#Lux's Devlog

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tiny blaze
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its all pretty much there

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@sly tangle what u think?

verbal olive
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go sleep ffs

acoustic lava
verbal olive
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imagine not living in europe klueless

acoustic lava
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Imagine not measuring everything in Barret M82s

verbal olive
#

imagine not using the metric system

acoustic lava
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ew

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the metric system?

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really

verbal olive
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it's better than the drunken imperial one

ripe crow
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The USA uses the customary system

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If your gonna criticize a shitty system criticize it right

sly tangle
tiny blaze
ripe crow
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Add ecorocket??

tiny blaze
#

its already in game wym?

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(whats that mosntrosity)

ripe crow
#

Arca space/ami exploration asteroid mining rocket powered by good ol h2o

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Not liquid h2 and liquid o2

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But liquid h2o

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Water

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Its a kettle rocket

lofty jacinth
uncut yarrow
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An absolute abomination

acoustic lava
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wtf

lofty jacinth
#

oh god, so it's basically a cryptoscam

acoustic lava
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omg bro

uncut yarrow
ripe crow
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I hope they win

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Just to spite all the haters

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Does anyone know a crypto billionaire i can convince to invest in arca

acoustic lava
verbal olive
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It needs moar boosters tbh

old pelican
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additionally, water vapor is just as damaging as greenhouse gasses at high altitudes, so their extremely inefficient mechanism*** serves zero purpose*** at all

ripe crow
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And that is to make us laugh

acoustic lava
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yes

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ver much

ripe crow
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Is this

ocean trellis
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Anyone got a guide on how to add in animations?

rotund gyro
ripe crow
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Is this still being worked on

tiny blaze
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obviously

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i'm making the plumes for the vtols but im not very pleased w them

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#šŸ”“mod-dev message

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i suffer from a condition

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where i can't seem to release something that looks horrible or that works badly

ripe crow
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Ah cool

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I think airbags would be a cool addition to sorry

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They were used in a lot of reusable concepts

tiny blaze
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airbags?

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as in those for landing?

ripe crow
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Yes

fair wraith
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Lux are you still working on that one vab mod?

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LUXs OAB Extensions

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Just wonderinf if you ever got custom tabs to work

tiny blaze
#

Well on and off but yes

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I stopped modding for like 3 weeks for academic reasons and only got back a week ago

tiny blaze
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plumes fixed, now gotta make the last plume

tiny blaze
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also gonna release a unity package for anyone who wants to make their own plumes

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(that is if the shader works for everyone, which it might not since it was made in shadergraph)

ripe crow
#

A 5 meter engine would be cool...

tiny blaze
#

methalox?

ripe crow
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Ofcourse

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Ablatively cooled tho (needs orange plume)

tiny blaze
#

idk if it fits SORRY's theme but i'll try to make it work

ripe crow
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Sea dragon was semi reusable....

tiny blaze
#

@lofty jacinth sealevel plume for Merlin Vac?

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ill record it a sec

lofty jacinth
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that's looking pretty nice!

tiny blaze
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i'll also post this on the IG server to give some hope for the plebs (\j obviously)

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but what yall think? (cc: @lofty jacinth)

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1st one being atmo climbing 2nd being throtthling down

lofty jacinth
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I was trying to find some good reference from like an MVac static fire but you don't really get to see the plumes much in the camera shots of them

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smh

tiny blaze
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yeah xD, i figured so

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it might be too colored tho

lofty jacinth
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I think the color is alright, but I honestly don't know well enough to be able to tell

tiny blaze
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well its an easy change tbh, what about the shapes and transition?

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its a bit different from the RaptorVac's plume cuz im trying with a new (and hopefully improved) shape

fair wraith
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Lux does your fx overlay the fog? In the renderlayers

tiny blaze
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how so?

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the fog you mean clouds and such?

fair wraith
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If you zoom out in ksp2 does the fx look like over the fog? Ill send a example hold on

tiny blaze
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pls do! havent tested that yet tho i think

fair wraith
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I have to change its render layer which is a current bug in my mod

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see how the mountains in the background are beneath the fog

tiny blaze
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oh yeah i see

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well, i dont have FX that size so i dont think its ever a problem

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you should look into the tags

fair wraith
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Alright. Ill tell you if I find a solution. I will probably just put it in findings

fair wraith
tiny blaze
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they do

fair wraith
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?

tiny blaze
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cameras can act diffrently depending on tags

fair wraith
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Is that why my custom camera wasnt rendering planets in orbit

tiny blaze
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ie the camera that renders the fog can look for certain gameobjects with tags

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could be

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doubt tho cuz planets dont really have special tags tho

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but you can look into that

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actually, to have a definite answer look into the mapview's camera

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compare to yours

fair wraith
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Ill add this conversation to the bug fix in trello for when I do fix this bug

ripe crow
fair wraith
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I dont want to talk about what I have done to the ksc during development of this mod

tiny blaze
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plume rework ig

tiny blaze
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@lofty jacinth how we feeling about BE?

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might be the wrong gif

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it is

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...

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there ^

lofty jacinth
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wait BE-7 or BE-4?

