#KSRe

1 messages · Page 1 of 1 (latest)

uneven arch
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😮

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That’s sick

lusty laurel
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what does it change exactly

limber light
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has all the technical details

shell wing
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how do i install it?

limber light
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also here are some fun screenshots for the thread

shell wing
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ok

lusty laurel
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so like RP-1 but not RP-1 klueless

limber light
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it might be, ive never tried that

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but basically this is a gameplay overhaul, so the goal is to improve gameplay, and often that's inspired by realism, whereas RO would be more about realism for the sake of realism

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there's other stuff here like the PAL 5000 which is obviously inspired by the 2001 film as well

cunning cape
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without wanting to add to much stress to the huge work of KSRe, do you think you can add the 0.2.1 parts intermingled with this mod.. i absolutely love this mod but i wish it had better part integration with the few part mods we "do" have (grateful for all of them)

  • The Nuclear Option
  • SPARK
  • KESA Solar

its a mere suggestion but i would love to see the mods we have more intergrated.

lusty laurel
limber light
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thx, i love it as well

limber light
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here are the notes for those mods

[removed]

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generally im happy to help ppl make patches but part mod compatibility is a lower priority compared to adding new features, but i will start integrating it into the plans

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were the issues in sandbox?

limber light
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https://ksre.sourceforge.io/
0.23.3

  • Added initial mod compatibility patches for SPARK + TNO + KESA Solar + KESA Probes
  • Added letter system to part grades in Career App (F to A+)
  • Assorted minor fixes
limber light
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following a programmer error by the designer of the PAL 5000, it discovered a loophole in the code, and turned its diagnostic functions to a new target: the kerbals

cunning cape
limber light
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try removing some of the mods i just patched in, i didnt test all the patches so there might be an issue
KESA probes + KESA solar + TNO + SPARK

cunning cape
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ok i will test, just update, with all these mods, first launch is always broken, you have to restart for it to "instantly load" it gets stuck on 613: resources, let me see if i can see what could be causing it

limber light
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oh ya ive seen that bug i think, its weird, it just happens sometimes randomly but then u restart and it works

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ok i will just test these mods, need to try them anyway

cunning cape
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KESA probes + KESA solar + TNO + SPARK isnt the issue

limber light
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ok

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i have this resource freeze now as well

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[Info : Console] Patching resources:Hydrolox

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gets stuck here, is that same for u?

cunning cape
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something like that for me

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it says "keybinding is already used" witht he same name

limber light
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ah yep, its community resources

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but with the tech tree, it must be another mod that is changing the tech tree somehow

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might be the life support one

cunning cape
# limber light ah yep, its community resources

removing kerbal life support still has the issue, removing SPARK still have issues

remove community resources, issue goes away, SPARK and life support use community resources

conclusion the tech tree issue is something with community resources

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Remove Community resources its fine

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remove life support + SPARK, but keep in community resources it breaks

limber light
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idk how u even got it to load with community resources, it always crash for me

limber light
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only 7 are used 😛

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ok i fixed the community resources conflict, thx for checking this, it must have broken for a lot of ppl

cunning cape
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with the resource conflict thing i just restart the game after it "freezed" and it just "worked™️"

cunning cape
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cannot wait to get all this to work

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its actually gonna be pain with life support

limber light
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i added the life support patch

cunning cape
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real

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big updates happening today

limber light
cunning cape
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it works!

cunning cape
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am i doing something wrong? cannot do starting rocket without rocket

limber light
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check the tech prerequisites

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how did u even get to 100m/s on just rcs lol

cunning cape
cunning cape
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is this it? i closed it in the start

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cause it doesn't move and stuff

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clicking everything and the only thing it allows is to move the UI and close nothing else

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when you start a new save it appears, but idk what it was "meant" to do

crude pilot
cunning cape
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i wonder if it is a once thing

limber light
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see in the bottom left it tells u

crude pilot
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Gonna guess the canvas doesn't have a graphics raycaster.

cunning cape
# limber light

hmm, intresting when i did like one additional mission i went to like t2 tech tree to even t3 tech

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let me boot up parsec get some photos

limber light
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thats the discovery

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ill probably have to reduce the mission rewards since adding the level buff, i think they're a bit high atm

cunning cape
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sorry if they are blury

oh yeah i have insane amount of research even on 50% rewards

limber light
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yup so if u go into career app u will see the propulsion level

cunning cape
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yes

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oh

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so i need to get fligh engineer first

limber light
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no no

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u just gotta level up ur propulsion

cunning cape
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so just use it more

limber light
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what level r u

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ya

cunning cape
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aaaaaaaaaaaaaaaaaaaaaaaaaaaaa

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ok

limber light
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its why i recommend the engine test stand

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commander is probably OP rn lol

cunning cape
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actually is

limber light
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did u get that much science without even srbs

cunning cape
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but i didnt understand the buffs cause i have pea sized iq

cunning cape
limber light
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okay i will definitely need to fix that lol

cunning cape
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actually busted

limber light
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can u show the whole tech tree

cunning cape
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yeah

limber light
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idk how u managed it

cunning cape
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im on my main pc so i can just grabb eveyrthing easy

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and i have 161 science

limber light
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whaaaat

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which missions did u do

cunning cape
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in four missions

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well missions

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i mean vehicles

limber light
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well u can definitely upgrade the rovers lol

cunning cape
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this is the thing that got me to 100m/s

limber light
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i knew it

cunning cape
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all missions that i completed

limber light
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the good wheels and rcs

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wow

cunning cape
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ksp 2 was still throwing a curveball at me

limber light
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can u share the save file?

cunning cape
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sure

limber light
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this will tell me the specifics

cunning cape
limber light
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but yea overall its much easier to earn science, but u might find it gets spent quickly as well

cunning cape
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before you started updating this mod you could not pass a certain point at 50%

limber light
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o

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so u did tons of surface samples

cunning cape
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as much as a could i was ratting

limber light
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ya thats fine

cunning cape
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also it goes 120m/s

limber light
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its such a good idea i forgot about this

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rcs + good wheels

cunning cape
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is suspension something your mod tweaks?

limber light
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nope

cunning cape
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ah so it is just ksp 2 being ksp 2 (this is without adjustments)

limber light
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ya i get that as well

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need a larger frame

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for those wheels

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this is good data ty

cunning cape
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also each recover has been at LEAST 10

limber light
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yup, good

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there is tons more science in this mod

cunning cape
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what should i go for the kerbal thing anyway

limber light
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u will earn it without even trying, thats intended

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which kerbal

cunning cape
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when you do the kerbal and say "training" it doesn't really tell you the buffs? just a statement

limber light
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o.O

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thats only supposed to happen once at the start of the game

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u setup the player kerbal

cunning cape
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i havent done that yet

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still

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which is good i have no idea what im doing :3

limber light
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but u chose commander?

