#KERN - Kerbin Council for Nuclear Research (Particle Accelerator)

1 messages · Page 2 of 1

willow prairie
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back to occlusion tho

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when u build addressables, it uses cache to save time

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i think thta its not detecting the material changes since your material is not on the addressables

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thus when u click build addressables it goes like
"is this guy a dummy he made no changes 😠 "

gleaming junco
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lol

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so like that?

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wait i need to add my material to addressables?

willow prairie
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no need

gleaming junco
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okay phew

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lol

willow prairie
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i mean you can if you want tho

gleaming junco
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not right now lol

willow prairie
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but unity already packs them behind the scenes

gleaming junco
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this week i focused on learning paintmaps

willow prairie
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either way

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theres a way to do a clean build

gleaming junco
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?

willow prairie
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its on the Build> submenu but im not sure what option

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yeah a clean addressables build

willow prairie
gleaming junco
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makes sense

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i purged it jsut now

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wusing clean build

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when creating a frame and bolt look like on an airplane, what do you use in substance painter to do that?

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nope its still doing that thing

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where it doesnt actually paint, puts a layer of base paint over it but doesnt paint the part

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so the male connector actually paints and it has a bunch of stuff that it doesn't need to have

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like ao and emission

willow prairie
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wierd wierd

gleaming junco
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I break everything lol

willow prairie
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lmao naah its probably something that im missing

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hmm

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it does seem like its still not updating the material

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which is wierd

gleaming junco
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make a new material then?

willow prairie
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no need

gleaming junco
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hm

willow prairie
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maybe remove the paint map texture, and build the addressables

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to see if it anything changes

gleaming junco
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how would i see a change in unity?

willow prairie
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nop

gleaming junco
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so it paints but without paintmap it just paints the entire thing

willow prairie
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lol

gleaming junco
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and with paintmap, it doesnt paint

willow prairie
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my guess is that somehow its using the wrong material

gleaming junco
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i dont need to have color added into the pm channels right?

willow prairie
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nop

gleaming junco
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LUL

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i think i know why

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could this have messed up the paintmask?

willow prairie
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that should be ok

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nop

gleaming junco
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dangit

willow prairie
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since its at the bottom

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hmm

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honestly im a bit clueless since it never happened to me

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double check the part's materials on unity

gleaming junco
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it's so weird. with the paintmap, it just doesnt work lol

willow prairie
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this is of one of my parts ie

gleaming junco
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why is B red?

willow prairie
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that makes no difference

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actually

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not for you rn

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but it will in the future

gleaming junco
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good to know

willow prairie
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i have a version where you can see the painting in unity

gleaming junco
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thats cool

willow prairie
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i have to rewrite the shader so everyone can use it tho but yeah

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tho you probably couldnt reproduce your problem

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beucase this shader is very buggy rn, it doesnt replicate the game's 1:1 yet

gleaming junco
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no worries

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it couldnt be the shader either

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becuase the shader works fine with other parts

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made a new material

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deleted the old one

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i figurted it out

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i had two materials named the same thing

willow prairie
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you're changing one but the part had another?

gleaming junco
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no

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i had two materials named Base

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one was being used

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the other wasn't

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wouldnt that cause issues?

willow prairie
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shouldnt cause

gleaming junco
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nope didnt fix it. dang

willow prairie
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its still taking the main diffusion texture

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the boltplate is orange

gleaming junco
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so

willow prairie
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theres something wrong with the shader or the paintmap

gleaming junco
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thats whats causing the issues

willow prairie
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one of those

gleaming junco
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hm

willow prairie
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try changing the paintmpa texture

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to a all white texture

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you can get one from google or just make one in photoshop

gleaming junco
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k

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paintmap is the issue. i removed the diffuse map entirely

willow prairie
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well that doesnt say it is the issue

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if it was

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then the all white texture

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would make that be the accent color, so the whole part would be blue

gleaming junco
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hm

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what i did first was to test without a diffuse map

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without a paintmap, it paints but it paitns everything

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without a diffuse map, i still get the same effect where the paint is overlay'd but doesnt actually paint anything

willow prairie
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wait

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you didnt make it 100% alpha?

