague mica
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which engines are hypergolic

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oops it's stuck again

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sending this repeatedly

[ERR 14:44:45.397] [General] Object reference not set to an instance of an object

  at KSRe.PartComponentModule_Damage.OnStart (System.Double universalTime) [0x000a3] in <0cabc3f3f2714cb1b696919d0f42152e>:0 
  at KSRe.PartComponentModule_DamageEngine.OnStart (System.Double universalTime) [0x00012] in <0cabc3f3f2714cb1b696919d0f42152e>:0 
  at KSP.Sim.impl.PartComponent.OnStart (System.Double universalTime) [0x00124] in <e4ada4728a8b4596ba65b6467f843a60>:0 
  at KSP.Sim.impl.SimulationObjectModel.OnStart (System.Double universalTime) [0x0001c] in <e4ada4728a8b4596ba65b6467f843a60>:0 
  at KSP.Sim.impl.SimulationObjectModel.OnLateUpdate (System.Double universalTime) [0x00008] in <e4ada4728a8b4596ba65b6467f843a60>:0 
  at KSP.Sim.impl.UniverseModel.LateUpdateSimObjects () [0x00046] in <e4ada4728a8b4596ba65b6467f843a60>:0 
  at KSP.Sim.impl.SpaceSimulation.ILateUpdate.OnLateUpdate () [0x00113] in <e4ada4728a8b4596ba65b6467f843a60>:0 
  at KSP.Game.GameInstance.LateUpdate () [0x000ac] in <e4ada4728a8b4596ba65b6467f843a60>:0 


[ERR 14:44:45.406] [Simulation] A part with Guid e504201d-f348-48cf-8c3f-1263ac2f44b0 already exists.
limber light
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my favourite bug poggies

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was this in vab

hybrid tartan
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(btw where do things related to pal show up, I have a few upgrades and a droid part but I don't see anything even using diagnostics)

limber light
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Update 0.37.3 https://spacedock.info/mod/4131/KSRe

  • added autosave workspace on launch
  • replaced flight report tutorials link with initial vessel parts list
  • displayed part fault & vessel assembly events in flight report
  • bugfixes
limber light
hybrid tartan
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no app shows up

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at least without kerbal

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will try again in a sec tho

limber light
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o

hybrid tartan
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nevermind can't load save now cause vessel thing again

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man I must have not recovered everything before leaving

terse crest
limber light
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yup this bug is high priority thx

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i may just have to actually play now to try to reproduce it on my end

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there is additional log info in the latest update which may also help isolate it

vague mica
limber light
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idk

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so far haven't been able to isolate it

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i can fix ur save file tho if its doesnt load

hybrid tartan
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oh probably same issue as me

limber light
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yup

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all players ive spoken to have gotten it

hybrid tartan
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ah

vague mica
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lmk what to change so I can do it myself next time

hybrid tartan
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if there's anything I can provide to help debug lmk

limber light
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hrm

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no debris in this

vague mica
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I just realized heat is off?

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I never turned it off 🥀

terse crest
# limber light yup this bug is high priority thx

ill give you a list of everything that happened so if i cant hopefully you can figure it out
game starts with the entirety of KSC loaded, which shouldnt happen given how the mod starts
Placing things works completely fine in the VAB but the second you try to move something it instead copies it

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my hypothesis is that it was somehow locked on CTRL + C which at one point I did press and it just never shut off?

limber light
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for the save file without debris, all i could do is remove the vessel

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ik its on the vessel, but thought it was debris, but this save has no debris

vague mica
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is there anything else I need to send

limber light
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if u send the whole save i could try loading it

vague mica
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gotta change the paths though

jovial pulsar
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not necessary

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and you only need the .json

vague mica
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oo

limber light
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oh

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sweet

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we have reproduction

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k gimme a min to figure this out, thx

vague mica
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ayo

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it loaded

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after like 10 minutes

jovial pulsar
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when a loading action has an exception that prevents it from calling resolve or reject (which advances to the next one), it automatically times out and is skipped in 10 minutes

hybrid tartan
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oo

jovial pulsar
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it shouldn't be relied on but it is there as like a last ditch effort to still load the game if the loading is broken in some spot

limber light
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ok found it i think

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i almost think its worth using try catch block for loading code

