#Lux's Devlog

1 messages · Page 2 of 1

frozen moss
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cant use cahtgpt rn D:

tiny blaze
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yeah it has a limit of like 10 messages

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or smth like that

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now WHY TF IS MY RCSNOSECONE MODEL NOT IMPORTING IN GAME

lofty jacinth
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but it isn't based on message count

tiny blaze
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for me it showed 10

lofty jacinth
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it has a credit system depending on how long your inputs and its outputs are

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afaik

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I had the paid version and there was a limit for it even then, just a much bigger one

frozen moss
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Mildly Interesting Lengthy Flying objects, some including Rcs Engine Exhaust M.I.L.F.R.E.E

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@tiny blaze ^^

tiny blaze
#

its good

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the problem is

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!!!

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lmao

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i really love the idea

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of Milfree inventing everything tho

frozen moss
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MILFREE IS LOVE MILFREE IS LIFE MILFREE IS WAFFLE

tiny blaze
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i can put something like SORRY (Milfree's junkyard)

frozen moss
frozen moss
tiny blaze
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and add it to the mod history

obsidian hound
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Where does the name Milfree come from? The Kerbal Manager?

tiny blaze
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i think it is a kerbal yeah

obsidian hound
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So he's also canon lol

frozen moss
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it was milfry or milfrie but i kept mispronouncing it as milfree

tiny blaze
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should the F9 landing leg have anything else?

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lights probably right?

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what else?

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i like to make parts with various functionalities to reduce the part count

frozen moss
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NO DONT DO THAT

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TRUST

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ME

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IT WILL TURN TO SHIT

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JSUT LOOK AT THAT ONE KSP MOD

tiny blaze
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tne nosecone has Methalox and Monoprop

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which one? lmao

frozen moss
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WTF WAS THAT MOD

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UHH MMMMMMM

tiny blaze
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what did the part do?

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i might know it

frozen moss
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it was like for rss ro and all of its parts where like procedural parts but for way to many things

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like procedural capsules and lander cans

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but it was like it took it way too far

tiny blaze
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oh no i wont do all that

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like, i was asking maybe add RCS on the landing leg

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on the part that stays attatched to the craft

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or smth like that

frozen moss
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ah yeah thats ok

tiny blaze
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Lights what more?

frozen moss
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one of the annoying things from it was you could make a rocket in like 3 parts

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which was actually sht

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like whoever made that I WILL COME TO YOUR HOUSE AND GIVE YOU A MILDLY ANNOYING LECTURE ON WHY YOU SHOULDN'T DO THAT

tiny blaze
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i never liked procedural parts

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only B9 wings

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always thought that they were overpowered

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also never used TweakScale

frozen moss
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i liked them but i didn't like how you could kind of abuse then

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i either play with no mods or all the mods

tiny blaze
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like, with tweakScale you could go to duna on your first launch

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not your first but like

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pretty soon

frozen moss
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i mainly played sandbox so meh

tiny blaze
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oh for real?

frozen moss
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yeah

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i liked making shit

tiny blaze
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i love the progression on carrer mode

frozen moss
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neat

tiny blaze
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i cant wait for multiplayer tbh

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lets make Milfree's yard interstellar

frozen moss
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im really into "HOLY SHIT I DID A DEEP WIKIPEDIA DIVE INTO ATLAS II AND NOW I WANT TO MAKE ONE IN KERBAL AAAAAAAAAAAAAAAAA-"

lofty jacinth
frozen moss
lofty jacinth
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I think the main intention was to provide a low-part count solution

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for people with weak computers

tiny blaze
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\j if it wasnt obvious sahusahusa

tiny blaze
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i kinda hate those markers...

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but it helps some people so 🤷

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it should be obvious the intent of a message 😭

frozen moss
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lmao

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thats why i use lmao and lol a shitton

tiny blaze
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makes sense lmao

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i was suposed ot be designing the landing legs

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but im stuck with unitys shitty engine

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😭

frozen moss
tiny blaze
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and edit it, and create a pull request, i'll accept it

frozen moss
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lemme grab ms painmt

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blue = lights

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would be godly for landing

tiny blaze
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maybe not on the actual legs

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but yeah!

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also i might ad that white background on them, and make it configurable as a color

frozen moss
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i mean if its on the tips you could see the surface so well

frozen moss
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and flat surfaces

tiny blaze
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i mean you have 4 legs for the 4 diameters

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it should work

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you'd be fucked if you're using it on a flat rocket part tho, and mk2/mk3 probably wouldnt work

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but i dont see people using them for those

frozen moss
tiny blaze
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im so counfused

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why is the texture tiling

frozen moss
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milfree wants his share of the pay lmao

frozen moss
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changed it to " Milfree's office-made parts"

tiny blaze
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@proper nebula this is what you wante dright?

proper nebula
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yes

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now just need 9m parts

tiny blaze
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tbh i might just make a fixed variant of the gridfins

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instead of allowing players to "lock" the deployable gridfins

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it would make more sense

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and they would have a model to fit the locked stage

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cuz it would look sily to have the fins locked with the current mechanism

lofty jacinth
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wait by "locked" do you mean the tilt?