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BE-7 is the lunar lander engine

tiny blaze
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BE-4

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the sealevel lifter

lofty jacinth
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oh yeah, I pulled up a BE-4 video to compare and this looks awesome

tiny blaze
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<3 thx, gonna make the transitions now, then up to Raptor and Merlin and im good for the update :D

tiny blaze
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LETS FUCKING GOOO PLUMES

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only 2 more to go

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all of them in their glory

ripe crow
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Mk2 vtol looks awesome

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Are your plumes convex or concave

tiny blaze
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i always get those mixed

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the egg shape klueless

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which means concave i think

lofty jacinth
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concave yeah

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well actually

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but also

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I always get them mixed up as well tbh

tiny blaze
tiny blaze
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ok so now that SORRY's update is pretty much done, next thing will be LOABE's categories and then
FINALLY
colony mod

tiny blaze
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yeah i been working on and off on it for a while, im gonna go "full time" on it now

uncut yarrow
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Any details on what will be in it you want to share? :p

tiny blaze
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also there'll be orbital colonies :3

uncut yarrow
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That sounds amazing!! Cant wait to see that🤩

tiny blaze
#

LFO's page looking better now

acoustic lava
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THE ENGINES ARE OFF CENTET

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NOOO

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but looks great good job!

tiny blaze
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they are just noticed 😭

acoustic lava
tiny blaze
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its the sound from the start of this https://youtu.be/QMcj58TbsyU

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ā–¶ Play video
tiny blaze
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munix is ignoring me KerbalKerbnoooooo

lofty jacinth
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just got out of the pool lmao

lofty jacinth
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is there an option for a shutdown sound?

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I'd LOVE to hear the Raptor honk when the engine is shut down lmao

tiny blaze
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if i can find a honk sound

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ill look for it

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there's even gimbal on and off sound

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and out of fuel sound

acoustic lava
tiny blaze
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you gotta remembe rthat if a player activates the engine for only 1 second, that sound will still play

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so if i make that sound longer, it will keep playing until it finishes

acoustic lava
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Yeah maybe just a micro second but I do like the plumes

lofty jacinth
acoustic lava
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Idk this is my opinion

tiny blaze
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and i appreciate it! :D

acoustic lava
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:()

lofty jacinth
# tiny blaze if i can find a honk sound

The Raptor honk can be heard at the end of a firing. it has been around since the Raptor 1, though not much is known about It.

Videos from McGregor Live, where you can regularly see Raptor, Merlin, and Super Draco engines tested, and maybe hear a honk yourself. https://nsf.live/mcgregor
Edited by Patrick Colquhoun (@Patrick_Colqu).

All content...

ā–¶ Play video
tiny blaze
#

it sounds like a fart 😭

lofty jacinth
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lmao

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it's so iconic

tiny blaze
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now that i think about it

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we would hear 33 honks

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at the same time

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i hope that the sound doesnt stack up

lofty jacinth
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lmao

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well not exactly, I imagine they'll shut down the 20 outer circle engines, then the 10 middle circle, and after Starship hotstages, the remaining 3 will shut down

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actually I'm wondering if they'll even shut down the 3 engines or just keep them running to flip for the boostback immediately instead of using RCS

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it would make more sense to keep them running instead of shutting them down and then restarting them a few seconds later

tiny blaze
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something like this?

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the honk unfortunately is not as "defined" as the other sounds

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but i did some mixing to get it closer

lofty jacinth
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oh yeah that sounds great!

acoustic lava
tiny blaze
acoustic lava
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HONK HONK

gritty spruce
acoustic lava
tiny blaze
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i just simulated the engine test

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cut them and mixed them so they loop

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made 2 (i have to make more) so that it doesnt get repetitive

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also added a couple other effects etc etc

acoustic lava
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What software

tiny blaze
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storing this here for a future chroma plugin #1039965578754007060 message

tiny blaze
#

it has a 30 days free

acoustic lava
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Alr

tiny blaze
#

im pretty much missing the point of SORRY not being a remake of IRL engines with the sounds and the plumes being like this

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but tbh im having a lot of fun making these engines

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and learning a lot

acoustic lava
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Yeah but I think that’s some of the fun. And also basing it off some real life engines can give you a base thrust to go off of. But I do love the engines

tiny blaze
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the update is pretty much done

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just, for some reason, when an engine is destroyed, the sound keeps playing

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even if you go to VAB or other scene

tiny blaze
#

fixed

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packing new version of sorry :D

fair wraith
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I had to face that problem also

tiny blaze
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i added it to OnDestroy but somehow

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the game thinks that when a part collides and IS DESTROYED it shouldnt trigger the OnDestroy FuyutsukiFacepalm

gritty spruce
tiny blaze
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not long just field testing the update on normal game

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instead of the dev game

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prob like 30min to 1h

gritty spruce
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yey

tiny blaze
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bro istg i have the wierdest bugs

#
[Error  :Spaceplane and Orbital Recovery and Reusability companY] System.TypeInitializationException: The type initializer for 'LuxsFlamesAndOrnaments.LFO' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
  at LuxsFlamesAndOrnaments.LFO..cctor () [0x00000] in C:\Users\costa\Desktop\LuxsFlamesAndOrnaments\LuxsFlamesAndOrnamentsProject\LFO.cs:24 
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fixed already but like????????

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this doesnt get logged anywhere

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its so wierd

tiny blaze
#

my stupidity sometimes amazes me

acoustic lava
# tiny blaze fixed

Y’all are out here making the best mods for ksp 2 and getting everything to work while I’m just over here wondering why code and no oab button no worky

tiny blaze
#

no oab button probably you just need to update spacewarp on your game

acoustic lava
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I did 🄲

tiny blaze
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i'll pack the new version and send it off to yall :3

lofty jacinth
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nice!

tiny blaze
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oh great just uploaded all the files and realized that i forgot to add localization to the MK2 Rcs Block AsukaDead

tiny blaze
#

and repos updated

tiny blaze
#

welp time to look into colonies

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interesting

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its doable

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i'll try to abstract the shit out of it so that i dont get fucked once they add more colony parts

ripe crow
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How will you add colony parts without, yknow

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The whole entire colony system

tiny blaze
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There is a colony system in the game

ripe crow
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I thought it was coming out with the update

tiny blaze
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Oh young padawan

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@lofty jacinth i made a starwars reference

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:Ddddd

tiny blaze
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Also i think they use unity to build the game, and unity has no way to make that distinction