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tho depending on the error the game might still not work after anyway, idk

jovial pulsar
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yeah, generally if a loading action is broken, the game will likely not work properly or you'll end up with a corrupted save

limber light
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yup

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anyways thx for the help with this

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ill have the hotfix out in a bit

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basically the parts startup code runs before the mod data is loaded in

hybrid tartan
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okay fixed my save by waiting the 10 mins then destroying the debris lol

limber light
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lol nice

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they coulda made it 5 mins

hybrid tartan
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or an override button

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but eh

jovial pulsar
limber light
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oh true, after ksp loading times

vague mica
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thinking

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do cockpits have a maximum altitude like in RO?

limber light
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nop

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i havent implemented pressurized cabins yet but i'd probably have them pressurized anyway

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and then a toggle to open the vent to allow air in

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bc i dont wanna restrict those parts to kerbin only

vague mica
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man why is the performance so, so, bad in low orbit

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looking away from the planet and I have 130 fps

limber light
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check log, might be getting spammed

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otherwise its not this mod klueless

vague mica
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oh wait looking away and back toward kerbin fixes the lag to an extend, and also, looking toward just water causes less leg than looking toward land

limber light
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ya thats something else

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probably

vague mica
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no log spam 🥀

limber light
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try waiting 10 mins and see if that fixes it

terse crest
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sunny i have good news but also bad from a bug test POV

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The KSC is properly gone and stuff doesnt duplicate

vague mica
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ah, yes, do I want the raven, or the raven

limber light
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bugfix is in progress

hybrid tartan
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there may be some weird things with research

limber light
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this may fix the vab duplication bug also

hybrid tartan
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I had payloads last update, now I don't have payloads unlocked

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I don't think I unlocked them last tbh, they just appeared and started using them

limber light
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o

hybrid tartan
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my ass also forgot how payloads worked in this game lmao

limber light
hybrid tartan
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wait is the apps launcher supposed to be gone from vab? No way to view missions here?

vague mica
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what;s different?

hybrid tartan
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just way you build em is different from first

terse crest
limber light
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excellent

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so for now the 10 min wait is the temp fix

vague mica
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lol

hybrid tartan
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wait.

limber light
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damn

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chaos across the imperium today

hybrid tartan
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lmao

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man those payloads must have cost a lot of science

limber light
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wait 10 and see if u get the science back

hybrid tartan
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alright

limber light
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that was a joke :p

hybrid tartan
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oh lmao

terse crest
limber light
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if u wanna reduce load times, dont load in with a vessel

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i gotta rewrite all my loading code

terse crest
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but i need vroom vroom

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also is it KSRe that makes helmets toggleable

limber light
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yup

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still a bit janky but it mostly works

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oop artemis conference

hybrid tartan
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what do I do about the research lol

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waittt

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research I've unlocked has become locked

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like ones I've def researched

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aw man

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unless something is really broken hmm

vague mica
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also another bug lol

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the place-aywhere 7 doesn't respond to throttle even when it's enabled and everything

limber light
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its ok we will find the bugs

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and your saves are recoverable

hybrid tartan
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wait okay I've fixed it

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so I updated the mod but for some reason the game loaded without the mod I guess?

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so it borked a lot of stuff up, restarted game and now it's working

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so mb

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but don't know why that happened

limber light
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oh right

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the old saves should still be fine

hybrid tartan
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ye

terse crest
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im clicking the loading screen and interacting with the VAB

limber light
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oh i did that too

terse crest
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lol

limber light
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alrighty i think the loading freeze bug is resolved

terse crest
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launch a vehicle with wheels
cant control it at all?

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bob is quite sad at this news

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leaving and getting in works

jovial pulsar
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the Shopping Cart Heavy launch vehicle

terse crest
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mhm mhm

limber light
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u know there is actually a shopping cart class in the vab klueless

terse crest
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designed to drive for approximately half an hour down a runway if the vehicle you have cant make it to the beach from a lunchpad

terse crest
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ill learn the hard way

limber light
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namespace KSP.OAB; public class ObjectAssemblyShoppingCart

jovial pulsar
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the little seat at the top reminds me so much of this lmao

limber light
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oh lol i just noticed the battery banks

hybrid tartan
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attempting to go to launch pad gives me infinite loading nooooooooo

limber light
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yup hotfix will be up in a sec

hybrid tartan
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oh will fix that?