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or just the fact that they're folded out

tiny blaze
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they arent suposed to be like that

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the red part is suposed to be paralel to the craft

tiny blaze
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medium and large seem way too big tho

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also, why tf is the noise map not working on the nosecones.... it is on the fins

keen prawn
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Cuz unity is pain

lofty jacinth
obsidian hound
obsidian hound
tiny blaze
obsidian hound
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Ah, alright

hoary aspen
tiny blaze
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FOUND IT FINALLY

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the top part is the nose cone WITH THE SMOOTHNESS DOWN

tiny blaze
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this is at 0,8593918, it seems pretty fucking close ngl

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yeah i think i'll use this

lofty jacinth
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yeah, looks close enough

frozen moss
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hey @tiny blaze

tiny blaze
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Yo!

frozen moss
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you figured out the slider for color and such right?

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like silver to painted etc

tiny blaze
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nop, thats easy, its blue color

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its the slider for how metalic parts look

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before, parts where fully reflective, as fi it was the metal that had that color

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now it looks like it has paint over it

frozen moss
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for material

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an example could be for foam

tiny blaze
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oh i dont control that 😭 i would have to alter their shader

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but im sure thats nto hard to mimic other materials with what we have

frozen moss
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hm

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alrighty

candid lagoon
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I like that you can paint the grid fins

wispy steeple
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@tiny blaze Congrats on the release AG_Claps

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Did you manage to get the landing gear in or is it just the cones and the grid-fins?

proper nebula
wispy steeple
tiny blaze
tiny blaze
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for me it downloads only 1

wispy steeple
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Instead of the full name, maybe just S.O.R.R.Y

proper nebula
tiny blaze
tiny blaze
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thx :D

proper nebula
wispy steeple
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Ah, you can't deploy inside of the VAB

tiny blaze
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they would still rotate even when retracted with the ksp animation system

tiny blaze
# proper nebula

if u want to keep them extended, just set an action group for them, click it once and leave it

proper nebula
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...

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wrong ping

proper nebula
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oh wait your talking about BPM im fucking dumb

wispy steeple
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@tiny blaze Are they supposed to open up?

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Noticing alot of issues with Lift to Drag ratio changing a ton, and the debug isn't actually saying they're deployed.

tiny blaze
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Brakes deploy them!

wispy steeple
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Oh okay, 1 sec

tiny blaze
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Also ignore the lift to drag, the game doesnt seem to use it for this type of surfaces

proper nebula
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this is going to be so fun to integrate into #1082724691724214393. any useful values you can tell me about?

tiny blaze
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i measured this by dropping them from 5km up tho, might be more/less effective on actual use

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maybe account for -40m/s on your delta-v caulculations

lofty jacinth
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I imagine that would change a lot based on vessel mass

proper nebula
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ok so I cant actually get data from them that will help?

tiny blaze
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other than that i still can't predict how the drag affect

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Oh yeah you can

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i just dont know how you'd put them on your calcs

wispy steeple
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Is there a metal version of your grid-fins @tiny blaze?

tiny blaze
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im still researching how to make it work

wispy steeple
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Okay,

tiny blaze
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its a miracle that the color work as of now lmao

wispy steeple
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Something really fucky is going on.

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Placing your parts onto a craft

tiny blaze
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what? 😭

wispy steeple
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and then adding or removing parts

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causes massive lag spikes

tiny blaze
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i guess MIGHT be colors

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havent had that on my pc

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it will deffinetly get better on next version once i optimize colors

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do you get lag on flight?

wispy steeple
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one second, I can't even build a craft to test them just yet

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Where can I output logs?

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Yeah this is unplayable.

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I might try a new save

proper nebula
wispy steeple
tiny blaze
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i tested it on my version

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😭

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anyone else cant use it?

proper nebula
lofty jacinth
tiny blaze
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Developers luck, works well on my pc but on others

wispy steeple
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I can't tell if the RCS head is working or not, but the grid-fins are

tiny blaze
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either way, logs on KSP root folder, KSP2.log

lofty jacinth
wispy steeple
tiny blaze
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the lag spikes surely are colors

frozen moss
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i should change my name to milfree lmao

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MILFREE MASTERRACE

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also ello everyone

wispy steeple
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I have no fucking clue.

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Okay

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So

tiny blaze
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oh might be because of SAS

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did u have other crafts in space on that save?

wispy steeple
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Yeah I do

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SAS really Hates your Grid-fins

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and nose-cone

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it wants to spin out like craaazy

tiny blaze
wispy steeple
tiny blaze
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maybe i can fix that real quick let me try something

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YOOOOOOOOO

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GRASSHOPPER 2.0

proper nebula
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starhopper Jr

wispy steeple
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its as soon as it uh

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Yeah

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no

tiny blaze
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yeah thats the name

wispy steeple
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Don't use them when accending lmao

tiny blaze
proper nebula
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Gridfins not included™️

lofty jacinth
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so I imagine for some recreations of it, people will

wispy steeple
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God.

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PID sucks dick, I see it gimballing for no reason.

lofty jacinth
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SAS sucks in general in KSP 2

wispy steeple
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@tiny blaze RCS plumes are way too small on the cones, No clue if that's a KSP 2 thing or your end, I'm in atmo.

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Oh.

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There's a tiny lag-spike now.

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But its still there for your parts.

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When I attach your parts, then attach something else, it causes a lag-spike

tiny blaze
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its ksp2 kinda, on atmo they are smaaaal

frozen moss
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just deployed all the descriptions unto the fourms

tiny blaze
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maybe i'll turn them up a bit

proper nebula
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im sure im just being dumb, but where the hell are my gridfins.

wispy steeple
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Oh and it affects all parts.

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wtf

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Why is it lagging when I attach your bit

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then remove it from the VAB still

proper nebula
wispy steeple
proper nebula
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wtf

tiny blaze
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😭

wispy steeple
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Lag-spike is getting worse.

tiny blaze
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u got what spacewarp version?

