#Lux's Devlog

1 messages · Page 3 of 1

lofty jacinth
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(the white dots)

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I like the welds though

tiny blaze
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I'll release with it to see what people think, but either way i'll try to make a way to change PM textures in game

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shouldn't be hard

lofty jacinth
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gives me Mk1 vibes

tiny blaze
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exaclty what i was going for

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but probably they are too deep

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gotta experiment

wispy steeple
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Not too big of a fan of how many plates there are, might look nicer with reduced height

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They're very sharp lines where I think it would look alot nicer with some smoother lines

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IMO, looks like pre-painted plates that were attached together, instead of attached then painted, with a very clear and defined seam line

tiny blaze
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tldr: paint the seams and remove a couple of the tiles

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hmm ok

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makes sense

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also smoother lines, you mean the crease lineS? make them less deep?

wispy steeple
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Yeah

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Reduce the height level @tiny blaze

tiny blaze
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Why tf are control surfaces so hard to fix???????????

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wtf

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wanted to have this ready before i go out for the weeknd

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it was suposed to be as easy as changin this "CtrlTransformSign": -1.0,

wispy steeple
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Waiting for updates for every day lol

tiny blaze
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i'll release with the graphics update

wispy steeple
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Too bad Stage-Info is currently broken

tiny blaze
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i dont have anymore time anymore :(

wispy steeple
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Can I see your new textures?

tiny blaze
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yeah let me reopen the game

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they're still a bit off tbh

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but i gotta leave in 30 min lmao

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and i'm still in my pijamas

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gridfins look rusty ik

wispy steeple
tiny blaze
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my unwrap is shit for this kind of stuff

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i wanted to do those normal streaks on the bottom

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but its impossible with a rounded uv

proper nebula
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what would be nice is some inline gridfins. like a probe core with them embedded or a monoprop/fuel tank

tiny blaze
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I plan pn having mono, lf, ec, and maybe rcs ports with it too

keen prawn
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Spring loaded grid fins

tiny blaze
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Should i make a bigger variant of the gridfins?

proper nebula
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XXXXXXXXXL

tiny blaze
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Like the ones on the old model of starships?

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No like XL but more drag

tiny blaze
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Hmm im thinking

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Engine that is the same height as normal lifter engines, but has wider nozzle

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You put 8 lifters and 3 of these wider nozzles in the middle

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And use them to circularize with your lifter stage, and then get back

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Might do that

lofty jacinth
tiny blaze
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Yup

lofty jacinth
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that'd be awesome

tiny blaze
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Might make it the XL variant

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And one for L too but scaled down

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Tho it would be nice for gridfins to actually work…

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Its hard to tell how they work since currently all are procedurally generated

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Gonna debug the source code when i get home to see if i find anything but doubt

tiny blaze
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Should i make the inline gridfins static?

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or let them rotate?

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this is the idea, but pretty , a place for the solar panels, and one for the gridfins, will make a new model for the fins, and maybe make the solar panels integrated on the part (or maybe leave for the player to add them? either way the solar panels will have opening doors)

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idk if i'll add doors th the gridfins, doesnt make that much sense

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also the gridfins slot will have the shape of the new fins

tiny blaze
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@lofty jacinth how do u feel about gridfins that instead of a grid its a honeycomb?

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the shape of the grid i mean

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IRL would be more efficient but would suffer way more kinetic load since the air would be impacting it at 90º angles instead of the usual 45º on angled square grids

lofty jacinth
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not sure I follow exactly

tiny blaze
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usually they are this angled square

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i was wondering if instead of that square, i make it a honeycomb grid

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mostly just to make the parts look unique

lofty jacinth
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oh yeah, I guess why not, it could look interesting

tiny blaze
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@lofty jacinth doenst look horrible

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it has a funny look to it

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i kinda like it

lofty jacinth
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oh damn, that's actually really cool and unique!

tiny blaze
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i just need to put it on the center

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i'll rock with these for the XL variants

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my plan is to have the normal grid fin, and then these as an large variant
So you have S and then S large that would be these

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and probably will scale the ones in game a bit

lofty jacinth
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love that idea

tiny blaze
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i do these artistic pieces and then find myself stuck trying to make them physically possible

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but i think i found a way

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so 2 pistons on the attaching plate extend

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since its attatched to that pivot on top it will rotate instead

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and that pivot will also work as a rotation pivot

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just gotta make the cutouts and make the animation

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or i could keep it simple since i would need Inverse Kinematics to animate the pistons

tiny blaze
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we have something

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@lofty jacinth thoughts?

lofty jacinth
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I really like it

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it's so futuristic for some reason

tiny blaze
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edge has this "rounded" look

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yeah idk hexagons always look futuristic

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if you look at SimCity future dlc everything is made of hexagons lmao

lofty jacinth
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😆

meager yoke
meager yoke
# tiny blaze yeah idk hexagons always look futuristic

‣ Behind the Scenes: https://www.youtube.com/watch?v=4R3N1oeKbE4

‣ Hexagons are the Bestagons shirt: https://store.dftba.com/collections/all/products/hexagons-t-shirt

‣ Thank you Bonnie Bees for making this video possible: https://www.patreon.com/cgpgrey

‣ Discuss this video: https://www.reddit.com/r/cgpgrey

Special Thanks

Professor Dav...

▶ Play video
tiny blaze
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idk now i feel about this... i felt like it was a wierd pylon in the middle and im trying to remove it

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it was like this before...

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this looks a bit better

tiny blaze
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Pwetty

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size comparison,

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actually might remake the OG gridfins because now i actually know how to make them

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also need to do something with the base so it doenst look like that..... idk what tho

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might just curve it

lofty jacinth
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but damn those looks so good

tiny blaze
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ikr, for the inline variant i'll just remove the base and stick them directly into the part model, also this was suposed to be the M size, but i think i'll keep it as the S size, they look good like this

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its about a 1x2 tank tall

lofty jacinth
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yeah, they work (at least visually) very well with this tank size

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I imagine the rectangular fins could be used with shorter, stubbier stages and these hexagonal ones with very long stages, to compensate for the increased mass for the same diameter

tiny blaze
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exactly, tho they maybe are too thin for a heavier version of the small gridfins

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i think i made it half the depth, iirc the gridfins are 0.05 and the honeycombs are 0.025

lofty jacinth
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hm, I guess it wouldn't hurt to make them the same thickness

tiny blaze
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idk if i should keep this level of detail... its not that costly on the GPU

wispy steeple
tiny blaze
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its 4k downsized to 2k when exporting

wispy steeple
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Yeah, keep it that way

tiny blaze
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maybe since the part is small+ that area occupies a lot of the texture it is like that

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either way i cant fix the metal texture looking off....