terse crest
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Wall-E solution

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omg, why does it only die sometimes

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when falling from the sky

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my solution is Todd

jovial pulsar
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omg that's kinda ugly-cute

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like a little crustacean or something

terse crest
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Todd is my son

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He will hopefully not die upon launch like Wall-E

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He lived

limber light
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epic rovers

terse crest
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Todd decided to have intercourse with a wall and died

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restarting

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Todd has made it to the beach

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Todd is confused cause the mission to drive on the beach hasnt completed yet

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Todd is wondering where the property line of the KSC ends and the beach begins

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Todd has lost multiple wheels to the kraken

jovial pulsar
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iirc sunny said it's pretty far, like 10 mins of driving at least

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the KSC biome is massive

terse crest
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WAHH

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Todd was not built to survive anything more than 5 seconds of sand

limber light
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yea did u go north or south

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south is far

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i didnt get to try north yet

terse crest
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Todd is going north and almost careened into the ocean

limber light
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it might be even farther north tbh

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since all the launchpads are up there

terse crest
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Todd is looking at the artifical lakes and regretting his actions

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Todd started with 12 wheels and is down to 7 from the kraken

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make that 6

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5

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Todd can no longer drive

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Todd is in the ocean

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nvm

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died before that

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we are going back to a caterpillar design

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his name is Cater

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he has been shown the tapes of Todd

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he promises not to fail (we think, we dont speak buggy)

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cater died on launch

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we will rebuild him and give him a second chance

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we think he was nervous

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this version is not so nervous

limber light
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im tempted to tell u about the flight report

terse crest
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hm?

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flight report keeps closing on me

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cant revert to VAB

limber light
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ohhh

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well at least your wheel science should be enough to unlock them all by now

terse crest
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my wheel science?

limber light
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yea

terse crest
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WHY DO I HAVE 277 SCIENCE??!

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ive done nothing

limber light
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lol

terse crest
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ive failed to drive on sand

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im confused

limber light
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the mod adds a new science system

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with many new sources of science

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so you can play in a more sandbox style in the campaign

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like what u r doing here

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you can probably go research all the wheels already

terse crest
jovial pulsar
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yeesh

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the merry-go-round of death

terse crest
vague mica
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are all of the engines linked to rocket science

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or are there like individual engine type rocket science

terse crest
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also a continuous bug i have is that when i launch a vehicle it just... wont bring me to it

hybrid tartan
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think engine rocket science is tied to fuel they use

terse crest
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all of my kerbals are gone now

limber light
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the first engine in each fuel type is available from generic propulsion science

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the bigger ones are from the fuel type science

vague mica
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farming rocket science

limber light
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finally

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someone figured out how to game the system klueless

terse crest
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i mean i could do that

hybrid tartan
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lol

terse crest
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or i could be not boring

vague mica
hybrid tartan
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I feel like there should be some distant checking or something

limber light
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its a valid engine test stand design

hybrid tartan
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I mean I get it for part grades

vague mica
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damn just got 250 science

hybrid tartan
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just not sure about rocket science

vague mica
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I love this

limber light
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yeee

vague mica
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I could clear the whole tech tree without leaving the launchpad

limber light
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try it and find out klueless

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this is the sandbox-style campaign

vague mica
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lol I'm all the way up to tier 4 already

limber light
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oh can u show me tier 8 btw

terse crest
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oogabooga

vague mica
limber light
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right yep

vague mica
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prolly bc I have wide

limber light
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roughly what i expected on widescreen yeh

jovial pulsar
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oh I was just going to ask, what did you do with the background? since it usually only stretches up to 4

limber light
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now to estimate the math

jovial pulsar
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ah

limber light
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public static void UpdateTechTierCount(ref int ____tiers, ref float ____parallaxScale) {
    ____tiers = 8;
    ____parallaxScale = 0.39f;```
terse crest
jovial pulsar
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makes sense

limber light
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tiers adds the extra tiers, parallax scale reduces the rate of background scale

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*scroll

terse crest
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tiers = 100

limber light
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8 isnt used yet, and 7 barely used

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but if redux adds more bulkhead sizes that will almost fill it out