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can you send me your KSP2.log wolfie?

proper nebula
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v1

wispy steeple
tiny blaze
wispy steeple
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KSP2 log is out of date

tiny blaze
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i need to find where the game stores the prefabs asap, else those lag spikes will be worse in the future

wispy steeple
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incoming 28mb file LMAO

tiny blaze
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🙏

wispy steeple
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as in

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its not updated in 10 minutes

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For all I know it could be another mod @tiny blaze

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just playing up with yours.

tiny blaze
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no i dont think so, i have almost all mods that KSP2 has of now installed and nothing on my end :(

wispy steeple
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Current set of mods

tiny blaze
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idk if its my mod actually
u have a bunch of these
[EXC 14:15:10.107] NullReferenceException: Object reference not set to an instance of an object
InterplanetaryCalc.InterplanetaryCalcMod.Update () (at <ead61254ffbb45f58beecf222a113824>:0)

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let me analyze it more tho

wispy steeple
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Transferwindow breaking?

proper nebula
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[EXC 14:15:10.107] NullReferenceException: Object reference not set to an instance of an object
InterplanetaryCalc.InterplanetaryCalcMod.Update () (at <ead61254ffbb45f58beecf222a113824>:0)

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on startup is normal

tiny blaze
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it seems to be StageInfo

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look at the amount of messages

wispy steeple
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I'll remove it real-quick and check.

proper nebula
tiny blaze
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but

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[EXC 14:22:00.047] FileNotFoundException
System.Reflection.Assembly.LoadFrom (System.String assemblyFile, System.Security.Policy.Evidence securityEvidence) (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Reflection.Assembly.LoadFile (System.String path, System.Security.Policy.Evidence securityEvidence) (at <695d1cc93cca45069c528c15c9fdd749>:0)
(wrapper dynamic-method) BepInEx.Preloader.RuntimeFixes.HarmonyInteropFix.DMD<BepInEx.Preloader.RuntimeFixes.HarmonyInteropFix::LoadFile>(string)
BepInEx.Preloader.RuntimeFixes.HarmonyInteropFix.OnAssemblyLoad (System.Reflection.Assembly& __result, System.String __0) (at <fc9d7fbc6dcb44cf87be11d8d92ae161>:0)
(wrapper dynamic-method) System.Reflection.Assembly.DMDSystem.Reflection.Assembly::LoadFrom(string)
StageInfoMod.StageInfo.TryInitialize () (at <e62c59ada2d444ddbf9d35f9618b33a5>:0)
StageInfoMod.StageInfo.Update () (at <e62c59ada2d444ddbf9d35f9618b33a5>:0)

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StageInfoMod.StageInfo.Update () (at <e62c59ada2d444ddbf9d35f9618b33a5>:0)

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shes using a monobehaviour it seems

proper nebula
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what are they reflecting.

tiny blaze
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probably trying to initialize BepInEx patches

wispy steeple
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I did see 0.9.1 of StageLoad was broken

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I need to revert to 0.9

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Stage-Info is causing it. @tiny blaze

lofty jacinth
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yeah you're not the first person who said it's extremely laggy

proper nebula
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holy shit the log spam, this is where the lag is

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BPM used to also lag as it used to spam logs too.

lofty jacinth
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what the actual fuck

tiny blaze
frozen moss
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JUST LETS STAGEINFO COOK

proper nebula
#

insert shadow lib logging wont lag your game.

frozen moss
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IT NEEEDS THE INFOO /j

wispy steeple
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I mean

lofty jacinth
tiny blaze
lofty jacinth
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no need to check stuff on every update

wispy steeple
#

I'm not gonna insert myself into the Natalia drama

proper nebula
tiny blaze
wispy steeple
#

I'll report it to her at least.

lofty jacinth
#

might be difficult since she left most KSP servers

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including the official one and SpaceDock

wispy steeple
#

Natalia is on Intercept Games

lofty jacinth
#

ah that was fast

frozen moss
tiny blaze
#

@proper nebula have u got arround to them showing?

lofty jacinth
#

but seems like she's back

wispy steeple
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😔

tiny blaze
#

can it be because i packed it with SpaceWarp 1.0.1? and spaceWarp 1 wont work?

lofty jacinth
#

hm?

proper nebula
lofty jacinth
#

SpaceWarp 1 works fine

tiny blaze
wispy steeple
#

Sometimes I wish people weren't so stuck-up, but I also wish people weren't causing drama over dumb stuff

tiny blaze
#

Is the version checker updated?

wispy steeple
#

Technically the EULA makes all mods not-allowed, so complaining about a splash-screen remover is silly

lofty jacinth
wispy steeple
#

Especially when yknow

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PAIGE and shit gets removed

lofty jacinth
wispy steeple
#

IDK, that's my take.

tiny blaze
wispy steeple
tiny blaze
lofty jacinth
#

but anyway that's not the point of this thread

frozen moss
wispy steeple
#

I think removing the logos but keeping the EULA would be the smartest call.

frozen moss
#

if im reading the right spacedock should be on the legal chopping block

lofty jacinth
wispy steeple
#

WHY IS MY ROCKET JUST FLIPPING AAAAAAAAAAA

tiny blaze
#

theres a couple of values that i still dont know what they do

wispy steeple
#

not using your nosecone

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I swear, their center of thrust for a ton of engines is just off

lofty jacinth
#

so we don't derail this thread

lofty jacinth
meager yoke
#

Feedback: zip file contents should start with /bepinex/ folder, so that can be copied directly to KSP2 install dir and have it merge into correct location.

lofty jacinth
#

it's the de facto standard for KSP 1 (and 2) mods

proper nebula
lofty jacinth
#

so that users (and CKAN) can easily install them just by extracting them into the game folder

wispy steeple
#

I hope they fix flipping rockets.

tiny blaze
wispy steeple
#

yep.