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Im jot sure tho cuz u ity projects dont usually look like what the game’s folder is

ripe crow
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Interesting

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Is it like

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Fully functional?

tiny blaze
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har to say

ripe crow
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Have you tested it out

tiny blaze
#

The basis of colonies is, cresting the colony, adding parts to it etc

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And also the ā€œbuild a vessel in the colonyā€ aspect too

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Other than that havent tested much

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Mostly because theres stuff missing

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As in assets, they can cut those things out easly because they are addressables

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But cutting code off the release is way harder

keen prawn
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Especially if you have a non trivial amount of coupling

tiny blaze
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^^

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But yeah the assets its the easy to add

tiny blaze
#

i was gonna start designing the Space Station parts today

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but got distracted with a detailed guide on how to make parts for KSP2

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enjoy

acoustic lava
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Thanks man I have been gaining the motivation to make a parts mod for the game

acoustic lava
#

Yes brother

tiny blaze
acoustic lava
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This looks futuristic. It might be worthy for ksp 2

tiny blaze
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cant see Sad_Chick

acoustic lava
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Working on it

lofty jacinth
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ah yes Orbital Reef

tiny blaze
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i like it

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tho, i think that for ksp it shall ahve a bit more details

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tho i love the idea

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and works great for KSP's modularity

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idk, do you prefer something simplistic like that or smth more detailed?

acoustic lava
#

Maybe a new capola esc module like the one on this

lofty jacinth
#

Axiom, Northrop Grumman, and Lockheed Martin private space station proposals

tiny blaze
#

also

  • inflatable storage
  • 3.75m- 1.25m parts
  • domes
  • agriculture spots
  • rings
lofty jacinth
#

some other realistic commercial stations as a reference

tiny blaze
#

maybe actually Axiom

lofty jacinth
#

yeah I gotta say I love the look of the Axiom one lmao

tiny blaze
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i might base mine in axiom

lofty jacinth
#

very SpaceX-esque

tiny blaze
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tho, obivously it will be paintable

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gotta also think about a Spaceyard set of parts, tho i already have a plan for that

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OHhhhhh get your reusable rockets ready, this will be legendary

acoustic lava
#

I still need help making reusable rockets. And docking so I need to learn that before your update comes out, I think i still have a while

lofty jacinth
#

šŸ‘€

tiny blaze
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oh dw it will take a while

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xD, i have so much on my plate that i cant even offer to help you on that lmao

lofty jacinth
#

lmao it's ok

tiny blaze
#

tho, i hope that flight plan (or any other mod) gets to the point that they can auto land boosters

lofty jacinth
#

my list somehow only keeps getting longer as I work on stuff, weird munley

tiny blaze
#

then its just a matter of adding a new player to each booster so they dont despawn, and let the code take control

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mechjeb was able to do that on KSP1, but they'd despawn from physics range

lofty jacinth
#

I know that some people did fully automated KOS Falcon Heavy style launches where both boosters landed in sync on the the landing zones next to each other

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probably using Physics Range Extender though

tiny blaze
#

yeah i saw that too, and yeah i think so

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i had a similar script, it was very good

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not created by me tho, it was sme else who wrote it

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had this dumb design of a Shuttle-esque 2nd stage on top of 3 boosters

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2 would detach at around 25km, and the 3rd would ferry the load to orbit, and deorbit itself to KSC

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god i miss doing that... I need to make that possible asap in KSP2

lofty jacinth
#

oh yeah that sounds cool

acoustic lava
tiny blaze
#

if youre stressing w modding then its not worth

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modding is suposed to be fun

acoustic lava
#

Yeah I do enjoy making progress but I just can’t get most things to work and I just took a break from it

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Also not to mention that I’m not that good at coding in anything

tiny blaze
#

coding is a matter of learning

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you only need to be good at it if you wanna excel

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most software engineers are horrible at coding

acoustic lava
#

Wow

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Idk why I’m learning many things at once like html or css

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Or python

tiny blaze
#

focus in only 1

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once you learn one the others are easy

acoustic lava
#

Yeah

gritty spruce
gritty spruce
tiny blaze
#

Axiom seems to be leading but feel free to recommend more

tiny blaze
gritty spruce
tiny blaze
#

np

gritty spruce
gritty spruce
acoustic lava
keen prawn
#

Yeah cuz that doesnt take time to do :3

tiny blaze
#

like a moon focused space station set

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Axiom for a 3.75-5m one

uncut yarrow
tiny blaze
#

i like the design

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i just feel that its too simplistic for KSP2

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tho thats a lot of space

uncut yarrow
#

fair point tbh

tiny blaze
#

also 8m diameter prob is very hard to get to space

uncut yarrow
tiny blaze
#

im ok with a simplistic design for the smaller space stations

uncut yarrow
tiny blaze
#

but 2.5+ deff cant be just a plain cylinder

tiny blaze
uncut yarrow
#

it just so happens that starship is 9m in diameter. such coincidence! :p

lofty jacinth
#

yeah, but the payload door probably won't fit 8 m wide payloads

tiny blaze
#

starship its a beast of its own xD

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im sure that they design a new payload door just for a spacestation ferry vehicle

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tho yeah i'd be better for it to be the ifnlatable one

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which makes me wonder if starship will ever get a wider version

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like a StarshipX

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with a bigger payload bay

lofty jacinth
#

for stuff like space stations it'd probably be easier to launch an expendable ship with a regular (or even larger than 9m) separating fairing

uncut yarrow
lofty jacinth
#

yeah I can't really see them being able to build a payload door like that

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at least not anytime soon

uncut yarrow
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they kinda have to, or half of their cargo bay volume will be worthless