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it still has transparency

gleaming junco
willow prairie
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yeah, didnt you make that texture opaque bfore?

gleaming junco
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no but i can see what happens

willow prairie
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put the alpha to 1

gleaming junco
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amazing

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first time ever seeing that because ive never used unity properly LOL

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i can either check or uncheck. i cant set it to one?

willow prairie
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oh no

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on substance painter

gleaming junco
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ohh

willow prairie
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then copy the result to unity

gleaming junco
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redid it in substance painter, imported it into unity

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haven't changed anything yet

willow prairie
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yup!

gleaming junco
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two things:

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its transparent and is causing issues where it doesnt change teh color of hte part, it just lays the color over it kinda

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and this is the map i used, but it still didnt work properly

willow prairie
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notice how te blue is still transparent?

gleaming junco
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yeah

willow prairie
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it shouldnt do that

gleaming junco
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agreed

willow prairie
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probably not the root cause tho

gleaming junco
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i had to manually paint things

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but anytime i make the paintmap, i end up with everything transparent

willow prairie
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you can use the polygon fill tool

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from substance painter

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theres a settings that allows you to paint the whole part

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or just squares

gleaming junco
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yes but when that exports as a _pm i still get a transparent image

willow prairie
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remember, the transparency comes from the pm_alpha

gleaming junco
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so even if i do use the polygon fill tool it doesnt fix the issue

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pm alpha is set to 1

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so is that full transprency?

willow prairie
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full opaque

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but you can paint the mask as only .5

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ie, if you paint a part of the mask as .5 and the rest as 1

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that .5 part will always be half the rest

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so even if you set the pm_alpha to 1

gleaming junco
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oh shiz

willow prairie
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that .5 area will still be .5

gleaming junco
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what i did is i painted EVERYTHING with pm_alpha

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and EVERYTHING with pm_dirt

willow prairie
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that should be right tho

gleaming junco
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this is what i get when i open it up in gimp

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all of these are set to grayscale as well

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the _pm is wrong for some reason

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i just made a new RGBA and this is what i got

willow prairie
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hmm wierd

gleaming junco
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yeah

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super weird that hte template was doing that

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but remaking the RGBA and it works

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well

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well, we'll see if it actually works

willow prairie
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check if it works in game

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yeah

gleaming junco
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here we go

novel star
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You mean, "here, hold my beer"?

gleaming junco
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wtf.

novel star
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It's so not red...

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Well, the outer rings are a duller red...

novel star
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Excuse me? I'd like to speak to the management. I specifically ordered an extra large linear accelerator with RED support structure... This aweful primer colored metal is going to totally clash with the rest of my livingroom decor!

gleaming junco
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now the game is setting my accent color to teal?

novel star
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I think that last one looks a bit... poxy

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So... the accent does the bolts, and the base does the ring?

gleaming junco
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well

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base = v base thing and ring
accent = boltface + male connector extrusion part

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but i cant get the base to change color

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it just puts a shade of color over it

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made a new diffuse color texture

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welp, starting from scratch.

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boltplate = all 4 channels
basefloor = 3 channels no accent
gleaming junco
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i have zero idea @willow prairie

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@hexed wigeon any suggestions?

hexed wigeon
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I was summoned ?

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Ideas for the colour or new parts ?

gleaming junco
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figured i'd ping you and ask if you had any ideas why without a _pm it paints the entire model just fine but with a _pm it doesn't paint

hexed wigeon
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I don't even know how to do that, I've stopped at making a model in blender

gleaming junco
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ah no worries i appreicate such a quick response!

gleaming junco
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getting closer. just need to separate the accent now

gleaming junco
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so confused. this paints everything with the base color and NOTHING from the accent is added

gleaming junco
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i now can use the base/accent colors BUT not how i want

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sad

gleaming junco
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FINALLY!

hexed wigeon
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may I suggest making a collider ring to eventually make antimatter ?

gleaming junco
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thats the plan

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wait one

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so this is the linac

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i plan on adding all of THAT and then itll ahve muon experiments, neutrino experiments etc

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that attach to it

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but first gotta get the linac functional and it shooting particles