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so many shades off...

wispy steeple
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Huh, It must be the undertexture then

tiny blaze
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nop, already tried to chaange it, it seems to be the Mettalic nd GlossScale values

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gonna try to play with them a bit

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its either too dark or too light its very wierd

tiny blaze
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@lofty jacinth idk how to feel about the inline gridfins part...

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it has shading issues and it has no bevels but still doesn't feel like it would go on a rocket

lofty jacinth
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I still really like the idea, how does it look with the gridfins in?

tiny blaze
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do u have some references that i could look at?

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also idk if i let the player put the fins or not

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fins stick out just a bit

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i migh make them curved, but idk

lofty jacinth
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Terran R is the only example I know of

tiny blaze
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i see its more of a snug fit

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thats what im missing

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its a good idea i just didnt execute it well yet

tiny blaze
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@lofty jacinth We're getting somewhere

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also i like that the insides of the gridfin slot is a different colors

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might make that the Accent

lofty jacinth
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oh hell yeah that looks sleek af

tiny blaze
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i just dont know how hard it will be to integrate the control surfaces on the same piece as the tank..... since each control surface acts as its own

lofty jacinth
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hm

tiny blaze
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maybe i'll leave for the player to put them, and with a collider that allows it to be in the right place

lofty jacinth
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yeah that sounds like the easiest option

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just put nodes on the root part

tiny blaze
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surface attachments dont work with nodes iirc

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i could be wrong tho since surface atttchments have the node sprite on their base

lofty jacinth
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How come? Afaik engines have both a node and can be surface attached

tiny blaze
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but i think they're separate nodes

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hmm actually let me check

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like, afaik, engines hve a stack node nd a srf node on the same place

lofty jacinth
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oh ok, that makes sense

tiny blaze
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yup thts wht they do, i mean i cn do the same

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and add stck nodes on the sides

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My a key is not working correctly noo_why

lofty jacinth
tiny blaze
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They probably will clip when rotating and when deployed, but that would need a redesing of the gridfin

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nothing to bad tho, i think ill leave it like this until i get it working

lofty jacinth
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yeah, that seems fine

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and you wouldn't even need to redesign the fin tbh, you could just make some more hollow space for when it's rotated in the root part

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though idk how that'd look

tiny blaze
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yeah exactly, the whole thing with the look is it looking sleek

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it would be a big hole

ripe crow
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Looks sick so far

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Love the honeycomb

tiny blaze
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we're getting there!

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tbh now its just a matter of 0.01s

lofty jacinth
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oh yeah, that's looking real close

tiny blaze
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i'm content with this @cyan ferry what u think?

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base color for steel rough in Substance Painter HSV 0, 0, 0.98

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just gotta fund why its getting those black dots on the texture

cyan ferry
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Yeah that looks pretty close to me!

tiny blaze
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Stacknodes seem to work

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gotta fix the dimensions tho

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it will be as tall as a 1x2

tiny blaze
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the part is lookin pretty cool ngl

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@lofty jacinth

lofty jacinth
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oh wow that looks so good

tiny blaze
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details and better paintmap

tiny blaze
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Deployable engines wen?

tiny blaze
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Probably next in line for moddeling, i want an engine for the lifter stages to use on vaccum, that can also be used in atm

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Deploy it and BAAM wider nozzle so more isp in vaccum

tiny blaze
ripe crow
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Nervus engine

tiny blaze
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oh so they already plan on a deployable engine cool

tiny blaze
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i might keep the longer look in favor of making it more efficient ngl @lofty jacinth thoughts?

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max for 1.25m now is 260 vaccum, i might make it 290 Atm 310 Vac

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keep the size and tweak the mass

tiny blaze
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make it a lifter stage engine, stack like 10 of these bellow a 3.75m tank

tiny blaze
lofty jacinth
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Lmao

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Took engine chill to the max

frozen moss
tiny blaze
frozen moss
tiny blaze
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oh but textures are not upgraded yet

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sofi? 😭

frozen moss
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sofi posting

tiny blaze
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oh its a tank ok lmao ashusahuas

frozen moss
frozen moss
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its

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lemme think

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i think its

tiny blaze
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OH OK lmao

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well

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when i finish partswitcher prob

frozen moss
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yes i unironically read nasa reports and achrive them why do you ask

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it just means the tank is orange and a little bumpy

tiny blaze
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comparison of # of engines to FuelCapacity... not great ngl

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both craft are at about 1.2TWR

lofty jacinth
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hmm

tiny blaze
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i feel like they shoudl be able to whitstand 1 more tall/ medium tank + the cargo

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they already are double the mass of the stock Swivel

lofty jacinth
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if that means anything, the Tundra Falcon 9 is 2.5m and fits 9 of the engines

tiny blaze
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9?????

lofty jacinth
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well yeah, Falcon 9

tiny blaze
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it uses 0.675m engines then

lofty jacinth
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yeah, most likely

tiny blaze
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cuz the 4 ingines one is 1.25m engines in a 2.5m tank

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if anything, i'll make the 5m size the Falcon 9 equivalent

lofty jacinth
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well dayum

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the real Falcon 9 is 3.66m in diameter 😆

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not that it matters much

tiny blaze
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WTF ONLY?

lofty jacinth
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yep, it's skinny and really tall

tiny blaze
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starship really is wide then

lofty jacinth
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it is

tiny blaze
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either way, 5M, with 9 engines can only lift 2 small tanks lmao

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I feel like the 3.75M (middle) should be my balancing point cuz it looks so good

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and make a 0.675m engine for 2.5m

lofty jacinth
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for comparison, Delta IV CBC is 5m

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IRL

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and SLS core is 8.4m

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so Falcon really is skinny

tiny blaze
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oh so Delta IV like KSP 3.75, F9 is 2.5M and SLS 5m

lofty jacinth
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usually Delta IV mods are 3.125m I think, and the other two what you said

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with Starship being 5.625

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and all those are balanced for similar performance to IRL when using a roughly 2.7x scaled Kerbin

tiny blaze
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i dont like to add extra diameters

lofty jacinth
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yeah I get that

tiny blaze
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just starts looking messy and you cant really use the parts properly cuz its a wierd diameter

lofty jacinth
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yeah they're mostly for just building that one single family of rockets, for as much realism as possible

tiny blaze
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should i make the engines this height?