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its 1 tier per bulkhead

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and tier 1 is just radial / srf

jovial pulsar
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still gotta figure out how to handle colonies, whether they'll have their own tech tree or if we'll just mash it all together with current vessel parts, colonies and all the interstellar parts

vague mica
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pray for my CPU (256 engines)

jovial pulsar
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my assumption is that we're looking at like a 3x-4x increase in part count from the current number

terse crest
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i think having seperate trees would be wise

jovial pulsar
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by the end

jovial pulsar
terse crest
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imagine having to go to page 4 and find one specific section of colony part you need

jovial pulsar
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I can imagine having them in the same building but below the current tree, like having a button that will scroll one screen down and the colony tree would be there

limber light
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it does support vertical scrolling

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ok my log is error free

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i think there may be a flight report bug tho if thats not displaying

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does it work for anyone else?

vague mica
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haven't had any flight report problems since you send out 0.3.7.1

terse crest
limber light
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yea that may be fixed

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the game initialization was being interrupted which caused a wide variety of issues

vague mica
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mr sunny

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does burn time matter or only ignitions

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on getting rocket science

limber light
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thanks to everyone for reporting this and sharing the save files

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it was a rough bug but should be working now

vague mica
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awesome

limber light
vague mica
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or you could tell me klueless

limber light
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personally i dont mind if people just spam a hundred engines on their test stand to farm science

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i get that people will think its unbalanced, but i think thats part of the sandbox, if thats how you want to play

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it may need balance tweaking tho

vague mica
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what have we been cooking

limber light
#

the sci fi horror experience begins

vague mica
#

bio not appearing 💔

limber light
#

well there are other prerequisites for the boosters

#

it should tell u in the tech tree

vague mica
#

no I'm trying to get the swivel rn

#

I got far enough in SRBs (I never use anything larger than a Kickback tbh)

limber light
#

oh right for the first one yeh

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ok i understand

#

theres no biofuel science in that save

vague mica
#

what's the ratio for the kerosene engines?

terse crest
#

i put 80 sepratrons onto an i beam

#

why it it taking 5 years to load D:

vague mica
#

imagine copying my idea

jovial pulsar
#

RIP to your PC, hope you weren't too attached to it

vague mica
#

wut

#

80 is not that many

#

one sec

jovial pulsar
#

the game struggles with like 10 engines klueless

vague mica
#

.

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.

jovial pulsar
#

though it may be possible that the performance hit is not as bad with solid fuel parts if there's a special case for them not needing to check fuel flow across the whole vessel

old hawk
#

Lemme try this shit wheres the download at

jovial pulsar
#

actually there

limber light
#

idk i had some weird issues with solid boosters over liquid engines

jovial pulsar
#

that's a clearer name for it

terse crest
#

@limber light wanna see something really funny i found out i could so with the sepratron method?

limber light
#

ofc

terse crest
jovial pulsar
terse crest
#

NASA aint got nothing on me

limber light
#

oboy

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we got ourselves a verified gamer right here

vague mica
#

grass avoider 3000

terse crest
#

balancing may be in desperate need lol

jovial pulsar
#

some people have negative science, some people are ready to fly to another galaxy klueless

terse crest
#

idek if it was a bug or just the 80 sepratrons

vague mica
#

okay enough messin around it's time to do an actual mission

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oh no I forgot ullage motors nooooooooo

limber light
#

yeah i dont think 80 seps could give that much science

vague mica
#

alright let's see that craft please

limber light
#

flight report, log file + save file

terse crest
#

can i find old flight logs?

vague mica
#

I never though I would have to use ullage in KSP2 but here we are

limber light
#

im just glad to not have to explain what ullage means to at least 1 person

jovial pulsar
#

I mean hey, if you market the mod towards RP-1 enjoyers, you'll have 0 questions about it klueless

limber light
#

parts of the flight logs are stored forever it seems, i was going to start wiping them to reduce save file size

vague mica
#

I overbuilt my LV... again

limber light
#

naw they can enjoy their prequel graphics

vague mica
#

KSRe with 2.5x kerbin would go so hard...

terse crest
#

i think it may be wise to play without KSRe for now lol

limber light
#

yes its roughly designed for 2.5x

vague mica
#

my fucking Mun orbiter can escape Kerbol AND IT STILL HAS A STAGE LEFT

limber light
#

engine masses are still stock but fuel tanks, crew and science parts masses are more realistic

limber light
#

also 170k science wont unlock the whole tree, there are a lot of different prerequisites

#

it may be mostly useless tbh, i havent tried it yet

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if its a bug id need more info to check

old hawk
#

I gotta say holy the mod hangs so often when trying to launch in the vab idk know why it does it

#

I hate constantly restarting my game to fix it

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is that happening for others or just me?

jovial pulsar
#

is it still the PartComponentModule_Damage error in the logs?