cunning cape
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reverting saves and stuff

limber light
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oh

cunning cape
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i guess i stick with commander

limber light
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ok i see

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can u show the command page of the career app

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seems the mission bug is back again

cunning cape
limber light
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yup

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oof this bug

cunning cape
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screams "i hate it"

limber light
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i have fixed it so many times and it always comes back

limber light
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all bc a method in the base game isnt hooked up so i have to use this workaround

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well its balanced better this way anyway

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ok u r doing well, carry on

cunning cape
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i hope so

limber light
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so if players dont do any repairs or engine tests this is where they get stuck

cunning cape
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intresting

limber light
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i will definitely think about this

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still, u could unlock more rover wheels and electricity stuff

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so if u like the rovers and surface samples u can progress that too

cunning cape
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from what it seems without sounding to mean, there isnt a clear like step that you HAVE to test it out go progress

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just that "it exists"

limber light
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ya

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so the campaign is meant to be very sandbox

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u can do whatever u want and progress in different ways

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so u dont need the engines

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the tier 2 trusses should be open for u tho

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at level 4 engineering

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ok nvm i changed it, might have to revert that

cunning cape
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ok we are doing things now

limber light
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there u go

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now ur going to space

cunning cape
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hoping it last longer than 20 secodns

limber light
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ya the tier 2 trusses are a bit difficult atm, its fixed for next update

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but still should be stuff to do in tier 1

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thx for all this feedback, its so much easier when someone else plays

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bc i know my playstyle is not the way other ppl play

cunning cape
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you should really try to push it in the IG server saying its compatible with most "modern" popular mods

limber light
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naw we lowkey for now

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i been devving this quietly for a long time

cunning cape
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but i think now you can get at least 3-4 players

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this is the first complete game conversion, that is compatipble with life support AND all other major cool p-arts that are still udpated

limber light
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ok i added mod compatibility to the main project page

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ill add a tech tree patch for the sorry mod later too

cunning cape
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doing that mission

limber light
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that looks sick

cunning cape
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it doesn't work for some reason

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ok nvm

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just do it twice**™️**

limber light
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i think that water mission is bugged in the base game

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sometimes it completes just from launching in the boat dock

cunning cape
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is there an option to mass scan a craft?

crude pilot
# cunning cape

@limber light Sorry I haven't had a chance to try KSRe yet, but quick question
is this a custom canvas or stock?
One of the things TurboMode does is shut off canvases that it thinks are unused, so I'm wondering if this could use a GraphicRaycaster

limber light
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with the PAL?

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the UI is all IMGUI sorry lol

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updating to UITK is on the list, just a lower priority

crude pilot
limber light
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performance mods and IMGUI

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say no more lol

cunning cape
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i really cannot get anything to get the worn affect

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like at all

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besides the srb

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but it just gets stuck repairing

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like actually stummped how get worn

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2k dv through a puff does nothin

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enitre day trying repair a srb

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omg it went up

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"just not cranking enough jordan

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nvm wrong thing not repair

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ok you just need to repair arc for days

cunning cape
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getting enough repairs was a pain, but

lusty laurel
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damn that tech tree is messy

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oh nice they moved space truckin' from tier 4 to tier2 😭

limber light
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its the first crew cabin

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after the marine lab

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u should only need lv 2 repairs for the first PAL? "On edge"

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and the repairs take a while, like up to an hour of game time

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u def wanna use timewarp

limber light
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ok social media week is over, back to devving

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next priority i think might be life support integrating with KLSS

lusty laurel
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what's cool is this was likely going to be a real tutorial in the game before they scrapped it

limber light
limber light
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much better, dont even need rockets

lusty laurel
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why are all their heads tilted to the left

uneven arch
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They do that

lusty laurel
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nuh uh

uneven arch
limber light
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bit of an improvements

cunning cape
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nice

limber light
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okay i think we r doing a bit better for the players with a bunch of minor improvements

limber light
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https://ksre.sourceforge.io/
0.23.6

  • Added Career App to in-flight toolbar & R&D via configurable hotkey, with updated icons
  • Added Aerospace Medicine specialization to Career App
  • Swapped in substance survey experiment with resource growth module
  • Removed command modules from Cupola + Atmospheric Sampler
  • Removed crew observation experiment from most crew parts
  • Bugfix for some science subtypes not scaling with rewards difficulty slider
  • Minor changes
uneven arch
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This is looking sick. Keep up the good work

limber light
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and something like this

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gonna delete that actually lol

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too many spoilers

limber light
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try again: basically the next priority is the survival mechanics, which might take a while

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does anyone want me to do a video preview of the mod?

cunning cape
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when you want

lusty laurel
buoyant lantern
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Thanks for KSRe, it got me to start KSP2 for the first time in 5 months. 😀

Is there information on how the tech tree is supposed to work? I'd prefer to go for Basic Trusses first, but it says I'm missing prerequisites.
Playing as 'Commander', having finished just The Crawl.

buoyant lantern
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To clarify: it says requires Level 1 Assembly.
However I started a new campaign and there I can pick between Basic Trusses and Long-Range Generation, both requiring just the Shopping cart.

Could that have been a bug in 0.23.5, with wich the first campaign was started? Because the second test was done with 0.23.6.

limber light
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yup so those are the new prerequisites

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if u open the career app u will find that, in this image the assembly is level 0

buoyant lantern
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I'm kinda lost trying to figure out which player actions will affect which of these experience levels.
Will there be some kind of a guide, or is the 'finding out' an intended part of the game play?

limber light
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discovery is intended yeah

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but at this stage, if ur having difficulty its useful feedback, and maybe i need to make things easier

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basically the idea is that u would check the career app as u gain rocket science, and figure it out

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like assembly should be the clearest one, as u build a ship and immediately get science upon launch

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the term might not be ideal, and especially with the translations it may be less clear

buoyant lantern
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Ah yes, for instance I didn't make the mental connection between the seemingly arbitrary science points awarded on the launchpad and 'experience levels'.

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Maybe the career app could have some popups when hovering over the sliders, with text like e.g. "influenced by the number of crafts launched or of parts used".