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basically make them a Vector

lofty jacinth
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as in, they won't need shrouds because basically the internals won't be visible at all when placed?

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tbh the users can just move them up inside the body of the rocket to simulate this, right?

tiny blaze
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true

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also

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Merlins are 1m diameter and F9 is 3.7m

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maybe i'll make the nozzle up to 1m but keep the engine as a 1.25m

lofty jacinth
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hm

tiny blaze
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that way they fit nicely under a 3.75m tank

lofty jacinth
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I guess you could do that, yeah

tiny blaze
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this is te best rn w/o clipping

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also stock nozzles are smaller than the diameter so i think thats ok

lofty jacinth
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but they will need tons of thrust to lift a 70m tall rocket, and the rocket should have like 9000 m/s dV with those proportions and ~18t of payload

tiny blaze
cyan ferry
lofty jacinth
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(of course that is if you want to scale the performance based on the real Merlins and considering they are nearly IRL size)

tiny blaze
cyan ferry
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For modding we settled on 0.3125, 0.625m, 0.9375m, 1.25m, 1.875m, 2.5m, 3.125m, 3.75m, 5m, and 6.25m as the 'standard' diameters

tiny blaze
cyan ferry
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Then so long as you have an adapter to the stock sizes either side you're OK

lofty jacinth
cyan ferry
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I'd imagine the same standards will develop over time

tiny blaze
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and tbh probably if i add it makes it more likely that people add those diameters to their part mods too

cyan ferry
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It still conforms with the others

tiny blaze
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ill work on 1,875 at least because its a good diameter

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0.3 seems too small, maybe for a sattellite focused mod, 3.125 is a good diameter too but i'll see

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i just wonder how i'll add that to the labels (XS, S, M, etc)

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s (uncapitalized) maybe?

lofty jacinth
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it's so dumb that they just left out 1.875m parts and didn't even leave a letter for it

tiny blaze
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XS, s, S, m, M, l, L

cyan ferry
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Yeah not a lot used 0.3125m

lofty jacinth
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SM?

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small-medium?

tiny blaze
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could be too

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but then you get to L-XL

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L-SXL-XL?

lofty jacinth
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how about S+, M+, L+?

tiny blaze
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Oh thats good yeah

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i wonder if the game will order them correctly i hope so

lofty jacinth
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yeah that'll be interesting to see

tiny blaze
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damn stock nozzles are pretty small wtf

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already downsized by like 20%

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and still a bit too big

lofty jacinth
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it's fine like that tbh

tiny blaze
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true but still doesnt quite fit in a 1+8radial setup

lofty jacinth
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hmm

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I guess if it isn't really meant as a Merlin counterpart, then there's no need for 9 to fit

tiny blaze
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its suposed to be a merlin kerbalized

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so it kinda should fit all 9

lofty jacinth
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I mean yeah, but the proportions of the rocket will also be very different, so is a different number of engines the worst that could happen?

tiny blaze
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tbh not that different

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3.7M diameter F9 - 3.75m KSP2

lofty jacinth
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yeah but I mean the height

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it would have to be 70+ meters tall

tiny blaze
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oh yeah true

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i could do a 1+6 if anything

lofty jacinth
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👍

tiny blaze
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so, testing a bit with the 9 Mirin thos would be what i think a F9 kerbalized would look like

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maybe cargo is way to tall tho

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bro merlin TWR its crazy to lift a rocket that big wtf

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i dont feel that comfortable to put such thrust in a KSP 1.25m engine lmao

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i'll tweak this craft to be have 1.4 TWR, then i'll lower the ISP to disencourage player from using it as a 1st stage 1.25m engine

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even if i half the size of the engine, it wont match the 70m, unless i triple the thrust which is dumb

lofty jacinth
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that sounds reasonable

tiny blaze
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it works

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not as unbalanced as i was expecting

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barelly can lift it with 18 tons of payload

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going straight up doesnt go that far

lofty jacinth
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Falcon 9 "recreation" - doesn't have grid fins

tiny blaze
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2900 m/s, taking into consideration that it should burn bac to the KSC

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TRUE FORGOT ABOUT THE MOST ICONIC PART WTF

lofty jacinth
tiny blaze
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fairing needs redo but yeah

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now to balance the 460kn 1.25m engine.........

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double the Swivel klueless

lofty jacinth
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I mean you made it life-sized

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and irl it has 720 kN in vacuum

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so you could argue that 460kN is still not enough

tiny blaze
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i'll acc make a vaccum variant

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but probably wont need fucking 460kn

lofty jacinth
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wait I was wrong, that was an older version

tiny blaze
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its fucking ridiculous lmao, tho the upper stage is there already do that mass is also acounted for

lofty jacinth
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for the sea-level variant

tiny blaze
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😭 im at half just to get 1.1TWR

lofty jacinth
tiny blaze
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idk tho, KSP scaling is wierd

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Well actually no, Kerbin is easier to exit so requires less TWR compared to earth

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ig Merlin TWR would be equivalent to my engine for KSP?

lofty jacinth
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no idea how heavy you made it

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IRL it's 184 TWR

tiny blaze
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im saying total TWR accounting for all Falcon 9 wieght

lofty jacinth
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at 0.47 tons

tiny blaze
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  • payload weight
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im guessing that F9 is about 1.2 to 1.3 TWR at sea level

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couldnt find that info idk why

lofty jacinth
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1.35 roughly I think

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at 100% thrust

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and full payload

tiny blaze
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hmm

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so 600kn engines kekw

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wont do that im already thinking of lowering it lmao

lofty jacinth
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balancing a real-life sized engine for a 10x smaller solar system gets weird lmao

tiny blaze
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I mean tbh this could be something that u unlock with 3.75m engines

lofty jacinth
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yeah it's definitely an advanced engine

tiny blaze
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The worst part is that parts and fuel weight seem to be the same as irl???

lofty jacinth
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in KSP terms

tiny blaze
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cuz if it was 10x smaller then i wouldnt need 600kn to get 1.35 twr i think

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600kn PER engine

lofty jacinth
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honestly I still think it would work best in the 0.625 size

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it would be easier to balance

tiny blaze
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yeah, i probably will end up downgrading it to 0.625

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the raptor as a 1.25m

lofty jacinth
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here's a comparison of the two

tiny blaze
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and make vaccum version with high ISP and a slighty more thrust

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maybe BE-4 as 2.5m?