#

or was that fixed?

old hawk
#

yup

limber light
#

oooh new errors ty

#

i like this one ```[ERR 18:25:21.967] [Physics] Object reference not set to an instance of an object

at KSP.Modules.Module_Engine.OnCenterOfThrustQuery```

vague mica
limber light
#

[EXC 18:25:32.319] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.VesselComponent.OnPartBehaviourDestroyed (KSP.Messages.MessageCenterMessage msg)

#

nah this is a new bug

#

ty for sharing the log, this will help

#

the slow update method is only supposed to run once per second so idk how its running every frame here

#

was there like 8 seats on the vessel?

#

anyway for the next feature im looking at adding some per-part warnings to the flight report when the parts start taking damage over a threshold

#

so even if u dont check it and the part explodes at least there was some indication, and even if u check it constantly its still not solving the mystery entirely

#

just looking to find the right gameplay balance with this change

#

i didnt like the base game implementation with overheat indicators as they make it too easy to game the mechanic and just keep heat below the threshold

limber light
#

bug with the kerbals on the last update, will be fixed in next

limber light
#

thx for all the logs and bug reports, i think we got through enough that its roughly playable for u now

#

i dont normally use discord so if im not around u can still post the logs and saves etc, it just might take longer for a response

limber light
#

ok i made a copypasta

#

copypasta: this is a volunteer science project created by a disabled refugee who does not currently experience human rights. there is no active tech support phase at the moment, but most questions can be answered by documentation on the mod website. players are welcome to share game logs, save files and flight reports to support bug reports and feedback, which will be checked, but presently sit lower in the priority list than continuing to add features. feel free to enjoy the mod and have a nice day.

#

ill repost this regularly for visibility

limber light
#

well thx for not spamming the chat but u can talk lol

#

the artemis update added kerbal milestones

limber light
#

and i've figured out how to add the damage stuff into the flight report, so i'll add that next

terse crest
limber light
#

not everyone lives in a country with human rights, but im not here to talk about my life, im here to mod

#

i try to minimise discussion of it bc its not relevant to this server

#

im always hopeful that one day i will be able to leave this country and never return, and continue modding in peace

#

its pretty much impossible realistically, so for now i just continue focusing on the project

vague mica
#

which country?

proud tendon
#

you want i send a rocket at 10 km but i have nothing for that ....

#

tech tree is kinda broken

vague mica
#

unironically

proud tendon
old hawk
proud tendon
vague mica
#

separatrons are for separating yourself from the ground

limber light
#

dev update: uni is returning after holiday so the update pace is slower now. but a lot of the feedback from testing was about the part damage system being unclear in flight. to address this im working on two improvements:

  • adding damage notifications to stock flight report - e.g. when a part begins overheating. the advantage of this is that the information persists even after vessel destruction, and can indicate potential causes of unexpected part explosions
  • swapping the PAL diagnostic upgrades from the tech tree to a science agency (probodobodyne) in the kerbal life app. this should reduce confusion about why those techs are missing parts, and allow for a clearer interface that can better display the function of upgrages
vague mica
#

wait am I supposed to be buying the PAL nodes?

