#Cheats menu

1 messages · Page 1 of 1 (latest)

pine mist
cyan jacinth
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which cheats does this have

pine mist
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the ones that are built in but hidden.

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I plan to add more after I have gotten #1079428936527786085 working

pine mist
pine mist
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version 0.1.4 will be uploaded soon with the new 0.3.0 spacewarp ui

pine mist
pine mist
pine mist
pine mist
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Is it me or does the video end early

summer sonnet
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I didnt realie it when i uploaded it to YT. its a minute short, apologies.

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@pine mist https://www.youtube.com/watch?v=g6B7c0NDbeE thanks, I really like the functionality of the mod!

Thanks to ShadowDev for creating the Cheats Menu Mod!

For Cheats Menu go here: https://spacedock.info/mod/3266/Cheats Menu

As mods are released I will be highlighting some of my favorites. If there's any mods you'd like to see in the series, just leave a comment with the mod name.

IF you're having any troubles with the mods, leave a commen...

▶ Play video
pine mist
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cool video. Thanks.

pine mist
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I will probably add that but, there's already a mod that does that so I will need to speak to them before I do it.
also ping me as much as you like, I don't mind (as long as it not spam)

pine mist
summer sonnet
pine mist
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cool

pine mist
pine mist
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cheat menu UITK update soon, will be v1.0.0

summer sonnet
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uwu

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Also cheats menu is super nice now. 👌👍

pine mist
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Cheat menu Background plan.

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the top area will have Icon buttons for the cheat types

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Left area will be the labels and the right area will be for the inputs.

summer sonnet
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I get lazy and refuel my fuel depot on my spaceport with cheats menu. It's so nice I don't even feel bad

pine mist
summer sonnet
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dope

thin crater
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Can we have a close button in the upper right? I don't see one there and would like one.

pine mist
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I can do. will open and close on alt + f12 and with the app bar button

thin crater
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Thanks!

summer sonnet
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alt + F4

pine mist
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lol

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I should next april fools

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added.

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resource cheats are almost done. The dropdown menus are such a pain to do.

summer sonnet
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meanwhile a week in and im still trying to get GUI coded LUL

2 weeks experience vs 30 years

summer sonnet
thin crater
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I thought there was a washed out colors issue with UITK. Is that solved?

pine mist
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idk how they get washed out colors, everything I do is fine.

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the background is all one image

subtle valley
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it's not an issue with images, only with actual background/foreground/border colors for elements

pine mist
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maybe the float value conversion messes up

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¯_(ツ)_/¯

subtle valley
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Oh wtf

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You could have said something sooner husK but thanks for telling me at least now

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Though now it makes even less sense than before

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In different Unity games and in the player, the colors appear exactly as specified in the USS, and it also can't be the shader because then colors assigned in C# would also be affected by it

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So now I have literally no idea what it could be

pine mist
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I use this for doing colors

new StyleColor(new Color32(r,g,b,a))
subtle valley
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I thought you were still doing the thing where you calculate a darker color from the one you actually want to use, like we were discussing some time ago

pine mist
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no

subtle valley
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So that's why this surprised me

pine mist
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just normal 32 bit color

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like in the notebook mod for the text color I have it as a pencil color.

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All thats left to do is the kerbal cheats

pine mist
thin crater
# pine mist https://spacedock.info/mod/3266/Cheats%20Menu V.1.0.0 UI updated.

FYI:

[Error  :Shadow Utility LIB] System.IndexOutOfRangeException: Unable to find asset at path "shadowutilitylib/images/aprilfoolslogo.png"
  at SpaceWarp.API.Assets.AssetManager.GetAsset[T] (System.String path) [0x0004d] in <903e43f16c5745be9d0911dfe1510a8f>:0
  at ShadowUtilityLIB.ShadowUtilityLIBMod.OnInitialized () [0x000b3] in <8b8786f142cd4abe8e2fd6f87b969105>:0
  at SpaceWarp.Patching.LoadingActions.InitializeModAction.DoAction (System.Action resolve, System.Action`1[T] reject) [0x00000] in <903e43f16c5745be9d0911dfe1510a8f>:0
[Error  : Unity Log] [System]```
pine mist
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u just need to upgrade your shadow Utility LIB mod. also wrong channel #1087131707918012559

summer sonnet
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I really like the updates you've made with cheats menu shadowdev!

thin crater
thin crater
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@pine mist , FYI, if you close the window using the close button, the light above the app bar button stays on

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Furthermore, in that state if you open the GUI the app bar toggle light goes off

pine mist
thin crater
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Yep. Not a big deal, just wanted you to know. Great job updating it BTW

pine mist
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thanks, and I will have the visual stuff fixed as soon as I have #1107034309908504616 released.

thin crater
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The new mod looks sweet, but it seems like it's lost a lot of functionality - or am I just missing how to get to it?

pine mist
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Spawning was never added.
Basic is now called vessel
Vessel is now called Resource
and kerbal is kerbal.

thin crater
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Ahh, I see them now! They were not as obvious as tabs so I missed them. could they be given some sort of border and the selected one be highlighted? I think that would help to ce=onvey their nature as tabs.

pine mist
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yes I will take a look into doing that. I will take suggestions on how to make it look.

thin crater
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except now after filling them again they're still stuck at 0 dv

pine mist
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same code. seems like a game glitch.

thin crater
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Probably. If I load the save I see this with tanks full

pine mist
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I wonder if the DV manager has a force recalculate function.

thin crater
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I'll look for that. It's really weird. I've never run into this one before.

