#Planety

1 messages · Page 2 of 1

left vapor
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Just move all of Planety-0.2.2 into your KSP2 folder

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I mean its contents

prime chasm
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Oh

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So not the folder

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the stuff inside

left vapor
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Also, you still need to install the dependencies

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Like all other KSP2 mods

prime chasm
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Stuff on the right to the left?

left vapor
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Yes, but after you install the dependencies (Spacewarp)

prime chasm
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I think installed it

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I have Space_Warp_BepInEx-1.9.5.zip

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Is that installed or do I need to unzip it or something?

left vapor
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There are install instrauctions on SpaceDock, read those

prime chasm
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Ok

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Where do I find the ksp 2 root directory?

left vapor
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You already had it open in your last screenshot

prime chasm
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Ok

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Like this?

left vapor
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Yes

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(Does SpaceWarp still require UITK be installed separately? I can't remember. It will have been in the install instructions if it does.)

prime chasm
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It says it does

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I have that to

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Same thing?

left vapor
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Yes

prime chasm
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Just move the contents into the Ksp 2 Root Directory?

left vapor
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Yes

prime chasm
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Ok

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Copied

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So i think it should work?

left vapor
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Yes, although you also need a planet mod for Planety to do anything

prime chasm
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I have downloaded the tutorial planet

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So I assume, same thing again?

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I have the mods tab in the settings

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No planets tho

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ima move contents of the tutorial planet into the Ksp 2 Root Directory

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Ok we have Aktiko

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Thank you @left vapor

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One more thing @left vapor

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How do I make custom Planets?

left vapor
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Look at Planety/Aktiko/aktiko.planety, and make a similar file yourself

formal valve
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it's always best to just use CKAN when you can for installing mods by the way

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that way you get all the dependencies you need

left vapor
prime chasm
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Are the things just editable?

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Nope

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Uh

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Hmm

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Where do I start?

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Textures?

left vapor
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You need to design a planet first before you can build it

prime chasm
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So size and orbit stuff

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And distance

dusk forge
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textures

prime chasm
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So what I said before

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How tho?

left vapor
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That's up to you

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Idk if there's any common tools for drawing equirectangular maps

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Maybe ask the Kopernicus community?

glossy ginkgo
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u can find basically everything here

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unless forums are down

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also try kerbalhub tutorials on youtube they’re helpful if u have no idea how to start

prime chasm
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Ok

glossy ginkgo
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i meant for textures

prime chasm
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So then i will have to make stats

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and code?

glossy ginkgo
prime chasm
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That is a lot of code for me

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Ima ask ChatGpt to do it

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Cuz i cant code

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Muwa ha ha

glossy ginkgo
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that wont work 😭

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at least give it the aktito code and tell it to make it based on that or smth

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not really ai fan so not sure how it works

prime chasm
glossy ginkgo
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compare it to aktito code

prime chasm
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Oh

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What is Aktiko in?

glossy ginkgo
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basically its a working code template with comments explaining stuff

prime chasm
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No like what language

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Coding language

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ima test something

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i will be back with my results

prime chasm
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Yo @glossy ginkgo

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Lets go

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Got ChatGpt to do it

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Just a test tho

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Now the real test

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Ksp 2

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Just gotta steal the shaders

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I think

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Hmmm

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Wait

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Lets go

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It worked

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But

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Why is its SOI so large?

dusk forge
prime chasm
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ima tweak the size i think it is like 3 time the size of Jool

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I think i fixed it

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I did

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Oh

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it is still very large

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Tweak more

prime chasm
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Ok how do I make the orbit line more transparent?

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@left vapor

dusk forge
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get a more transparent color

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the hex code is in RGBA

prime chasm
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Wait

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More tranparent

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Like what?

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What about #DFFFF1

prime chasm
left vapor
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at 80 to the end

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So #DFFFF180

prime chasm
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Thanks

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It did not work? @left vapor

left vapor
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What did you do exactly, and in what way did it fail?

prime chasm
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Wait wrong color

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Lemme try again

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Nvm

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It is not transparent

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But has an 80

left vapor
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Strange. And you're not reassigning it later in any way?

prime chasm
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This is the code (I forced ChatGPT to make a template)

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Then I edited the template until got this

left vapor
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That looks right. And what is it in game?

prime chasm
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Wdym?

left vapor
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What does it look like?

prime chasm
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I cant screenshot?

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It alt tabs when I hit Windows+Shift+S

left vapor
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Then use a different key?