#

I've been skipping them since they have no parts

limber light
#

yea when i implemented that system the easiest way to make progressive unlocks was using the tech tree

#

they are software upgrades that provide additional functions mostly in the diagnostic app, to help understand part damage sources

#

i'd definitely recommend at least getting the early upgrade "on edge" as it will tell you when a part is heavily damaged and about to explode

#

but this is meant to be a sandbox style campaign so any approach should be viable

limber light
#

copypasta time again

#

even added a link

#

copypasta iteration

#

ok the link made it too easy ill remove it next time

#

copypasta: this is a volunteer science project created by a disabled refugee who does not currently experience human rights. due to this there is no active tech support at the moment, but most questions are answered in the documentation on the mod website. players are still welcome to share game logs, save files and flight reports to support bug reports and feedback, which will be checked eventually, but at present sit lower in the priority list than continuing to add features. feel free to enjoy the mod and have a nice day

#

there we go

#

if any of the above is confusing i recommend googling techniques on surviving human rights violations, there's at least 1 good article by some iranians who discuss the technique of making jokes and laughing at the oppressors

#

human rights are the biggest joke in australia HA HA HA

#

HA HA

#

HA

#

🤡

#

hopefully thats not too off topic for the thread

vague mica
#

are you drunk

limber light
#

programming would be difficult in that state

#

never tried it myself tho

#

perhaps people are merely unfamiliar with the realities of the world

#

im not writing up an faq for the copypasta, describing myself as a refugee would have i thought been sufficient

#

but if u wanna give feedback on the copypasta instead of the mod go ahead

#

getting back on topic a bit that might make more sense - i understand that most players think the sole purpose of something like this is for their enjoyment in their spare time, and im trying to better support that, but the goal of the person developing it has nothing to do with that

#

for me its science edutainment, if you just want a game to play this is probably not the best choice

#

good edutainment is also fun ofc but this isn't intended as a game like other games first and foremost

#

most games are i think purely designed to waste your time, and as much of it as possible

limber light
#

“⚗️p r o p e l l a n t s⛽”

The gamified semi-realistic fuel model includes +1 propellant and +3 bipropellant combinations with accurate fuel ratios - hypergolic, cryogenic, bio fuel and liquid fuel. This supports enhanced propulsion mechanics with the main real world fuel types and use cases.

  • m o n o p r o p e l l a n t

MonoPropellant is still used for RCS along with EVA jetpacks (note: auto-refill is gone). The radial MonoPropellant engine is the only engine with 100% throttle range in vacuum, providing the same functionality as stock engines. MonoPropellant retains low fuel efficiency.

  • s o l i d f u e l

Solid fuel boosters retain stock functionality, providing reliable ignition in all situations with lower fuel efficiency.

⚠️ n e w m e c h a n i c s ⚠️

Engine ignition failure and combustion instability (reduced throttle range) are implemented on bipropellant engines, along with associated engine damage and ullage (higher ignition failure in zero-g). Due to these changes, Mon...

#

if anyone is looking for more info on the new propellant design, that should cover most of it

#

in short, its recommended to start with monoprop upper and solid fuel lower stages

#

devlog update: the planned merge of the pal upgrades into the app has been deprioritized as it allows a new upgrade design that will take longer, and before that i need to add functionality to the flight report (part and kerbal-specific stats). so i'm putting that on hold and probably looking to start working on funds instead

#

what i added instead is a setting to disable the PAL upgrades in exploration mode, which should fill the gap and allow newer players to try it out and see how it works first

limber light
#

Update 0.37.7 https://spacedock.info/mod/4131/KSRe

  • added setting to toggle PAL 5000 upgrades in exploration mode
  • added full agency list mode to kerbal life app
  • added milestones for reaching low orbit & atmosphere
  • bugfixes
old hawk
#

Yipe hopefully its playable for me now

limber light
#

letting me know what makes it unplayable is the best way to ensure it but up to u

#

i did some testing and got through quite a few bugs at least

old hawk
#

It really was just the game freezing up a bunch so ill see if thats fix

terse crest
#

wdym milestones?

limber light
#

the freezing should be fixed yes

#

there was a similar issue when reverting which should also be fixed

old hawk
#

It no longer hangs

#

but uh

#

why does launching on the launch pad put you 20 meters in the air

limber light
#

thats the crane launcher

#

the ksc is still under construction at the start of exploration mode

#

hmm my logs are a bit too error free, and nobody is complaining

#

anyways i got a lot of uni work to do and not many small items left for the mod, so updates may be slow for a while

old hawk
#

why does everything I make just break apart :(

limber light
#

gotta work on bigger features i think

#

check the docs, they are extensive

#

i recommend the beginner tutorial #1

#

but if its wheels, try repairing them 🙂

old hawk
#

kinda cant repair them at 75m/s

old hawk
#

Hey when you load a save with a fuel tank set to be something else like liquid fuel it doesnt remember and defaults back

vague mica
#

alreayd been reported

old hawk
#

How do i get the puff engine??????

