#Planety
1 messages · Page 2 of 1
Yes, but after you install the dependencies (Spacewarp)
I think installed it
I have Space_Warp_BepInEx-1.9.5.zip
Is that installed or do I need to unzip it or something?
There are install instrauctions on SpaceDock, read those
You already had it open in your last screenshot
Yes
(Does SpaceWarp still require UITK be installed separately? I can't remember. It will have been in the install instructions if it does.)
Yes
Just move the contents into the Ksp 2 Root Directory?
Yes
Yes, although you also need a planet mod for Planety to do anything
I have downloaded the tutorial planet
So I assume, same thing again?
I have the mods tab in the settings
No planets tho
ima move contents of the tutorial planet into the Ksp 2 Root Directory
Ok we have Aktiko
Thank you @left vapor
One more thing @left vapor
How do I make custom Planets?
Look at Planety/Aktiko/aktiko.planety, and make a similar file yourself
it's always best to just use CKAN when you can for installing mods by the way
that way you get all the dependencies you need
Uh oh
Planety isn't on CKAN because I don't know how to make native libraries CKAN compatible.
Oh no
Are the things just editable?
Nope
Uh
Hmm
Where do I start?
Textures?
You need to design a planet first before you can build it
textures
That's up to you
Idk if there's any common tools for drawing equirectangular maps
Maybe ask the Kopernicus community?
u can find basically everything here
Planet Texturing Guide Repository This thread will aim to deliver a range of guides and tutorials to cater for those who wish to create planetary textures using a variety of methods, software and mod plugins. Please feel free to contribute any material you think would be suitable to list within t...
unless forums are down
also try kerbalhub tutorials on youtube they’re helpful if u have no idea how to start
Ok
KerbalHub is Kopernicus
i meant for textures
for code i dont think theres much more than this atm
That is a lot of code for me
Ima ask ChatGpt to do it
Cuz i cant code
Muwa ha ha
that wont work 😭
at least give it the aktito code and tell it to make it based on that or smth
not really ai fan so not sure how it works
Wait why?
compare it to aktito code
this thing
basically its a working code template with comments explaining stuff
No like what language
Coding language
ima test something
i will be back with my results
Yo @glossy ginkgo
Lets go
Got ChatGpt to do it
Just a test tho
Now the real test
Ksp 2
Just gotta steal the shaders
I think
Hmmm
Uh
Wait
Lets go
Ummm
It worked
But
Why is its SOI so large?
decrease the mass a bit
ima tweak the size i think it is like 3 time the size of Jool
uh oh
I think i fixed it
I did
Oh
it is still very large
Tweak more
How do I make a color more transparent?
What did you do exactly, and in what way did it fail?
Strange. And you're not reassigning it later in any way?
This is the code (I forced ChatGPT to make a template)
Then I edited the template until got this
That looks right. And what is it in game?
Wdym?
What does it look like?
That focuses Kerbin
I can share my screen
We would have to join a vc tho
@left vapor
This isn't a Planety issue, it's one with you knowing how to use/configuring your own computer, which I can't help you with
It happens to my friends aswell
I was just sugessting a way we could get around this
just alt+enter to go to windowed mode
Wait textures
atmo wen
atmospheres are hard
I mean they're gas but they're difficult to model 😄
And uh, the ksp2 code for them is coooooomplicated 😆
I’ve seen a bunch of atmosphere curve stuff and I have no idea what they mean
ive looked a bit into atmospheres, they're basically a shader in unity its just mainly working out how one could configure it and apply it to planety objects out of the billions of code for it
its a huge pain in the ass to work out whats going on
we can let stellated do his magic though
@left vapor im having issues with sunflares
im sure i have the right values and yet the thing just doesnt wanna work
im so confused
most of my code too
got it back nvm
Why does the star look like this in tracking station?
how can i make the star glow like kerbol?
how to add atmosphere? (this is my first ksp2 mod)
there is no atmosphere support
Indeed
Can I at least use a 3D model for a celestial body?