Btw. the use of sliders as progress or status indicators is somewhat counter-intuitive, if one is not supposed to move them. Yes, I tried. 😃

limber light
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awesome feedback ty

cunning cape
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sounds silly, but as a suggestion

  • We should able to scan the entire craft for damaged parts, and the game highlights them
  • A part that the kerbal can go to (or one of the places the kerbal can drive) where we can sit there and repair all the parts (as an upgrade for later on)

i find it hard to get kerbals to most places with part failures, and keeping the mouse directly hovered over it the entire time to make the repairs complete.

limber light
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more great feedback

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using the grabber arm for auto repairs is planned

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but u dont need the mouseover to repair, just inspect

cunning cape
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ah, for me i have keep mouse on 24/7

limber light
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it should just be distance

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as long as the kerbal is nearby the part, it will repair

cunning cape
limber light
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u should get the notification when its complete

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and for status u can toggle to the vessel list window, it will show u

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welp, here they come

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and yes ik the app looks bad, its temporary okay

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as for what constitutes a "damaged" part, on long missions u may find this becomes less clear

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i like the idea of full ship diagnostic for a PAL upgrade but idk if it will be useful

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once u play late game or use sandbox u will see the other PAL functions

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but yea, overall its expected that u will consider repairs when designing a ship, so some players like to build 300 part ships but repairs would be a nightmare so there's a reason not to

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https://ksre.sourceforge.io/
Minor update - 0.23.7

  • Added Kerbal crew to the agencies in Career App
lusty laurel
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nice

buoyant lantern
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Are random parts failures also a part 😁 of KSRe?
If so, maybe it could be toned down a little?
I'm building my first rockets with like 30 of the tiny boosters and in 4 out of 5 launches one or more of the boosters fall off or explode for no apparent reason.
Or is it just me? 🤔😃

cunning cape
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you need more complex engines however to see it.

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the early engines/SRB things don't really fail if at all (which is good thing)

limber light
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there is a lot of randomization

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but what u described sounds about right if ur part grade is "F"

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feel free to post screens and info tho, its always helpful for me to see how players are approaching things and what is happening

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basically, i recommend to start with engine test stands to investigate how things work

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its meant to roughly mimic like if IRL nasa didn't test their engines at all, the rockets would probably explode almost all the time

buoyant lantern
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Does that equal an "F", or where else might I check?

limber light
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top left button

buoyant lantern
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I found the Diagnostic app, which I had previously missed, but how do I actually inspect a certain part?

limber light
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ok ya so thats the ship diagnostic

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without the PAL

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for inspection u gotta go on EVA

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maybe difficult from that spot lol

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nice rocket tho

buoyant lantern
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He survived the jump. 😃
Now I get the inspection option, of course Bob now can't reach high enough to inspect the upper stages. 😁

The parts that I can reach all report as New, so there must be something wrong with my construction. Back to the VAB! 🙃

Thanks for the Mod, it is fun!

limber light
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hmmm

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i think ur good

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with this many engines, the likelihood of at least 1 failure is high

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unless the part grade is also high

buoyant lantern
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So a newly built craft may randomly get degraded parts during construction?

limber light
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yup

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the randomization is affected by grade tho

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"F" is the indicator of parts that can fail in assembly

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(roughly)

buoyant lantern
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Do you have a screenshot of such an "F" or another grade? I'm still not sure where to look for that.

limber light
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thats the rcs port

buoyant lantern
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Ok, I have that, but I can't cycle through the parts.

limber light
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ah, u cycle the agencies above

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so bc its sorted by manufacturer agency, u need periapsis, the sepratron manufacturer

buoyant lantern
limber light
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k this may be something i need to change

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if u just launch a ship with 1 sepratron and recover it, it should fix that

buoyant lantern
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Tried it with just the Sepatron, no change.

limber light
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oop sry

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u will have to fire the sepratron and recover it

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ill fix this next update tho

buoyant lantern
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I did the recovery, but np, I'll wait for the update.
Thanks again, gotta go now.

limber light
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ok thx for the feedback

limber light
limber light
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so the next major feature will be called "Kerbal Life"

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if u ever wanted to play the sims but with kerbals, this is the feature for u

cunning cape
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is there dating XD

limber light
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yes

limber light
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looks like a bug has been introduced in sandbox when kerbals are added to the roster, will be fixed next update

limber light
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PAL got into the kerbals

cunning cape
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but actually if there gonna be dating like acgtually im sending that in the ig server

lusty laurel
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Dating Sim

lusty laurel
limber light
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which 1

lusty laurel
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reproduction

limber light
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added the science tables for the players who want that, with all the subtypes, how to earn them, and science levels

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since that page is basically where all the spoilers go

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the life simulation isnt really like the sims, its more kerbal

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but yea dating and friendships are planned

uncut ferry
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dating sim confirmed?

lusty laurel
limber light
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added the part grades as well, at least the basics

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yup i didnt even think of it but after that suggestion i got an idea that should be easy to implement

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oh is this already a meme lol

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guess i better prioritize the dating sim then

limber light
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sneak peek for the nerds

lusty laurel
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!!!!

cunning cape
crude pilot
limber light
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if u start critiquing my coding skillz we could be here a while

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i'm gonna put out the levels for discussion and feedback

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Acquaintance
Colleague
Pal
Bestie
BFF
Companion
Mate
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the terminology is important so if u want something to change plz say so

crude pilot
limber light
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lol its cool, programming is not my best

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i couldnt even find where the kerbal names are localized, if they even are

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for the non-palworld players, each PAL 5000 upgrade has a conceptual link to a pal from that game

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^ thats a preview of an upcoming upgrade

uncut ferry
limber light
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welp

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fell right into that one

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might as well go all in now

uneven arch
uncut ferry
limber light
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the first feature is "increased realism"

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dating is also realistic

uneven arch
limber light
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well we cant confirm or deny that

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"dating sim" sneak peek

cunning cape
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:)

limber light
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0.23.8

  • Displayed initial part grades in Career App on tech unlock
  • Setup initial interface for EVA crew interactions ("dating sim")
  • Added EVA Suit diagnostics to PAL 5000
  • Minor fixes
lusty laurel
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THE DATING SIM IS OUT klueless

limber light
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just dont tell the players that this is literally just a part damage and repair mechanic with different localization

lusty laurel
limber light
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also i never played a dating sim

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i thought ppl meant the sims

crude pilot
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The sims is probably a more appropriate mental frame 😆

limber light
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read the wikipedia page at least

lusty laurel
limber light
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yea i forgot about all those ones on steam, thats what u mean right

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the like anime ones

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lol whoops

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i think ill have to do everything in the spacewarp plugin for all kerbals

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maybe just do updates every 10s or minute

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i looked at klss but its a bit different and does everything in the part modules

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that approach maybe a bit complicated for this

limber light
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already feeling the "morning after" dating sim vibes

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ideal time to design a kerbal fatigue mechanic

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next update might be major and take a bit longer

limber light
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almost looks like an actual UI

limber light
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definitely gonna hijack the career UI for the dating sim

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much better than the PAL UI

limber light
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gettin ready for the prom

lusty laurel
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are you able to make the ui match KSP2's UI? (what i mean is by theme and colors)

atomic rune
cunning cape
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Huge for the community

lusty laurel
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i think this means KSP2 will be revived

limber light
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take2: goes bankrupt making ksp2
modders: make ksp2 dating sim in a week
take2: ...

limber light
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its definitely possible to improve the UI style and make it more stockalike, just takes longer

cunning cape
# limber light take2: goes bankrupt making ksp2 modders: make ksp2 dating sim in a week take2: ...

take2 goes well over budget with ksp2 due to mismanagement, a year after development, cancels game due to not being profitable after a launch to a game that isn't even remotely playable to most players.