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for 5m lifter stages?

lofty jacinth
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that'd be cool, yeah

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hm

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or maybe 1.875

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since you'd ideally fit 7 like on New Glenn

tiny blaze
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TRUEE those intermediate sizes would work great here

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im sure that this engine i created is already very near to the 0.9 mark

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havent checked tho

lofty jacinth
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yeah then it definitely makes sense to make it a bit smaller to account for the ~2.5x scaling balance

tiny blaze
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tho, i dont think that, in sandbox mode, the high thrust will be much of an annoyance to players

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but it will have to be well balanced in science/carrer tho as for when it gets unlocked

lofty jacinth
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(aka the engines in the stock game have similar performance to real world counterparts when the solar system is 2.5x bigger than stock)

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so they aren't scaled 10x like the solar system

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they're OP by design

tiny blaze
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hmm that makes sense since rn the engine has about x2.2 less thrust than the real counterpart

lofty jacinth
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yeah

tiny blaze
#

yeah, Merlin as 0.9

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raptor as 1.8

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or raptor as 1.25

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and Be-4 as 1.8

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i think it will be good like that, also will work on the covers for the engines tomorrow

lofty jacinth
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👍

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awesome work on all those parts

keen prawn
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Oh shit we actually bout to be gettin custom engines?

tiny blaze
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we already have them :D

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they are usable already, just havent published yet

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also no VFX but i think i found how to make them

#
        {
            MetaAssemblySizeFilterType.XS,
            1f
        },
        {
            MetaAssemblySizeFilterType.S,
            5f
        },
        {
            MetaAssemblySizeFilterType.M,
            10f
        },```
#

Looks like i'll be able to add the XS+,S+, M+ and order it correctly

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maybe, since that MetaAssembly--- is a enum... i'll see what i can do

wispy steeple
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engines alreadY?!

verbal olive
tiny blaze
verbal olive
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Will try

tiny blaze
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Change the mode to local, the green arrow should point to the direction of the thrust

verbal olive
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Well another issue was that it only had the crossfeed option, so might have to also look into that

tiny blaze
#

Planned parts:
-MK2 RCS Block (short size, 4 rcs ports on top, 4 on the bottom, angles 45º for F/B and U/D translation)
-Merlin as 0.9m engine
-Raptor as 1.25m engine
-BE-4 as 1.8m engine
-MK2 Vtol engine (Body part with 2 engines on each side and end part with forward-downwards modes)
-1.25m to MK2 adapter with intakes
-Airbrakes (Like the B9 airbrakes, slim)
-Aerodynamic Landing Legs (Falcon 9 a line)
-Inline Chutes (real chutes a like, but with tank's texture)
-Inline service module with RCS tanks, reaction wheel, solar panels and batteries
-Aerodynamic Docking port
-Aerodynamic RCS Blocks

#

@lofty jacinth can you fix the message above?

ripe crow
#

What parts have been added?

tiny blaze
#

none on the public version yet

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but we have these to be published once they are polished

tiny blaze
verbal olive
#

I had basically ignored the engine module 💀

tiny blaze
#

LOL that makes sense

tiny blaze
#

and a KSP version of Merlin

verbal olive
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wait you already added an engine to ksp2?

ripe crow
tiny blaze
#

that was the reference!

ripe crow
tiny blaze
#

lmao methane to fit the other ones

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but would be nice a kerosene one

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maybe if a mod adds kerosene as fuel

ripe crow
#

Yea i hope someone makes real fuels

verbal olive
#

Methalox is a real fuel doe

fair wraith
#

2425 messages

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2426

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My bad now its 2427

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keeps changing on me, now its 2428

tiny blaze
#

just people talking nothing to see here mr officer

fair wraith
#

🤔 Ok... Have a good day sir

tiny blaze
#

Raptor is forming

proper nebula
#

nice

tiny blaze
#

stuff(tm)

#

gotta fit supports in this somehow

#

and a couple of pressure equalizer

tiny blaze
#

5M tank btw

ripe crow
tiny blaze
#

oh yeah those are untextured

#

just finished texturing them gonna fire the game to see how they look

ripe crow
tiny blaze
#

THEY ARE LOOKING GOOD!

#

let me jst reimport the mesh

#

behold

ripe crow
#

What will they be called?

#

archaeopteryx😆

tiny blaze
#

they dont have a name yet

#

i named it Reiptor-12 but just so it wasnt named "TestEngine2"

tiny blaze
ripe crow
#

Do gridfins produce drag

tiny blaze
#

When opened yes

#

Drag and lift

#

Tho those values have to be tweaked by a lot, but its not worthit until we know what depth is

#

They also produce very little drag when closed

crude rover
tiny blaze
#

@lofty jacinth since you requested the engine covers, should i do only all engines the same size? or like, 8x1.25m and 3x1.8m in the middle?

#

sounds dumb since they are not the same level but i could change the attach point a bit downwards so they are

lofty jacinth
#

I'd say for now just the same size

#

that's how most boosters are

tiny blaze
#

Substance Painter

#

mostly Steel rough with normals on

#

and about .1 normal intensity

#

actally everything is steel rough, i have to get a rubber material for the cables

#

also im, using 4k textures

#

at least on these main parts i'll use 4k, tanks and so i'll probably use 2k

#

once i get FX working

#

no point in having a engine tutorial and you cant have FX on them 😭

#

we're close tho

#

Layer it a bit more, add yellow, orange a nd a bit of blue on the tip and were set

crude rover
#

What build should i use for the new engines/

tiny blaze
#

none yet!

#

they arent in yet

crude rover
#

Ah I see. Such a tease, well im very much looking forward to them.

tiny blaze
#

@lofty jacinth should i make the 5M the starship equivalent or leave it for something bigger?

meager yoke
#

what's the actual diameter of Starship/Superheavy IRL again?

tiny blaze
#

9M

#

Raptors are 1.25m in diameter iirc

#

so its about 7 times larger

meager yoke
#

I'd probably save the KSP version for at least 7.5m

tiny blaze
#

yeah makes sense

verbal olive
#

Are we talking engines or fuel tanks rn

tiny blaze
#

well, I'll get covers for 2.5m, 3.75m and 5m and then i'll release the next update!

