#Stellar Plasma-Assisted Rocket Kinetics (SPARK)

1 messages · Page 4 of 1

chilly minnow
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well current session will clear once you close substance

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project will import to your projec,t so other projects wont have acess

narrow gate
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Does it matter much wehre I put the files in the long run?

chilly minnow
chilly minnow
narrow gate
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I was thinking of the files themselves

chilly minnow
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oh, yeah i mean

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you'll use them for every part

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so put them in the library

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so that you always have them

narrow gate
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I mean the files on the disk, should I put them somewhere handy? Will I need them again? Does SP access them each time it starts up or anything like that?

chilly minnow
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oh im sorry sobcatpop

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SP will create a copy of them in the right place

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this one tho, you'll need to place on the right place

narrow gate
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That's nice of it

chilly minnow
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but you can download to anywhere and then just copy it

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or cut it

narrow gate
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So the paintable one goes in that location, but the others can be anywhere?

chilly minnow
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yup!

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and then you New>Import Resources those other 2

narrow gate
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What if there isn't a templets folder already? Just creat it, or does SP want to creat it? I know LrC can get all crabby about files like that.

chilly minnow
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yup!

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create it!

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everything in lowercase btw

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after this, if you open substance, and create a new project

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you'll have a new template

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the Parts Paintable

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select that one, select your part

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and for your part you can get away with 2048 i think

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since it aint massive

narrow gate
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One sec, I think I need to digest this info

chilly minnow
narrow gate
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What about the other options like OpenGL and Use UV Tile workflow, etc. Are defaults OK for KSP2 parts

chilly minnow
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that doesnt matter much

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if you want to be 100% correct

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switch ti directx

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but the other options are irrelevant (most of the times)

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i can give you a quick rundown of them tho

narrow gate
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Oh wait, I think the template is the key thing. One sec

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Hmmm, that's an intersting thing. I may have gotten more than I wanted.

chilly minnow
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  • Document resoulution - size of the texture
  • Normal Map Format - OpenGL or DirectX (each handle normal maps a bit diffrently, but any option works good on either engines)
  • UV Tile Sets (UDIMs)
  • Use UV Tile Flow - this alows you to paint outside the texture, which can be used for some other things, but for our case, its useless
  • Import Cameras - self explanatory, you can import if you want to do a pretty render, but not needed otherwise
  • Auto-Unwrap - Substance has an Unwrap feature, and oyu can later export your mesh to blender or unity, dont recomend it but the unwrap is pretty good ngl
narrow gate
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What if I forgot and there was a cube in my blender project for the plume? Can I dlete that object from SP?

chilly minnow
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no :D

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can you show me

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how ur SP looks?

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i wanna see smth, cuz im pretty sure its all messed up xD

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but its easy to fix!

narrow gate
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Hypothetically, that I think

chilly minnow
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ok so

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the way that substance painter works

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is that, you see up there, on the right?

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each of those is a Texture set

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meaning that, each of those exports 1 texture

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here's what you should do

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and this is a good practice to keep

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im guessing that you'll do all of your textures on SP from now on

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so, put everything that is of your part with the same material

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and for conveniece sake, name the material the partName

serene abyss
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in blender, instead of adding blender kit materials add just normal default materials and bake an id map with textools

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then you can make all the objects use one material then export

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and use the id map to control where something goes where

chilly minnow
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well it works yeah, but then he has to import the id map no?

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i was gonna teach him how to paint id maps

narrow gate
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I'm looking at this hot mess and wondering if it wouldn't be smarter to go back to blender and save a new version then delete everything that I don't want to be in SP

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I'd still have the old version if I wanted to go back to that

chilly minnow
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no need

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just set all the materials on the part the same material

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the other things wont be exported dw!

narrow gate
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Well, how would I do that?

chilly minnow
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well

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a sec i'll show you!

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as simple as this!

narrow gate
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OK, I see where I was confused! You meant set all the materials the same in Blender!

chilly minnow
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yeah xD im sorry

narrow gate
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I thought you ment do them in SP?

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This is easy now. Give me a minute and they'll all be a default material, is that about right?

chilly minnow
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yup! just name them something nice!

narrow gate
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They seem to be disappearing as I go. Perhaps I've goofed up the material?

chilly minnow
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wym by disapearing?

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can you record it?

narrow gate
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Also, I deleted the objects that don't need to be there, but now my whole thing is invisible

chilly minnow
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OH!