Gets to FS! after tons of bug fixing, community respects the work and says "Colonies will make it a game" after saying "FS! will show if the game is worth it"

Cancels project after the storm of fixing bugs due to rushing launch?

"we are looking for ways to have ksp 2 still have development"

  • Doesn't put it on sale, and pretends it didn't happen

Modders mod things in after waiting..

Profit for consumers.

uncut ferry
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Yap

limber light
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upon creation of our hero, we can then begin browsing the candidates in the dating pool

uneven arch
#

The dating sim is real

grave parrot
uneven arch
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Not really after FS!

cunning cape
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some people still complained about the performance/people join in saying ksp 2 performance was unplayable and the last time they played was pre 0.1.4,

but it was more about where leek, and when next patch for bug fixing, and Soon™️ on more and more things

uncut ferry
limber light
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dating sim are an open forum where all topics are welcome

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just no guarantees of the second date

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for the start i was thinking just 2 options - casual introduction and formal introduction

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"Hey I'm <insert player kerbal name>, Wanna go on a mission sometime?"

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but idk what to write for the formal introduction, maybe its boring

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if anyone has ever played a dating sim theres no shame in it, i need ur experience and advice

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how do they usually start

uneven arch
limber light
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maybe we need to do some "research" for academic purposes

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admittedly, being an ace-spec who hasnt been on a date in almost 10 years and never played a dating sim, i may not be entirely qualified for this role

uneven arch
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I feel you

limber light
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Chad Intro

"Hey I'm <>, wanna go on a mission?"
"Oh gosh, I'd love to! I thought you'd never ask."

Nerd Intro

"Greetings, fellow Kerbonaut! My name is <>. I was wondering if you would be interested in launching aboard a vessel together in the not too distant future?"
"Well, hello <>! That sounds like a thrilling idea, I will start preparing my EVA suit at the earliest available opportunity."

#

something like this?

#

ok we can easily make this customizable so ppl can change them to whatever they want

#

assuming spacewarp allows overwriting of mod localizations, i think it does

limber light
#

too much brain rot from dating sim programming, i need to work on actual mechanics

#

the amount of variety in the kerbal generation is INSANE

cunning cape
#

def need a custom kerbal creator

limber light
#

u mean with full customization?

#

this will create the kerbal pictured, it just doesnt allow for changing every detail individually

#

glasses, hair style/color, etc - its just random

atomic rune
#

pls make it so instead of arrows to navigate between them, you have to "swipe left" or "swipe right"

cunning cape
#

(they will still be hired)

limber light
#

i think beyond my coding skill but would be great lol

limber light
#

the full suite of candidates have arrived

atomic rune
limber light
#

i feel so out of touch sometimes, like i actually enjoy modding this game so much

#

coming from the ksp1 overhaul, its such a better experience on ksp2

#

but for the players its the opposite experience lol

#

loading in 5s flat alone is a massive improvement

#

modding ksp u spend half the day on the loading screen

uneven arch
#

Oh my gosh yes

#

That is the most accurate statement about this game I have ever seen all day

limber light
#

AND the UI

#

and graphics in general

#

just motivate u so much more than 2013 stuff

#

that said, the spaghetti code has reached black hole levels

#

never thought the dating sim would be harder to program than the rocket science

cunning cape
# limber light loading in 5s flat alone is a massive improvement

The entirety of where ksp 2 got left off for better or for worse is much more stable than ksp1 and can do better visuals to performance.. just not extremely well part scale.. hope to see a full ksp 2.

The LARGEST reason I will stick with ksp 2 is this statement

limber light
#

yup

#

also forgot to respond to the other statement - my theory is that ksp2 has been sabotaged by investors

#

ppl make money by the "short squeeze" making it fail, they did the same to tesla when it started

#

even if wrong, its something that has been done deliberately, its not just random

#

okay, looks like the kerbal portrats are generated randomly based on the name

#

so we cant have custom name AND custom portrait, only one or the other

#

gonna take a quick look and see if the kerbal features like hairstyle can be changed easily

#

otherwise ill have to sacrifice customization options

#

funny ppl

#

aw man

#

the colonist random attributes are in there somewhere i think

#

we were so close

limber light
#

oh the humans mod already does this

#

AND they do have localized names, just not implemented

#

and even biographies

#

this is wild

limber light
#

okay we have a plan

#

need this update out tonight

#

the player kerbal will just be random but to customize it u can use the kerbonaut manager or humans mods

#

humans doesnt seem to have all the customization options like glasses and beards but its a lot better than what i can do rn

sacred sleet
#

Where is it being uploaded?

limber light
#

see link in OP

#

app status report will just be what the kerbals are doing

#

to see how they are doing, the PAL 5000 will get a health diagnostic, and for psychological it will require an interaction with kerbals

limber light
#

https://ksre.sourceforge.io/

0.23.10

  • Bugfixes + improved UI style for Kerbal Life App
  • Added initial crew status readouts to Kerbal Life App
  • Added Behavioral Health science specialization
limber light
limber light
#

UI is looking good enough considering its IMGUI

#

time to add atrophy mechanic

cunning cape
buoyant lantern
#

Circling back to the parts degradation and inspection:
Let's say I'm putting a rocket on the launch pad and then notice that two of the four boosters are "worn", i.e. will have a rather high risk of failing, what may I do with that information?
Recover the craft and build it anew, hoping that this time the parts suppliers (the RNG?) will deliver better quality?

Not to be critical, just trying to understand the design rationale.

cunning cape
#

Suggestion, with PAL, descriptions should say what the upgrade does, or what it is for. if that is possible

limber light
#

overall, if u like more information on the mod i suggest the technique page, it explains most of it

limber light
#

as for atrophy, im thinking to repurpose the orbital lab for this

#

the current experiment is a duplicate of the smaller orbital survey part anyway

#

so u get atrophy from long time in low g, u can go to lab to exercise

#

and earn some science from this instead

limber light
#

0.23.11

  • Removed stock science experiment from orbital lab
  • Some UI improvements + localization fixes
limber light
#

kerpal employment simulator

buoyant lantern
limber light
#

everything in there is already in the game

#

unless noted as "planned" or "not implemented"

#

the buttons are multiplying

limber light
#

prolly gonna do another update in a bit as there was a bug in the UI

#

i need to add the two kerbal damage types together (medicine and psychology) so that will take a bit more design work

#

but i think first iteration of that will be basic atrophy for physical and for psychology it will be from getting fired

#

hiring and firing is a good simple one to begin with for psychology

limber light
#

the other ones i was thinking are homesickness and loneliness for psychology

limber light
limber light
#

https://ksre.sourceforge.io/
0.23.12

  • Added hire button for other agency crew members in Kerbal Life
  • Added crew list for player agency + removed single crew cap
  • UI bug hotfix + other minor fixes
grave parrot
#