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will be interesting to see what they'll come up with

lofty jacinth
#

I'd say this is much more likely

tiny blaze
#

well i mean

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those are test vehicles

uncut yarrow
#

in the short term, definitely

tiny blaze
#

im guessing they'll make the whole hinge mechanism only after they get a sucessfull launch

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since they have to test it in vacuum

uncut yarrow
#

but iirc those stations arent slated to fly until atleast 2027 or something, so they have some time to figure it out

tiny blaze
#

bro ill ber 50 by then

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they gotta hrry

lofty jacinth
#

the biggest issue is that that hinge will have to bear the loads of both ascent and reentry

tiny blaze
#

or i might not even see the first man to go to the mun

uncut yarrow
#

this starship talk has reminded me i still need to revisit my replica in KSP2 and check out those sweet new SORRY engine sounds šŸ˜‰

lofty jacinth
#

though I imagine there'd be some additional supporting locking mechanisms on the sides and at the top of the door, but still

tiny blaze
#

isnt terran payload door similar?

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why does this chat always turns into a discussion about rockets xD

lofty jacinth
tiny blaze
#

literally, from the birth of this channel, it always deviates to dicussing rocket's designs and mechanism

lofty jacinth
#

since it's now just a F9 clone basically

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lmao

uncut yarrow
#

the old one is, the new one just uses fairings i believe

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they ruined it😢

tiny blaze
#

i wonder if they found problems with the payload door

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or just cut RnD costs

uncut yarrow
#

i doubt it, they're not using a reusable second stage anymore so a payload bay like that would be worthless

lofty jacinth
#

the image on the right seems also like a plausible type of a payload door, especially for Mars and Moon lander Starships

tiny blaze
#

you could only use it for small crafts

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it would basically be a cargo spacecraft

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as in, boxes of materials and supplies

lofty jacinth
#

this is definitely one of the biggest question marks hanging over Starship

uncut yarrow
lofty jacinth
#

it's nice that its payload capacity is nearing 300 tons

lofty jacinth
#

but how in the hell are you going to get all that mass in and out of it

tiny blaze
#

but isnt starship suposed to also ferry spacestations to orbit?

uncut yarrow
#

its basically meant to do everything lol

tiny blaze
#

lmao

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well to be fair

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starship is very cusomizeable

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its not like you have equipment up there

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its pretty much an empty can

uncut yarrow
lofty jacinth
#

I don't know of any specific plans to use Starship to get stations into orbit

tiny blaze
#

so you have as much space as you want to put locking mechanisms and fail safes for a bigger door

lofty jacinth
#

but I do know that there are some plans to make space stations out of Starships

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since their payload bay volume is as large as the whole ISS

tiny blaze
#

lmao

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40 years and we are launching ISSs daily

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well not yet but soon

uncut yarrow
#

the more you think about starship, the more ridiculous it gets lol

tiny blaze
#

ikr

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but it seems like its gonna work

gritty spruce
#

NASA wanted to use the Falcon Heavy for launching the Gateway LOP

tiny blaze
#

tho im sure that the first 10 deorbits wont work

lofty jacinth
tiny blaze
#

im betting ona 10+launch before they land it

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and that i will reach orbit and the booster recovered by the 4th launch

lofty jacinth
#

recovered as in safe splashdown, or caught by tower arms?

lofty jacinth
#

because that's a big difference šŸ˜†

tiny blaze
#

now that you say that...

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8th launch for caught by chopsticks

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10th launch for completly reusable stack back in land and ready to use

lofty jacinth
tiny blaze
#

LMAO

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B15 and SN55

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thats my bet

lofty jacinth
#

damn, 30 more ships?

tiny blaze
#

or maybe musk makes a le funny and SN69

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well not all ships fly

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at least not all stacked

lofty jacinth
#

true, the next one after S25 will most likely be S28

uncut yarrow
#

but Lux

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dont you know

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Starships were meant to fly?

tiny blaze
#

i mean yeah but...

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Fly in one piece

tiny blaze
#

and stacked on top of Booster

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OH WHAT THE FUCK ITS A MEME

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im gonna...

lofty jacinth
#

no, it's a Nicki Minaj song lmao

uncut yarrow
#

ITS A SONG lmaoo

tiny blaze
#

im sorry Queen

uncut yarrow
#

i still remember when they blasted that through the PA when they stacked a ship on a booster for the first time

tiny blaze
#

forgive me thy i sinned

tiny blaze
#

either way gonna catch some Zs as tomorow is beach day MisatoPray

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i hate the beach but my friends invited me and i havent gone out w them in 2 months lmao

lofty jacinth
#

smh

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I'd love to go to the beach (or have friends)

tiny blaze
#

im low on money, gotta save to go see my gf who lives 200km from me AsukaDead

uncut yarrow
#

man i love the look of the Reiptors, great job on those Lux!

#

and have fun tomorrow :))

tiny blaze
lofty jacinth
#

wait what, is that engine mount new?

uncut yarrow
uncut yarrow
lofty jacinth
#

oh damn lmao

#

that looks really good

tiny blaze
#

now that i think about it...

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tho gotta go! cyall
i'll probably be back to see peacock's screenshots tho xD

lofty jacinth
#

good night

uncut yarrow
#

dont stay up for those, you can look at them tomorrow! night :))

uncut yarrow
#

okay, did some testing. the good:
-Reiptor Vacs fit beautifully now!
-The engines no longer emit light in the VAB
-Engine audio is great, apart from sounding a little high pitched at startup
-plumes look incredible!!