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this is the first BIG experiment that im going to mod once i get the particle accelerator working

gleaming junco
willow prairie
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🙏 good

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good job :D

gleaming junco
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Basically something was wrong with the model. I recapped the UV and rebuilt the whole model. Did substance paint and boom fixed the issue

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Not sure what was wrong with the first model. Maybe UV map was scuffed idk

novel star
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Nice work! I love how the supports can be colored.

willow prairie
gleaming junco
gleaming junco
gleaming junco
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still more to do but its getting there

gleaming junco
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i just spent 2 hours texturing the wrong model

novel star
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You just spent two hours practicing and honing your texturing skills on something that you don't care if you fuck it up so that when you do the real thing you'll be ready to do it right the first time.

gleaming junco
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look at this masterpiece

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its a bit too glossy

novel star
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What's it made of, plastic?

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Looks like epoxy resin

gleaming junco
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its just painted metal that im playing with

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but wanting something different than just scratchy paint

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i wanna see what this looks like in game now

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potato:

willow prairie
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you wont see the full potential in unity

gleaming junco
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i assumed but had to know

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lol

willow prairie
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i mean with the test version of the shader you are able to see its full potential

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but im focusing on LFO's in game editor

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thus not much progress on the shader for now

gleaming junco
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no worries on my end. im still learning how this all works

gleaming junco
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I've learned theres a few problems with my model that are causing issues when I texture it

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so having to rework the model

willow prairie
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thats how u learn to always take UV mapping into consideration when modelling lmao

gleaming junco
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never realized how important a good UV map is until now

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cries internally

willow prairie
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fortunately making a good uv map is not hard, its just a matter of knowing where to place seams

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you can make the most complex mesh in the world have a good uv map with the right seams

gleaming junco
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everything gets a seam. klueless

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getting distracted by math and learning how ibeams bend

novel star
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Welcome to third year Mechanical Engineering. At least that when I think I got Statics and Dynamics for the first time...

novel star
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Well this does explain some things! You can’t spell geek without EE… 😉

gleaming junco
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few things to tweak and the texture is done!

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-remove RG from bolts on finPlates
-change frame color from green to a neutral color```
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@willow prairie thank you for all the help. It finally make sense! I think the texture is starting to look good.

gleaming junco
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Really thankful I have a 4090

willow prairie
gleaming junco
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Now the template is baking fine and I've got no issues with masks and paintmaps

gleaming junco
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getting final details done. the waveguide has all the new textures and the detector has the old version

gleaming junco
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Complete redesign of the detector. decided to go with more of an Atlas experiment look

gleaming junco
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this is the atlas detector

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so this is like a baby version of it because the atlas detector is 4 stories tall

novel star
mighty ocean
gleaming junco
gleaming junco
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This way I get more detail for the models and still get good performance. If I model low poly textures I'm limiting myself. It is more work to do it this way BUT I also have the time to do it this way as I still need science mode and colonies before this mod makes it into the game.

mighty ocean
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I know the procedure it’s just that in this case it’s not really necessary

gleaming junco
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This is my first time modelling with substance painter and blender. I've modelled with autocad and solidworks. I'm intentionally doing it this way because I want to get better at modelling and I enjoy high poly

mighty ocean
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oh alright haha. Yeah it a totally different workflow to model in poly coming from CAD

gleaming junco
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so much to learn

gleaming junco
gleaming junco
gleaming junco
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this is why i wanted a high poly to texture with. I can just polyfill things in. I think it will be faster and more accurate than trying to do this with a low poly model. its also very enjoyable. Taking what I've learned of masking the paintmap and applying it to different colors on the model

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green is just so i can see what isn't painted yet because black was too hard to see

willow prairie
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u can do it with a lowpoly too

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but you have to have your model well segmented

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which in your case its pretty complex to do xD

gleaming junco
hexed wigeon
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Umbrella Corps is that you ?

gleaming junco
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Working on getting base colors/Metallics how I want. Then adding electrical wires and more details to it

gleaming junco
gleaming junco
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I've been on holiday this week so not much done with KERN. I am working on the height maps for the detector though

white shale
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Hey another update! Keep up the good work

gleaming junco
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@willow prairie tips on how to smooth the edges? do i just use photoshop and turn antialias on to smoothen it out?

willow prairie
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thats

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you mean the edge between the sides?