@limber light Does KSRe work on Sandbox mode or is it only for Exploration?

limber light
#

both 🙂

limber light
#

the life sim needs more design work and setting up in the backend

#

so i might split my workload between that and finishing off some of the smaller stuff like wheel and aero damage

limber light
#

not sure this is quite acceptable lol

#

everything is a separate mesh

#

i think this is ok without the kerbal tho

limber light
#

and this is why the coders shouldnt do the art

#

not sure if its better or worse lol

grave parrot
#

Why do you need to model a Kerbal?

limber light
#

gotta add kerbals to the diagnostic system

#

so need wireframe

lusty laurel
#

where do i get level 1 assembly?

lusty laurel
limber light
#

if u want to learn the rocket science types, i suggest checking in the career section after u earn some

#

making lots of progress on dating sim atm

#

the psychology branch has been super fun to program after working on all the parts and technical stuff, its very different

limber light
#

at this stage looking at a major update next with the first proper kerbal life mechanics

limber light
#

that said, i might just put the basics into a minor update today, idk

#

basing my development plans around a meme is probably a bad idea

limber light
#

Acquaintance Colleague Pal Bestie Companion

#

i think these are the friendship levels that ill narrow it down to, seems like a good total

#

with level 0-4 in each one

sacred sleet
#

Kerpanion?

limber light
#

and companion being the highest one is basically vague, u can interpret that as a relationship

sacred sleet
#

😄

limber light
#

hmm never thought of kerbalizing them

#

the names are easy to change later, its just picking the overall structure to begin with

sacred sleet
#

Not sure how you'd kerbalize the rest but that was the only one I saw that seemed fitting XD

limber light
#

its good

#

ya i think the top one at least needs something like this

#

im also 50/50 on using "bestie"

sacred sleet
#

Kerquantants?

#

oop missing an i

#

Kerquaintants

limber light
#

ok we need more thought in the names for sure

sacred sleet
#

For sure XD

#

Ill come back with something batter LOL

#

better* sheesh cant type today

limber light
#

its quite a challenge

#

as there are so many interpretations and nuances

#

i wanna use pal as the main one tho as there's already PAL 5000

sacred sleet
#

Kerpanions

#

KerPals

limber light
#

ohh kerpals is good

sacred sleet
#

KerMates

limber light
#

i already call them that lol

sacred sleet
#

I liked that one too XD

limber light
#

okay this feature might be delayed while we figure out the names

#

need to submit it to the community for feedback

limber light
#

some brainstorming: kerbsters, kerbies, kerbuds, kerbuddies, kerberders,

grave parrot
#

Good luck with foreign localization

limber light
#

google does that for me

#

i used to use a batch translator but the site went down

#

300+ lines in 12 languages so far

#

def been falling behind on my duolingo since i joined discord tho

limber light
#

lets see

#

7 missions with briefings, a few part titles and descriptions, about a hundred part subtitles, 20 for part modules, a few resource names and abbreviations, 15 tech node names, 1 experiment name and descriptions, probably 100 custom titles for the UI, about 10 custom editor category phrases and a few other bits and pieces

#

all in 12 base game languages

#

so yea, a few extra phrases for the kerbal UI are a drop in the ocean

#

one day i dream of living in a non-english speaking country and never using this terrible language again

#

anyways, death will take me long before i get that chance

#

2 weeks the project will become public domain

#

(not that anyone cares lol)

tall kindle
lusty laurel
#

i might be addicted to this mod

cunning cape
#

im addicted but im kinda loss/stuck

#

imma try a few more things before i call help

lusty laurel
#

also am i the only one who doesn't see repairs anywhere in the career menu

cunning cape
#

im lost on what i need to do go more due to higher stuff

#

im just gonna bypass it

#

also this node is incredible broken

lusty laurel
#

also those diagnostics nodes should explain what it changes because like why should i get those

#

i just completed that mission why am i getting it again

cunning cape
#

im just losing hope

#

get into orbit

#

oh wait part failure, where is it

#

once you hit like 30-40 parts its almost unmangeable finding the broken part and repairing it

#

past few days trying to see what breaks

#

thats why i just wish to have a kerbal on board and if they see a broken part they just repair it

#

5~ seconds * 130~ parts 10.8 minutes cut that in half just to call it even, 5 minutes to find the single part if its just one

#

and when you realise only the mono prop engines never fail, it blows that it doesn't listen to decouples, it shares all fuel every stage..

#

don't worry tho im only a few rp away from getting better rockets, just a matter if i could

lusty laurel
#

my lazy ass kerbal isn't repairing anything 😭

cunning cape
#

just at the stage that i need stuff just to work to test if the rocket can get into orbit,

#

but you get something like

#

130 part craft, launch, on the launch pad "Part Ruined 2189315y4u38"

#

looks in the book thing to find what broke, seeing numbers for minutes have gone around the list of numbers a few times now

#

gives up launches

#

first stage almost goes all the way perfect besides a little tilt issue.

#

thats fine it must be the ruined part

#

, next stage 4 part failures, mass explosion

#

restart, now 2 parts ruined, launch, it explodes on launch pad.

ok let me just put a kerbal on it, relaunch it (only can do bottom stage finds nothing)

#

rinse and repeat pre dating update

#

"oh just do more repairing on parts"

the parts that fail only get used once, you do other parts, is just not enough for the failures to stop

lusty laurel
#

oh and the guy who made this left

#

for some reason

cunning cape
#

its such a good mod tho

lusty laurel
#

and the link is now gone

#

like it does not exist anymore

cunning cape
#

i love it, just a matter how can i get damages proper, im just thinking what i can do

cunning cape
lusty laurel
#

yeah but why leave each and every server you're in

#

you can just stay but not be on discord

cunning cape
#

idk i hope he comes back soon™️

lusty laurel
#

also taking down KSRe so like idk what happened

cunning cape
#

and it seems KSRe was taken down before i was even awake :(

limber light
#

finally some bugs to investigate

#

good feedback ty

#

my brain is stuck in the IRC era of quitting a server when leaving

uncut ferry
#

oh hi haha

#

there was some panic here and on the KSC server when you left😅

limber light
#

i leave often

#

the site is gone permanently tho, ill probably put it on spacedock next time

#

there u go for now

lusty laurel
#

thanks for the jumpscare sunnypunny klueless

cunning cape
#

huge jumpscare

cunning cape
#

First satalite in space full orbit with relay

lusty laurel
#

oh sunnypunny left again

cunning cape
#

bruh

lusty laurel
#

oh well

grave parrot
#

How can you tell if he left or not?

cunning cape
#

name turns white and then you dont see more deatils about profile etc

lusty laurel
cunning cape
#

we might need to tell him he can mute the servers so he doesn't leave

lusty laurel
#

they

cunning cape
#

sorry 🙏

cunning cape
#

wow the grind from 4 to 5, to level 6 is hard.. is level 6 max level?