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SAS just wants it to flip.

proper nebula
#

I will try and get it to show up tomorrow. not even loading for me. 💤

wispy steeple
meager yoke
#

usually they start with /bepinex/

tiny blaze
#

i'll update it! Thx!

meager yoke
#

👍 trans_heart

wispy steeple
#

@tiny blaze Doing a landing on Duna rq.

tiny blaze
#

havent tested them in other planets

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oh god my parts will delete kerbol

wispy steeple
#

@tiny blaze

meager yoke
#

Have any other released mods added parts yet, or is this a first?

lofty jacinth
#

first afaik

meager yoke
#

whoo, milestones!

proper nebula
#

this is the first as @fair wraith never released their one

lofty jacinth
#

not yet, yeah

proper nebula
#

please release, I need to bomb stuff

tiny blaze
#

is it possib

fair wraith
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im downloading the mod rn

tiny blaze
#

@proper nebula do you still have the LogOutput of your game not loading the parts?

wispy steeple
lofty jacinth
wispy steeple
#

Now that's some "High" quality textures!

fair wraith
#

omg

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;-;

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My game is crashing

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I think the mod broke my game

tiny blaze
#

what 😭

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can you send me the logs?

fair wraith
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Might be a skill issue on my part

tiny blaze
#

also do you have stage info in?

fair wraith
#

stage info lol

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whats that

tiny blaze
#

lmao

proper nebula
fair wraith
#

Wait it didnt crash

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it made a full recovery

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after doing a bit of thinking

tiny blaze
#

lol? uhashusaasuhashu

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ok probably because it loads textures

meager yoke
#

gridfins and rcs nosecone not showing up for me.

tiny blaze
#

common issue it seems 😭

#

can you send me your LogOutput.log and your KSP2.log?

fair wraith
meager yoke
fair wraith
meager yoke
#

not sure where logoutput is

tiny blaze
#

inside bepinex

meager yoke
#

👍

fair wraith
meager yoke
fair wraith
#

@tiny blaze I would like to congratulate you on the release, now you have 5 months of debugging!

lofty jacinth
meager yoke
#

😆

meager yoke
#

🎵
99 little bugs in the code, 99 little bugs...
Take one down, patch it around,
127 little bugs in the code.
🎵

tiny blaze
#

ashsauhsahuas

#

so Wolfie got it

fair wraith
#

If you ever need help with that one pesky bug that wont go away, we are all here to help

tiny blaze
#

whats differente between her and you?

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HMMMM

#

thinking thinking

fair wraith
#

Im built different munley klueless

tiny blaze
#

i can tell 😭

wispy steeple
#

Its because Munley himself blessed me

fair wraith
#

Seriously though, idk

wispy steeple
#

As I'm bringing him to KSP 2

tiny blaze
#

could one of you please try it with SpaceWarp 1.0.0?

fair wraith
#

Im using 1.0.1

tiny blaze
#

ALSO WAIT

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important

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where did u download it from?

fair wraith
#

Github Releases

#

.rar file

meager yoke
#

spacedock for me

wispy steeple
#

spacedock

fair wraith
tiny blaze
#

FUCK lmao was expecting wolfie to have a different answer

meager yoke
#

😆

fair wraith
#

Hmmm

#

i might of found the problem

#
[LOG 22:03:53.748] [UI] Localization sources updating
[LOG 22:03:53.755] [System] Pre-initialization for plugin Sticks Armory completed in 0.0007s.
[LOG 22:03:53.760] [System] Pre-initialization for plugin Space Warp completed in 0.0000s.
[LOG 22:04:20.840] [System] Creating Splash Screens Prefab completed in 26.2222s.

Your mod does not like to initialize

#

for me atleast

tiny blaze
#

yup, that means that probably there was an exception during it

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probably addressables stuff

fair wraith
#

Addressables dont load till after

#
[LOG 22:04:20.891] [System] Initialize Addressables system completed in 0.0168s.

22:04:20.891

tiny blaze
#

one funny thing

#

@wispy steeple what are your mods?

wispy steeple
tiny blaze
#

oh you didnt change them?

proper nebula
#

I bet its my dumb mods breaking everything.

tiny blaze
#

can be, everyone seems to have the same set of mods

proper nebula
#

remove all mods and just see if it loads

fair wraith
#

I only have my mod (Sticks Armory) and your mod

paper portal
proper nebula
#

ok so its not that then thankfully

tiny blaze
fair wraith
#

WAIT

#

I had this exact same problem

#

when I first moved to spacewarp 1.0

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I had to remove

[BepInDependency(SpaceWarpPlugin.ModGuid, SpaceWarpPlugin.ModVer)]
#

for it to work for me

tiny blaze
#

could it be?

#

let me try

lofty jacinth
#

That's weird, all my mods use it and work fine

fair wraith
tiny blaze
#

it does seem to be computer dependent

lofty jacinth
#

I assume you changed the referenced dll to the new version

tiny blaze
#

maybe outdated framework?