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i see

narrow gate
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It's there, but not viosible

chilly minnow
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you seem to be creating a diffrent type of material

narrow gate
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Yes, I specified transparent aluminum, was that a poor choice?

chilly minnow
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are you sure thats the defaults material?

narrow gate
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No not at all

chilly minnow
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transparent

narrow gate
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not at all sure

chilly minnow
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xD, the material can be whatever you want tho! it really doesnt matter

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tho it helps that you select a material where you can see xD

narrow gate
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It's a star trek joke from Star Trek IV, you're probably to yougn to catch the reference

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sorry.

chilly minnow
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never watched any space movies

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other than

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interstellar

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xD

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im more of a horror movies and cult movies guy xD

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HOW DOES ONE SUCK A FUCK?

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god i love that movie

narrow gate
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I'm having the weirdest lag

chilly minnow
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lag?

narrow gate
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It takes like forever to post a 1mb image

chilly minnow
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well that already looks amazing!

narrow gate
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Sometimes even my text text a while to show up

chilly minnow
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oh thats been happening to me all day too

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dw

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also

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just for good measure

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select the center of your part

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the anode on the center should work

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center the 3d cursor on it

narrow gate
chilly minnow
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shift+s>cursor to selected

narrow gate
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IT pretty much is. I believe I left the 3d cursor on the world origin

chilly minnow
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and shift+a>Empty>Single Arrow

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and point it upwards

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and rename it to thrustTransform

narrow gate
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I have several empties there. I'm using them for rotational arrays

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OK you want a new one

chilly minnow
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the diffrence is that the arrow will leave Z- as the arrow direction

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which translates to unity

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which translates to KSP2 thrust transforms!

chilly minnow
narrow gate
chilly minnow
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im just showing you good practices xD

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perfecto

narrow gate
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And it's a single arrow. 1mm I think

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So microscoptic

chilly minnow
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size doesnt matter 🙄

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xD

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now, position it upwards

narrow gate
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That's not what she said

chilly minnow
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till its pretty close to the "nozzle"

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and that should be all for an export!

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select everything thats part of thje part, and the thrust transform arrow

chilly minnow
narrow gate
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There she is! a 1mm single arrow precisely 325mm up from world origin on the Z axis

chilly minnow
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now, export it, check selected objects btw!

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Lmao its

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almost

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invisible

narrow gate
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Don't tell her that!

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For selected, you want just the thrustTransform, or all the real parts?

chilly minnow
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all real parts AND thrustTransform

narrow gate
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Will any of the other emptys matter? I've kept them as they're still needed for the arrays and I didn't want to apply the arrays

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I applied all the booleans of course

chilly minnow
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not at all

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you can not select them

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you can have them unselected

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is a better way to say that

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i think xD

narrow gate
chilly minnow
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now just export with selected objects on

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and create anew project on SP

narrow gate
chilly minnow
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only 1

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hmm

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but your

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uv unwrap doesnt seem right

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do you still have 2 on blender?

narrow gate
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Only one what? material?

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Is the UV unwrap what's showing in the middle?

chilly minnow
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only 1 texture set!

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spart x3

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as you can see on the top right corner

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ok i should accostume you to the SP window

narrow gate
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Well yeah, that's what you told me to do!

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Apply same texture to all things

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No?

chilly minnow
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yeah, its right!

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the problem is

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on the right, you have your mode unwrap

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should look something like this

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check on blender, how your unwrap looks

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something's probably messed up there

narrow gate
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Huh, looks like I need to re-unwrap

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Not a big deal

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It did this thing again!

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WTF, blender?

chilly minnow
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i mean

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it looks ok

narrow gate
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What is your freaking problem?

chilly minnow
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oh

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i see

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the gigantic

narrow gate
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No it doesn't

chilly minnow
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xD

narrow gate
chilly minnow
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ah yes xD

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you can just unwrap everything and it will work probably

narrow gate
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UV Smart Project > Pack Islands

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FTW!

chilly minnow
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thats what i also do!

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great

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now same deal

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export with thrust transform

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also

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you can reimport meshes in SP

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Edit>Reimport Mesh

narrow gate
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Better?

chilly minnow
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looks great!

narrow gate
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I used 0.003 spacing

chilly minnow
narrow gate
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Why are there different shades on the UV map?

chilly minnow
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recorded this 45 min ago AsukaDead

chilly minnow
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its hard to explain

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but think of it as if it was your part, unwraped on its current state

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so ie, the lower part is on the shade

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so it is darker there

narrow gate
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So your video seems to be applying a material to the whole thing.

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Specifically the KPS2 part material?

chilly minnow
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exactly!

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you can just drag and drop!

narrow gate
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I don't see that material

chilly minnow
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its on the smart materials

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you can also search

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but those 8 icons on the top

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are the diffrent types of assets

narrow gate
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Ahh got it

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It's shiney!

chilly minnow
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great

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i made that smart material

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it will help u a ton

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but first

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lets play a game

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find

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the Bake button

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hint: Its food

narrow gate
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Crisont?

chilly minnow
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exactly!