#

this is a fuck ton of new parts

meager yoke
#

IIRC, the usual practice for making KSP versions of IRL stuff is to pick the nearest size to the actual nominal diameter of the real thing, then usually decrease it by one size increment.

tiny blaze
#

3 covers, 2 engines, 3 new gridfins and 3 Inline Gridfin tanks

verbal olive
#

Jesus

#

I defs will see how you made the engines work tho kekw

tiny blaze
#

let me show u how they look in unity

#

All Modules are on Reiptor-12

#

Other than thrustTransform, everything is just MeshRenderers and filters

lofty jacinth
meager yoke
#

¯_(ツ)_/¯

lofty jacinth
#

If you don't want such a small increment from 5m, I'd suggest at least going for 6.25 instead of 7.5

#

5m would be closer but it wouldn't make much sense if Falcon will be 3.75m

verbal olive
tiny blaze
#

your structure shoudl be

#

for every part

Empty game object

model (empty)

meshes

collider for that mesh

#

dont add too many colliders too

#

and for engines should be

>model(Empty Game Oject)
>>EngineMesh(with no nozzle)
>>>Gimbal(Empty GameObject)
>>>>NozzleMesh
>>>>>thrustTransform(emptyGameObject)
>>>>>>Plumes```
tiny blaze
#

He's shy

ripe crow
#

New rcs effects? 👀

tiny blaze
#

trying to

torpid gazelle
tiny blaze
#

so i just accidentally posted my instagram dms on main SORRY cuz Sharex records the main screen frist then the game... disregard that lmao

#

i rlly gotta get a better recording system...

meager yoke
#

dude

#

OBS Studio

#

there's very little reason to use anything else

tiny blaze
#

well

#

i cant rlly crop it

#

thats what i miss from OBS

#

the option to Ctrl+prnt scrn and just

#

same goes for videos btw

lofty jacinth
#

tbh for quick videos to show off something, I just use the default Windows snippet tool

#

lol

tiny blaze
#

wtf that records?

#

thats new lmao

#

OHH

#

windows 11

#

that makes sense

lofty jacinth
#

yeah it seems to be relatively new

tiny blaze
#

wait theres a windows store version maybe i dont need to upgrade

meager yoke
tiny blaze
#

ohh cool

#

im guessing i cant set the crop on the fly right? its a set and forget thing right?

#

its ok if it is cujz most of the times its the same crop

meager yoke
tiny blaze
#

oh ok, yeah no biggie then, i'll probably start using that then, thx :)

#

btw any sugestions for more parts on SORRY?

meager yoke
#

Falcon-style aerodynamic landing legs?

lofty jacinth
obsidian hound
#

Would it be electric? Since VTOLs are usually fans

#

Or monoprop?

#

Or maybe just methalox tbh

obsidian hound
#

Would it be somehow connected to RCS?

tiny blaze
#

as in, when u have RCS on they turn on too? and behave as RCS ports?

tiny blaze
#

what are we thinking? @lofty jacinth

#

its wierd to do an all blue plume

#

i dont have much to work with

#

but raptor's plume is all blue so shrug

lofty jacinth
#

starting to look more realistic, it's reminding me a bit of mach diamonds but not quite yet

tiny blaze
#

yeah, i just gotta use a different mesh

lofty jacinth
#

well to be fair, in most of its length, the plume is purple-pink

#

but yeah the very start of it is blue

tiny blaze
#

kinda working

verbal olive
#

Kindaaa

tiny blaze
#

the calcs are right, but i was working on Vector2s instead of 3s (since the engines all are on the same plane)

#

Math ROCKS!

#

!WORKEN

verbal olive
#

Math is pog

tiny blaze
#

Just realized that the Reiptor-12 is marked as SM+ but it is a 1.25m engine... BE-4 is suposed to be the SM+ lol

verbal olive
#

lmao

tiny blaze
#

We're onto something ngl

crude rover
#

@tiny blaze this is amazing!

tiny blaze
#

Refactoring the Node creation code, but the Engine Plate is GTG

#

i'll probably add a 4 new engines just so the new update isnt so small

#

after this update i'll work on #1094320887228006450 and after that probably #1092613573290754108

#

inbetween i'll make a small update on #1093732018631749662 to remove the sparkles!

#

and after these i'll work on FAR for KSP2

#

Lux's Devlog

#

The new engines will be
BE-4 counterpart, BE-4 vaccum, and Reiptor and Kheap-0 vaccum versions

lofty jacinth
#

not saying I don't want it though lmao

tiny blaze
#

no cuz i actually miss FAR a lot so i want it in ksp 2 too shrug

lofty jacinth
#

#🔴mod-dev message munley

tiny blaze
#

also already been making the code for FAR 2 on my mind so its just a matter of putting it to paper

lofty jacinth
#

that didn't take too long

tiny blaze
#

as i said, i already have too much projects, but as soon as i "complete" #1094320887228006450 and #1092613573290754108 i'll be free

#

tho FAR2 will only start next week probably

lofty jacinth
#

you can't convince me that you're not actually a super advanced AI from the future munley

#

because this tempo is not human

#

lmao

tiny blaze
#

lmao its mostly a lot of nights awake till 4/5 am, i work very efficiently late night so shrug

keen prawn
#

Lack of sleep is a helluva drug

tiny blaze
#

WHY TF

#

WHEN I

#

MOVE THE ENGINE Y OFFSET

#

2 ENGINES GO FLYING?

lofty jacinth
#

what the hell nooooooooo

tiny blaze
#

the thing is, the nodes are in the right place

#

thats the strangest part

tiny blaze
#

i think i just implemented a way to move the whole assembly up and down

#

by mistake

lofty jacinth
#

lmao

tiny blaze
#

tho i still need to fix a couple of errors that this brings

tiny blaze
#

procedural engine cover is 99% done

#

its usable already

#

just gotta fix that, when u add new engines, they are not being set to the same stage....

#

everything els,e including NREs and other exceptions are fixed

#

also, stages only update when u pick the piece but thats most probably my fault

tiny blaze
#

@lofty jacinth should BE-4 be gimballess?

lofty jacinth
#

pretty sure it needs a gimbal

tiny blaze
#

i dont see any gimbal mechanism on the blueprints or pics

lofty jacinth
#

since it's supposed to be used on New Glenn and you can't really land rockets without steering

#

and I imagine the Vulcan also needs steering on its first stage

tiny blaze
#

hmm ok, i'll prob add a small gimbal (1-4º)

lofty jacinth
tiny blaze
#

or for americans, 1-4 Bullets per Hamburgers

#

true makes sense

lofty jacinth
#

you can see it in action here

#

8 degrees apparently

tiny blaze
#

ok so this bideo was a fucking huge help for the mach diamonds

#

i know how to do them now

#

but yeah its a full engine gimbal not just nozzle thx for that too!