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these?

mighty ocean
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Looks like that’s just bad UV unwrapping. The sides being separate for some reason and different resolutions.

willow prairie
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Thats what i was gonna say, that should be unwraped either in one piece or seamless

gleaming junco
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these lines

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this is the UV map

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this is the height map and the basecolor

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without the copper wiring that i have as a placeholder

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this is what i was asking about. fixing how everything lines up isnt hard to fix

gleaming junco
novel star
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Looks almost like you're designing a Millenium Falcon section now...

willow prairie
gleaming junco
willow prairie
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bear in mind that the current version of spacewarp does not support this

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if you want it to be supported (for now) change the 1st line to
Shader "Parts_Replace"

gleaming junco
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hm

willow prairie
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it also works with color transparency

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and emission and all that fun stuff

gleaming junco
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I've got the shader you sent me a while ago

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Does it now not work properly?

willow prairie
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can you paint your parts inside unity with it?

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iirc no right?

gleaming junco
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im not sure

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let me load up unity

willow prairie
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im 99% no xD that was just a placeholder shader

gleaming junco
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pretty sure

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which also makes me sad

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but also happy

willow prairie
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this one you can do all that tho

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its pretty much a copy of whats in the game

gleaming junco
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i have no idea how you wizard'd that into existence

willow prairie
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oh, so on your material

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go into KSP2, then Parts and select Paintable

gleaming junco
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currently what i have that you gave me

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im guessing i need to install the new paintable parts

willow prairie
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and paste it wherever you want inside the assets folder

gleaming junco
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paste the script into the assets folder

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like so?

willow prairie
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exactly

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can you see it on the material now?

gleaming junco
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going to reimport ksp2.exe cause it doesnt show up yet

willow prairie
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oh no

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dont!

gleaming junco
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k im ont

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not*

willow prairie
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theres no need for it to work

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try this file instead... wierd its not showing

gleaming junco
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remember who you're helping... i break everything LUL

willow prairie
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xD no i think its totally my fault

gleaming junco
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i dont see KSP2 as an option

willow prairie
gleaming junco
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could the shader I had before cause issues?

willow prairie
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oh i see

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did u add the .cs?

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its suposed to be .shader

gleaming junco
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ah

willow prairie
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thats on me xD shouldve been more specific

gleaming junco
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no worries

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learning sitll

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still*

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im back from holiday so this weekend im playing catchup

willow prairie
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oh xD where did u go?

gleaming junco
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which shader do i pick? or do i just save the .cs as a .shader?

gleaming junco
willow prairie
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Oh that seems awesome! glad u had fun

willow prairie
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just rename the file

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to wtvyouwant.shader

gleaming junco
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oh so shader.shader instead of shader.cs?

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OHHH

willow prairie
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yes!

gleaming junco
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this makes sense

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no need to set a class or anything?

willow prairie
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xD

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replace everything isnde the file

gleaming junco
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k

willow prairie
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btw on github you can download files by clicking here

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you dont need to copy their contents

gleaming junco
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thats convenient

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i was copy pasta

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there we go that looks way better

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works like a charm

willow prairie
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great

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can you paint your parts?

gleaming junco
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thank you lux!

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well see

willow prairie
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inside unity

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no need to fire the game

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also, dont forget that alpha means no color!

gleaming junco
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thats what im trying to figure out, how to paint in unity lol

willow prairie
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if you scroll down a bit you'll see the colors!