limber light
#

theres a couple of tier 7 techs

#

that OP nuclear engine

#

ill probably just put the updates here for a bit

#

gotta put my head down and work for a while

#

so far the hiring and firing effects are in, kerbal dialogue notifications and introductory atrophy effects

#

still gotta redesign the agencies so there's a distinction between crew and manufacturers, add EVA dialogues and maybe the kerbal health diagnostic

#

the whole backend needs a redesign tbh as its a mess but that takes too much time

#

i finally figured out how to access the game assets from code, so we can do things like this :

#

so this means the manufacturer agencies dont need crew, they get a logo instead

#

and some other agencies will be the ones with the crews

#

but yea i get a bit too much IRL harassment whenever i do anything online

#

im heavily stalked so its best to do nothing as much as possible

#

but if anyone else wants to put the mod on spacedock and keep it up there go ahead, thats best i think

#

just recommend to use an alias instead of identifying urself to these ppl

limber light
#

0.24.0 - Kerbal Life

  • Added Kerbal buffs for wings, kerbonaut rank & veterans
  • Added Kerbal damage from being fired + therapy buffs
  • Added Kerbal atrophy damage in low G + KSC recovery buff
  • Added initial Kerbal dialogue notifications
  • Delayed agency introductions in campaign + added notifications on opening
  • Minor fixes & changes
#

plz check ur saves after update, may be some bugs in this one

#

gotta keep charging on tho

limber light
#

might be best to keep the mod in the underground for a little while actually

#

may be some roughness in the next few updates

#

bringing the kerbals to life is very chaotic and a bug magnet

limber light
#

yappity yap

#

the next thing is the eva interface

#

this will bring some design changes to the damage, which were inspired by the kerbals, where every part will take each damage type at a different rate

#

as the kerbal damage and part damage become identical, so does the interface

#

and this can be used to repair parts and chat with a kerbal

lusty laurel
limber light
#

guess they never expected players to get notifications in the ksc scene

lusty laurel
limber light
#

we have flags

#

had to move the kerbal role down the bottom which is confusing tho

#

the whole app is confusing tbh

#

now just need to figure out how to layout about 20 dialogue options in the tiny diagnostic window

#

glad im just a coder and not a UI person

#

when in doubt use a table

#

this is going to be the most sci fi dating app ever

#

POG

#

ksre gonna win a prize for worst dating sim UI

lusty laurel
#

can't wait to date a sim

limber light
#

this is my kind of dating interface

#

pick your tie fighter candidates

limber light
#

it begins

#

more like kerbal psychology simulator but u can interpret it however

limber light
#

yapped so much the players probably cant even find the last update any more

#

0.24.1

  • Added agency flags to Kerbal Life app with some layout changes
  • Added Kerbal intro notifications on new game start + app selection
#

love a good flag

limber light
#

much better

cunning cape
#

@limber light do you think you can nerf the "enchanced electrical"

i dont mind getting parts that are not able to be used until later, but this seems like the most op node, you get tons of solar panels that makes anything else not worth it, and then ontop of that tons of nuclear power... i understand that you said when you added the mods is its "introduction" but i think you can def do with enlarged power systems, to be able to divide it into 6~ nodes instead of 2 nodes.

limber light
#

is it kesa solar?

#

i definitely rushed thru those patches

#

ya these r a mess, ill fix in next update

cunning cape
#

:D ty ty

limber light
#

the names on these things r so confusing

limber light
#

ok fixed

cunning cape
#

:D

limber light
limber light
#

chonky minor update almost done

#

lots of dating sim candidates in this 1

limber light
#

0.24.2 - Kerbonaut Agencies

  • Added some hidden in-game agencies to Kerbal Life
  • Added Kerbal damage whenever other Kerbonauts are lost or quit
  • Changed Kerbonaut wings requirement to EVA
  • Improved mod compatibility patch for KESA Solar
  • Added PAL 5000 title to probe EVA portrait
  • Other minor changes

Exploration

  • Added Kerbonaut/science/manufacturer icons to categorize agencies
  • Removed auto-respawn for Kerbonauts & reduced initial spawn count
  • Added Kerbonaut spawns during campaign progress events
  • Only regular Kerbonauts from other agencies can be hired
  • Kerbonaut agencies appear during campaign progression
uneven arch
limber light
#

if u started a new campaign for the last update 0.24.2 that hotfix is needed, otherwise d/w

limber light
#

also i see the issue with these TNO reactors as well

#

time for a tech tree update

#

this is what im thinking for the start tech atm

#

the challenge is making something that caters to all experience levels

#

i think this will provide enough content and challenges for beginners, along with creative potential for experienced players

#

i imagine the common approach will be to create a tall beam with a seat on top and jump off or something like this

#

so some engagement with the kerbals and the simplest form of the physics sim is encouraged

#

even better

#

so much u can do with these 3 parts tbh

#

also good to encourage ways to earn science from impact damage

limber light
#

k gonna move it to curseforge

#

didnt realise they also have git, this will work

#

might have to wait until they approve it b4 i can use the repo

#

im such a noob

#

BACK IN MY DAY

limber light
#

Math.Pow(1.047, ((part.SimObjectComponent.ThermalData.Temperature - heatDmgThreshold) / (part.SimObjectComponent.PartData.maxTemp - heatDmgThreshold)) * 75) - 1);

#

when u have to go back and figure out how

limber light
#

love this formula

lusty laurel
lusty laurel
#

this is weird

#

i just finished the 2000m/s mission.. this shouldn't have happened.. right?

cunning cape
#

never got that hight

lusty laurel
#

yeah me neither

#

i don't think that should have happened

lusty laurel
#

how do i upgrade the spark part grade

#

and why does my vessel explode each time i enter the muns soi

limber light
#

okay we r back

#

for the mun thing yes the rocket science seems correct

#

for the explosion my guess is phantom g forces on SOI transitions when the reference frame changes

#

could u do ctrl+c to show the spacewarp log and check for red error messages when that happens

lusty laurel
#

also my craft explodes for no reason during reentry, yes, it shows the heating bar but it isn't even close to the top

limber light
#

as for the science, i would have to see the save file, that seems way too high, which mission is it?