#

i did

#

i'll replace the dll again jsut in case

fair wraith
#

Is the code in the github the most recent code?

tiny blaze
#

i think so

#

yeah

fair wraith
#

You sure? Last it was updated was 4 days ago

#

nvm lol

#

I was on the release branch for some reason

tiny blaze
#

removed the [bepdependecy]

fair wraith
#

ok, so I have some news

#

...

tiny blaze
fair wraith
#

the reason the mod didnt work is because my anti virus remvoed the last dll

tiny blaze
#

HMM

fair wraith
#

lmao

tiny blaze
#

WHAT

proper nebula
#

bruh

tiny blaze
#

LMAO

fair wraith
#

and I just didnt notice

#

till I went to replace it

lofty jacinth
#

(addressables)

tiny blaze
#

@meager yoke @paper portal can you please check?

#

suposedly the antivirus removed the dll

#

check under BepInEx/plugins/SORRY/ if SORRY.dll exists

#

thats wierd tho

fair wraith
#

I have some good news :)

lofty jacinth
#

Lux out here sending us viruses

proper nebula
#

wow you made a virus

fair wraith
#

Guys its not a virus

meager yoke
#

I haven't gotten any notifs from my av
and that file is still there

fair wraith
#

Norton Antivirus just hates all dlls

#

its a problem

tiny blaze
#

🙏 WORLD DOMINATION THROUGH KSP2

tiny blaze
proper nebula
#

why the fuck do you have norton

meager yoke
fair wraith
#

Its gotten so bad the last few years

#

Its literally just bloatware at this point

#

It takes forever to open because of how unoptimized it is

proper nebula
#

just uninstall and use windows defender since WD actually works

tiny blaze
fair wraith
#

The only reason I have it is because I get it for free because my parents pay for the family plan

tiny blaze
#

IT DOESS WD its actually not bad

#

this one pls @meager yoke

proper nebula
#

I love WD after windows 10. Especially with my hybrid AD

meager yoke
#

stand by

tiny blaze
#

standing 🧍‍♂️

proper nebula
#

they said stand bi not stand straight

lofty jacinth
proper nebula
fair wraith
meager yoke
#

parts are now in the parts list, albeit with no icons.

tiny blaze
#

yeah still have to render the icons

lofty jacinth
#

ah it's so good to see grid fins in KSP2

fair wraith
#

Bombs with 100% more grid fins, and 100% nose cone thing

lofty jacinth
#

finally feels closer to home

tiny blaze
#

ok great so it seems like dependecy is the issue?

proper nebula
fair wraith
proper nebula
#

good job man

fair wraith
#

thanks

proper nebula
#

also please remove norton lol

fair wraith
keen prawn
# fair wraith 17

Dayumn
Pretty good to be honest, I didn't know how to mod unity games at 17 (~2 years ago)

fair wraith
#

And that I have 8 broken registries

lofty jacinth
#

I had 0 Unity experience like 3 weeks ago at 25

tiny blaze
#

could my BepInEx be outdated? @lofty jacinth how do i update references with that csproj?

lofty jacinth
#

it should be fine, 5.x is not getting updated anymore

proper nebula
#

found out why my internet had broken

lofty jacinth
#

and the nuget package is the latest version

tiny blaze
#

SORRY was created on the 0.4 package

wispy steeple
lofty jacinth
#

BepInEx, not SpaceWarp

lofty jacinth
#

see when I said "did you change the reference dll to new version" I meant spacewarp

#

but if you're using the template, it's a nuget package

#

not a dll

#

so you need to update the nuget package version

proper nebula
#

|| sorry posting in the wrong place ||

tiny blaze
#

latest nuget version is 1.0.1 right?

lofty jacinth
#

you just need to change <PackageReference Include="SpaceWarp" Version="0.4.0" /> to 1.0.1

#

yep

keen prawn
#

should be

tiny blaze
meager yoke
#

👍

#

nope, parts missing again

tiny blaze
#

deffinetly the dependency then, ok great, ill pack the 0.2.1 then

#

thx for the help :D

meager yoke
#

np

tiny blaze
#

the dll above should work for you btw!

#

the one before this

meager yoke
#

yeah, i'm not in any hurry

lofty jacinth
#

that's a really weird bug

meager yoke
#

wasn't planning to use this mod, just wanted to take a peek at the first parts mod and help test

lofty jacinth
#

especially considering it's only happening in this one mod (using the same template as all my other ones) as far as I can tell

#

and Sticks which probably isn't

tiny blaze
#

idk what and why

#

there seems to be an exception before the mod loads

#

causing the lack of bepInEx logs

#

[BepInDependency(SpaceWarpPlugin.ModGuid, SpaceWarpPlugin.ModVer)]

#

is it suposed to be SPaceWarpPlugin.ModGUID?

keen prawn
frozen moss
fair wraith
#

When I gave the people helping make my mod a test build, it worked for them with the parts and everything

#

so idk

tiny blaze
lofty jacinth
tiny blaze
#

@lofty jacinth is the dependency suposed to give SpaceWarps GUID?

fair wraith
#

Also I am back after a few minutes

tiny blaze
#

Wtf 😭

fair wraith
#

so idk whats happening currently in the conversation

#

which is my time to leave, its late

#

good bye people

lofty jacinth
tiny blaze
#

byee cya

lofty jacinth
#

this is the source for the template

fair wraith
#

Ill be on tommarow to help debug some more

lofty jacinth
#

it works fine with all other mods that have used it so far

tiny blaze
frozen moss
#

Hey lux question

lofty jacinth
#

yeah that looks correct

tiny blaze
#

hey!

#

outdated, but should work no?