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click on it

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click on common settings, an change the output size to 2048

narrow gate
chilly minnow
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idk why they make it so small by default

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so, what this does, is that it bakes the important maps for you!

narrow gate
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It's already 2048

chilly minnow
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and these maps are used by masks, smart materials and all that fun stuff

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you can bake everything except the opacity

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so just check the boxes next to them

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and click bake!

narrow gate
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Well, once I found the gigantic blue bake button... Jesus christ that was fast!

chilly minnow
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xD

narrow gate
chilly minnow
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after that you can go back to the painting tab!

narrow gate
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Yep.

chilly minnow
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great, now you can start painting

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its pretty straight forward on here!

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im guessing oyu want to make everything metallic

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just diffrent colors right?

narrow gate
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Sorta. There a lot that's just white ceramic, and generally a lot that's shiney metallic - but probably can should be painted by the player

chilly minnow
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hmm interesting

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SP might have ceramic by default

narrow gate
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Then there are a few things that I'd like to control like the anodes and the feed lines, etc.

chilly minnow
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if not you can just download one

narrow gate
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There's some copper visible in there too

chilly minnow
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its kinda like Blender MAterial Kit

narrow gate
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Cool, I've used that and it was easy

chilly minnow
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Smart material - grey ceramic glaze with reddish clay and speckled inside. It's based on generators so don't forget to bake your maps :) Might need some tweaking to get the position of the clay/glaze where you want it.

(I've edited the normal map slightly since the renders)

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check these 3

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~2nd one seems pretty good i think

narrow gate
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Is there a way to access that from inside SP, or is it a two step procedure - download from net, then slurp into SP?

chilly minnow
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i think its a 2 step process only

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for now

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substance painter is pretty new

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i think only for the past year has been adobe business

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and its like 5 years old? maybe 8

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but you can imagine that a indie software company doesnt have that much resources to have a material page with integration working

narrow gate
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My ceramic stuff will be pretty boring white stuff. It shouldn't have a cracked glaze or any fancy stuff. Think the most plain simple white dishes from Ikea only not as glossy

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Looks like White Paint is close enough

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Downloading it now

chilly minnow
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oh thats almost all customieable most of the times

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dw

narrow gate
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I suppose I need to import thisinto the project, or should I import to library since I'd likey use in more than one project?

chilly minnow
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i mean up to you

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probably library is good

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since you dont have many custom assets

narrow gate
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Got it. Done.

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How do I get that on just some specific parts and not the whole shebang?

chilly minnow
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well

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thats a bit funny

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just like photoshop

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this has masks

narrow gate
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It imported my fbx, I'd think at some point it kinda knows my parts

chilly minnow
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it does

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also

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save your project!

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open the KSP Part

narrow gate
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done

chilly minnow
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its a folder as you can see

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and search for the base material, should be on the bottom

narrow gate
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This?

chilly minnow
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drag and drop your ceramic material into that subfolder (the base material)

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yes!

narrow gate
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I think I did it wrong...

chilly minnow
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why?

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you rpobably did it right dw

narrow gate
chilly minnow
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no its right dw

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ist a smar material

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smart materials are folders

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but thats no issue

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right click on it, Add black mask

narrow gate
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ok

chilly minnow
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now if you click on the mask

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you will start painting in the mask

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theres a load of tools

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but if you go to this one

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you'll have the paint tris, quads, objects or texture regions

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tris and quads are straight forward

narrow gate
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polygon fill

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selected

chilly minnow
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exactly!

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these 4 are the ones im talking about btw

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tris, quands objects and texture region

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Object, is everyting that is connected

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probably the option youre looking for

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if you click on the 3d option

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and click on one of the parts you want to paint

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you should see it change to ceramic

narrow gate
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It changed but not to ceramic

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It looks like this

chilly minnow
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see the grunge layer?

narrow gate
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Its the outermost discharge chamger

chilly minnow
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click on the eye on that

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how does it look now?

narrow gate
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a little better

chilly minnow
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not quite right yet?

narrow gate
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not even close tbh

chilly minnow
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if you ctrl click the mask you hide it

narrow gate
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Does that look like white paint to you?

chilly minnow
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not at all xD

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maybe its the material!

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hide the mask

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does the material look like what you want?

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it will apply to the whole part

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so you can have a better understanding of what the material is

narrow gate
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I'm a little lost. Ctrl-click on the mask did nothing.

chilly minnow
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shift!

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srry

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been a little while since i played with SP

narrow gate
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I tried just clicking on it and it looks different but not better. It's like everything is in shades of gray and still very grungy

chilly minnow
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shift click on it!

narrow gate
chilly minnow
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also, let me download the same material

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which one was it? the middle one?

narrow gate
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nope

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the outermost deep channel

chilly minnow
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nono

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what material are you using?