#

the bad:
-there seems to be something off about the brightness. the flare follows you even if you zoom out
-weird flashes of light sometimes appear on the top right probe icons and when on the map view
-the engine audio keeps playing when the game is paused
(also dont mind the horrendous framerate, my laptop gets a bit mad at me when i try to run 33 engines at once lol)

#

audio fade and plume expansion work great! and here's another pic that shows the problems with the flare shader a bit better :/

#

and finally, the engine flares also seem to take a while to fade when viewed through other parts (sped this up a bit because again, SPF instead of FPSšŸ˜… )

#

those problems aside, great work on the update Lux!! i love those new RCS blockslux

tiny blaze
#

the flashes might also be caused by that

#

as for the engine sound not stopping... gotta investigate that, tbf i dont even pause the game so didnt catch that xD

#

can't sleep šŸ™ƒ

#

so checked them edarly

#

your starship looks amazing

gritty spruce
tiny blaze
#

Ends up that they canceled 3 hours ago lmao

#

But since i rarely chek wpp only saw it now

tiny blaze
#

That might be a better 1.25m-1.875m station

tiny blaze
#

Just so i dont loose it

gritty spruce
#

Falcon Heavy for the Gateway components, SLS for the crew (and some other components)

tiny blaze
#

I’ll also think about a crew and cargo set of parts for the upper stage of rockets

#

Something like what the dragon module is used for, but probably wont take inspiration from it

tiny blaze
#

Yup, just so, when u have the modules docked to the space station, it still fits the station’s style

#

Obviously u can still dock other crafts, but its a nice touch i think

gritty spruce
#

I would love (although it is a lot of work), to have inflatable modules that you can inflate once connected

tiny blaze
#

Oh its not that much work

#

And i plan to

#

Hab module and storage module for sure

#

Maybe also agriculture module

uncut yarrow
#

Lux you should be sleeping!

uncut yarrow
tiny blaze
uncut yarrow
#

Ah okay, but still haha

tiny blaze
#

I will go back to sleep in a bit tho, its 4am here

gritty spruce
tiny blaze
#

Lmao thats my usual sleep time AsukaDead

gritty spruce
tiny blaze
#

Sure, makes sense

gritty spruce
#

iirc the soviets wanted to do that with their colonies on the moon

#

by Airbus

gritty spruce
tiny blaze
#

Something that would be cool, is to make the stages cost resources

#

To upgrade at least

#

But thats something for the future

gritty spruce
#

sounds cool, at least to have it enable in career mode (when available)

tiny blaze
#

Ill actually try to make the whole resource system work :D

#

Basically you’d have to mine x resource to be able to contruct parts in colonies

#

But yeah if i cant it will be in carrer for sure

#

And also ill make it toggleable on sandbox mode

ripe crow
#

Like a fuel tank that can expand yo the size of the big h2 tank

tiny blaze
#

Or for space stations

#

The answer is yes for both tho

ripe crow
#

Why not both

#

Could useful for fuel depots

#

And large interplanetary and interstellar craft

tiny blaze
#

Oh true

#

Yeah ill probsbly do tsnks too

ripe crow
#

Awesome

tiny blaze
tiny blaze
#

flashes fixed

uncut yarrow
#

Ooohhh

#

Nice!! :))

tiny blaze
#

sounds are a beast of their own ngl

#

i think it might not be possible since its all done inside wwise

#

but gonna try a few more things

tiny blaze
#

Sound fixed, hacky, but fixed

acoustic lava
#

Damn lux

tiny blaze
#

it was one of the first topics

#

this is probably 3 months old by now

acoustic lava
#

I know but damn

lofty jacinth
#

Also we love to come in and spam it with engine talk and references

tiny blaze
#

^

proper nebula
#

āŒØļø

tiny blaze
#

Me wonder why plumes no work on flightmode

#

can you spot the mistake? Hmm

tiny blaze
#

Ok so finally LOABE thigs

#

actually no

#

i need to fix the PEC

tiny blaze
#

idea for SORRY's landing leg @lofty jacinth

#

i dont want to flatout copy F9 legs

acoustic lava
#

Maybe have it be like one part and ring that attaches to the bottom like this

tiny blaze
#

probably will shrink the middle section a bit

acoustic lava
#

Looks cool!

ripe crow
#

Built like a penguin

tiny blaze
#

I’ll make the painting ressemble a penguin too lmao

acoustic lava
#

How do you make your rocket plumes

tiny blaze
#

not yet available

tiny blaze
#

i dont know if i like it tbh

lofty jacinth
#

the edges are a bit too sharp

#

I think it'd look ok if it was a bit smoother

tiny blaze
#

hmm fair

#

i was trynna get a similar style to the big landing legs on KSp2

tiny blaze
#

@lofty jacinth better?
worse?
Its a remodel, i still have the old one

#

im mostly trynna improve my skills thus me making this remodel

lofty jacinth
#

It it going to have a bit of a curve to "hug" the appropriate diameter tank?

tiny blaze
#

yeah obviously

#

still dont know how much tho
might make it enough for 8 to fit radially

lofty jacinth
#

I would do it at least somewhat in a similar ratio to width as the Falcon

#

But it's up to you!

tiny blaze
#

no yeah probalby better

tiny blaze
#

thyong to give it a bit more personality

tiny blaze
#

looks mediocre

#

gonna put it in game

#

just so i can test how landing legs work

tiny blaze
#

At least i got a LOT better at normals and topology

slender haven
#

Looks good but it kinda looks like the Star Trek logo lmao

tiny blaze
#

yeah a bit lmao

slender haven
#

im currently working on some legs as well does it use animations or does the game handle that

tiny blaze
#

it uses anims

#

and suspensions and a few other things

#

im trynna figure out how all of it connects together

slender haven
#

ie only done the blender donut animation husK

tiny blaze
#

depending on the legs you use
Base
Lock
Boogey

#

oh i mean you can animate on unity too

#

but its all pretty much the same

#

keyframes on what you need to change

slender haven
#

ill go watch a couple tutorials shouldnt be to hard

tiny blaze
#

heh

#

could be a bit bigger

#

but looks decent in game @lofty jacinth thoughts?