#

totally forgot about the version here

lofty jacinth
#

it changes automatically

#

from your project settings

#

need to set the <Version> tag in .csproj

frozen moss
#

So if I we’re to work on a part mod would you help me understand the code needed, I’ve done ksp 1 note pad code with adding fuel, crew, etc but not sure how it would work for ksp 2

lofty jacinth
#

with each version bump

tiny blaze
#

could this be it?

#

BepInDependencies cutting it out?

frozen moss
#

:O

#

How different is it?

tiny blaze
#

idk, got to modding just on ksp2

#

idk nothing about modding in ksp1

lofty jacinth
#

then they wouldn't possibly load

#

but that is not the case here

frozen moss
#

Huh for ksp 1 could could really just take bits and pieces of part config a and smash it together to make your own

lofty jacinth
#

yeah that's not a thing anymore

#

(for now)

#

you have to package your stuff in unity and all that

frozen moss
#

Guck

#

I was so good at it lmao

lofty jacinth
#

I actually have been thinking about how to make a sort of proof-of-concept .json editing thing

#

similar to ModuleManager

#

and I think I've got a good idea

frozen moss
#

DO IT FOR THE LOVE OF GOD

lofty jacinth
#

I'll still leave the original author of MM do their thing (they already said here in the server they want to work on it)

#

so I'd definitely just hand the code over to them if they wanted it and let them do their thing

#

/possibly help if they wanted

frozen moss
#

Why tf am I now getting really sad about not having ksp 1 mods

#

WAIT

#

I KNOW WHAT ILL MAKE

#

FREAKING SOFI

#

TWEAKABLE SOFI

#

I HAVE NO IDEA HOW TO DO IT

#

the idea is you could add another slider to the vab color ui

#

But it would just be SOFI or no SOFI

#

Can we got to #🔴mod-dev

#

Just look how fast people leave the room in my presence

lofty jacinth
frozen moss
#

Well shiiiit

frozen moss
lofty jacinth
#

if it works the way I think, it should basically just be a few lines of code

#

but I could also be completely wrong

tiny blaze
#

SORRY - Testing Channel

frozen moss
lofty jacinth
#

something like that

tiny blaze
#

yeah thats deffinetly easy

#

now you'll have trouble finding where they put the physics lock i think

lofty jacinth
#

it depends heavily on how their code for this is structured

frozen moss
#

But wouldn’t that file be something that would need to manually be replaced by said user

lofty jacinth
#

you need to write a mod with a harmony patch

frozen moss
#

Or how tf do I use bepin

tiny blaze
frozen moss
tiny blaze
#

specially munix hes good at that

frozen moss
#

OH WAIT

lofty jacinth
frozen moss
#

IVE DONE THAT

#

AHA MY KSP 1 SKILLS STILL EXIST

#

SO

#

QUICK EXPLANATION

lofty jacinth
#

(maybe let's move this to its own topic?)

tiny blaze
#

im ok with you guys talking here

frozen moss
#

I wrote things for benjees mod for filter extensions so I usually used something that would add it to each file without touching the file that sounnnds like a harmony patch

#

“It” being a set of code that would add a tag to the part which in turn added it into a filter extensions group

#

Am I right for it being a type of harmony patch or?

lofty jacinth
#

it sounds more like just a .cfg module manager patch

#

but I'm not sure

#

haven't seen any filter extension configs

frozen moss
#

I can send some Tom

#

That I’ve done

#

Anyway

tiny blaze
frozen moss
#

How does one do a “harmony”

tiny blaze
#

just 🙏 harmonize 🙏

lofty jacinth
tiny blaze
#

best advice ngl

#

i probably spend half my time in docs

frozen moss
lofty jacinth
#

or any similar language tbh, it doesn't matter that much

frozen moss
lofty jacinth
#

oh

frozen moss
#

If you want to know what I know just open up the part config for the ksp 1 mk 2-3 command pod

#

That sums it up well

lofty jacinth
#

well, it will be hard to code a plugin without coding knowledge

#

so best to start with some C# tutorials and work your way up from there

frozen moss
#

I see my assumptions of me being a idiot is correct JebYes

lofty jacinth
#

just because you don't know it yet doesn't mean you can't learn

#

programming is fun

frozen moss
#

Well yeah but there’s a little problem

#

Me and code mix like shit

#

Oil + water

#

Reason being when you see code, you see code, when I see code I see a giant wall of letters mix in with some annoying thoughts of why do I both and etc

#

Tl:dr my adhd hates it

frozen moss
#

Makes sense

#

That’s how I read ksp 1 config

lofty jacinth
#

just to have an idea, this is for example how a very simple harmony patch looks like (it's the patch to hide all UI when pressing F2 that I wrote for Community Fixes)

frozen moss
#

Albeit that felt way more approachable and simpler from the get go

frozen moss
lofty jacinth
#

honestly modding right now is mostly about reading the game's source code and trying to make a sense of it, then picking out the bits and pieces you need for what you're trying to do

frozen moss
#

I could understand fix name and //, used those before in ksp 1 and for the name it looked similar to ksp 1 stuff I didn’t dive into

frozen moss
lofty jacinth
#

I'll admit it's not very easy

#

not impossible, but you definitely need at least some experience

frozen moss
#

Yeah

lofty jacinth
#

yeah, module manager stuff

frozen moss
#

Yep

lofty jacinth
#

it's what I'm hoping I might be able to help with the foundation for for KSP 2 (basically the continuation of MM)

frozen moss
#

Huh

#

Is it normal to have a mental crisis about how I can still play ksp 1 while also playing ksp 2

tiny blaze
#

im curious

#

should gridfins be upside down?

frozen moss
#

Look at falcon 9

tiny blaze
#

on carnasas video he says that they are the wrong way arround

#

but Falcon 9 has them as i set the default to be

frozen moss
#

whyyyyyyy

lofty jacinth
tiny blaze
#

also KRE used gridfins upside down as default

#

so yeah, the flat part up, and the hinge down right?