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from the ones i sent you

chilly minnow
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this is how it looks by default btw

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let me make a ceramic material for you a sec

narrow gate
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God that's awful!

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False advertising!

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I want my money back

chilly minnow
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xD

narrow gate
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Heck, double my money for pain an suffering!

chilly minnow
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ceramic

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there!

narrow gate
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there!

chilly minnow
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also, delete the old one!

narrow gate
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I'm telling you this is the most plain white featerless stuff you've ever encountered

chilly minnow
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OHHH!

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its not the reflective ceramic

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its the

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opaque ceramic

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i'll fix it a sec

narrow gate
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Yeah, dull, not glossy, and like zero color

chilly minnow
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not perfect

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but these details wont even be seen in game xD

narrow gate
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Hmmm, I thought I imported it to the library

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But I can't find it

chilly minnow
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search for name

narrow gate
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It's a smart material?

chilly minnow
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yup!

narrow gate
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I'll try re-importing it

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Still not seeing it.

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Even searching all types

chilly minnow
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can you show me

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how it looks?

narrow gate
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Nothing once I get to 5 letters into the name

chilly minnow
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a sec let me check something when importing

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i dont get it it should appear after importing

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ok easier

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on the Base Material folder

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right click

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create Fill Layer

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Add Fill

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sorry

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ugh

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wait

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this

narrow gate
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Add Fill?

chilly minnow
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then!

narrow gate
chilly minnow
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and there

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you have your ceramic

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then, just add a mask as we were doing

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polygon fill

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and select the places you want

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feel free to make it more or less rough

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and to change the color as you want

narrow gate
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I'm sorry, I can't follow that. It's to fast and my contacts are getting fuzzy - they've been in too long

chilly minnow
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oh no problem

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ok

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so on that fill layer

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scroll all the way to the bottom on the Properties tab

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(the tab just below the layers)

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and leave select only Color, Metallic and Roughness

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click on the color, and change to white

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metallic should be at 0

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and roughness, i'd say .3 is a good value

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there, you created your first material on SP

narrow gate
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Yeah, that was easy!

chilly minnow
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great

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now, do the whole mask thingie

narrow gate
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Looks pretty good, and this is definitely helping!

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Yep yep

chilly minnow
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also, you can toggle Grunge back on!

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(it will make it look a bit wierd, but i'll explain it in a bit)

narrow gate
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It wanted to select a little much in one place. It must thing there's too little space between the cathode and it's boron nitride wall in the center

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other than that, it's good

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I get this for simple colors. It's easy!

chilly minnow
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you can manipulate the color as you want btw!

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alt click to rotate

narrow gate
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I'll still need a few materials, but hopefully the process is like beofre but with better results

chilly minnow
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alt middle click to pan

chilly minnow
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i mean, its better to use premade materials as they look better

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specially for someone thats starting since you dont know how to create good looking materials

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but its ok, you can always revisit it

chilly minnow
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you'll see that the process is pretty fast too

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whats next on the list?

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for paiting i mean

narrow gate
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Well, how about a nice shiney stainless steel? There will be a lot of that

chilly minnow
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thats already on SP!

narrow gate
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Specifically the inside part of the cathode here

chilly minnow
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if you search for steel

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you'll find a pletherea

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i'd recommend the Steel

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you'll see its a bit dirty tho

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we'll fix that

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if you open the material folder

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you'll see a lot of stuff

narrow gate
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It's kinda horrible, looks like this

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I mean that's not like steel at all unless it's fresh out of a fire

chilly minnow
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i feel like this will look nice

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try to make your Steel folder look like this

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i just deleted a couple of stuff!

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also, can you send me a screenshot of the whole SP window?

narrow gate
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Delete or just hide eye?

chilly minnow
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also delete finish brush

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the smaller line

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under base

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SP layers can have "effects" to them

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which are those smaller lines

chilly minnow
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delete is permanent tho, but i dont think you'll want those details anyway

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also dont look at things that up close xD

narrow gate
chilly minnow
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look at it as if you're looking at game distance

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looks perfect!

narrow gate
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Looks black

chilly minnow
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if you look up that close, you'll end up wanting to have a 8k texture

narrow gate
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Not even kinda shiny

chilly minnow
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hide the roughness details

narrow gate
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Figurted it out. Wait for video

chilly minnow
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np!

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changed the roughness?

narrow gate
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Something to do with rotation of the view... lighting?

chilly minnow
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well

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yeah!