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PrtSc?

prime chasm
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That focuses Kerbin

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I can share my screen

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We would have to join a vc tho

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@left vapor

left vapor
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This isn't a Planety issue, it's one with you knowing how to use/configuring your own computer, which I can't help you with

prime chasm
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It happens to my friends aswell

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I was just sugessting a way we could get around this

formal valve
prime chasm
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K

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@left vapor It looks like this

prime chasm
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Yo @left vapor

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What should I use for shaders on my planet?

prime chasm
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Wait textures

crimson cargo
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atmo wen

amber comet
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atmospheres are hard
I mean they're gas but they're difficult to model 😄
And uh, the ksp2 code for them is coooooomplicated 😆

dusk forge
left grove
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ive looked a bit into atmospheres, they're basically a shader in unity its just mainly working out how one could configure it and apply it to planety objects out of the billions of code for it

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its a huge pain in the ass to work out whats going on

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we can let stellated do his magic though

left grove
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@left vapor im having issues with sunflares
im sure i have the right values and yet the thing just doesnt wanna work

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im so confused

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most of my code too

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got it back nvm

lost hornet
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Why does the star look like this in tracking station?

left grove
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not a planety issue

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it looks like that normally

lost hornet
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how can i make the star glow like kerbol?

wheat delta
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😦

lost hornet
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how to add atmosphere? (this is my first ksp2 mod)

dusk forge
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there is no atmosphere support

prime chasm
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Indeed

lost hornet
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Can I at least use a 3D model for a celestial body?

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I just don't know how to make a height map

peak mica
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0.3.0 when? klueless

left grove
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soo is it possible at all to change stars SOI?

glossy ginkgo
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changing the gravity probably would help

left vapor
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No, it's hard-coded at one lightyear

glossy ginkgo
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huh that's strange i had a star that's soi was smaller than one light year

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unless its not a "star" if it orbits something acording to the game then ig

left vapor
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Sorry, yes. The root body of any system has a 1ly SOI, regardless of its actual type

glossy ginkgo
glossy ginkgo
glossy ginkgo
hallow star
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patience🙏

left grove
peak mica
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im just waiting for 0.3 so i can make a planet mod

hallow star
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you can already start working on the terrain (or appearance incase of gas giants) of your planets, they just wont be able to have atmospheres or oceans yet

left grove
left vapor
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Atmospheric light transmission information is defined in a 3D texture. That's gonna be fun for people without the right tooling to make.

glossy ginkgo
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sounds fun indeedklueless

left grove
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I can't wait klueless

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question - are oceans planned as a seperate update?

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separate from atmospheres or is it a bundled together one

left vapor
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Together

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Oceans are already done

left grove
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peak

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thank you stellated for most the greatest tool for planet modding

glossy ginkgo
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since im asuming update is about to release soon-ish could you include like a working example file for the multi file extend thingamajig or just drop it somewhere here
because i dont think anyone actually managed to get it to work and it would help A LOT

left vapor
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Something that could ostensibly be called an atmosphere

wintry cloak
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YEA

left grove
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or not really

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is it just a model

left vapor
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It has drag

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Way too much drag

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Stock bodies use a FloatCurve for that, but I noticed the game has code for an auto-calculate curve option, so I tried that

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Apparently it was made by the same person who did the tracking station info panel…

wintry cloak
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:

left grove
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just forwarding this here

untold karma
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@left vapor can you actually make new planets?

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and design them and stuff

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like, you can choose where there are valleys and if theres water and the atmosphere

lavish tree
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yes but no water or atmosphere yet

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but thats coming soon, right @left vapor ?

lavish tree
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atmosphere and oceans when

left grove
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Stellated has oceans sorted, atmospheres he needs a scatterer texture or some kind

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which is a pain to even get for some reason

lavish tree
glossy ginkgo
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A legend says everytime someone asks its being delayed by 2 weeksklueless

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its clearly not ready if its not released yet

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be patient

left grove
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lowkey though stellated only needs one thing to finish atmospheres

lavish tree
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@left vapor I may have fucked up

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is it possible to use 409x2048 color maps?

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*4096 not 409

glossy ginkgo
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color maps yes

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height maps no

lavish tree
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shite

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not big shite

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but still shite

left vapor
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heightmaps must be square, yes

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other maps just have to be powers of two, but they can be different powers of two

tranquil badger
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I want to change that limitation, I know where part of it comes from, but idk if its in the shader as well

left vapor
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The shader works fine with non-squares from my experience

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Since shaders sample with floats anyway

left vapor
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Like, each dimension of the image must be a power of two number of pixels long, but the width and height don't have to be the same power of two.

lavish tree
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what textures do stars use

glossy ginkgo
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none or cubemaps

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but u don’t meet textures for them

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unless u want them

lavish tree
glossy ginkgo
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okay not really a cube map

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i mean

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its cube map but as

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uh

lavish tree
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could you maybe send a pic?

glossy ginkgo
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wait ill find what cube said about it

lavish tree
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i need kind of an in depth explanation

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i dont get this at all lmao nooooooooo

glossy ginkgo
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uh

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i dont have it :'(

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u need cubemap but not as the cross thing

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but each segment seperate

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thast it

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idk how to simplify it any more :'(

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as for how to make these texxtures

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no idea

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gaseous-giganticus tool for gas gigants textures

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made them natively

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so i just put random star texture through it

glossy ginkgo
lavish tree
glossy ginkgo
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stuff that makes procedural gas gigants

lavish tree
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cool

glossy ginkgo
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used by most ksp modders

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but it needs ubuntu to run

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or linux

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theres a version for windows somewhere but idk where whatever

lavish tree
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how did i not know about this

glossy ginkgo
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it still need

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tweaking to look good

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but amazing tool

lavish tree
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i cant figure out witch files to compile

left grove
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I might integrate it w my blender planet texture making

lavish tree
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we need a forum for modding tools

left grove
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Im running into this issue with Planety, stellated is aware about it but theres not much of a fix as far as i know
it seems when you enter a planets SOI the game just decides to crash? wondering if anyone else has ran into this exact problem