#

either way i think thats a config bug, because stock control surfaces work both ways

lofty jacinth
#

no idea about that tbh

tiny blaze
frozen moss
#

Why is this so crazy to me

tiny blaze
#

oh that

#

yeah its suposed to tbh

#

modders tend to go the the new game to make mods for it

#

its specially funny now in the early stages cuz ur figuring everything out

frozen moss
#

That’s not my point

#

I really wish I had so many mods in ksp 2 rn like oranges, ack, planetside etc

#

But I can just

#

Go play ksp 1

#

Why am I having a mental breakdown over this

tiny blaze
#

cuz u want them in KSP2 NOW

#

lmao

frozen moss
#

Yeah my impatience could be why

wispy steeple
#

Even the little "S-2XL" in the top left helps so much.

tiny blaze
#

Totally didnt forget to set the parts CoM correctly

lofty jacinth
proper nebula
#

lol

wispy steeple
#

@tiny blaze How hard is it to add new parts? I want to make some rescaled engines that are based off the stock engines

#

well, 100% stock engines, just rescaled and adjusted

#

I wanna downscale that XL nosecone to all sizes, cause it looks cool. and I wanna rescale the Rhino and Mammoth-II to XL sizes and give them slight performance increase

#

Or should I wait until this new lib comes out

lofty jacinth
#

you might be able to do that just in code, copying a part object and changing some properties

wispy steeple
lofty jacinth
#

that might be an issue then, since you'd be redistributing copyrighted assets

wispy steeple
#

Tweakscale when DGeyesZoom

wispy steeple
#

Might still make it, but private

tiny blaze
#

if you want i can add them on my mod

#

tho, rescaling isnt really "legal" to redistribute i think

#

since ur using their models

obsidian hound
# tiny blaze

Milfree built the bottom out of tungsten, and the top of cardboard
Do you want me to add it to the lore?

tiny blaze
#

oh lmao munix jus tsaid that

tiny blaze
obsidian hound
#

To canonize it

tiny blaze
#

I meaaaan i could leave it like this 🙄

obsidian hound
#

Oh lmao

#

Is it hard to set it correctly?

tiny blaze
#

no not at all

#

i really want to ask for better textures

#

but for that i need to have a decent model

wispy steeple
#

Center the center of mass

tiny blaze
#

cuz i dont want to waste the artist time by asking for new textures for the remade model

wispy steeple
tiny blaze
#

its just a render of the object, a png

wispy steeple
tiny blaze
#

btw

wispy steeple
#

I'll do some temp icons for ya

tiny blaze
#

what would u rather?

#

for texture making

wispy steeple
#

Substance Painter

tiny blaze
#

the cone being split in 4, 2 our fully onto the UV?

wispy steeple
#

oh lol

tiny blaze
#

this is 1/4

#

but idk if you can make good normals/details with this

wispy steeple
#

Usually you can get away with 1/2, HOWEVER

#

if done incorrectly, you will see a bump/seam on the edge where they connect

tiny blaze
#

i think i'll do it as 1/2 then

#

for extra D E T A I L

tiny blaze
#

should i make 4k textures for this? just cuz Q U A L I T Y?

#

or should i stick with stock 2k?

#

idk how much it would affect the performance, but it would look prettier

wispy steeple
#

stock 2k

cyan ferry
#

Texel density (pixels per meter) is a better way of judging what texture size you need than absolute texture size

#

E.g. a very small part with a 4K texture is going to look way too detailed

#

Ideally you want to match the ppm with what stock parts use, but right now they are all over the place as there's a lot of (seemingly) placeholder assets still in there

#

That way everything has a consistent level of detail

#

For KSP1 we used 200-300 ppm but KSP2 looks to be higher in general

#

You can use this addon to calculate & set texel density in blender

tiny blaze
#

yeah like, i think that i would need a higher res since the part is BIG

#

let me see

#

i'll assume 500 ppm for KSP2

#

4k gets me 470ish

#

with this unwrap

#

i'll go with 4k for now

#

let me see if this is the final model, if it is then i'll ask for textures :D

cyan ferry
#

You can also reduce texel density for really big parts since you tend not to zoom so close in

#

IK some parts in Tantares/BDB are like 100-150 for really big parts

tiny blaze
#

new model compared with sotck one

#

maybe too sharp up top?

lofty jacinth
#

honestly it's fine

#

I like the sharp end

tiny blaze
#

still with normals wierd......

cyan ferry
#

I can walk you through it when I’m home if you want

tiny blaze
#

please do :D

#

seems better @wispy steeple ?

#

no flipping this time :D

#

actually now i cant seem to lfip this no matter what lmao

wispy steeple
wispy steeple
tiny blaze
wispy steeple
#

Huh.

tiny blaze
#

then subdivided the 4 edges created by the bevel into 16

#

I already tried the boolean with a cone but it always gives me wierd nromals too

wispy steeple
#

Yeah

#

Boolean is weird.

#

Did you calculate the normals?

#

I think its uh

#

Under the green cube tab

#

Geometry

tiny blaze
#

actually no, let me see if that helps

wispy steeple
#

1 sec

#

Click "Add custom" and click all the boxes.