#

also need to make it not sit on its tippy toes lmao

lofty jacinth
#

Haha yeah

tiny blaze
#

never thought that making an elevation/suspension system would be so much work

tiny blaze
#

We're so winning

#

now to animate all this AsukaDead

#

@lofty jacinth

lofty jacinth
#

Ooh nice

tiny blaze
#

i actually really like how they look in game

#

maybe a bit small

#

but i'm working on it

tiny blaze
#

now to model the MD, LG and XL version

#

yes each one will have a diffrent model

#

cuz im tryna set up my modding game

#

IG hire me MisatoPray

sly elbow
#

Did you say your making colonies mods that can make ships is that on other planets? Or a space building dock?

tiny blaze
#

yup that also!

#

you can make ships

#

and editor your colony

sly elbow
#

Cool I can't get the big ball shape fuel tank in space so that make it easier

tiny blaze
#

just add a couple raptors and it will get to space in no time xD

gritty spruce
tiny blaze
#

thx :D

sly elbow
#

Any sneaky peak at conlony

tiny blaze
#

#šŸ”“modeling-and-art message SagiriShy

#

im not focusing colonies as of now tho

ripe crow
#

Pro

lofty jacinth
tiny blaze
#

You dont need it euther way so its fine

#

Its already in the vaccum so

#

Lmao

#

Ill look into that

opaque citrus
#

Best part is no part - Elon Musk šŸ™‚

tiny blaze
#

you need both

#

just click on the part that you want to export the cube to BepInEx/plugins/Patchouli/Debug/DragCubes/

#

it exports as partName_#.json

#

then just copy to wherever you want

#

also you can search for the localized name

#

and for the partName

#

to search just for the partname, untick Localized Name

slender haven
#

im not sure what the issue is but i cant seem to load the dragcube generator both mods are installed in the plugin folders and im using spacewarp 1.4.0

tiny blaze
#

Go to the bepinex/plugins/patchouli/patchouli.moddingtools/swinfo

#

And check if it has spec 1.3 at the top

#

If so remove that line

lofty jacinth
#

That's not a good fix nooooooooo

tiny blaze
#

I know lmao

#

But its not a release yet

#

I have to look into that but was already too late

#

Any idea what it might be?

#

Its being detected as codeless

lofty jacinth
#

It tells you the ID is mismatched

#

Sounds like your BepInEx GUID and your swinfo.json ID are not the same

#

Which they have to be since 1.3

tiny blaze
#

But they are 😭😭

#

Gotta doble check

#

Bepin is the one on my plugin info?

slender haven
#

Thanks for the fix i can now get the menu up for it but im not sure how to export the cubes munley

tiny blaze
#

Just click on the name you want

#

It will export to Patchouli/Debug/DragCubes

#

Oh, the part has to be on the oab

#

So just put the part in the oab and it will appear

slender haven
#

does anything happen when you click it ingame

tiny blaze
#

Nop

#

I should add something tho lmao

#

Ill add like a Cube for partName Exported

slender haven
#

Ive look in the plugins and my whole harddrive with Patchouli and all that comes up is the zip mod and the extracted mod in the plugins folder

tiny blaze
#

wait

#

How did u install the mod

#

There should be a patachouli folder under plugins

#

Patchouli

slender haven
#

i put both mods in the plugins

tiny blaze
#

Oh i see the problem

#

Might be on my part

#

Put both Patchouli.Core and Patchouli.ModdingTools under a new folder called Patchouli

#

Oh btw

#

Your cubes are in that Debug folder there

#

On your printscreen

slender haven
#

oh lmao

#

u didnt even notice it

#

i

tiny blaze
#

Yeah xD i need to fix the zip for it to install correctly

slender haven
#

all good it works thought!

tiny blaze
#

šŸ™šŸ™

#

Then just copy those into unity

#

This helps with performance as the game doesnt have to calculate them

slender haven
#

I made a few too many copies wouldnt you say lmao

tiny blaze
#

Llmao yeah it makes 1 per click

#

Because if you have animations you need cubes for the deplyed and retracted position

slender haven
#

none of my parts in game have animations until i get that landing leg but yeah when i first tested it i clicked a bunch

tiny blaze
#

found the problem

#

i changed the namespace

#

and myplugininfo generates on the default namepsace

#

so it was using spacewarp's myplugininfo

slender haven
#

Nice! you found that pretty quick

tiny blaze
#

:D I'll upload it to a github to make it easier to get it

tiny blaze
#

the CoM is here btw

#

just in case you didn't know

#

somehwere here

#

dont ask me where

opaque citrus
#

well that's definitely correct šŸ‘

rotund gyro
#

also sorry for like

#

abandoning the uh

#

starship thing lmfao

tiny blaze
#

lmao dw

#

its ok

rotund gyro
#

might continue it

#

maybe

#

idkf

#

idfk

tiny blaze
#

lmao dw about it fr! like is more important!

#

Im adding a lock feature on gridfins so you can lock them and not be able to Extend them or retract in flight

#

so they act like Starshipts

ripe crow
acoustic lava
#

deb deb

tiny blaze
slender haven
#

Damn this looks amazing!

tiny blaze
#

making the body paintable was a mistake lmao

lofty jacinth
#

love it

tiny blaze
#

emissive is too strong i think

lofty jacinth
#

maybe a bit, yeah

#

also I don't think the turbopump exhaust pipe should get that hot?

#

but idk

quiet birch
#

merlin has those cooling channels in the nozzle

#

reminds me of the ksp2 vector

#

it has emissive yet has those liquid cooling channels

tiny blaze
#

So they dont get red at all?

tiny blaze
#

So that its easier to build rockets

#

The stack node is as it shows on the printscreen

#

But the surface node is like the one on top of the middle tank

quiet birch
#

mvac only gets red because it doesnt have the cooling channels

lofty jacinth
#

btw the Tundra Merlin is actually 0.625

#

just checked

tiny blaze
#

.625??????

