#FX System Problems
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Heres a video of it happening (It happens near the end becausde I was just recording a video to test discords new 25mb file max)
But we have been having this problem for a while
Sorry about the spotify in the background
It happens at 2:17
Have you tested to see what happens if you stay at the same altitude during the entire fx animation? I've noticed an issue where the speed trails(forgot there actual name) kinda get reset once you enter space. I have a feeling that ur right and the floating origin system is probably to blame. This info might be a little out dated but taking a look at this dev diary about collision might verify our assumptions (https://www.kerbalspaceprogram.com/dev-diaries)
Check out the official developer insights on Kerbal Space Program.
specifically the 6th paragraph
and I bet FX emitters aren't being moved along with the terrain structures, but instead with the craft itself
Yes! Exactly what I was thinking
Thank you for sending me this dev diary
Wait which dev diary
Oh i guess it didnt send the actually diary lol. Its rhe one about collisions
@silk cipher how do you instantiate the fx emitters btw? and what kind of objects are they?
Its a bit complicated
sorry for the late reply
ill try my best to explain
First you need to make a addressable with your fx gameobject
this gameobject can be anything but preferably a particle emitter
To instantiate it I would suggest looking at TriggerSurfaceImpactEffect in PartBehavior
I can send you my code if you want it