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A = Base
B = Accent

gleaming junco
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yup

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i also realized

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i need a working paintmap on the part

willow prairie
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xD

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ok so last thing

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that shader wont work on the current version of Spacewarp (but will on the others), and since you're probably still gonna work on your parts before the next version of spacewarp

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open the LuxShader.shader

gleaming junco
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true

willow prairie
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#1112981422836301844 message

gleaming junco
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opening

willow prairie
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and do this

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might have linked the wrong message xD

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no its right

gleaming junco
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so that link use that instead of the sahder info i ahve now

willow prairie
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now it might complain about the old shader, if it does just delete the old one

gleaming junco
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works

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when i launch the game, will this load the color it's set to?

willow prairie
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ok, just replace the 1st line with
Shader "Parts_Replace"

willow prairie
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the game autosets what colors you already have selected there

gleaming junco
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Parts_Replace "KSP2/Parts/Paintable"

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like so?

willow prairie
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replace the whole line!

gleaming junco
willow prairie
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so it will be
Shader "Parts_Replace"

gleaming junco
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done

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woah it got angry

willow prairie
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because you have the old one still!!

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delete it

gleaming junco
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ah

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if i can find it lol

willow prairie
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its maybe under Assets/KSP2UnityTools/

gleaming junco
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found it

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i put it in a folder called LuxShader

willow prairie
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:D

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this will be packed with KSP2 Unity Tools

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but for the time being ur safe

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tho remember that if you update KSP2 Unity Tools it might complain again

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and then just delete that one, the one on KSP2 UT will be the updated one

gleaming junco
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thats what i need to find

willow prairie
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usually it says where it is on the errors

gleaming junco
willow prairie
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oh thats a diffrent error then

gleaming junco
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ah

willow prairie
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thats on the shader i sent u

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?

gleaming junco
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yup and when i compile and show code it pulls up what you sent me

willow prairie
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can you send me it?

gleaming junco
willow prairie
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oh ok

gleaming junco
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this is it. all i did was change line 1

willow prairie
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you need quitations on Parts_Replace

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so
Shader "Parts_Replace"

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my bad again AsukaDead

gleaming junco
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good to know. also what language is the shader wrote in?

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it works like a charm

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omg so much time is going to be saved with paintmaps

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thank you luxs

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lux*

willow prairie
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shader lab

gleaming junco
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lul

willow prairie
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its unity's own shader language

willow prairie
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but its very close to hlsl

gleaming junco
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interesting

willow prairie
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which is the language that most people write shaders in

gleaming junco
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glad you know all about unity

willow prairie
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waterfall is written in hlsl

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xD its years of experience

gleaming junco
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i had no idea that there were languages for writing shader stuff

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i know of C#, js, py, C++, and C

willow prairie
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i mean you have to talk with the GPU

gleaming junco
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doesnt mean i know them, i just know of them

willow prairie
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shader languages are basically GPU focused languages

gleaming junco
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i dont mind talking to my 4090

willow prairie
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you can use c# i think ,but its so slow

gleaming junco
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all good

willow prairie
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shader languages are what allows gpus to be so efficient and fast

gleaming junco
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this speeds up having to load a model in and test it

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literally only reason id load the game is to test the shaders

willow prairie
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xD

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well no more need for that

gleaming junco
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nope!

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thanks! saves so much time now

willow prairie
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np!

gleaming junco
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also that blur effect makes it look way better.

gleaming junco
willow prairie
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Pedro's Notion on Notion

As of now, i’m developing a tool for you to able to generate the dragCube and store it here. For the time being, you can use the game’s automatic drag cube generator by putting on the game objects that have mesh renderers that you want the drag cube to be calculated the layer Render.DragRender (layer #29).
For this to work your Data Drag>Cubes h...

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for you to generate your dragcubes

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but tbh i dont expect people to fly that monster w/o a fairing

gleaming junco
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sweet ill add that

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thats kind of why im trying to make it big and also its going to be heavy af. itll take a hefty rocket to get it into orbit if you're going to take it off kerbin

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by the time you unlock everything youll have to unlock better engines is the plan

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OMG you have a part bible

willow prairie
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you can also just oyu know

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biuld it in situ

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with the LUXS COLONY PARTS MOD MADE BY LUX SaySoon

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the name wont be that, im most probably not gonna put my name on it

gleaming junco
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i want to attempt to make sure that the science mods I make function with mods you make

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so as I get into the programming side of it, itll be interesting to see how I can make sure it works with mods you have

willow prairie
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oh dont worry, the colony stuff is stock from KSP2

gleaming junco
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cause what i hate is having a mod that doesnt work with other mods

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lol

willow prairie
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dont worry, as long as u use the stock modules and stuff like that

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everything will work seamlessly

gleaming junco
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so do i add my mesh to the cube list?>

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putting on the game objects that have mesh renderers that you want the drag cube to be calculated the layer Render.DragRender (layer #29).