#

Then auto-smooth @tiny blaze

tiny blaze
#

wtf that actually seems to have worked

#

at least in blender

wispy steeple
#

You're speaking to like #4 or something's H3VR Modder

#

I know my way around Blender and Unity nodnodnod

#

I just can't code.

#

I pay others to code for me, and then I use their scripts to make stuff

cyan ferry
#

Autosmooth will help but not entirely solve it, there will still be some distortion in the normals around the cut

#

To properly solve it, you need a copy of your mesh without the hole cutout (in your case it would just be a smooth cone)

tiny blaze
#

i do have that already u think

#

i made this out of a Bezier curve, and i still have it

#

i can just re twist it

cyan ferry
#

Then select faces of the surface you want to smooth (e.g. like this) and press P to separate into a new object by selection

#

Then add a data transfer modifier to that mesh and set it up like this, with the Source set to the name of your object without the cutout

#

It basically takes the normals of your unedited mesh and applies it to the edited one

#

The two meshes need to be in exactly the same position for it to work since it projects from one to the other

#

But then you can apply it and join it with the cutout mesh (or leave them separate if you want)

tiny blaze
#

ohh ok great

cyan ferry
#

It doesn't handle sharp edges so you just want to do one smooth surface at a time if you get what I mean

tiny blaze
#

yes got it!

cyan ferry
#

Nice!

wispy steeple
cyan ferry
#

You can do lots of fun stuff with data transfer, changed my life when I found out about it

#

E.g. my T-38 model uses it to blend together the different parts of the mesh without a visible seam

tiny blaze
#

Yeah i noticed that its a lot of diferent meshes

cyan ferry
#

Some of them I just haven't joined yet because I'm lazy lmao

#

Also I think the origin points are all in the nose still

tiny blaze
#

they arent i think, i changed the scale factor in unity and it didnt follow the placement

#

if they were i thnk they wouldve followed the placement and scaled everything correctly

frozen moss
#

mornin yall

hoary aspen
#

Here's not morning, I'm in the future

tiny blaze
#

morning

#

parts are looking gewwwd now

wispy steeple
tiny blaze
#

You cant test it for yourself on 0.2.2 hehe

wispy steeple
tiny blaze
#

OK OK CALMDOWN xD

tiny blaze
#

gridfins now look so sexy wtf

#

OH TOTALLY FORGOT ABOUT THE PICS IM SO SORRY

ripe crow
#

Looking geat

#

Great

#

Yknow its be sick if there was a part with inline gridfins

#

Sorta like what terran r had

tiny blaze
#

should be easy

tiny blaze
ripe crow
tiny blaze
#

hmmm, is it ok if i integrate it on my Service part?

#

it will be a part with Batteries, Reaction wheels and Solar panels

ripe crow
#

Yea thats fine

#

I just love sleek rockets and gridfins pointing out always annoyed me a bit

lofty jacinth
#

I wish we had parts with negative space like in KSP 1

#

like

#

when you add the shrouded solar panel and offset it a bit inside of a part

#

there's a hole in it when you deploy it

ripe crow
#

Yea i miss that

lofty jacinth
#

which goes into the actual parent part

tiny blaze
#

what? never knew that

#

dont we have this here?

ripe crow
#

Hope they add it back because it made offsetting things look better

lofty jacinth
#

but definitely not in KSP 2

#

it would fit nicely with this request for inset grid fins

tiny blaze
#

never was a fan of offsetting things into others, only when 100% necessary so yeah

lofty jacinth
#

since you could just apply that to the grid fin itself

#

and when offset inside the vessel, it would give the same appearance as if it was inset

tiny blaze
#

that would be cook yeah humm lets hope they add it

lofty jacinth
#

might not even be a stock KSP 1 thing, really not sure right now 😆

#

but I know that Restock parts definitely do it

cyan ferry
#

Should be possible to do since it's a default Unity shader IIRC

#

Has some limitations though

tiny blaze
cyan ferry
#

Think the plugin had to do some clever stuff to deal with the multiple cameras in KSP1, not sure how that differs in KSP2

#

And I am very much an art guy not a plugin guy so can't pretend to understand it properly lmao

tiny blaze
#

once i finish a couple of my projects will look into that, that would be amazing to have, specially since KSP2 looks so much better

wispy steeple
tiny blaze
#

idk i like it more than the flat panel

#

what u think?

wispy steeple
#

I'd like both

lofty jacinth
#

actually I agree

#

or like, medium-curvy

#

so that they can be used at least on a tank of one size up and not clip

tiny blaze
#

okidoki

#

for now i'll keep medium curvature, so it fits 1 size up, but in the future, if i get parts variants working, i'll allow all 3

tiny blaze
#

@lofty jacinth like this?

#

half of the bend, now its 22.5º

#

no cliping

#

Also working on normals for the parts :D

#

all other maps are wrong tho! dont mind them

lofty jacinth
#

oh hell yeah that's awesome!

#

still a nice rounded form factor but applicable to more sizes

#

exactly what I imagined, thanks!

signal heath
#

nice

tiny blaze
#

are there bolts/nails on both adjacent panels? like this?

#

idk it looks right but idk if its accurate

cyan ferry
#

Some of the stock parts have that yeah

tiny blaze
#

@lofty jacinth thoughts?

#

taking some creative liberty now that i learned how to use Substance Painter

lofty jacinth
#

hmm

#

I mean I kinda like it

#

but i think it will make people use it less

tiny blaze
#

true that, hmmm