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so

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substance painter simulates and enviroment for you

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so that oyu can see al the details

narrow gate
chilly minnow
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so basically, you were reflecting a black area

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so your material was black, since its metallic

narrow gate
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I guess so

chilly minnow
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too noisy?

narrow gate
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I can zoom way in and it's sorta metalic

chilly minnow
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disable the grunge again!

narrow gate
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not like a polished or brushed stainless, but splotchy like it's galvanzied steel

chilly minnow
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the grunge, is a layer that i added, that adds details that the stock game textures have

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pretty much making your parts stock-a-like

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it adds a couple of noises and some other fun stuff

narrow gate
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That view above was grunge off, this is grunge on

chilly minnow
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oh ok

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then

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do you still ahve roughness details

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on the steel folder?

narrow gate
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yep

chilly minnow
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you can delete these 2

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and then select base

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and edit its roughness to maybe .15

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or even .1

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see what you'll like the msot

narrow gate
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I did that and it's much shinyer now, but you know what really looks like steel? It's the KSP2 Steel texture I think

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See the support arms?

chilly minnow
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do you have it?

narrow gate
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Those look like steel

chilly minnow
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that is something that i created

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but im not sure if you have it

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you can use that too if you want!

narrow gate
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I think I do.

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have it

chilly minnow
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i meant on the assets!

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you can also just copy paste that!

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or even add a mask to that layer!

narrow gate
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I think I may have applied it to the whole thing at one point

chilly minnow
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thats the default material of the smart material

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it comes with the KSP2 Part smart material

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that you applied at the start

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but im not sure if the KSP2 Steel material will also be imported

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if not

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here

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4 materials that icreated with the KSP2 colors

narrow gate
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Excellent! Thos will be very helpful

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I think I'm getting tyhe hang of it here, but I need a break. My eyes are killing me. I'd like to play around with this and check back in tomorrow with you.

chilly minnow
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i actually think they look quite bad thus me not sending but i gues snot xD

narrow gate
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I'm sure I'll have a lot of questions!

chilly minnow
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oh for sure!

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dont worry

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today was pretty confusing xD

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probably cuz im a bit tired too!

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either way! we''l continue tomorow then!

narrow gate
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Thanks man! This is awesome!

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I do like how it works. Kinda more intuiitive for me

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Like other Adobe products

chilly minnow
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and way more visual too

#

youll also see how much easier is the bake process!

#

its literally just 1 click and you bake all 6 textures that ksp wants

narrow gate
#

I'll like that for sure!

narrow gate
chilly minnow
#

what did u try to do?

narrow gate
#

Well...

#

I'll tell you!

chilly minnow
#

also, check the console, thats where the issue is!

narrow gate
#

I painted everything in SP

#

I wasn't able to get the emission to only be on some faces, so I said screw it and made a few choice parts totally emissive - I think

#

HEre are my maps that I baked

narrow gate
chilly minnow
#

from object, to quads (2nd option)

narrow gate
#

Oh I tried that.

#

Should my emission map be red like that?

chilly minnow
#

well for your case it shuld be white

#

you can just change the color

#

if you go to the emissive layer

#

and scroll down

#

the layer, not the mask!

#

there you have the emission color

#

also, enable the grunge!

narrow gate
#

OK, done and done. Re-baking

#

Exporting

chilly minnow
#

you dont need to Bake the textures again btw

#

you can just hit export textures

#

you only need to bake the textures when you change the mesh

narrow gate
chilly minnow
#

ok

narrow gate
#

So... then one day in unity...

#

I probably messed up

chilly minnow
#

no dw

narrow gate
#

But I meant well, honest!

chilly minnow
#

thats easy to fix!

#

also, did the quad mode not work for you?

#

to paint just one side

narrow gate
#

We can go back to that, but I'd rather solve the Unity mess I've made and just see if I can get it into the game since the other problem will just be a matter of re-exporting (ha! I learned!) and then fixing the material in Unity

chilly minnow
#

whats on the console?

narrow gate
#

Would you like to know how I made this mess or can the good Dr. Lux diagnose the ailment from the console?

chilly minnow
#

reimport the game

#

better

#

the ksp2 folder

#

KSP2_64x

narrow gate
# chilly minnow KSP2_64x

I think I know what re-import the game means, that's easy and I just forgot to do it. I need to each tiome I launch this beast. What does reimport the ksp2 folder mean?

#

We may be talking the same thing.

#

To me, re-import the game means right click here and pick reimport

chilly minnow
#

yeah its exactly that

#

did that not work?

narrow gate
#

Also, I've found that I should always pick No Thanks at this step...

chilly minnow
#

click i made a backup

narrow gate
#

If I pick the other, it restarts Unity and then I'm back to square one

chilly minnow
#

are you selecting Reimport or ReImport all?

narrow gate
#

Just reimport

chilly minnow
#

heh

narrow gate
#

Never all

#

Should it be all?

chilly minnow
#

nono your doing it right

#

can you clear the console

#

and send me what s left?

narrow gate
#

I'm doing it again so I can try the I Mad a BAckup path

#

Huh, it didn't ask me that this time...

#

There is a lot on the console... I probably should have cleared first...