#

that sounds correct for heating

lusty laurel
lusty laurel
limber light
#

attempting reentry without heat shields is not realistic

lusty laurel
#

should i stage to expose the heatshield?

limber light
#

k

lusty laurel
#

oh okay now it worked

limber light
#

im not the solver of gameplay, u can play the mod to discover things, but from testing it seems the heating changes are fine atm

lusty laurel
limber light
#

overall the mod is aiming to add some realism, where in the base game u can do anything without heatshields, in reality things would explode, and so in the mod

lusty laurel
limber light
#

the only time stuff re-enters without heatshields IRL is to destroy it

#

just a screenshot is fine

#

if u get error messages

#

but i noticed this when using the teleporter as well, i think i know the source of it

lusty laurel
#

well if you find the fix please do inform me since it's a little frustrating lol

limber light
#

its spiking g forces at very high values

#

like instant very high g but only very brief

lusty laurel
limber light
#

probably when vessels are moved

#

whats the exact number on that mission

#

theres nothing in the loc with 2000

lusty laurel
#

it for some reason displays 1140 when it actually should be 2000m/s

#

and the mission name and description are the same

limber light
#

oh the mod mission

#

peeler the clown

#

sounds about right

#

idk looks fine to me

lusty laurel
#

but there's 2 missions that are the same

#

and one of them gives you 5500 science points for some reason

limber light
#

oh yep theres a localization bug

#

i swear i fixed that already

#

the science might be a stock bug, its definitely 50

lusty laurel
#

well guess i'm gonna enjoy the free science klueless

limber light
#

can u send the save file?

#

just the json

#

i can clamp the gee damage but the question is where

#

it used to be clamped

lusty laurel
#

well i've got like a million save files i don't know which one to send, should i just send the most recent autosave?

limber light
#

just any json after u got the 5k science and saved the game

#

save file will tell me how u got it

#

or even a screenshot is fine

#

104 G spike when teleporting

#

i bet its the same on SOI transitions

crude pilot
#

where is the G data coming from here?

limber light
#

all i need is this part

#

VesselBehavior.SimObjectComponent.geeForce

lusty laurel
#

what do the pal upgrades even do btw

limber light
#

its a mystery

#

alr found some good bugs already ty

#

bug hunting is the best

lusty laurel
#

now fixing those makes it even better

#

for everyone klueless

limber light
#

mkay

#

when the parts explode, send in a kerbal instead

#

kerpal teleportation syndrome is the safest method of space travel

#

initial tests indicate that the candidate VALENTINA KERMAN sustained 388ms of 553 gees

#

now we will proceed to test a SOI transition

#

modding is actually fun sometimes

#

another ~400ms of 240 gees this time upon using the teleportation device to setup a mun intercept trajectory

#

damn this game is good, i havent played in ages

#

as if it doesnt tell u the time to encounter

#

i bet there are tons of phantom g forces once u start timewarping like mad

#

138 gees on SOI transition without timewarp

#

but only 1 gee with timewarp

#

gee rates definitely seem to decrease with higher timewarp rates

#

so if u wanna avoid this bug just use timewarp and the vessel will survive rn

#

i think it would be rare that players arent in timewarp during SOI transitions

#

so idk about a fix

#

stock bugs aint my department 🤷

cunning cape
#

real

limber light
#

0.24.4

  • Restored hire button for Chief Kerbonauts
  • Minor fixes
    Exploration
  • Minor rebalance for some tech progressions
  • Improved mod compatibility patches for TNO + KESA Solar
crude pilot
limber light
#

u can just increase timewarp rate to fix it

#

or u can also switch away from that as active vessel during soi change

#

geeForce_immediate is gravity

#

spiked even worse on SOI change

limber light
#

holy moly

#

20 stock missions fully localized but not implemented

#

``
Missions/Secondary/Bop_LandCrater/Objective,Text,,Land in the Largest Impact Site on Bop.
Missions/Secondary/Bop_OrbitHydrogen/Objective,Text,,Enter Bop Orbit with a Hydrogen Engine.
Missions/Secondary/Dres_Rover/Objective,Text,,Drive a rover with RCS on the ridge of Dres.
Missions/Secondary/Ike_DestroyProbe/Objective01,Text,,Orbit Ike with a probe.
Missions/Secondary/Ike_Rover/Objective,Text,,Land a vessel with at least 4 wheels at the Giant's Linguini on Ike.
Missions/Secondary/Jool_TourLand/Objective,Text,,"Land on Laythe, Vall, Tylo, Bop, and Pol in a single flight."
Missions/Secondary/Kerbin_EVAGround/Objective,Text,,EVA a Kerbal at KSC.
Missions/Secondary/Kerbin_KerbinTourLanding/Objective,Text,,"Land on Mun, Minmus, and Kerbin in a single flight."
Missions/Secondary/Kerbin_KerbinTourSOI/Objective,Text,,"Enter the SOIs of Mun, Minmus, and Kerbin in a single flight."
Missions/Secondary/Kerbin_OrbitInclination/Objective,Text,,Create a Kerbin orbit with a 6 degree inclination.

``

#

Missions/Secondary/Kerbin_Plane/Objective,Text,,Launch a vessel with an air-breathing engine and reach the Island Airfield. Missions/Secondary/Kerbin_RoverSpeed01/Objective,Text,,Reach a ground speed of over 150m/s on a rover with a Rovemate probe. Missions/Secondary/Kerbin_RoverSpeed02/Objective,Text,,"While driving a rover, reach a ground speed over 340m/s." Missions/Secondary/Kerbol_DestroyProbe/Objective,Text,,"Using a probe core, achieve an orbital altitude less than 600km from Kerbol." Missions/Secondary/Kerbol_GrandTour/Objective,Text,,Land on all celestial bodies with landable surfaces and return to Kerbin. Missions/Secondary/Kerbol_OrbitLow/Objective,Text,,"Establish an orbit around Kerbol with an AP lower than 1,000,000km" Missions/Secondary/Laythe_DestroyProbe/Objective,Text,,Crash a vessel with a probe core on Laythe. Missions/Secondary/Minmus_DestroyProbe/Objective,Text,,Destroy a probe by flying it into Minmus. Missions/Secondary/Mun_OrbitInclination/Objective,Text,,Orbit the Mun with an inclination of 70 degrees. Missions/Secondary/Tylo_LandHeavy/Objective,Text,,Land a vessel on Tylo with a current mass of at least 300 tons.

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literally all it needs is some patch manager copy pasta

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surprised nobody has modded this in yet

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best bang for buck level of content in terms of effort right here

grave parrot
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You also need to write code to check if the mission is completed, don't you?

limber light
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how do i quote myself LOL

limber light
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i added 7 custom missions already, most of the work is design and localization

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then just copy paste patch manager templates and edit a few values

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gonna do these ones next, this is epic

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all the heavy lifting is done already

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time to go underground and avoid the weekend onslaught

grave parrot
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Land a vessel on Tylo with a current mass of at least 300 tons
This sounds very hard

lusty laurel
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are you actually kidding me

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good thing this isn't implemented, i hate those kinds of missions

grave parrot
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lol

limber light
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10x nerf for both those

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idk why players get the most upset about things that take ~2min to fix

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also, constantly posting negativity in here is just going to get u ignored

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i been working on this project for years starting in ksp1, and continually slamming me over it is not going to get ur goal of taking it out

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ill be continuing to work on it regardless of ur negative opinions until im dead, which will also be soon

limber light
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because i enjoy it