#

I can build fully working planes now but im stuck in the atmosphere still

old hawk
#

got the puff engine

limber light
#

ya seems like a v-swift bug

#

i recommend solid fuel lower stage + monoprop upper stage when first starting

#

biprop engines are more challenging

#

so far the overall impression im getting is that ppl are trying to use the first rover wheel for the first speed mission and its not really working

#

the general idea is to make u encounter the new mechanics as early as possible and have them be a small barrier like this, so i think this is fine

#

may need to figure out a way to convey that the impact tolerance of a wheel also sets a sort of top speed because the wheel takes damage based on those factors

#

i thought it would be kind of intuitive using that 20m/s wheel at those speeds, but maybe not

#

i could add a speed warning event i guess

crude pilot
#

ok yeah 75m/s is a lot to ask of a small wheel 😆

#

not impossible, but the wheel had better be well balanced and the surface butter smooth

limber light
#

yup the speed is based on the first rocket vehicle speed record

#

and they actually used rails

#

its a moderate challenge with the landing gear but the first rover wheel only has a top speed of 10m/s powered

#

iirc it was feasible with the 2nd rover wheel

#

devlog update: overall the mod is roughly around a version 1.0 for the state of the base game (now redux) science mode. from here i could proceed into the ksp career features or add more refinement to existing features, and i think this is better and potentially wait for redux frontier mode to develop more before adding in what used to be another mode's features

#

the sort of funds + contracts + part recovery mechanics are all interrellated and will take a while to get into a first iteration, i basically look for the best bang for buck in terms of gameplay value vs time taken to implement and think there might be higher value in just improving science and sandbox for now

#

on a practical level this means finishing life support with respiration, more damage types like drag, and more heavily modifying the flight report UI instead of using the diagnostic app

#

for whatever reason i never saw the potential of the flight report ui and just discovered it recently, now i'm ready to deprecate the entire diagnostic app and get everything into the stock UI

#

basically a modded flight report can show details on each part specifically by selecting them from the list, or the whole vessel overview as it does currently, along with details of crew by selecting them

#

the only reason pressurized cabins arent in the mod yet is i got stuck figuring out how to handle the ui and the flight report is i think the solution

#

ksp for all its flaws did have i think a better implementation of contextual part info compared to the parts manager

limber light
#

may have written a bit too much today, i have a uni assignment devlog and the writing just kinda continued, sry

limber light
#

looks like ill be snowed under with uni for a while, we have to spend more time writing about development than developing nooooooooo

limber light
#

damn, looks like its copypasta time again

#

copypasta: this is a volunteer science project created by a disabled refugee who does not currently experience human rights. due to this there is no active tech support at the moment, but most questions are answered in the documentation on the mod website. players are still welcome to share game logs, save files and flight reports to support bug reports and feedback, which will be checked eventually, but at present sit lower in the priority list than continuing to add features. feel free to enjoy the mod and have a nice day

#

hope u enjoyed reading the copypasta as well

#

i think someone asked once which country im stuck in, its called "australia"

limber light
#

bit of an update i guess, i have to make a small game for uni, and i'm modelling a concept for ksp2 career mode (with funds) in it

#

so hopefully when its done at least the concept work will be ready to implement

#

expecting dev to be slow for a while but if u find any game breaking bugs, id appreciate the reports

#

fixing bugs is all i rly have time for with the mod at the moment, so i'd like to do it

vague mica
#

I will play more KSRe soon

#

been on a modding KSP1 streak

tulip ruin
#

sunnypunny is no longer developing it

vague mica
jovial pulsar
#

they left the server

vague mica
#

could always rejoin

jovial pulsar
#

probably, but I think it's fair to assume it's on pause until then

cyan dawn
#

does ksre just kill devs?

tulip ruin
#

Ksre theory

turbid obsidian
#

What is ksre

bold owl
cyan dawn
#

did sunnypunny also delete his account?

bold owl
#

Maybe

gloomy sage
#

yeah uh

#

they're not coming back

#

😭

#

spacedock is also gone

jovial pulsar
#

they've left/deleted the account and then come back a couple times before, so I wouldn't consider this final