#

OK, cleared... Reimport again to see if trouble happens?

chilly minnow
#

is there anything in the console left?

#

or is it totally clear?

narrow gate
#

Nope

#

totally clear now

#

Also looks like ass

#

Not like in SP at all

#

Everything I've painted is super dark

chilly minnow
#

click fixnow

#

on the normal texture

narrow gate
#

OK did

#

looks the same to me

chilly minnow
#

have youj applied the material to all?

#

you have multiple meshes

narrow gate
#

Well if you move the view around it looks better in some places.. like this

chilly minnow
#

disable lightning

narrow gate
#

Massively distorted, but better

chilly minnow
#

to see if it looks better

narrow gate
#

Oooo!

#

Not to shabby!

chilly minnow
#

export to the game and see how it looks

narrow gate
#

This is a little weird to me

chilly minnow
#

probably too reflective?

narrow gate
#

Not sure it's ready to be exported... Let's rewind to the chaos I've made!

#

So...

#

I had the old mesh in there, and the new one has a new UV unwrap, so I needed to get rid of it.

#

I bring in the new FBX and textures...

#

Edited the prefab...

#

Moved the mesh object and col child out of the old fbx part (spark_x3) and into the new one spark_x3_sp

#

I believe I unpacked that one too, as it was blue even while inside the prefab

#

Now I've got this

#

I suspect I'm not ready to buiild and need to do something to redo the prefab first

chilly minnow
#

probably not

#

maybe

#

change the col to a mesh collider

narrow gate
#

Out of the prefab editor it's this now

#

So at a minimum I bet I need to change the name - which I can now as I deleted the old spark_x3

#

Yeah, and the collider seems wrong for sure now

#

spark_x3_sp renamed to spark_x3 - so consistent with partName now

chilly minnow
#

it looks great!

#

try to export it!

narrow gate
#

Moved the col, now it looks like this

#

Maybe now it's ready, I'll build it.

#

Launching KSP2 now

#

Wait... There's this?

#

Did I miss a step?

#

I clicked Fix Now and am rebuilding...

#

Maybe I did it wrong? It looks like this in game

#

No emission from the emissive parts, and it really looks more like the old model than the new one.. I'd have to look at previous videos to be sure

#

Yeah... not sure... Maybe it's different now. #1141807690264367135 message

narrow gate
#

I was expecting moar texture like this

#

In the game it looks flat, not textured

chilly minnow
#

thats

#

on the parts

#

also

#

metallic seems wrong

#

can you show me the materials settings?

narrow gate
chilly minnow
#

metallic/smoothness map to 1

#

show me the MOdule_Engine emissive settings

#

should be something like

#

Emissive material

narrow gate
#

I think we found the issue! And by "we" I mean "you"...

chilly minnow
#

xD

narrow gate
chilly minnow
#

the matallic smoothness map should always be one

narrow gate
#

Something missing? 🙂

chilly minnow
#

on the Emissive Material Names

#

add a new one

#

and set as the same material name that you have for your!

#

thats all!

#

how does it look now btw?

#

in unity

narrow gate
#

So that on metallic?

#

It was 0

chilly minnow
#

should be 1 yeah

#

how does it look?

narrow gate
#

Like this in Unity

#

Plume seems off now

chilly minnow
#

looks right

#

off to the game then!

narrow gate
#

This is not an issue?

#

Hang on, there's something that's not been applied!

#

OK, applied - plume still looks a little off but I'm building to get it into the game

#

Looks very flat and gray in game...

chilly minnow
#

metallic still not right

#

can you show me the lower part of the materials ettings?

narrow gate
#

You know what this is, don't you?

#

Cause I think I do...

#

IT'S THE FUCKING PAINT!

chilly minnow
#

probably not xD

narrow gate
#

I've got a working paint map now

chilly minnow
#

OH

#

WAIT

#

yeah, the whole part is painted

#

probably

narrow gate
#

and so the part gets painted

chilly minnow
#

go to vab and try transparent paint

narrow gate
#

Though I did not apply paint to the copper and it does look flat and crappy

#

Going to the VAB!

#

Well, relaunching the game first...

#

much better!

chilly minnow
#

seems right

narrow gate
#

I think I want to redo the paint map... Which parts do you think should get paint? Maybe not the parts of the thruster itself, but only the structure and base?

#

I really like the look of the metal with the copper under it. I don't want that messed up with paint

#

However, I think the emissivity was still wrong. I don't recall seeing any big glow from the parts that should be glowing with the engine on

#

How do you unpaint a part in SP?

#

Do I need to just reset the base layer in PaintMap or is there an easier way to unpaint some parts?

chilly minnow
#

reset the masks

#

if they're both full black

#

none of the part will be painted

narrow gate
#

I didn't see a reset mask so I went with clear mask. I don't think that did it as there's still a red mask boundary on a lot of stuff

chilly minnow
#

no thats right

#

clear mask does it!