I just don't know how to make a height map
0.3.0 when? 
soo is it possible at all to change stars SOI?
changing the gravity probably would help
No, it's hard-coded at one lightyear
huh that's strange i had a star that's soi was smaller than one light year
unless its not a "star" if it orbits something acording to the game then ig
Sorry, yes. The root body of any system has a 1ly SOI, regardless of its actual type
0.3.0 WHEEEEEEEN
make it urself if u need it that much
not to be rude but
i think its kinda rude to say stuff like that
patience🙏
alrighty then
sorry im impatient (adhd)
im just waiting for 0.3 so i can make a planet mod
you can already start working on the terrain (or appearance incase of gas giants) of your planets, they just wont be able to have atmospheres or oceans yet
i too have adhd but im not this impatient
Atmospheric light transmission information is defined in a 3D texture. That's gonna be fun for people without the right tooling to make.
sounds fun indeed
I can't wait 
question - are oceans planned as a seperate update?
separate from atmospheres or is it a bundled together one
since im asuming update is about to release soon-ish could you include like a working example file for the multi file extend thingamajig or just drop it somewhere here
because i dont think anyone actually managed to get it to work and it would help A LOT
Something that could ostensibly be called an atmosphere
YEA
would ksp even classify it as an atmosphere with drag and clouds
or not really
is it just a model
It has drag
Way too much drag
Stock bodies use a FloatCurve for that, but I noticed the game has code for an auto-calculate curve option, so I tried that
Apparently it was made by the same person who did the tracking station info panel…
Oh yikes 
yikess
Re-entry??
:
@left vapor can you actually make new planets?
and design them and stuff
like, you can choose where there are valleys and if theres water and the atmosphere
atmosphere and oceans when
Stellated has oceans sorted, atmospheres he needs a scatterer texture or some kind
which is a pain to even get for some reason
@left vapor why not just release the oceans before atmospheres if what he speaks is true?
A legend says everytime someone asks its being delayed by 2 weeks
its clearly not ready if its not released yet
be patient
i wonder who said that 
lowkey though stellated only needs one thing to finish atmospheres
@left vapor I may have fucked up
is it possible to use 409x2048 color maps?
*4096 not 409
heightmaps must be square, yes
other maps just have to be powers of two, but they can be different powers of two
I want to change that limitation, I know where part of it comes from, but idk if its in the shader as well
The shader works fine with non-squares from my experience
Since shaders sample with floats anyway
wdym by that
Like, each dimension of the image must be a power of two number of pixels long, but the width and height don't have to be the same power of two.
what textures do stars use
where would a cubemap go??
could you maybe send a pic?
uh
i dont have it :'(
u need cubemap but not as the cross thing
but each segment seperate
thast it
idk how to simplify it any more :'(
as for how to make these texxtures
no idea
gaseous-giganticus tool for gas gigants textures
made them natively
so i just put random star texture through it
and got this
whats giganticus
stuff that makes procedural gas gigants
cool
used by most ksp modders
but it needs ubuntu to run
or linux
theres a version for windows somewhere but idk where whatever
how did i not know about this
i cant figure out witch files to compile
keeping this in mind
I might integrate it w my blender planet texture making
nvm
we need a forum for modding tools
Im running into this issue with Planety, stellated is aware about it but theres not much of a fix as far as i know
it seems when you enter a planets SOI the game just decides to crash? wondering if anyone else has ran into this exact problem
it's kind of pushing back development of wocfmp for the time being
i do have logs
game just throws a null exception error at something
i might of worked it out, i went through older posts and saw that heightmaps cannot be larger than 2048x2048
i dunno yet
you would not believe it
that worked 
Stellated said that the parameters with numbers are the non-working ones
here are the working parameters, untested though