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it's kind of pushing back development of wocfmp for the time being

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game just throws a null exception error at something

left grove
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i might of worked it out, i went through older posts and saw that heightmaps cannot be larger than 2048x2048

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i dunno yet

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you would not believe it

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that worked klueless

left grove
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Stellated said that the parameters with numbers are the non-working ones

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here are the working parameters, untested though
height_weight = 1;
weight_softness;
uv_scale = 1f;
uv_offset = 1f;
brightness;
contrast = 1f;
saturation = 1f;
normal_strength = 1f;
gloss_strength = 1f;
metallic_strength;
emission_strength;
ao_strength = 1f;
distance_resample_max = 4f;

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ones without the numbers like brightness, and metallic strength have a default value of 0 apparently

dusk forge
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try metallic then

left grove
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i think what i can do is
yourplanet.terrain.biomes.blue.texture_1.metallic_strength = 1;
or
yourplanet.terrain.biomes.blue.texture_1.gloss_strength = 1;

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i'll see, testing now

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i didnt get no error for it so far but i might've just done the biomes thing completely wrong on accident klueless

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no im wrong i just wrote the class name for one of my planets completely wrong

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It's looking really good so far, no planety error for the gloss_strength one quite yet

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i crashed trying to get into orbit of the planet i put the glossy modifier on klueless

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i dont think the game tolerates it

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just a hunch

left vapor
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You probably also need to set .metal, which is a texture, but idk what format it wants

left grove
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yeah no im not running into problems so far, but my thing is suddenly doing the crash problem

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again

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i will prob try that though

lavish tree
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i saw there was new messages in here and i was hoping for oceans and atmospheres lifesupport nooooooooo

peak mica
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Me too like 7 times

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Planety 0.3 before 20026 please

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||yes I did mean twenty thousand and twenty six||

lavish tree
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lol

left grove
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or not so new just unused and untested

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I'm still trying to work that out, at the moment I'm fixing stupid ksp crashing upon entering the SOI of a planet

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again klueless

left grove
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wdym by this

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ah yeah i know what you mean now

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so the glossy thing

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works

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i set it to 5 and it doesnt combine well with the gravel texture klueless

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atleast we can finally make icy worlds reflect

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@glossy ginkgo you can find some use in this finally if it helps with cyfte

glossy ginkgo
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WOAH nice

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the grainy stuff still makes me not want to use ground texture tho

left grove
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but i think utilising different textures helps, if you use the right settings

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woah okay i just found a weird bug

left grove
left grove
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no clue what on earth happened here

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yeah making a new save fixed it, but a very strange bug

glossy ginkgo
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obviously u found weather supportklueless

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and those are lightnings

left grove
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leaked cloudy update klueless

left grove
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you still get the grainy effect, but generally not as much

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now the only thing that really is annoying is that eeloo in map view reflects whilst shiny planety planets do not

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i kind of wonder if the addition of oceans would do anything in map view

left grove
left grove
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i lowkey keep forgetting that biomemaps dont need to be just red and blue hence that green is also a value

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that i dont think anybody has used

left grove
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doesnt work

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infact it doesnt even let you load into any save when its defined on a planet

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nevermind i likely just did something wrong lmao, i removed it and its still crashing

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ah yeah thats why

left grove
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it may work, but not as well

prime chasm
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atmo when? klueless

opal basalt
prime chasm
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What

glossy ginkgo
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atmo - sphere

left grove
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i'm curious if theres plans for scattering

peak mica
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atmsopheres will arrive in the year 56748315617938756317851657891 according to new leak from stellatedcube

peak mica
opal basalt
peak mica
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Only in Minecraft klueless

lavish tree
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@left vapor i had an idea for the atmospheres update, not sure how hard this would be to implement, but it would be cool if you could make different layers of the atmospheres different colors, so you could get a titan like effect

lavish tree
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could you send a pic?

opal basalt
opal basalt
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also can be seen from map view

lavish tree
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oooh yeah

opal basalt
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Eve also has a giant haze layer too

lavish tree
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similar to titan

left grove
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would be the Rayleigh scattering of the atmosphere

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ksp2 already has a property for this called Scattering

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problem is its not a singular texture and it's a LUT generated over a bunch of frames iirc

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gpu stored LUT

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You'd need to replace the atmosphere with a static model for it to be better + the atmosphere properties such as the drag and whatnot

lavish tree
prime chasm
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When atmos?

opal basalt
peak mica
prime chasm
peak mica
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@left vapor WHEN IS 0.3 COMING OUT WE NEED IT AND HAVE BEEN WAITING SINCE LIKE APRIL

peak mica
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i've been waiting for SIX MONTHS

dusk forge
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I don't think bugging StellatedCUBE will do anything though

peak mica
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well i want at least information about 0.3

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at this point i think the project is dead

lavish tree
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@left vapor is this still in development?

peak mica
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Probably not lol