#

Thats so small lmao

#

And the falcon is 1.25m?

lofty jacinth
#

I mean it's 0.92m in real life

lofty jacinth
tiny blaze
#

I mean yeah but 😭

#

Heh makes sense since the merlins arent that close together irl

lofty jacinth
#

as a rule of thumb, KSP parts are ~0.625*real life size

#

and choose the closest "standardized" size to that number

tiny blaze
#

I mean i might make the nozzle .625 but eith the turbopump it goes to a .9275

quiet birch
lofty jacinth
#

Falcon 9 is 3.7, and 3.7*0.625 is 2.3125, so the in-game F9 is 2.5m

quiet birch
#

some mods like bdb and sep go for sizes not stabdardized

tiny blaze
#

Well at least so it has a fairing

tiny blaze
lofty jacinth
#

3.125m for Delta IV for example

quiet birch
# tiny blaze Why 😭😭

in ksp theres many parts mods with many different rockets
so a slightly smaller rocket would be the same size as a slightly larger rocket in game

#

so thats why small subsizes are needed

#

especially in bdb lol that mod has like all the rockeys from 20th century

lofty jacinth
#

yeah, for example an Atlas V fits in 2.5m size, Saturn I fits in 3.75m size, but Delta IV is between them, and it would be weird if it was the same diameter as one of them

quiet birch
#

yep

lofty jacinth
#

0.3125, 0.625, 0.9375, 1.25, 1.5, 1.875, 2.5, 3.125, 3.75, 4.25, 5, 5.625, 7.5, 10

#

I would consider those the "standard" sizes

quiet birch
#

7?

tiny blaze
#

No 9m AsukaDead

quiet birch
#

id say 7.5m is more standard than 7m

lofty jacinth
#

ah maybe you're right, I didn't remember that one exactly

lofty jacinth
#

that would be ~14.4m diameter

#

I know that 7.5 and 10 also don't really have IRL counterparts, but they're at least like "round" numbers

quiet birch
#

yeah 7.5 and 10 are more for like original parts

#

like a heavy launch vehicle parts mod

lofty jacinth
#

also I somehow forgot 5m in that list lmao

#

when that's literally stock parts

acoustic lava
opaque citrus
#

What's the status of switch-a-roo (or how do you spell it šŸ™‚ )?

tiny blaze
#

I was looking for a better implementation of variants, it works as of now but a bit messy

#

Rn landing legs susspensions are kicking my a

tiny blaze
#

the main problem is that its not easy to find a good way to apply to everything

#

you einter apply the changes on OAB, or on OAB>Flight load, or SaveLoad, Or just to the corepartdata or just to the modules

#

theres no all in one place (yet)

#

i've been trying to look for a better solution tho

#

i think i'll just use my transpiler, it worked very well

#

the main idea behind it is for anyone to be able to create their own Variants to their needs

#

and have something like a Community Variant Kit or smth like that

#

ie, you create a scansat mod, and you want to add a new type of variant that switches between a high altitude scanner or a low altitude, but more precise one

#

you could jsut create your own Variant

#

and have a dropdown in game

opaque citrus
#

Maybe I missunderstood what switch-a-roo would be. I was thinking about a mod that would add new/custom resources to, for example, tanks or command pods. So switch resources from fuel/lox to the custom resource. Is that the intent for switch-a-roo? Or is that for the patch manager?

tiny blaze
#

i mean that too

#

basically B9 part switcher

#

but it has to have some reliable code behind it xD

#

basically it will be a in-OAB switcher, so if the modder wants, he can have a no gimbal version of the engine with more thrust that you can just select on the OAB

#

no need for a new part

#

or ie you'll be able to switch the engine's collar mesh (or even disable it) and thje part will move accordingly

#

or change the fuel tank to any other fuel you want (including custom fuels)

#

since the scope is pretty big its a bit hard to target everything with the minimal harmony patches/complexity

opaque citrus
#

Alright, I'm looking forward to it šŸ™‚ . Although for my immediate use case, it doesn't need to be selectable in OAB. It would be ok if it's only in compile time (patch) that resources are selected/defined.

lofty jacinth
#

That sounds more like a job for Patch Manager then, though that's still WIP

opaque citrus
tiny blaze
#

We are indeed getting somewhere

tiny blaze
#

We are indeeed getting somwhere

#

we're so fucking back

#

i really need ot find a way to fix the resource manager cuz its driving me nuts

tiny blaze
acoustic lava
#

Nice

ripe crow
#

Are we barack

acoustic lava
#

No we’re obamb

tiny blaze
#

all the colar options

#

as of now

acoustic lava
#

Nice now send me ea for the mod

#

For

#

Testing purposes

tiny blaze
#

the landing legs still need balancing

#

its pretty hard to get them to work properly like this ngl

acoustic lava
#

Yes

floral glacier
#

So um, I tried them and when my vessel blew, ultimately landing... The camera focus became a single leg. Flying thousands of meters high from the ground. That's a TWR right there for you šŸ˜„

#

p.s how to use and apply the colars? (sorry for the stupid question)

tiny blaze
#

Let me just get to the computer!

tiny blaze
tiny blaze
#

Oh

#

a sec

#

gotta do something

#

hm

#

its a bug on spacewarp

#

but i'll give it a fix on Parts MAnager too

floral glacier
#

Ha, Always bug finding. You're doing a great job with KSP2, Mod community is literally keeping it alive!

tiny blaze
#

there! those 2

tiny blaze
#

i love KSP1 modding scene and im trying my best to remake it on KSP2 asap

acoustic lava
#

ded

#

lux has died

obsidian hound
#

I hope not

floral glacier
#

He's not. Also Loving Parts Manager!!!

tiny blaze
floral glacier
#

I've not noticed anything. I've maybe only had 4 hours of play time though! Lifes chaos!