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oh is it this thing?

willow prairie
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nono!

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you dont need Drag Cube Generator

gleaming junco
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hm

willow prairie
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u know what, a sec, i'll make ti easier

gleaming junco
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no worries

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theres a lot more I need to learn with unity

willow prairie
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yeah, this is meant to be easy to follow for people who dont use unity too

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thus some of the pages having gifs guding you

willow prairie
gleaming junco
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got distracted

willow prairie
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sir

gleaming junco
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I need to make the detector have a resource and function like an engine

willow prairie
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your part is not an engne xD

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well, then follow my video tutorial because theres more than just that

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#🔴tools-and-resources message

gleaming junco
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cause ive been thinking about the functionality of it

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it needs to consume a resource (fuel), generate heat, consume electricity, and then from that convert it to anti-matter

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so i figured before science mode comes, engine_module may be a way to experiment with it as Ill need some of what module_engine uses

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otherwise it will take a custom module to work

willow prairie
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oh thats a ISRU

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i think you can already add all that in game

gleaming junco
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whats an ISRU?

willow prairie
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even the antimatter

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InSituResourceUsomething

gleaming junco
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i have all of that in game now which is awesome. i saw the antimatter as a resource option

willow prairie
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basically a resource converter

gleaming junco
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and thats a module in the game already?

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thats awesome

willow prairie
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yes, Module_Converter i think

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you can try it out, its already functional

gleaming junco
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also data transmission is awesome, cause i want to make sure it transmits science/info

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module_resource covnerter

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ah

willow prairie
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ok

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dont worry

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its not hard to understand that

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at least not when you've been doing this for 3 month already AsukaDead

gleaming junco
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nope

willow prairie
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add a formula definition

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basically all you need to add

gleaming junco
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i pick up things pretty quick. my issue is just finding where things are, understanding how it works is fairly simple i think

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whats difference between formula and emissive material?

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now ive gotta make sure i name thse fuels correctly.

willow prairie
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they have nothing in common

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they are totally separate things xD

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Emissive material is what makes ie engines glow

gleaming junco
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when i see emissive i think of emit maps

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AH

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thats cool

willow prairie
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yup!, you can use it by putting your material name there

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should work from the go

gleaming junco
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so the name of ther material would be whatever material you have

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so just whatever material youve made, that name, goes there

willow prairie
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exactly

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Tho

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for that you need your emissive material set

gleaming junco
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this makes sense

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if it doesnt ahve it, then it wont use the map and then it doesnt work

willow prairie
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huh either that or your whole part will glow

gleaming junco
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which means i need to make an emission map real quick

willow prairie
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well you can test that with my shader :3

gleaming junco
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i can?

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thats EPIC

willow prairie
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just change the Emission Color

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btw emission most of the times is a color, dont put it white xD

gleaming junco
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white is the presence of all color

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false

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yes

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when it comes to RGB

willow prairie
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depends

gleaming junco
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but with light white is the presence of all color

willow prairie
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additive no, subtractive yes

gleaming junco
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husK the amount of things that go into textures is astounding

willow prairie
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yup xD

gleaming junco
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RGB is additive. MYC is substractive?

willow prairie
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other way around iirc

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imagine like this

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if you have paints of diffrente colors and you start adding them together and mixing them

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they'll end up being browish/black

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cuz ur adding more pigment to the color

gleaming junco
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ah this makes sense

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k now how would i test the emission?