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My code just makes nodes, and K2-D2 executes them. The tanks update nicely as the burn progresses and I've not touched any of that. I do things to update the nodes and gizmo, but I've never really messed with delta v, the game does what it does and I never needed to.

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I ran into this with a non debug version of the game and only jumped into the debug version to be able to see if maybe I was incorrectly asking for a huge burn, which I'm not...

thick osprey
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  1. Hovering the button shows a tooltip that says "Engineer's report"
  2. Window opens with half of it outside the screen (resolution 2560x1440 if it helps)
  3. Do we really need Cheat menu in OAB? Might be better to show it only in flight view
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personal comment: I'd prefer if it's in the app tray, along side other mods

thin crater
pine mist
pine mist
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3 extended, you can still edit non launched kerbals in the flight view.

pine mist
thick osprey
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ah, you can click on the window header to change tabs, I didn't notice that 🙂

pine mist
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yep. will be making that more clear on the next update. its been mentioned a few times #1079614817083600906 message

thick osprey
pine mist
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I will create a button in ShadowLib for a ui refresh.

thick osprey
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No, it happens when that bug doesn't manifest. I restarted the game and it loaded normally in full screen, and still window opened with half of it missing

pine mist
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hmmm odd. can you send me the logs.

thick osprey
thick osprey
pine mist
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ksp2 root directory. steam default is C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program 2

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looks like your one is D:\Steam\steamapps\common\Kerbal Space Program 2

thick osprey
pine mist
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do not use uitkforksp2 1.x.x as its incompatible with my mods due to unnecessary changes, due to the changes uis wont load.

pine mist
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due to an issue with UITK. I will now need to spend the next few days getting the scale of all the elements correct.

pine mist
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vessel page is something

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this just feels wrong

summer sonnet
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why?

pine mist
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the close button
the spacing on the title buttons
the left and right gaps on the toggle buttons.

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they also dont seem to line up with the label

summer sonnet
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I see what you mean now

pine mist
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yep the buttons dont line up with the label

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ffs

pine mist
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I hate having over 850 lines of UI code

pine mist
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this is a bit better

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@tardy dagger your a ui designer right. how can I make the top buttons look like something you can press without making it messy

tardy dagger
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uhh

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I mean I would just style them like tabs

thin crater
pine mist
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thats the vessel page done.
Before and after

tardy dagger
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I'd add a little bit of padding/margin around stuff so that the text doesn't feel so tight, but otherwise it looks better

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might consider adjusting the colours to match he KSP2 UI palette (the red is usually a bit more pinkish and he green a bit more bluish, you can colour sample from the flight UI), and maybe using black text instead of white text for the green toggle since it's a bit hard to read

thin crater
pine mist
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thanks

pine mist
wheat iron
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so can you teleport with this mod? if not now, will it be a thing in the future?

pine mist
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I have left out teleportation since another mod does that.

wheat iron
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What mod?

thin crater
wheat iron
thin crater
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I forked Halbann's original and made some minor updates. He's never responded to my pull request, so AFAIK this is the most current version, but clearly not the original.

pine mist
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if it ends up breaking in 0.1.3.0 I will integrate the features into cheatmenu

thin crater
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That would be nice. His landing cheat doesn't work as nicely as one might like.

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It just drops your vessel from a specified hieght without the option to gently place your vessel on the ground

pine mist
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currently working on other things so will take a look into it after 0.1.3.0 comes out.

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if its still working after 0.1.3.0 its best to not duplicate

thin crater
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It would be best if Halbann actually did something with this rather than releasing abandonware.

subtle valley
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it's not unusual for an older mod to have gone through 3-4 different maintainers

thin crater
# subtle valley it's not unusual for an older mod to have gone through 3-4 different maintainers

In this case Halbann was quick on the scene with one of the first mods, and a widely used one. I offered him an improvement for game input blocking and he basically brushed me off saying something about having tried it previously and it didn't work. Nevermind that I had a fork of his mod where it certainly did work. My PR has ytet to be responded to, and I frankly don't expect it to be.

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The problem is that it's not really possible to take over abandonware unless the abandoning author hands it over to you. You can make Lazy Orbit Extended, or add the features to Cheat Menu, but you'll still have literally thousands of ppl stuck on the old one which has never been updated.

subtle valley
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yeah I mean, that's just how it goes

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that's why you have so many "Redux", "Continued", "Next", "Modified", etc. mods for KSP 1

thin crater
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I can't even get ppl to let go of Resonant Orbit Calculator and try FP, and ROC is mine! It's just nuts, the innertial that some players have.

subtle valley
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I mean:

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the most downloaded version of Sticky Orbit Markers is the deprecated one

thin crater
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LOL exactly!

subtle valley
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which literally just contains a README.txt that tells users that the mod is not needed anymore

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why people are still downloading it when it has been patched in 0.1.1 is beyond me

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The 0.2.1 version doesn't even work with SpaceWarp 0.4+ lmao

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nevermind the fact that the bug that it fixes isn't in the game anymore, and the mod has no effect

thin crater
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Where do you get the Downloads per version graph? Is that from SpaceDock?

subtle valley
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yeah

thin crater
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There may be a minor bug in the current version. When in the VAB, the tooltip for CM says "Engineer's Report"

pine mist
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ye thats a known issue. Im open to any fix ideas, been an issue for a long time now.