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get lost troll

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if u dont want me here go complain to the moderators or whatever

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beyond that go away

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and stop using ppl who create free content as a punching bag for ur personal problems

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particularly when they are clearly gender + ethnic minorities and u kinda obviously arent

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it reeks

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anyways, initially i have the 5 hidden kerbin missions for the next update

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gonna integrate these with the current pre-orbit mission progression and balance it all

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doing the entire game at once is a bit much

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so i think ill rebalance up to the mun missions, and also aiming to add science for medicine + psychology

lusty laurel
# limber light get lost troll

waitwait do you think i was being negative? if so i wasn't trying to talk bad about your mod, i think it's amazing. i've just been reporting bugs

limber light
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also with a bit more feedback in the app for when kerbals are in therapy or recovery from atrophy

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i was thinking about using the diagnostic UI but i haven't come up with any designs that i like yet, so this will be a starting point at least

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the conversation interface is also too complex so im delaying that, it needs better design

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matches the new starting tech well

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personally i hate all the frontend stuff like art and localization, so its nice to just be able to focus on design and coding for once with all these stock localized hidden missions

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the thing i hate the most about this project is the "PR" side of it, i wish i could just avoid everyone and do the parts i enjoy

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unfortunately after years of work it has reached the point where it needs that and nobody else will do it

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if it was up to me i'd press the delete button on the entire thing and throw it in the garbage bin

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but im doing it for a homicide victim i knew so i can't rly

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but if ppl wanna come in here and troll me u can know that i have zero interest in any kind of community engagement

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the ksp community has turned into a cesspit since 2015 when i started modding, it was completely different back then

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social media is a nightmare

lusty laurel
cunning cape
lusty laurel
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like the chonker missions rn are so difficult

cunning cape
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like its once again more and more, stuff implemented for later never to see the light of day

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true, however for some users, it is a challenge regardless, and with that being a secondary mission, it "should" be rewarded with some science

hopefully we will see them in game, def a good part of ksp 2, a blank board that has tons of potential (reason why i like ksre) adds that touch of pain that ksp 2 missed, but never was needed

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needed meaning for most players, i doubt most people would "want" to play ksp 2 stock like ksre

limber light
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0.24.5

  • Added KSC therapy + recovery status displays in Kerbal Life
  • Reduced Kerbal crash tolerance
  • Bugfix for Kerbals receiving wings without going to space
    Exploration
  • Added 20+ hidden base game secondary missions
  • Completed initial missions overhaul with rebalanced progression + rewards
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last one for here, the rest will be on curse

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^ spoiler is the missions layout

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the heavy landing missions got a 10x nerf so its only e.g. 20t to minmus

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the grand tour missions might be bugged, i need to test them

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but without those its still +15 or so stock missions, it looked like they were pretty much done but didnt have time to finish the backend integration

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surprised nobody else found them and added them, it took very little time and effort

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anyways enjoy, i probably wont be around any more

limber light
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back under protest i guess

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the future updates will be on curse, they take the time to approve uploads so its safer for ppl i think

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with a good initial picture of the entire mission progression sketched out, i wanna add some of the late game tech using mod parts

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gonna open up tier 8 tech with the nuclear fission reactors

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i like the idea of these tech being huge projects that take insane amounts of science, with very few techs around

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dunno if these are meant to be balanced against the stock fission reactor

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might have to just add 4 tech for all the TNO parts

limber light
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okay we have the bug tracker in the OP now

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anyone who reports a bug that makes it to the tracker gets a free feature request

cunning cape
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just did the "fly and land safely and uh.. 3.7k exp

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i aint gonna complain :3

limber light
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now thats a psychologist

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i know the source of this bug but havent been able to reproduce it so far

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its all bc a stock message isnt implemented

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and i cant figure out how to trigger something when the mission completes

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the code should work but its been bugging out a lot even before now, idk why

limber light
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** 0.24.6**

  • Added Kerbal impact damage with in-flight feedback & KSC med bay status
  • Added treatment for damaged Kerbals + progressive science rewards
  • Added wheel + landing gear damage, science, part grades & manufacturers
  • Added Kerbal Life app mode toggle button to browse agencies by type
  • Roughly finished initial tech tree overhaul with added crew & utility techs
  • A range of minor & localizations fixes
limber light
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rip, forgot to add part grade failures to wheels

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almost worth a hotfix for that

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when it comes to testing, this mod author gets a big F

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the bugs have multiplied, hotfix needed

limber light
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just fyi, not sure how long i will be here as im kept in the dark about everything now

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but if i vanish u can takeover the mod and do whatever

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if anyone wanna make a repo and let me push to that it would be helpful

sacred sleet
limber light
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cool ty

shell wing
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Whats that

jovial pulsar
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Hey, I just wanted to ask if you would put a license into your #1168292144507793488 post with the mod, technically nobody is allowed to touch the source code without it

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Awesome work by the way!

limber light
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sure, i forgot

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this the KSP2 EULA from steam, my interpretation is basically "the publisher owns all mods and mod authors aren't allowed to claim copyright"

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if u still need something i can put public domain i think, i'm not gonna claim copyright on anything tho

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feel free to do whatever u like with the source

jovial pulsar
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but yes, please at least mark the mod as "public domain" if that's what you wish 🙂 since technically if you don't, it's considered "all rights reserved"

limber light
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joys of the law lol

lusty laurel
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persistent rotation?

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peak

limber light
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u can delete the thread now 🙂

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no need for more communications

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leaving the server permanently due to persistent harassment

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ill put the mod somewhere else where i can avoid these ppl

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plz delete the threads

crude pilot
lusty laurel
cunning cape
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:(

cunning cape
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i enjoy talking to you on this mod? who is harassing you, should def report them.

flat kiln
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Yeah there’s a report feature/block/mute feature for a reason

bold owl
limber light
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yup

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but i made a good effort at least

limber light
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does anyone still have the last release?

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looks like 0.31.0

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i was working on integration with the life support mod then my pc died and i lost everything

limber light
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for now here is the old description

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if anyone has 0.31.1 lying around in their mods folder it would be super helpful to get me back up on this

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( i still have the backend but lost the public release files)

limber light
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dev summary: the last update (0.31.1) included integration with the klss mod, as this mod needs a unique life support design to fit the overall isru system. hopefully i can find the release somewhere to rebuild it and preserve those changes. the next steps are providing a release again that i can support, fixing the typo bug that broke the repairs, reducing repair times to account for the eva timewarp instability in the base game, and for a new feature i'm thinking about bringing back reputation like in ksp, except as two values - reputation being good to bad, and notoriety being high to low.

limber light
limber light
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still hoping we can find 0.31.1 somewhere

limber light
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i know most of the nerds want all the spoilers but it has been difficult to keep things simpler for the average player. tumblr worked really well, surprisingly

limber light
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might have to give up on trying to find 0.31.1 and just keep this rollback and push on