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OH

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thats so cool

willow prairie
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huh

gleaming junco
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haha dope

willow prairie
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yeah thats pretty much what u use emission for

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did u set it on the resource converter?

gleaming junco
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think I did it correctly

willow prairie
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actually it might not work since it only works when you have temperature

gleaming junco
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put material name in it, and when i change the color of the emission changes

willow prairie
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yeah but thres no temperature in the game yet so yeah

gleaming junco
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yup

willow prairie
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it is set up correctly tho

gleaming junco
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so it wont work in game

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BUT when they add heat

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it "should" work

willow prairie
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exactly

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it most deff will

gleaming junco
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heck yeah

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thats fucking rad

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easy way to create effects

willow prairie
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yup! tho take into consideration that those are temperature depedent

gleaming junco
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yup which is fine

willow prairie
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so it will only glow that bright whenever its at its hottest

gleaming junco
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nice

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a lot to tweak with

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thatll be fun to mess with and for now getting a basic idea down will help

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the thing is the inner detector is 1.9K (-271.3C)

willow prairie
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yup! i can make a way for you to test it in unity later, should be easy

gleaming junco
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so its ridiculously cold. it doesn't get hot BUT to make it look cool in game im adding heat

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but im curious if theres something that uses cold

willow prairie
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you can use it

gleaming junco
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if heating also has some cooling aspect to it

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like could i go negative with the temperature

willow prairie
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oh wait maybe not yeah

gleaming junco
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i have no idea

willow prairie
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well its up to modders to add that

gleaming junco
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so for now i was like "eh well stray away from cooling right now"

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that was something i wanted to add later was cold

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but first gen of KERN is going to use the heat system

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then later ill change it to work with a cooling mod

willow prairie
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shouldnt be hard so dont worry

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mosty you'll just have to change 1 line

gleaming junco
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which should just be a custom module that plays off the heating

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not too shabby

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i havent finished the textures for this yet buut getting close to being done with the detector

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then ive gotta add more models ive worked on

willow prairie
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which reminds me that i have to rework the models and textures of sorry

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thx!

gleaming junco
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haha

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no worries

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textures are always so niche

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and the little details i feel like we're the only ones who know about it

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most people dont look into the details of models but i really want every detail to look good in what i make

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well time to watch some football and then after matches back to working on KERN

willow prairie
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well the game is way better looking than before

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so now more than ever you have to have attention to details

gleaming junco
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you're a life saver! thanks for the shaders and making the bible

willow prairie
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np MisatoPray

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gotta share my knowledge

gleaming junco
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oh!

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how ive been making my heightmaps is just tracing them

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is that a good technique?

white shale
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Idk even know how to make height maps

willow prairie
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you should use heightmaps for bolts, metal edges and things like that

gleaming junco
willow prairie
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what r u using it for?

gleaming junco
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im trying to map this out neatly so that it looks good. its got a few pipes/wires

willow prairie
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its hard to know where u used it xD

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oh the pipes?

gleaming junco
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it looks okay but a bit jagged

willow prairie
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i see

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yeah thats a good use

gleaming junco
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i added the blur and it helped smooth it oout a bit

willow prairie
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smoothness is very dependent on your brush as well

gleaming junco
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im also going to change the color of the metal as it's too blue imo

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interesting

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this is the 5th version of the detector

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3rd of this generation

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i looked at the atlas detector on CERNs website and it had 16 edges instead of 12. i thought it had 12. so i had to rebuild it last night to have 16 lol

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a few things to iron out and i think itll look pretty good

willow prairie
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heh dont forget that you dont need a 1:1 recreation

gleaming junco
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yup

willow prairie
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take creative liberty into your hands

gleaming junco
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thats where the components and how they look will change

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but the muon spectrometer has helped me learn how to make heighmaps, and they look cool

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still havent figured out a texture to add behind them to make it look more like a bunch of wires or something

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and you were 100% right about how textures make things easy

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instead of subdiving these into a bunch of polys i just make a simple texture to get the same effect

gleaming junco
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Devblog3 in the works. releasing it sometime this week, definitely by friday

bitter comet
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this is mostly great because kern is my last name lol

gleaming junco
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Nice

gleaming junco
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I feel like checking the stages current dV would work than trying to check the FuelTanks fuel level.

dV is what is using the fuel and its only one value.

the fuel is split into multiple values

@willow prairie

willow prairie
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its wierd that's getting you 0

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i'll try the scripts on my side in a bit

gleaming junco
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no worries i cahnged it a bit

white shale
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sdawdasdawd