height_weight = 1;
weight_softness;
uv_scale = 1f;
uv_offset = 1f;
brightness;
contrast = 1f;
saturation = 1f;
normal_strength = 1f;
gloss_strength = 1f;
metallic_strength;
emission_strength;
ao_strength = 1f;
distance_resample_max = 4f;
ones without the numbers like brightness, and metallic strength have a default value of 0 apparently
try metallic then
im going to
i think what i can do is
yourplanet.terrain.biomes.blue.texture_1.metallic_strength = 1;
or
yourplanet.terrain.biomes.blue.texture_1.gloss_strength = 1;
i'll see, testing now
i didnt get no error for it so far but i might've just done the biomes thing completely wrong on accident 
no im wrong i just wrote the class name for one of my planets completely wrong
It's looking really good so far, no planety error for the gloss_strength one quite yet
i crashed trying to get into orbit of the planet i put the glossy modifier on 
i dont think the game tolerates it
just a hunch
You probably also need to set .metal, which is a texture, but idk what format it wants
yeah no im not running into problems so far, but my thing is suddenly doing the crash problem
again
i will prob try that though
i saw there was new messages in here and i was hoping for oceans and atmospheres

Me too like 7 times

Planety 0.3 before 20026 please
||yes I did mean twenty thousand and twenty six||
lol
nah just new parameters you can do with biome maps
or not so new just unused and untested
I'm still trying to work that out, at the moment I'm fixing stupid ksp crashing upon entering the SOI of a planet
again 
also huh?
wdym by this
ah yeah i know what you mean now
so the glossy thing
works
i set it to 5 and it doesnt combine well with the gravel texture 
atleast we can finally make icy worlds reflect
@glossy ginkgo you can find some use in this finally if it helps with cyfte
yeah no that does piss me off a heap
but i think utilising different textures helps, if you use the right settings
woah okay i just found a weird bug
anyway i used these settings and used textures from here https://www.texturecan.com/details/240/
no clue what on earth happened here
yeah making a new save fixed it, but a very strange bug
leaked cloudy update 
here are the settings i used on this moon
you still get the grainy effect, but generally not as much
now the only thing that really is annoying is that eeloo in map view reflects whilst shiny planety planets do not
i kind of wonder if the addition of oceans would do anything in map view
im curious to test emission strength
i lowkey keep forgetting that biomemaps dont need to be just red and blue hence that green is also a value
that i dont think anybody has used
nope
doesnt work
infact it doesnt even let you load into any save when its defined on a planet
yup..
nevermind i likely just did something wrong lmao, i removed it and its still crashing
ah yeah thats why

it may work, but not as well
atmo when? 
we still need sphere 
What
atmo - sphere
i'm curious if theres plans for scattering
atmsopheres will arrive in the year 56748315617938756317851657891 according to new leak from stellatedcube
planets are spheres 
I thought they were squares 
Only in Minecraft 
@left vapor i had an idea for the atmospheres update, not sure how hard this would be to implement, but it would be cool if you could make different layers of the atmospheres different colors, so you could get a titan like effect
Kinda like eve?
Im not playing ksp rn
See. I also but markers on when it hits a new layer
also can be seen from map view
oooh yeah
Eve also has a giant haze layer too
similar to titan
would be the Rayleigh scattering of the atmosphere
ksp2 already has a property for this called Scattering
problem is its not a singular texture and it's a LUT generated over a bunch of frames iirc
gpu stored LUT
You'd need to replace the atmosphere with a static model for it to be better + the atmosphere properties such as the drag and whatnot
rayleigh as in every cheerleader ever? 
we still need phere

planety 0.3 is releasing in the year 20,000,026 unfortunately
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
@left vapor WHEN IS 0.3 COMING OUT WE NEED IT AND HAVE BEEN WAITING SINCE LIKE APRIL
i'm getting impatient though
i've been waiting for SIX MONTHS
I don't think bugging StellatedCUBE will do anything though
@left vapor is this still in development?
Probably not lol