#

you can try to export

#

if the paintmap is all blue

#

then its working

#

you can also alt+click a mask to see only the mask

narrow gate
#

What about this?

#

How do you undo the Alt-Click on the mask? That was very helpful, but I'd like to turn it off now

#

nvm, figured it out. just clicked on another mask, then clicked back

#

hmmm... why are some parts of paintmap gray?

chilly minnow
#

clear the accent mask too

narrow gate
#

alt clicking again doesn't do it

#

Accent mask cleared

#

Should I have rebaked?

#

Same. Rebaked and exported and still got the same thing as above.

#

Of course, after clearing the accent mask I also set some thing in it. That was wrong maybe?

#

Not much is in the accent map.

#

I'll clear it again.

chilly minnow
#

accent map adds red

#

base adds green

#

blue is everywhere

#

so blue+green+red = white

#

and since the texture is semi transparent, it looks grey for you

narrow gate
#

Oh

chilly minnow
#

but yeah, thats whats causing the gray areas

narrow gate
#

OK those are fine then

#

Rebuilding..

#

Looks like this in the VAB

chilly minnow
#

seems right

#

does it seem right to you?

narrow gate
#

Yes, seems right

#

Players should be able to paint parts of it I suppose. Personally I like it better as metalic, but that's me

#

Then the "working" parts look as they do.

coral orbit
#

Looks pretty cool

chilly minnow
#

only missing emissive i think

narrow gate
#

I think the Dawn lets you paint it's base

#

Yep!

coral orbit
#

Damn the quality of parts mods is increasing

chilly minnow
#

gotta improve the volumetric shaders, maybe add distortion to them

narrow gate
#

The quality of parts mod tutorials and modding assistence is throught the roof!

chilly minnow
#

but havent had time on the past days AsukaDead

#

tutorials wouldnt say so xD but assistance is top notch

chilly minnow
#

pretty much 24/7

#

no, its not your fault at all xD

#

i've just not been home most of the time

narrow gate
#

lol, I'm not so sure...

chilly minnow
#

oh dw, while i help u, when im at home, im also working on the plumes

narrow gate
#

Multitasking FTW!

chilly minnow
#

ok so for emissive

narrow gate
#

Yeah!

#

Unity or SP?

#

Probably unity...

chilly minnow
#

you should look at these

#

Use emissive true obviously

#

set the material name

coral orbit
#

Should just make parts using poiyomi shaders for vrchat

chilly minnow
#

and then, emissive temperature curve

chilly minnow
#

i do need to check on how to add other shaders to the reflection probe tho

#

either way, the way that the Emissive Temperate Curve works is

#

it goes from time 0-1

#

and value wtv you want, but its better to keep it 0-1 too

narrow gate
chilly minnow
#

this would be good for your curve i think

#

as of now, its always at 0

narrow gate
#

With this thing, the emission is not really temporal. The strength would be nice to scale with thrust, but I think it's either on or off otherwise

chilly minnow
#

yeah

#

thats cuz of your curve!

#

you can just click on the curve and edit it

narrow gate
#

No, I mean maybe a flat curve

chilly minnow
#

oh thats how you want it?

narrow gate
#

Yeah, it's electric

#

It fires up more or less instantly

chilly minnow
#

hmm

#

is Use emissive turned on?

narrow gate
#

Think of it like a lightbulb on a dimmer switch.

chilly minnow
#

well then

#

make a linear curve

#

from 0.0 to 1.1

narrow gate
#

If the light is off, it's off, but as you apply thrust, twist dimmer knob, it get's brighter right then

chilly minnow
#

and then change the lerp rate up and down to something like 1 maybe

#

the emissive is not controlled by throttle

#

but by temperate

narrow gate
chilly minnow
#

so every second * throttle it will inscrease by Emissive Lerp Rate Up until it reaches max time

#

and then when you turn it off it will decrease by Lerp rate down

#

by second

#

so if you have it at 1 shouldbe instant

#

you can test it in game tho

#

dont forget to save ur json

#

and rexport

narrow gate
#

re export?

#

I saved the json

#

I did the apply all in overrides

#

building...

chilly minnow
#

you can test it like this btw

#

changing the materials emissive color from black to white

narrow gate
#

The glow may be a bit much, and I apparently missed an anode in the emission map, but it works!

#

I really ought to go back and re-do that emission map...

#

There are probably too many faces emitting, and also the emission may be too strong.

chilly minnow
#

well its white on white

narrow gate
#

I could just switch it to only anodes emitting... hmmm...

chilly minnow
#

so it will be bright

#

to get the full effect

narrow gate
#

The anodes are not white though and are down inside the channel.

chilly minnow
#

put the engine n the shade

#

well then its not right!