#

so basically for mach diamonds i just have to make the end falloff huge, to make the first 1/6th of the mesh glow, and the rest just shimmer

verbal olive
#

still not telling us how to add the engine plumes tho smh

#

(for legal reasons THAT'S A JOKE)

tiny blaze
#

i mean lmao

#

u could add the ones i already have on my engines but those look like shit

verbal olive
#

That's why I said for legal reasons it's a joke

tiny blaze
#

medium piping done

#

now to small pressure matching pipes and wires

#

and then the frame and we're done

#

heh took me like 4h

verbal olive
#

it's amazing for 4h

tiny blaze
#

Lmao

#

so

#

Merlin has a 1:16 nozzle extension

#

and Merlin Vacuum has a 1:165...

#

so i'd have to make the nozzle 10x bigger

#

merlin would become a 12.5m nozzle engine......................................................................

#

maybe i'll make it only 5m tho

lofty jacinth
#

huh??

#

it obviously can't be wider than the diameter of the rocket, and that's just over 3m

tiny blaze
#

The Merlin 1D engine was developed by SpaceX between 2011 and 2012, with first flight in 2013. The design goals for the new engine included increased reliability, improved performance, and improved manufacturability.[28] In 2011, performance goals for the engine were a vacuum thrust of 690 kN (155,000 lbf), a vacuum specific impulse (Isp) of 310 s (3.0 km/s), an expansion ratio of 16 (as opposed to the previous 14.5 of the Merlin 1C) and chamber pressure in the "sweet spot" of 9.7 MPa (1,410 psi). Merlin 1D was originally designed to throttle between 100% and 70% of maximal thrust; however, further refinements since 2013 now allow the engine to throttle to 40%.[29]

#

A vacuum version of the Merlin 1D engine was developed for the Falcon 9 v1.1 and the Falcon Heavy second stage.[2] As of 2020, the thrust of the Merlin 1D Vacuum is 220,500 lbf (981 kN)[38] with a specific impulse of 348 seconds,[39] the highest specific impulse ever for a U.S. hydrocarbon rocket engine.[40] The increase is due to the greater expansion ratio afforded by operating in vacuum, now 165:1 using an updated nozzle extension

#

Oh im dumb

#

i read expansion, but its extension

#

so it will be a 3.75m engine

#

or 4.3m?

#

since tis 3.35x bigger

#

it rounds to 3.5x which is 4.3m size in ksp

lofty jacinth
#

you made the Merlin SL bigger than it is IRL?

tiny blaze
#

not rlly

#

i just made it fit the 0.9375 size

#

these are them in unity

#

with the sizes that they will be in game

lofty jacinth
#

since the IRL one is 3.3

tiny blaze
#

yeah makes sense

#

Im rlly proud of my evolution on modelling engines

#

i need to revisit Merlin

#

i put it at 1025kn, lets see if i got the thrust right 1st time

verbal olive
#

845kn sea-level 981kn vacuum according to wikipedia
can't find it on atomic rockets :/

tiny blaze
#

KSP numbers tend to be a bit higher

tiny blaze
#

Ok so since BE-7 is a thing, i'll also make it as the BE-4 vaccum counterpart

#

wasnt gonna make a BE-4 counterpart cuz though that it didnt exist lmao

lofty jacinth
lofty jacinth
tiny blaze
#

even simpler

tiny blaze
# lofty jacinth

lmao he spoke too soon, month later SpaceX gets drafted w the mission

verbal olive
#

Yknow I'm gonna learn so much about rockets engines and whatnot from all of you, and I'm not complaining

meager yoke
tiny blaze
#

BE3U diameter?

fair wraith
#

Lux where do you get all this freetime

tiny blaze
#

i dont, thats the problem lmao

#

i do this in my free time, which isnt much

lofty jacinth
#

by the way, just in case you'll find this helpful (of course you don't need to actually use it)

#

this is the 5.625 Super Heavy, with a Merlin on a 0.625 tank and a (shielded) Raptor on a 0.9375 tank

#

for reference

tiny blaze
#

lmao ok wtf that look interesting

#

i migh have to downsize Raptors for it to fit then maybe

#

which im not that keen to doing

#

i'd rather make 9m tanks

meager yoke
#

generally when making KSP versions of IRL parts, you want to round down on the size.

#

and sometimes even go one step smaller than that.

tiny blaze
#

Plan for today
3 Vaccum engines, Releasing SORRY 0.2.5

#

Starting API for #1094320887228006450
Releasing #1087665539264020540 to the public (Just waiting for benjee to check the new version)

tiny blaze
#

@lofty jacinth should i do a shroud on the Vaccum engines?

#

u kinda can't use them more than 1 per stage anyways

#

so no need to keep them compact on the top, they would just overlap

#

tho this will be optional as soon as i get #1094320887228006450 done, since u'll be able to switch models

lofty jacinth
#

tbh I don't know much when it comes to specifically Raptor vacuum

tiny blaze
#

i mean more in a gameplay thingie

#

it would look wierd just an engine attached to the tank in a upperstage

#

for the lifter stage there's the Engine plates and the Engine cover

lofty jacinth
#

for example in this photo there appears to be some form of shielding visible above the vacuum nozzles

tiny blaze
#

oh wtf true

lofty jacinth
#

but generally I'd say just don't bother

tiny blaze
#

heh yeah, i can always add it when i have #1094320887228006450

lofty jacinth
#

I wish we'd get a better (and updated) view inside the engine skirt of S24

#

hopefully we'll get some good camera views from it during the test flight

tiny blaze
lofty jacinth
#

nope, those are Raptor 2 center engines

#

(aka the sea-level gimbaling version)

tiny blaze
#

lmao i was like, NOZZLE WAY TOO SMALL FOR VAC

lofty jacinth
#

we have another photo of the SL engine shrouds:

#

they appear to be pretty much just metallic cylinders surrounding the engine's internals

tiny blaze
#

yeah i plan on doing that

#

just like the KSP1's Engine plate

lofty jacinth
#

#1085910413239140416 message

#

pretty much like that i assume

tiny blaze
#

but for some reason the KSP1 engine plates didnt allow for fairing if u had that config??

tiny blaze
#

#1087665539264020540 is 90% done, just missing serialization and deserialization of Shader Settings, and aplying them, but Shader Inspector and editor is already done

tiny blaze
#

Change of plans, im almost finishing TUFX for KSP ( #1087665539264020540 )

#

I'll then replace all my engines plumes with the stock shader's plumes for now, until #1092613573290754108 is done

tiny blaze
#

2 day break, but TUX is 99% done, just need to find a way to load the textures….

