#Cheat menu

1 messages · Page 1 of 1 (latest)

left elm
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cheat menu update next week. been dealing with 2 puppies.

Current issue. getting uitk to display the menu.
fixed removed cheats, cheats are moving to a new system will have that added after this update

pastel relic
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I appreciate the features this mod has so far, although I noticed some issues with the resource tab

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Not only does it list various parts that are resourceless, like landing gear, but it also doesn't seem to actually list every thing that can hold resources, and the way it lists things is rather unclear

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Is this part of the mod still very much WIP? Could definitely use touchups

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Aside from that, I really appreciate it, and hope you continue to work on it

left elm
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I do plan to change the dropdown and also add a part selector so you can manually select a part with your mouse.

with the resourceless parts I should maybe add in a filter.

pastel relic
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That would be excellent!

left elm
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for the dropdown I want to make it more like this

pastel relic
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That could help, although in my case I wanted to use the mod to test my SSTO throughout many stages of flight, since keeping the COL and COM balanced while it was on Kerbin, on Laythe, and returning to Kerbin was crucial

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Since it was a SSTO everything was just one stage

left elm
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im open to suggestions

pastel relic
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I think a mouse part selector is perfect

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It kinda frustrates me that everything in KSP 2 is done through these giant dropdown menus when clicking with a mouse is so much easier

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It'd be interesting if you could possibly integrate into the resource manager menu?

golden forum
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@left elm, CheatMenu is giving me constant error logs and is unable to open in my dev install. This is what I get:

[Error] [13.12.2023. 11:41:07] [Cheat Menu] [1.2.0] The given key 'CheatMenu' was not present in the dictionary.

mscorlib
System.Collections.ListDictionaryInternal

-2146232969
  at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <eef08f56e2e042f1b3027eca477293d9>:0 
  at ShadowUtilityLIB.UI.Manager.Get (System.String name) [0x00001] in Z:\ksp2\ShadowUtilityLIB\src\UI\Manager.cs:58 
  at CheatMenu.CheatMenuMod.GenerateUIvessel () [0x00032] in Z:\ksp2\CheatMenuBepinEx\CheatMenu\CheatMenuMod.cs:148 
  at CheatMenu.CheatMenuMod.SetSelectdMenu (System.String in_SelectionChoice) [0x00034] in Z:\ksp2\CheatMenuBepinEx\CheatMenu\CheatMenuMod.cs:130 
  at CheatMenu.CheatMenuMod+<UIupdate>d__31.MoveNext () [0x0005b] in Z:\ksp2\CheatMenuBepinEx\CheatMenu\CheatMenuMod.cs:113 
System.Collections.Generic.KeyNotFoundException GetKeyNotFoundException(System.Object)

I tried reinstalling it, didn't help. I know it's something with my install as it works normally in my non-dev instance, but I don't want to mess with the dev install at this point. What can I do?

left elm
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looks like the UI did not get created.

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is uitk and shadowlib installed?

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do you have any other errors?

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from cheat menu can you see this in the log? added window

golden forum
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Oh, it's something to do with UITK for KSP2 v2.2.0. It works normally when I downgrade to 2.1.1.
Here's the full log.

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no added window

left elm
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thanks

barren star
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the UITK errors happen because you're creating the UI before the game instance is created

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as a workaround, you can use the new overload for CreateFromElement, which has bool enableHiding as the second argument, and pass false to it

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it will make it so that your window doesn't hide when user presses F2, but should get rid of the error

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the (better) alternative would be to just wait with the creation of the window until the game instance is initialized

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(but I will add a null check in 2.3.0 to prevent the error from breaking other stuff)

left elm
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ye I will need to do some updates then. will leave it broken until 0.2.0.0 and then will do the updates to fix that issue.

civic spade
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can someone help me installing the mod? im new to modding sorry,
whenever i try to run the game with this mod the icon appears in (APP.BAR) but not working

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these are the mods i have

left elm
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A dependancy updated and has broken it, please give us some time to fix this issue.

civic spade
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ok thank you

barren star
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so i did hotfix the exception in UitkForKsp2 2.3.0 (which I'll be releasing soon), but CM is so small compared to all other UI that I can't even read the text

left elm
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hmmm thats not right. should scale with the games scale

left elm
barren star
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for reference my settings are just the default, automatic scaling and scale = 1

left elm
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something is well and truly broken then.

pastel relic
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But its at 1440p, so the screenshot is still readable

barren star
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yeah, mine is 1080p and it's basically unreadable

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other than the tab labels

left elm
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this is so wrong

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the text should be bigger

pastel relic
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I have UI scale set to 1.16

left elm
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that text size looks correct

pastel relic
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Right

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Thats more than just res difference

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The one on the right looks bugged

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Ah wait

left elm
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Im just going to remake the whole thing for the 0.2.0.0 game update

pastel relic
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Text is extremely small in the kerbal menu for me too

left elm
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so the kerbal ui is broken

pastel relic
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yeah

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Remaking it for 0.2 sounds good. Think the demand for such mods will become far higher

left elm
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@barren star whats your vessel ui like?

barren star
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I mean at least I can read it, but it's still very tiny and pixelated

left elm
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ok cool it is correct then I just need to fix the overall size issue

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I fixed that in kwp since the browser was pixelated.

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I will be adding back some cheats as well

pastel relic
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Would it be possible to replace the gravity toggle with a gravity slider akin to KSP 1?

left elm
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I will need to look more into that since I just hook into the already existing dev tools the game has.

pastel relic
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Gotcha

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Its nice to be able to reduce gravity to flip something over while testing, but a complete gravity disable makes that a bit more awkward since itll go flying away

left elm
pastel relic
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Have you tried turning DisableThermodynamics to off? Maybe we can get them early /j

left elm
winged hemlock
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Eww

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That is fuzzy

left elm
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thats from munix's screenshot

barren star
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I will not stand for this 1080phobia

left elm
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XD

left elm
barren star
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it's already merged into main, so just give me a minute and I'll make the release

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just the DLL wouldn't work, since I switched from bundle to addressables

left elm
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ah ok

barren star
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hopefully it works fine

left elm
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thanks will try it now

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perfect

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time to try that at 1080p

winged hemlock
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Can you send a full screenshot

left elm
barren star
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it is still smaller than even the regular sized text in Discord, but at least it looks possible to read