#Cheat menu
1 messages · Page 1 of 1 (latest)
I appreciate the features this mod has so far, although I noticed some issues with the resource tab
Not only does it list various parts that are resourceless, like landing gear, but it also doesn't seem to actually list every thing that can hold resources, and the way it lists things is rather unclear
Is this part of the mod still very much WIP? Could definitely use touchups
Aside from that, I really appreciate it, and hope you continue to work on it
I do plan to change the dropdown and also add a part selector so you can manually select a part with your mouse.
with the resourceless parts I should maybe add in a filter.
That would be excellent!
for the dropdown I want to make it more like this
That could help, although in my case I wanted to use the mod to test my SSTO throughout many stages of flight, since keeping the COL and COM balanced while it was on Kerbin, on Laythe, and returning to Kerbin was crucial
Since it was a SSTO everything was just one stage
im open to suggestions
I think a mouse part selector is perfect
It kinda frustrates me that everything in KSP 2 is done through these giant dropdown menus when clicking with a mouse is so much easier
It'd be interesting if you could possibly integrate into the resource manager menu?
@left elm, CheatMenu is giving me constant error logs and is unable to open in my dev install. This is what I get:
[Error] [13.12.2023. 11:41:07] [Cheat Menu] [1.2.0] The given key 'CheatMenu' was not present in the dictionary.
mscorlib
System.Collections.ListDictionaryInternal
-2146232969
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eef08f56e2e042f1b3027eca477293d9>:0
at ShadowUtilityLIB.UI.Manager.Get (System.String name) [0x00001] in Z:\ksp2\ShadowUtilityLIB\src\UI\Manager.cs:58
at CheatMenu.CheatMenuMod.GenerateUIvessel () [0x00032] in Z:\ksp2\CheatMenuBepinEx\CheatMenu\CheatMenuMod.cs:148
at CheatMenu.CheatMenuMod.SetSelectdMenu (System.String in_SelectionChoice) [0x00034] in Z:\ksp2\CheatMenuBepinEx\CheatMenu\CheatMenuMod.cs:130
at CheatMenu.CheatMenuMod+<UIupdate>d__31.MoveNext () [0x0005b] in Z:\ksp2\CheatMenuBepinEx\CheatMenu\CheatMenuMod.cs:113
System.Collections.Generic.KeyNotFoundException GetKeyNotFoundException(System.Object)
I tried reinstalling it, didn't help. I know it's something with my install as it works normally in my non-dev instance, but I don't want to mess with the dev install at this point. What can I do?
looks like the UI did not get created.
is uitk and shadowlib installed?
do you have any other errors?
from cheat menu can you see this in the log? added window
Oh, it's something to do with UITK for KSP2 v2.2.0. It works normally when I downgrade to 2.1.1.
Here's the full log.
no added window
thanks
the UITK errors happen because you're creating the UI before the game instance is created
as a workaround, you can use the new overload for CreateFromElement, which has bool enableHiding as the second argument, and pass false to it
it will make it so that your window doesn't hide when user presses F2, but should get rid of the error
the (better) alternative would be to just wait with the creation of the window until the game instance is initialized
(but I will add a null check in 2.3.0 to prevent the error from breaking other stuff)
ye I will need to do some updates then. will leave it broken until 0.2.0.0 and then will do the updates to fix that issue.
can someone help me installing the mod? im new to modding sorry,
whenever i try to run the game with this mod the icon appears in (APP.BAR) but not working
these are the mods i have
A dependancy updated and has broken it, please give us some time to fix this issue.
ok thank you
so i did hotfix the exception in UitkForKsp2 2.3.0 (which I'll be releasing soon), but CM is so small compared to all other UI that I can't even read the text
hmmm thats not right. should scale with the games scale
should look more like this #1170694653377511524 message
for reference my settings are just the default, automatic scaling and scale = 1
something is well and truly broken then.
Actually, the menu is very small for me too
But its at 1440p, so the screenshot is still readable
Right
Thats more than just res difference
The one on the right looks bugged
Ah wait
Im just going to remake the whole thing for the 0.2.0.0 game update
so the kerbal ui is broken
yeah
Remaking it for 0.2 sounds good. Think the demand for such mods will become far higher
I mean at least I can read it, but it's still very tiny and pixelated
ok cool it is correct then I just need to fix the overall size issue
I fixed that in kwp since the browser was pixelated.
I will be adding back some cheats as well
Would it be possible to replace the gravity toggle with a gravity slider akin to KSP 1?
I will need to look more into that since I just hook into the already existing dev tools the game has.
Gotcha
Its nice to be able to reduce gravity to flip something over while testing, but a complete gravity disable makes that a bit more awkward since itll go flying away
Have you tried turning DisableThermodynamics to off? Maybe we can get them early /j
thats from munix's screenshot
XD
can I get a dll with that fix so I can just do some fixes on cheat menu?
it's already merged into main, so just give me a minute and I'll make the release
just the DLL wouldn't work, since I switched from bundle to addressables
ah ok
hopefully it works fine
Can you send a full screenshot
it is still smaller than even the regular sized text in Discord, but at least it looks possible to read