#

Especially with 2 young kiddos

#

Am I right in saying you're working on a TweakSize type thing. Like auto scaling of tanks + contents? Guessing that's something that Parts Manager will work well with is all.

#

I wish I knew how to dev, Work in IT Infrastructure and do various hardare stuff. But not much on dev.

tiny blaze
#

šŸ™

tiny blaze
tiny blaze
floral glacier
#

Okay, so I just spent some time doing things, Seems Parts Manager doesn't allow Monoprop tanks to hold monoprop.

tiny blaze
#

😭

#

Might be an easy fiz

tiny blaze
acoustic lava
#

@tiny blaze Idk if you know this already but Or oab extensions mod makes the mirror part unusable and acts like it's 2 way symmetry

floral glacier
floral glacier
tiny blaze
#

That i’ll need some research, the picks 4 places 20

tiny blaze
#

We're getting somewhere @lofty jacinth

lofty jacinth
#

oooh I see fire

tiny blaze
#

vollumetric even šŸ™

lofty jacinth
#

it is going to be more performance-heavy than the mesh-based ones? I would assume so but I don't have much experience

tiny blaze
#

yeah much more

#

tho, it depends on the settings

#

it can still be pretty light, or pretty heavy

#

i was actually thinking about doing a voxel based with real time fuild simulation but..........

#

you can imagine what 20 engines with that would look like

lofty jacinth
#

lmao

#

yeah

#

though I imagine that would work really cool with multiple engine plumes interactions

#

and stuff like retroburning

tiny blaze
#

yup, would be way more natural and a lot less headache for devs (me)

quiet birch
quiet birch
lofty jacinth
#

but then that would remove the benefit of the plume interactions

tiny blaze
#

i could probably do it with a compute shader ngl

#

baiscally uses the GPU to calculate instead of the CPU

#

and the GPU Is like 500x faster (maybe not that much)

#

i have an idea for fuild simulation

#

light wieght

#

with quadtrees and raymarching

tiny blaze
#

during my reserch i stumbled across this

#

they basically have a 3D grid with each cube containg the fuel, density, temperate etc

#

to see it animated

#

it looks so fucking realistic

#

the idea is to create a Quadtree (basically splits a dimension into points of intrests) and having the mean direction, force, density and temperate, and raymarching the flame with that

lofty jacinth
#

oh nice, that does looks really cool

scenic hull
tiny blaze
#

i might lmao

#

ok so im getting somewhat decent results

#

the compression

#

lmao you cant shee shit

#

let me record with obs

scenic hull
#

How do you envision implementing supersonic effects such as shock diamonds? I guess the supersonic fluid simulation might be a bit too uncomputable? (genuinely curious)

tiny blaze
tiny blaze
#

but as for the current thing that im working

#

im gonna probably make a shader only for that

median canopy
#

This looks so good lux!

median canopy
#

It may help but you may already know about it

tiny blaze
#

starting to get something very fucking decent

#

i only have a problem with some rendering issues

quiet birch
#

nice

#

but the noise tiles a lot

tiny blaze
#

yeah its just a test noise for now

#

as im using a 3D noise

#

idk if i can use a 2D noise w/o it looking wierd

#

gotta test

quiet birch
#

i use 3d noise in mine

#

the trick is to scale it not just uniformly in all directions but have different scales for vertical and horizontal

#

and also adjust contrast

tiny blaze
#

now to translate this into hsls

acoustic lava
#

gooooooooooodddddddddddd

#

DAMN

tiny blaze
#

done

tiny blaze
#

@pastel edge this is my main issue with non vollumetric plumes

#

they dont work well with expansion as you can see

#

you can use this "dev kit"

#

tomorrow i'll clean up the actual editor

#

but you can start shaping them with this

#

@median canopy @quiet birch @potent aurora

#

who else was making engines?

#

@slender haven

#

just copy everything on the zip into a unity proj and start ideating

quiet birch
#

ok

#

awesome

median canopy
#

dope. Thank you lux!

potent aurora
tiny blaze
#

yeah im making the video rn xD

potent aurora
#

Awesome!

tiny blaze
potent aurora
#

I'm working on a brand new blend for a bigger better engine. I messed up the last one and really didn't want to recreate it as there were issues with it anyway.

#

This one is a nested hall thruster modeled after the real one the University of Michigan made called X3

#

This one is 0.8 m in diameter and about 0.1 tall, so much bigger

#

I could make a base for it so that it works better on a 1.25 scale.

#

I could also take off the outer ring and get it down to 0.625 pretty easily

tiny blaze
#

thats how you improve in 3D modelling

#

just doing things over and over again

#

also, i dont have nitro rn so i can send the video through here 😭

#

fixed alpha not letting through

#

also

#

wait

#

and then go layering everything till you havea something pretty

#

play with the settings and get a feel for what they do, i can tell you what they do too! just ask

#

tomorrow i'll make a better tutorial tho

potent aurora
#

Cool! This looks like fun! Can you layer them so that a single engine has multiple plumes? Is there any way to get an annular plume (i know that’s a crazy weird request, but these crazy electric thrusters are like that

tiny blaze
#

yeah

#

what is an annular plume? xD

#

as for the 1st question, yeah

#

just add more layers :D

#

and move them do wtv you feel w them

#

ah i see

#

well, annullar plumes will be better in volumetric

#

but yeah you can do them on this shader too

potent aurora
#

Cool! I’ll have to give that a try! First though I have to get the damn thing to bake…