#

@tepid stirrup do u know how could i get the game’s textures? AssetProvider.Get only has 1 resourceLocator

#

Resources.Load doesnt seem to retrieve the texture… tried with and w:o extension

tiny blaze
#

I rlly need to start bringin my pc to my gf house so that i can mod here too

tepid stirrup
tiny blaze
#

Back to work

tiny blaze
#

@tepid stirrup so....

#

as you can see this goes right back to Addressables.LoadAssetAsync

#

and still returns null...

#

[Error : Unity Log] AssetProvider unable to find asset of type 'UnityEngine.Texture2D' and key of 'engine_1v_methalox_swivel_d'.

#

as you can see the key is probably that right?

tiny blaze
#

ok so i think that since it is on the prefab, i need to address the prefab instead of the actual texture.................. WHAT A FUCKING PAIN IT IS BRING BACK GAME DATA

#

seems to be that

#

yup exactly that, damn this will be a pain in the ass to mod

#

i'll deff add this to my API

tepid stirrup
#

the feels off

tiny blaze
#

about right munley

tiny blaze
#

So, 9 Merlins, no payload, 1.6TWR? @lofty jacinth maybe a bit too high no?

lofty jacinth
#

Omfg that dry mass/wet mass ratio

#

(not your fault, the game's really)

#

What is the thrust on those engines?

tiny blaze
#

rn 375 iirc

#

they were 250, just did 1.5x to get that thrust

lofty jacinth
#

Try putting on like 7t of payload, that should be about right?

tiny blaze
#

yeah max LKO is 8tons

lofty jacinth
#

How much TWR with that?

tiny blaze
#

heh its too high

#

9 ton payload (short 2.5m tank) 1.567twr

#

Falcon is 1.3 TWR right?

lofty jacinth
#

Yeah

#

Maybe tune it for 1.3 at full payload

tiny blaze
#

will do!

#

the emission looking nice

lofty jacinth
#

Ooh nice

#

Got that healthy glow

#

As they like to call it on streams

tiny blaze
lofty jacinth
#

Omg that actually looks so good what

tiny blaze
#

disregard the fact that the engine is not producing any thrust rn lmao

#

i fucked up somewhere

tiny blaze
lofty jacinth
#

Ohh what size tanks are those?

tiny blaze
#

2.5m

#

the nozzle is short of 2.5m in diameter

#

i scaled the Raptor Engine's by 3x tho

lofty jacinth
#

It's like if SpaceX made a Falcon Raptor

#

Which i think they were planning at some point actually

tiny blaze
#

yeah lmao it fits

lofty jacinth
#

To switch F9 to methalox

tiny blaze
#

i just imagine the work that they need to put just to make that

lofty jacinth
#

Before they scrapped that idea and just went for Starship

tiny blaze
#

idk if its worth it

pastel edge
#

Looks really good

tiny blaze
#

or you mean on modded parts?

tiny blaze
#

@lofty jacinth Starship's configuration

#

seems to fit nicely

#

on a 5m

lofty jacinth
#

Looking good

tiny blaze
lofty jacinth
#

Nice

#

Now make 33 fit for booster

tiny blaze
#

1TWR

#

i think they fit ngl

#

let me try

lofty jacinth
tiny blaze
#

just missing the skirt

#

so booster 4 talk tanks

#

starship 1 tall tank and 1 nose cone

#

1.6TWR with 33 engines

#

100t vehicle

#

vvvvvvvvvvvvvv

#

maybe i should lower the thrust and make it 3 tall tanks long no? @lofty jacinth

#

it look way longer than suposed with 4 tanks on the booster

lofty jacinth
#

Well Starship is only like 1/2 tanks

#

The rest is skirt and payload bay

#

So it looks too short with just the nose cone

#

But yeah even then the booster is probably too tall

pastel edge
tiny blaze
#

oh its ok dw <3

tiny blaze
#

welp forgot to add control to this

verbal olive
#

Lmao

tiny blaze
#

I wanna bring back ksp1’s part info when u open the parts manager

#

So what should i do? Name, mass, thurst, what else?

verbal olive
#

capacity (resourcecapacity/capabilities), EC, gimbal, EC generation, control point, docking force and I think that's it?

#

oh wait no - decoupler/seperator force too

tiny blaze
#

Cool beans

#

now we have

#

unlimited amount of cluster rings

#

instead of just 3!

#

and with rotation, position and height offset for each!

#

it is all already working, i just need to add a UI for this

#

but yeah! CUSTOMIZABILITY!!!!

#

also new texture for the cover as you can see

#

i should probably also add a Heatshield varian later

#

but yeah this is something

#

next version of SORRY probably at the end of sunday?

keen prawn
#

You need to add pad destruction upon launch before that

tiny blaze
#

I wonder if the pad already has a destroyed mesh

lofty jacinth
#

damn that's looking so good

#

the fact that this mod already does stuff that was never done in KSP 1 is amazing

tiny blaze
#

hmm @lofty jacinth

#

it has the same engines

#

probably less fuel tho

lofty jacinth
#

well damn

#

by the way, have you seen Carnasa's newest video where he uses SORRY?

tiny blaze
#

yup! the engines had way less thrust there

#

also waterfall is a MUST lmao

lofty jacinth
#

yeah that was what I was about to mention, it's weird that Micro Engineer reported it as having TWR of 1.7

#

and then it didn't even lift off

tiny blaze
#

i think its cuz micro shows vaccum thrust only

#

but yeah i've been guiding my balancing mostly from the game's TWR from the engineer's report

lofty jacinth
#

still, when you look at your screenshot, the TWR is 1.75 in vacuum and 1.66 in atmosphere

#

so 1.7 and < 1 is still kinda weird

lofty jacinth
#

I've just noticed one thing - when you group parts by size in the OAB, the custom sizes have no label

tiny blaze
#

Probably due to localization

verbal olive
#

lol

tiny blaze
#

Actually 99% sure of that

#

It was suposed to show the term but 🤷‍♂️🤷‍♂️

tiny blaze
#

SIZES!