#

oh no it is!

#

actually that looks perfect

#

apart from the missed one

#

they seem to glow just right no?

narrow gate
#

It's close, a few polys of the outer anode got painted, but not the whole thing

#

In the dark it's quite nice!

#

I could still do a better job on the emission map, but this is working!

#

To SP!

#

Is there a way in SP to select a bunch of connected faces?

#

I'd like to get all of the inside vertical faces of the channels, but not their top surface or outsides

chilly minnow
#

Texture mode should work

#

The last option

narrow gate
#

UV Chunck Fill?

chilly minnow
#

Yup

narrow gate
#

I was going at it face by freaking face...

chilly minnow
#

This all comes down to how u unwrap and set seams

#

If you do it correctly, you can paint everything with a single click

#

But thats something that has to be done from the start of the modelling

narrow gate
#

It's not "single click", but it's way better!

chilly minnow
#

Oh no im actually talking about 1 actual click

#

With id maps

#

But just hmu when you start your next part and ill teach u

narrow gate
#

I think I got just the faces I wanted.

#

Nope, missed a few...

#

OK, that's good! Now just re-export, bring that one map in, and re-build!

chilly minnow
#

Also, click on the textures on unity

#

And change the import of them!

#

Check to import alpha as transparency

#

And on all but paintmap, diffuse and emission turn off color texture

#

So metallic, normal and ao should NOT be set as color

narrow gate
#

There's an easier way?

#

Well, of course there is...

chilly minnow
#

Just export the textures directly to the unity folder

#

Unity auto updates

#

And keeps improt settings

narrow gate
#

Oh! hadn't thought of that

#

What about alpha? I thought the benjee10 profile took care of that.

#

This?

#

If so, it was checked for this material

#

No it wasn't!

chilly minnow
#

But unity is not that smart

narrow gate
#

sRGB was... So I need to chech the Alpha is Transparency box?

chilly minnow
#

Yup! For all except normal

narrow gate
#

It doesn't seem to even be an option on the normal map

chilly minnow
#

Thats good!

#

Then ur normal is set right

narrow gate
#

OK all are set but normal

chilly minnow
#

Those options make ur textures smaller

#

Sorry has like 12 parts and its 200mb even with that

narrow gate
#

Rebuilding...

#

To KSP!

#

Perfecto!

chilly minnow
#

Probably too bright noo?

narrow gate
#

Maybe a bit, and the ramp up and down could be faster I think...

chilly minnow
narrow gate
#

Should be pretty dang bright in the dark

chilly minnow
narrow gate
#

Other than sound being missing, which is not really the end of the world for an ion engine, I think the x3 is about ready. I think I should probably tone down the thrust a bit, it's insanely high, but otherwise Ok

#

I am thinking again about the mod name though... SPARK is a clever acronym name, but it's not like Nertea's "Near Future *" line where the name really told you what you'd be getting. I wonder if I should make SPARK the name of the manufacturer and have the mod name be something a bit more practical and descriptive like my other mods

#

So the part name can be SPARK X3, but the mod name might be more descriptive... Advanced Electric Propulsion?

#

I'm gonna think about that as I run some errands. I would like to release this soon, and I think I will be able to with an X2, X3, and X4 variant. The other two will go so much faster now that you've shown me how!

narrow gate
#

@chilly minnow / @serene abyss When importing materials into SP, some of the things I've downloaded from the adobe community site (a lot actually) are coming in as undefined and so get discarded. What should I be setting those to so that I can use them?

chilly minnow
#

just change to the right one

narrow gate
#

Basematerial?

chilly minnow
#

either material or smart material

#

i dont think it really matters

#

cuz i think its only the folder where they get stored

narrow gate
chilly minnow
#

do base material yeah

narrow gate
#

Thanks!

#

The X2 thruster is coming along...

#

Sized for 0.625 parts

#

Just two channels, so double that of the Dawn...

#

Emission map is all set, but I'd like a bit better results on the lower structure. Still need to do the paint map

#

And I'll need to do that plume!

narrow gate
# chilly minnow do base material yeah

Hey I just noticed that I've got two things named thrustTransform on the X3. There's one we created as an empty game object and then edited, and one that results from the single arrow we added in Blender.

#

Is that a problem? Should I get rid of one?

#

Also, when I've got multiple parts in a single Unity project, how do I hide the ones I'm not working on? This is getting confusing!

chilly minnow
chilly minnow
#

jk

narrow gate
#

The eye didn't hing anything. I must have done it wrong. Looking at the "new" thrustTransform, Is see it's listed as "ThrustTransform", and has a rotation of -90 in X. This is maybe applied after the rotation of the part itself which is rotated 180 in Z.