#Multi craft loading

1 messages · Page 1 of 1 (latest)

eternal thistle
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Has the game got a system to have multiple craft loaded and controllable, lets say one at jool and one at the mun.

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Would require this for KWP when multi craft control gets added with the tracker part.

tiny pelican
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I also need to know this

unique merlin
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I don't think this is possible at a fundamental level, because this would require multiple physics scenes. Which exists in unity, but there is no sign of that being implemented in KSP.

still leaf
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Why would this require multiple physics scenes? it would more likely be a different position in the physics scene octree for the solar system. It would have to be possible as this is seems fundamental for multiplayer to work

eternal thistle
still leaf
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sweet lol

tiny pelican
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I am still in need of this information lol

eternal thistle
tiny pelican
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If you can have multiple ships loaded in at one time

eternal thistle
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they are always loaded

tiny pelican
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lol

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Thanks for the information

eternal thistle
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you control everything through the universeModel

tiny pelican
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Awesome

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thanks

eternal thistle
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in that you will find all active vessels

eternal thistle
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so far the answer to this seems to be yes and no. im having problems with position

tiny pelican
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Once you get it working could you send me a github or something.

unique merlin
still leaf
unique merlin