#Why are some mods not being recognized/loaded by Spacewarp?

1 messages · Page 1 of 1 (latest)

trim flame
#

As title says, I have far more mods installed than what is actually being loaded by spacewarp.

Attached is my LogOutput.log as well as a picture showing the main screen of KSP 2 and plugin folders for all mods installed

safe bone
#

That's weird it's only loading spacewarp itself

#

I'd say try to reinstall Spacewarp

trim flame
trim flame
#

Fresh install of KSP 2, deleting old KSP 2 folder, and fresh install of spacewarp + mods fixed it

#

thanks

twin birch
#

Must have been some leftover files from SpaceWarp 0.3 or earlier

trim flame
#

games been acting weird af today. it freezes and struggles to load

twin birch
#

All I see in those is a Micro Engineer error

trim flame
#

ohno

#

its my save

#

something is f'd with it

#

i just loaded a new game just fine

#

cries inside

barren oxide
#

@twin birch really need to add something to comfix for that

twin birch
#

Yeah, definitely

trim flame
#

confirmed the fix that TypicalSim posted works. Game saves useless data in save files which kills loading times

#

for reference:

#

well cant post 1.55 GB but removing all the event saves fixed my save and i can load in

#

performance is also improved by doing that

trim flame
#

made a new video off what he had said with a twist

fresh blade
#
trim flame
#

interesting

#

and still not fixed

#

weird how it saves these events

fresh blade
#

Yeah, it really kinda messes with any play style in sandbox that's more than a few missions. I just work around it by starting lots of new campaigns and making those for specific missions. No continuity.

trim flame
#

also testing out if i can change my flag within the save file

fresh blade
#

I agree with @barren oxide and @twin birch, this would be a good candidate for community fixes. I've not heard anything from IG that they have any plans to fix this. I see no damage in just deleting the bloat. Maybe modify the game save so that the unneeded sections re just deleted on save?

trim flame
#

that goes beyond my knowledge on how to do

#

but im sure theyll figure out a community fix for it

fresh blade
#

If IG ever owns up to an actual use for this crud, we can treat it differently - but it's just useless. It's gotta be a bug.

twin birch
#

Ideally we'd find out the reason why it gets duplicated and bloated in the first place

#

And stop it at the source, rather than just cleaning up the save files after the fact

fresh blade
#

Agree! That would be best

barren oxide
#

me and @twin birch are working on tons of other projects, even tho its an easy fix our time is limited. but since its a community project anyone can create and add the fix to the project.

fresh blade
#

Yeah, I saw how you made the community fixes mod modular in that way. Good work!

barren oxide
#

thank munix he did most of the work on it.

twin birch
#

This would definitely be the first thing I take a look at when I finish the SpaceWarp UI and update the project templates, if nobody else does until then

trim flame
#

theres my take on it, shows before edit and then after editing the .json on performance

fresh blade
#

Yeah, it's really a game breaking bug for anyone that wants continuity in EA sandbox. My workaround is not an OK thing for those folks

fresh blade
trim flame
#

so clickbaity to bring viewers in but also provide solid advice on it

#

and keeping thumbnails short in verbiage is key with YT

#

ive been yelled at by peoples on the internets before. i appreciate the insight and advice though ❤️ if you have a better title idea im all ears

barren oxide
safe bone
#

🍿

jagged bramble
#

not the ksp malware thing again 😭

#

i thought we got over that like 7 years ago

trim flame
#

confirmed you can change your flag on a previous save if you have custom-flags installed

jagged bramble
#

👍 cool

trim flame
#

the steps to replicate...