#

2.5m>3.75m>5m

#

with kheap, reiptor, BE-4

verbal olive
#

nice!

lofty jacinth
#

just noticed this

tiny blaze
#

oh fuck

#

i might have missed some colliders

#

that doenst affect gameplay or framerate

#

unless that collider is colliding with something

#

which for parts is almost never

#

unless that part is in contact with the planet (aka you use it as a landing leg)

lofty jacinth
#

yeah it's not spammed or anything, it just gets logged once per each engine when it's instantiated

fair wraith
#

Lux do you know anything about creating a custom dropdown in a tab group

#

in the oab?

tiny blaze
#

wait wym?

tiny blaze
#

that will require the same patches i did for the label sizes, but i want to include that on LOABE's api too

#

if its really urgent i can tell u how to do those patches

#

else you can just wait and i'll add it to LOABE

fair wraith
#

Ill wait for LOABE

opaque citrus
tiny blaze
#

huh wtf

#

why tf didnt it takeoff? since its 1.7twr

#

i gotta take a deeper dive into that then

#

btw i'd advise u to maybe change it to kn? instead of plain N

opaque citrus
#

don't know. I would have liked to see the craft file so I could test it out

tiny blaze
#

or maybe, if > 0.1Kn show as Newtons, else show as KiloNewtons

tiny blaze
opaque citrus
verbal olive
#

i might have an idea on why it didn't take off - I've had a similar bug with the towers

#

usually happens when the first stage only has the engines and not the towers

#

but the towers "deploy"

#

your vessel will go up for a bit

#

reaching some maximum speed

#

like 6.2m/s

#

then start going down

lofty jacinth
#

towers?

tiny blaze
#

hmm yeah he only deployed after a while

verbal olive
#

the instability is probs from COM or gridfins having goofy physics

tiny blaze
#

clamps*

verbal olive
lofty jacinth
#

oh ok

verbal olive
tiny blaze
#

about the engine covers, got them to work on save/load inside the OAB but not on flight...

tiny blaze
#

i might remove the Top node configuration since it doesnt make that much sense

verbal olive
#

how will you snap/attach it without the top node-

tiny blaze
#

top node configuration

#

not the top node

verbal olive
#

ah

tiny blaze
#

Engine covers are done!

#

just gotta make the textures for the other sizes and we're good!

outer badge
tiny blaze
#

Please do! :D

tiny blaze
#

Lol

#

didnt even want to, but made gridfins also deploy on the OAB

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let me see if it persist into flight, it should

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:( it doesnt

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it actually does but the animation doesnt get triggered

tiny blaze
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@lofty jacinth #1094320887228006450 's variants being under a dropdown on the PAM?

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just like the clamshell depoys etc?

lofty jacinth
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yeah that makes sense

tiny blaze
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or better to be on a different window?

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oki

lofty jacinth
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yeah I wouldn't put it in a different window

tiny blaze
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2.5m terran looking good tho @lofty jacinth

lofty jacinth
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ooh yeah

tiny blaze
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also idk if i ever showed the 1.25m details up close

ripe crow
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Sick

meager yoke
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You've got some scalloping along the top edge that looks rather odd.

median canopy
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Neutron style four way nose cone.

ocean trellis
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Hows everything going so far?

tiny blaze
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hey! well!

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so yeah i have the SORRY parts mod and im developing also a colonization mod

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any parts you feel like helping with?

polar jewel
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starship i've made with sorry mod, it looks good? (i've made super heavy too)

tiny blaze
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ohhh that looks good

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can i see super heavy?

polar jewel
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just wait a sec, my ksp is closed

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crashed my pc a bit, got a green screen of death here

tiny blaze
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oh damn xD

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you can show me other day when u play the game again too!

polar jewel
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here its, fully stacked falling starship

tiny blaze
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OHHHHH IT LOOKS GOOD

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tilted just like the real one lmao

polar jewel
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tryied to save sn32 (thats why its white huh)

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now its landed on the trees

polar jewel
tiny blaze
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love it so much!!

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i really need to add the flaps to the game!

polar jewel
rotund gyro
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yo @tiny blaze i can help with some 3d modleling if you need it

tiny blaze
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no need totally like it btw!

rotund gyro
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oh yeah if you want me to i can make some starship parts

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some MODULAR starship parts

tiny blaze
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Oh i'd love it THE MODULARITYYY lmao

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please do!

rotund gyro
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Its probably gonna resemble a biconic pod

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just

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round

rotund gyro
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@tiny blaze what if the starship flaps were procedural lmao

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could you make them rotate like the ones on starship?

tiny blaze
rotund gyro
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aw siick

tiny blaze
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i'm working on the engine plumes now but i have a lot in mind with the new part modules, prodecural engine skirt, procedural flaps, etcetc

rotund gyro
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@tiny blaze pre-texturing

tiny blaze
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Good job!

floral glacier
#

I hate to ask if it's already been asked but the engine sections you show, There anyway to get them or are they not yet released?

Love your Mod's!

tiny blaze
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i'll add plumes that i already ahve to the new engines and release a new version!

median canopy
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how do you take the models, attach a name to them, and then reference them with your scripts?

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curious how that works

floral glacier
#

I've about got all I can out of KSP2 without updated MODS and MOREEEE parts! IT does feel a little lackluster the ammount of parts included be we have wonderful souls like y ourself gracing us with parts! I mean not to rush you however the Engine Mount with custom rings etc will be awesome!

median canopy
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im pretty happy with the parts we have. there's a lot you can do with what the vanilla game has given us

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the parts lux have added are epic as well

tiny blaze
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on my tutorial i show how to setup addressables

tiny blaze
rotund gyro
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please add the front part of the toyota prius to ksp 2 🥺

median canopy
tiny blaze
rotund gyro
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real

verbal olive
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Very real fr

tiny blaze
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update on the new version:
So i had some troubles with adding the plumes onto the new engines, so i kinda redid the whole plumes thing to be wayyy better now (see it as an #1092613573290754108 plume)... So i got them pretty.....

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also been busy the last 3 days so couldnt really work that much on this :( thus only now getting something

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@lofty jacinth thoughts?

lofty jacinth
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Oh yeah that looks nice

tiny blaze
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Next thing in dev: #1093732018631749662

  • Angle snap
  • Remove offset limit
  • Remove VAB Limit
  • Auto-level Vessels
  • Fix Symmetry bugs
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after that #1097243212898390096

  • Add support to texture2d Arrays
  • Add support to planet shaders
rotund gyro
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idea i had for modularizing starshi

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p

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dunno if it would work

tiny blaze
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you mean each blue suqre is a part?

rotund gyro
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those are windows lol

tiny blaze
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oh yeah no go ahead!

rotund gyro
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each black outline marks a seperate part

tiny blaze
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hmm okidoki!

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just make sure that the separation in the cone is one of the form factors if you can

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so like, maybe if the ship is 5m, the line in the cone be 3.75m?